Explain purpose of page, add undocumented Lua functions with parameters and guesses what they might do.
--- a/RandomNotes.wiki Mon Dec 15 22:26:55 2014 +0000
+++ b/RandomNotes.wiki Mon Dec 15 23:00:55 2014 +0000
@@ -1,6 +1,36 @@
#summary little tidbits that await proper structuring
-how to add a settings option
-QStringList HWGame::setArguments() in game.cpp is the function that prepares the argument list
-void GameUIConfig::SaveOptions() in gameuiconfig.cpp loads (or initializes) values and set the widgets to those values
-PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent) is where you would add your widget
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+= Introduction =
+This page is a collection of random unsorted or unfinished stuff which is not good or structured enough to be put into one of the “real” wiki pages. Wiki editors: If something becomes actually useable, please move it to the appropriate wiki page and remove it from this page.
+
+This page is intentionally chaotic and may change rapidliy at any time.
+
+= Undocumented LuaAPI functions =
+Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php.
+
+ * CampaignLock
+ * Marked as “TODO” in source code
+ * CampaignUnlock
+ * Marked as “TODO” in source code
+ * SetGearCollisionMask(gearUid, mask)
+ * GetGearCollisionMask(gearUid)
+ * DeclareAchievement(achievementId, teamname, location, value)
+ * EndLuaTest(state)
+ * state is TEST_SUCCESSFUL or TEST_FAILED
+ * GetCampaignVar(varname)
+ * SaveCampaignVar(varname, value)
+ * GetFlightTime(gearUid)
+ * SetFlightTime(gearUid, flighttime)
+ * PlaceSprite(x, y, sprite, frameIdx, ...)
+ * SetAmmoDelay(ammoType, delay)
+ * Changes delay of ammoType to delay, the question remains where it is safe to be called.
+ * SetAmmoStore(loadouts, probabilities, delays, reinforcements)
+ * SetGearAIHints(gearUid, aiHints)
+ * onAchievementsDeclaration()
+ * onParameters()
+ * onSpecialPoint(x, y, flags)
+
+= How to add a settings option =
+ * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list
+ * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values
+ * `PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent)` is where you would add your widget
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