author | nemo |
Fri, 20 Aug 2010 11:52:08 -0400 | |
changeset 3744 | 543412536b7b |
parent 3697 | d5b30d6373fc |
child 3770 | f54e8cb9a12b |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
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4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uTeams; |
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interface |
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uses uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit, uSound; |
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type PHHAmmo = ^THHAmmo; |
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THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
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PHedgehog = ^THedgehog; |
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PTeam = ^TTeam; |
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PClan = ^TClan; |
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THedgehog = record |
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Name: string[MAXNAMELEN]; |
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Gear: PGear; |
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SpeechGear: PVisualGear; |
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NameTagTex, |
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HealthTagTex, |
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HatTex: PTexture; |
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Ammo: PHHAmmo; |
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AmmoStore: Longword; |
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CurSlot, CurAmmo: LongWord; |
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Team: PTeam; |
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MultiShootAttacks: Longword; |
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visStepPos: LongWord; |
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BotLevel : Byte; // 0 - Human player |
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HatVisibility: GLfloat; |
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stats: TStatistics; |
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Hat: shortstring; |
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King: boolean; // Flag for a bunch of hedgehog attributes |
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Unplaced: boolean; // Flag for hog placing mode |
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Timer: Longword; |
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Effects: Array[THogEffect] of boolean; |
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end; |
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TTeam = record |
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Clan: PClan; |
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TeamName: string[MAXNAMELEN]; |
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ExtDriven: boolean; |
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Binds: TBinds; |
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Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
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CurrHedgehog: LongWord; |
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NameTagTex: PTexture; |
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CrosshairTex, |
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GraveTex, |
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HealthTex, |
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FlagTex: PTexture; |
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Flag: shortstring; |
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GraveName: shortstring; |
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FortName: shortstring; |
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TeamHealth: LongInt; |
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TeamHealthBarWidth, |
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NewTeamHealthBarWidth: LongInt; |
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DrawHealthY: LongInt; |
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AttackBar: LongWord; |
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HedgehogsNumber: Longword; |
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hasGone: boolean; |
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voicepack: PVoicepack; |
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PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
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end; |
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TClan = record |
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Color: Longword; |
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Teams: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsNumber: Longword; |
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CurrTeam: LongWord; |
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ClanHealth: LongInt; |
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ClanIndex: LongInt; |
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TurnNumber: LongWord; |
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end; |
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var CurrentTeam: PTeam; |
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PreviousTeam: PTeam; |
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CurrentHedgehog: PHedgehog; |
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TeamsArray: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsCount: Longword; |
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ClansArray: array[0..Pred(cMaxTeams)] of PClan; |
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ClansCount: Longword; |
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LocalClan: LongInt; // last non-bot, non-extdriven clan |
