project_files/HedgewarsMobile/Locale/Japanese.lproj/Scheme.strings
author nemo
Thu, 29 Nov 2012 14:47:36 -0500
changeset 8134 38e163cc3bfd
parent 6551 a2f39cb9af62
child 10017 de822cd3df3a
permissions -rw-r--r--
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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a2f39cb9af62 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
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/* game mod description */
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"Land can not be destroyed" = "土地は破壊することができません";
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/* game mod title */
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"Solid Land" = "固形の土地";
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/* game mod description */
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"Add an indestructable border around the terrain" = "地形の周りに破壊できないボーダーを追加する";
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/* game mod title */
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"Add Border" = "ボーダーを追加する";
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/* game mod description */
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"Teams will start on opposite sides of the terrain" = "チームは地形の反対側からスタート思案す";
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/* game mod title */
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"Divide Team (max 2 teams)" = "チームを分ける (最大二チーム)";
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/* game mod description */
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"Lower gravity" = "低い重力";
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/* game mod title */
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"Low Gravity" = "低重力";
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/* game mod description */
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"Assisted aiming with laser sight" = "レーザーサイトで狙いの補助";
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/* game mod title */
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"Laser Sight" = "レーザーサイト";
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/* game mod description */
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"All hogs have a personal forcefield" = "全てのハリネズミは自分の力場を持っています";
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/* game mod title */
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"Invulnerable" = "無敵";
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/* game mod description */
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"All (living) hedgehogs are fully restored at the end of turn" = "全ての (生きている) ハリネズミの体力はターン終了時に完全に復元されます";
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/* game mod title */
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"Reset Health" = "体力をリセット";
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/* game mod description */
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"Gain 80% of the damage you do back in health" = "ダメージの80% を体力としてもらう";
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/* game mod title */
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"Vampirism Mode" = "吸血モード";
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/* game mod description */
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"Share your opponents pain, share their damage" = "相手の痛みを共有し、 ダメージを共有する";
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/* game mod title */
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"Karma Mode" = "カルマモード";
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/* game mod description */
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"Your hogs are unable to move, test your aim" = "あなたのハリネズミは動けない, 狙いを試せ";
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/* game mod title */
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"Artillery Mode" = "砲兵モード";
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/* game mod description */
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"Defend your fort and destroy the opponents" = "砦を守って相手を潰せ";
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/* game mod title */
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"Fort Mode" = "砦モード";
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/* game mod description */
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"Order of play is random instead of in room order" = "プレー順はルーム順ではなくランダムです";
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/* game mod title */
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"Random Order" = "ランダムオーダー";
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/* game mod description */
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"Play with a King; when he dies, your side loses" = "キングとプレーする; キングが死ぬと、あなたの負けです";
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/* game mod title */
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"King Mode" = "キングモード";
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/* game mod description */
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"Take turns placing your hedgehogs pre-game" = "ゲームの前にターンを取ってハリネズミを置く";
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/* game mod title */
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"Place Hedgehogs" = "ハリネズミを置く";
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/* game mod description */
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"Ammo is shared between all clan teams" = "弾薬は全ての一族チームの間で共有されます";
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/* game mod title */
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"Clan Shares Ammo" = "一族は弾薬を共有します";
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/* game mod description */
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"Disable girders when generating random maps" = "ランダムマップを作成するときはガードを無効にする";
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/* game mod title */
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"Disable Girders" = "ガードを無効にする";
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/* game mod description */
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"Disable land objects when generating maps" = "マップ作成中は土地のオブジェクトを無効にする";
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/* game mod title */
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"Disable Land Objects" = "土地のオブジェクトを無効にする";
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/* game mod description */
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"AI-controlled hogs respawn on death" = "AIがコントロールするハリネズミは死ぬと再出現します";
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/* game mod title */
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"AI Survival Mode" = "AI サバイバルモード";
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/* game mod description */
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"Attacking does not end your turn" = "攻撃してもターンは終了しません";
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/* game mod title */
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"Unlimited Attacks" = "無限攻撃";
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/* game mod description */
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"Weapons are reset to starting values each turn" = "武器は毎ターン初期値にリセットされます";
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/* game mod title */
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"Reset Weapons" = "武器をリセット";
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/* game mod description */
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"Each hedgehog has its own ammo" = "各ハリネズミが自分の弾薬を持っています";
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/* game mod title */
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"Per Hedgehog Ammo" = "ハリネズミあたりの弾薬";
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/* game mod description */
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"You will not have to worry about wind any more" = "風のことは気にせずに良くなります";
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/* game mod title */
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"Disable Wind" = "風を無効にする";
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/* game mod description */
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"Wind will affect almost everything" = "風はほとんどのものに影響します";
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/* game mod title */
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"More Wind" = "より強い風";
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/* game mod description */
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"Clan teams take turns sharing their time" = "一族のチームはタイムを共有してターンを取ります";
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/* game mod title */
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"Tag Team" = "タッグチーム";
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/* game mod description */
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"Add an indestructible border along the bottom" = "破壊できないボーダーを下に追加する";
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/* game mod title */
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"Bottom Border" = "ボトムボーダー";
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/* flag description */
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"Initial Health" = "初期体力";
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/* flag description */
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"Damage Modifier" = "ダメージ変更";
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/* flag description */
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"Turn Time" = "ターンタイム";
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/* flag description */
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"Sudden Death Timeout" = "サデン・デス タイムアウト";
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/* flag description */
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"Water Rise Amount" = "水位上昇量";
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/* flag description */
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"Health Decrease" = "体力の減少";
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/* flag description */
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"Rope Length (%)" = "ロープの長さ (%)";
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/* flag description */
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"Crate Drop Turns" = "クレートドロップターン";
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/* flag description */
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"Health Kit Probability (%)" = "体力キットの確率 (%)";
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/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   179
"Health Amount in Kit" = "キットの体力量";
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   180
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   181
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   182
"Mines Time" = "地雷タイム";
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   183
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   184
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   185
"Mines Number" = "地雷ナンバー";
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   186
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   187
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   188
"Dud Mines Probability (%)" = "不発地雷の確率(%)";
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   189
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   190
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   191
"Explosives" = "爆発物";
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   192
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   193
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   194
"Get Away Time (%)" = "脱出タイム (%)";