LuaGears: Explain density
Sat, 12 Oct 2019 18:14:07 +0100
changeset 2047 bc6b4846ab11
parent 2046 51aee3026687
child 2048 0b7a5fadc2c8
LuaGears: Explain density
--- a/	Sat Oct 12 17:00:22 2019 +0100
+++ b/	Sat Oct 12 18:14:07 2019 +0100
@@ -383,6 +383,7 @@
 A rough description of some of the parameters:
  * `Radius`: Effect or collision radius, most of the time
+ * `Density`: A high density makes the gear less prone to being pushed by forces, like explosons and stuff. Gears with a higher density also make a larger splash
  * `ImpactSound`: Sound it makes on a collision (see [Sounds])
  * `nImpactSounds`: Must be used together with `ImpactSound`. Number of different impact sounds to use. `0`: Disable impact sound. `1`: Use sound selected in `ImpactSound`. `2` or higher: Uses a random impact sound each impact. The first possible sound is `ImpactSound`, the second possible sound is `ImpactSound+1`, and so on. The order of sounds is specified at []. For example, if `ImpactSound` is `sndHellishImpact1` and `nImpactSounds` equals 4, the impact sounds will be `sndHellishImpact1` to `sndHellishImpact4`
  * `Tint`: Used by some gear types to determine its colorization. The color is in RGBA format.