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LocalAmmo: LongInt; // last non-bot, non-extdriven clan's first team's ammo index |
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CurMinAngle, CurMaxAngle: Longword; |
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procedure initModule; |
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procedure freeModule; |
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function AddTeam(TeamColor: Longword): PTeam; |
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procedure SwitchHedgehog; |
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procedure AfterSwitchHedgehog; |
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procedure InitTeams; |
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function TeamSize(p: PTeam): Longword; |
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procedure RecountTeamHealth(team: PTeam); |
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procedure RestoreTeamsFromSave; |
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function CheckForWin: boolean; |
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procedure TeamGone(s: shortstring); |
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procedure TeamGoneEffect(var Team: TTeam); |
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function GetTeamStatString(p: PTeam): shortstring; |
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implementation |
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uses uMisc, uWorld, uLocale, uAmmos, uChat; |
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const MaxTeamHealth: LongInt = 0; |
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function CheckForWin: boolean; |
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var AliveClan: PClan; |
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s: shortstring; |
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t, AliveCount, i, j: LongInt; |
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begin |
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AliveCount:= 0; |
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for t:= 0 to Pred(ClansCount) do |
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if ClansArray[t]^.ClanHealth > 0 then |
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begin |
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inc(AliveCount); |
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AliveClan:= ClansArray[t] |
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end; |
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if (AliveCount > 1) |
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or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false); |
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CheckForWin:= true; |
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TurnTimeLeft:= 0; |
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if AliveCount = 0 then |
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begin // draw |
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AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, trmsg[sidDraw]); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
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end else // win |
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with AliveClan^ do |
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begin |
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if TeamsNumber = 1 then |
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s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName) // team wins |
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else |
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s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins |
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for j:= 0 to Pred(TeamsNumber) do |
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with Teams[j]^ do |
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for i:= 0 to cMaxHHIndex do |
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with Hedgehogs[i] do |
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if (Gear <> nil) then |
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Gear^.State:= gstWinner; |
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AddCaption(s, cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, s); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
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end; |
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SendStats |
83 | 163 |
end; |
164 |
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4 | 165 |
procedure SwitchHedgehog; |
551 | 166 |
var c: LongWord; |
552 | 167 |
PrevHH, PrevTeam: LongWord; |
4 | 168 |
begin |
169 |
TargetPoint.X:= NoPointX; |
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TryDo(CurrentTeam <> nil, 'nil Team', true); |
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with CurrentHedgehog^ do |
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if (PreviousTeam <> nil) and PlacingHogs and Unplaced then |
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begin |
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Unplaced:= false; |
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if Gear <> nil then |
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begin |
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DeleteCI(Gear); |
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FindPlace(Gear, false, 0, LAND_WIDTH); |
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if Gear <> nil then AddGearCI(Gear) |
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180 |
end |
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181 |
end; |
2762
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|
182 |
|
1678 | 183 |
PreviousTeam:= CurrentTeam; |
547 | 184 |
|
944 | 185 |
