GearTypes: Add gtMinigunBullet
authorWuzzy
Mon, 12 Mar 2018 12:41:03 +0000
changeset 1261 b9b3dff16331
parent 1260 54e6b33d829b
child 1262 50795ad481b2
GearTypes: Add gtMinigunBullet
GearTypes.wiki
--- a/GearTypes.wiki	Fri Mar 09 13:15:18 2018 +0000
+++ b/GearTypes.wiki	Mon Mar 12 12:41:03 2018 +0000
@@ -61,6 +61,7 @@
 || [GearTypes#gtIceGun `gtIceGun`] || Freezer ||
 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze ||
 || [GearTypes#gtKnife `gtKnife`] || Cleaver ||
+|| [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet ||
 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike ||
 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer ||
 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane ||
@@ -419,6 +420,12 @@
  * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000
  * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure.
 
+==== `gtMinigunBullet` (0.9.24) ====
+A minigun bullet.
+
+ * `Boom`: Damage. Default: 2
+ * `Radius`: Collision detection radius. Default: 1
+
 ==== `gtPiano` ====
 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact.