--- a/LuaGameplay.wiki Thu Oct 10 22:33:36 2019 +0100
+++ b/LuaGameplay.wiki Thu Oct 10 22:34:27 2019 +0100
@@ -469,4 +469,6 @@
== Randomness ==
=== <tt>!GetRandom(number)</tt> ===
-Returns a randomly generated whole number in the range of `0` to `number - 1`. `number` must be a whole number >= 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games. Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`.
+Returns a randomly generated whole number in the range of `0` to `number - 1`. `number` must be a whole number >= 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games.
+
+Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`.
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