with CurrentHedgehog^ do |
2762
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186 |
begin |
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|
187 |
if Gear <> nil then |
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|
188 |
begin |
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|
189 |
MultiShootAttacks:= 0; |
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|
190 |
Gear^.Message:= 0; |
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|
191 |
Gear^.Z:= cHHZ; |
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|
192 |
RemoveGearFromList(Gear); |
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|
193 |
InsertGearToList(Gear) |
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|
194 |
end |
2762
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195 |
end; |
4 | 196 |
|
550 | 197 |
c:= CurrentTeam^.Clan^.ClanIndex; |
4 | 198 |
repeat |
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|
199 |
inc(c); |
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|
200 |
if c = ClansCount then |
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|
201 |
begin |
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|
202 |
if not PlacingHogs then inc(TotalRounds); |
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203 |
c:= 0 |
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|
204 |
end; |
1058
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|
205 |
|
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|
206 |
with ClansArray[c]^ do |
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207 |
begin |
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|
208 |
PrevTeam:= CurrTeam; |
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|
209 |
repeat |
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210 |
CurrTeam:= Succ(CurrTeam) mod TeamsNumber; |
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211 |
CurrentTeam:= Teams[CurrTeam]; |
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|
212 |
with CurrentTeam^ do |
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|
213 |
begin |
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|
214 |
PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn) |
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215 |
repeat |
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216 |
CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber; |
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217 |
until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH) |
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|
218 |
end |
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219 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam); |
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|
220 |
end |
2040 | 221 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil); |
83 | 222 |
|
1058
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|
223 |
CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]) |
c53c5c4e7b48
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|
224 |
end; |
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|
225 |
|
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diff
changeset
|
226 |
procedure AfterSwitchHedgehog; |
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|
227 |
var g: PGear; |
2762
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|
228 |
i, t: LongInt; |
1058
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|
229 |
begin |
2762
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|
230 |
if PlacingHogs then |
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diff
changeset
|
231 |
begin |
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|
232 |
PlacingHogs:= false; |
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|
233 |
for t:= 0 to Pred(TeamsCount) do |
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|
234 |
for i:= 0 to cMaxHHIndex do |
3697 | 235 |
if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then |
2762
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|
236 |
PlacingHogs:= true; |
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|
237 |
|
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|
238 |
if not PlacingHogs then // Reset various things I mucked with |
2fbc8d35eb52
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|
239 |
begin |
2fbc8d35eb52
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|
240 |
for i:= 0 to ClansCount do |
2fbc8d35eb52
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|
241 |
if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0; |
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parents:
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changeset
|
242 |
ResetWeapons |
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diff
changeset
|
243 |
end |
2fbc8d35eb52
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diff
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|
244 |
end; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
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changeset
|
245 |
|
2431
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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diff
changeset
|
246 |
inc(CurrentTeam^.Clan^.TurnNumber); |
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Real fix to ammo slot overflow (bug triggered by r2411 fix)
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changeset
|
247 |
|
1922 | 248 |
SwitchNotHeldAmmo(CurrentHedgehog^); |
2431
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Real fix to ammo slot overflow (bug triggered by r2411 fix)
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|
249 |
|
602 | 250 |
with CurrentHedgehog^ do |
2948
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|
251 |
begin |
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|
252 |
with Gear^ do |
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|
253 |
begin |
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|
254 |
Z:= cCurrHHZ; |
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|
255 |
State:= gstHHDriven; |
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|
256 |
Active:= true |
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|
257 |
end; |
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|
258 |
RemoveGearFromList(Gear); |
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|
259 |
InsertGearToList(Gear); |
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|
260 |
FollowGear:= Gear |
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|
261 |
end; |
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
262 |
|
4 | 263 |
ResetKbd; |
351 | 264 |
|
3355
dc9e61e67484
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents:
3165
diff
changeset
|
265 |
cWindSpeed:= rndSign(GetRandom * 2 * cMaxWindSpeed); |
498 | 266 |
g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1); |
351 | 267 |
g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed); |
4 | 268 |
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} |
602 | 269 |
ApplyAmmoChanges(CurrentHedgehog^); |
800 | 270 |
|
1650
a65681cc27c2
Don't fallback to default binds set when switching to remotely driven team
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1495
diff
changeset
|
271 |
if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds); |
a65681cc27c2
Don't fallback to default binds set when switching to remotely driven team
unc0rr
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diff
changeset
|
272 |
|
176 | 273 |
bShowFinger:= true; |
800 | 274 |
|
801 | 275 |
if (CurrentTeam^.ExtDriven or (CurrentHedgehog^.BotLevel > 0)) then |
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|
276 |
PlaySound(sndIllGetYou, CurrentTeam^.voicepack) |
801 | 277 |
else |
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|
278 |
PlaySound(sndYesSir, CurrentTeam^.voicepack); |
800 | 279 |
|
2762
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Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
280 |
if PlacingHogs then |
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Mode to place hogs at start of game. Will probably need a bit more testing.
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parents:
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diff
changeset
|
281 |
begin |
3024 | 282 |
if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 15000 |
2762
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|
283 |
else TurnTimeLeft:= 0 |
2fbc8d35eb52
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nemo
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diff
changeset
|
284 |
end |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
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diff
changeset
|
285 |
else TurnTimeLeft:= cHedgehogTurnTime |
4 | 286 |
end; |
287 |
||
549 | 288 |
function AddTeam(TeamColor: Longword): PTeam; |
2695 | 289 |
var team: PTeam; |
549 | 290 |
c: LongInt; |
4 | 291 |
begin |
1170 | 292 |
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true); |
2695 | 293 |
New(team); |
294 |
TryDo(team <> nil, 'AddTeam: team = nil', true); |
|
295 |
FillChar(team^, sizeof(TTeam), 0); |
|
296 |
team^.AttackBar:= 2; |
|
2806 | 297 |
team^.CurrHedgehog:= 0; |
2747 | 298 |
team^.Flag:= 'hedgewars'; |
547 | 299 |
|
2695 | 300 |
TeamsArray[TeamsCount]:= team; |
547 | 301 |
inc(TeamsCount); |
302 |
||
549 | 303 |
c:= Pred(ClansCount); |
304 |
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c); |
|
305 |
if c < 0 then |
|
306 |
begin |
|
2695 | 307 |
new(team^.Clan); |
308 |
FillChar(team^.Clan^, sizeof(TClan), 0); |
|
309 |
ClansArray[ClansCount]:= team^.Clan; |
|
549 | 310 |
inc(ClansCount); |
2695 | 311 |
with team^.Clan^ do |
549 | 312 |
begin |
550 | 313 |
ClanIndex:= Pred(ClansCount); |
3379 | 314 |
Color:= TeamColor; |
549 | 315 |
end |
316 |
end else |
|
317 |
begin |
|
2695 | 318 |
team^.Clan:= ClansArray[c]; |
549 | 319 |
end; |
320 |
||
2695 | 321 |
with team^.Clan^ do |
549 | 322 |
begin |
2695 | 323 |
Teams[TeamsNumber]:= team; |
549 | 324 |
inc(TeamsNumber) |
325 |
end; |
|
326 |
||
2695 | 327 |
CurrentTeam:= team; |
328 |
AddTeam:= team; |
|
4 | 329 |
end; |
330 |
||
47 | 331 |
procedure RecountAllTeamsHealth; |
547 | 332 |
var t: LongInt; |
2376 | 333 |
begin |
547 | 334 |
for t:= 0 to Pred(TeamsCount) do |
335 |
RecountTeamHealth(TeamsArray[t]) |
|
47 | 336 |
end; |
337 |
||
338 |
procedure InitTeams; |
|
547 | 339 |
var i, t: LongInt; |
2784 | 340 |
th, h: LongInt; |
47 | 341 |
begin |
2726 | 342 |
|
547 | 343 |
for t:= 0 to Pred(TeamsCount) do |
344 |
with TeamsArray[t]^ do |
|
47 | 345 |
begin |
2124 | 346 |
if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
347 |
begin |
2856
cc70797a0b75
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents:
2855
diff
changeset
|
348 |
LocalClan:= Clan^.ClanIndex; |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
349 |
LocalAmmo:= Hedgehogs[0].AmmoStore |
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
350 |
end; |
47 | 351 |
th:= 0; |
2784 | 352 |
for i:= 0 to cMaxHHIndex do |
353 |
if Hedgehogs[i].Gear <> nil then |
|
354 |
inc(th, Hedgehogs[i].Gear^.Health); |
|
355 |
if th > MaxTeamHealth then MaxTeamHealth:= th; |
|
2758
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
356 |
// Some initial King buffs |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
357 |
if (GameFlags and gfKing) <> 0 then |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
358 |
begin |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
359 |
Hedgehogs[0].King:= true; |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
360 |
Hedgehogs[0].Hat:= 'crown'; |
3112 | 361 |
Hedgehogs[0].Effects[hePoisoned] := false; |
2784 | 362 |
h:= Hedgehogs[0].Gear^.Health; |
363 |
Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375); |
|
2785 | 364 |
if Hedgehogs[0].Gear^.Health > h then |
365 |
begin |
|
366 |
dec(th, h); |
|
367 |
inc(th, Hedgehogs[0].Gear^.Health); |
|
368 |
if th > MaxTeamHealth then MaxTeamHealth:= th |
|
369 |
end |
|
370 |
else Hedgehogs[0].Gear^.Health:= h |
|
2758
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
371 |
end; |
4 | 372 |
end; |
2726 | 373 |
|
47 | 374 |
RecountAllTeamsHealth |
4 | 375 |
end; |
376 |
||
377 |
function TeamSize(p: PTeam): Longword; |
|
2695 | 378 |
var i, value: Longword; |
4 | 379 |
begin |
2695 | 380 |
value:= 0; |
4 | 381 |
for i:= 0 to cMaxHHIndex do |
2695 | 382 |
if p^.Hedgehogs[i].Gear <> nil then inc(value); |
383 |
TeamSize:= value; |
|
4 | 384 |
end; |
385 |
||
549 | 386 |
procedure RecountClanHealth(clan: PClan); |
387 |
var i: LongInt; |
|
388 |
begin |
|
389 |
with clan^ do |
|
390 |
begin |
|
391 |
ClanHealth:= 0; |
|
392 |
for i:= 0 to Pred(TeamsNumber) do |
|
393 |
inc(ClanHealth, Teams[i]^.TeamHealth) |
|
394 |
end |
|
395 |
end; |
|
396 |
||
47 | 397 |
procedure RecountTeamHealth(team: PTeam); |
371 | 398 |
var i: LongInt; |
47 | 399 |
begin |
400 |
with team^ do |
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begin |
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NewTeamHealthBarWidth:= 0; |
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if not hasGone then |
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for i:= 0 to cMaxHHIndex do |
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if Hedgehogs[i].Gear <> nil then |
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inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health); |
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408 |
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TeamHealth:= NewTeamHealthBarWidth; |
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if NewTeamHealthBarWidth > MaxTeamHealth then |
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begin |
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MaxTeamHealth:= NewTeamHealthBarWidth; |
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RecountAllTeamsHealth; |
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end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth |
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end; |
549 | 416 |
|
417 |
RecountClanHealth(team^.Clan); |
|
418 |
||
2005 | 419 |
AddVisualGear(0, 0, vgtTeamHealthSorter) |
47 | 420 |
end; |
421 |
||
72 | 422 |
procedure RestoreTeamsFromSave; |
547 | 423 |
var t: LongInt; |
72 | 424 |
begin |
547 | 425 |
for t:= 0 to Pred(TeamsCount) do |
426 |
TeamsArray[t]^.ExtDriven:= false |
|
72 | 427 |
end; |
428 |
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429 |
procedure TeamGone(s: shortstring); |
2040 | 430 |
var t: LongInt; |
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begin |
1362 | 432 |
t:= 0; |
1356 | 433 |
while (t < cMaxTeams) |
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and (TeamsArray[t] <> nil) |
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and (TeamsArray[t]^.TeamName <> s) do inc(t); |
1356 | 436 |
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit; |
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437 |
|
1356 | 438 |
with TeamsArray[t]^ do |
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439 |
begin |
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440 |
AddChatString('** '+ TeamName + ' is gone'); |
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hasGone:= true |
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442 |
end; |
2376 | 443 |
|
1363 | 444 |
RecountTeamHealth(TeamsArray[t]) |
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445 |
end; |
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446 |
|
2040 | 447 |
procedure TeamGoneEffect(var Team: TTeam); |
448 |
var i: LongInt; |
|
449 |
begin |
|
450 |
with Team do |
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for i:= 0 to cMaxHHIndex do |
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452 |
with Hedgehogs[i] do |
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453 |
if Gear <> nil then |
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454 |
begin |
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455 |
Gear^.Invulnerable:= false; |
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456 |
Gear^.Damage:= Gear^.Health |
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457 |
end |
2040 | 458 |
end; |
459 |
||
3379 | 460 |
function GetTeamStatString(p: PTeam): shortstring; |
461 |
var s: ansistring; |
|
462 |
begin |
|
463 |
s:= p^.TeamName + ':' + inttostr(p^.TeamHealth) + ':'; |
|
464 |
GetTeamStatString:= s; |
|
465 |
end; |
|
466 |
||
3038 | 467 |
procedure initModule; |
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468 |
begin |
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469 |
CurrentTeam:= nil; |
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470 |
PreviousTeam:= nil; |
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471 |
CurrentHedgehog:= nil; |
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472 |
TeamsCount:= 0; |
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473 |
ClansCount:= 0; |
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474 |
LocalClan:= -1; |
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LocalAmmo:= -1; |
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476 |
end; |
4 | 477 |
|
3038 | 478 |
procedure freeModule; |
3051 | 479 |
var i: LongWord; |
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480 |
begin |
3051 | 481 |
if TeamsCount > 0 then |
482 |
begin |
|
483 |
for i:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[i]); |
|
484 |
for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]); |
|
485 |
end; |
|
486 |
TeamsCount:= 0; |
|
487 |
ClansCount:= 0 |
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488 |
end; |
4 | 489 |
|
490 |
end. |