11015
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local MUTANT_VERSION = "v0.9.5"
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--[[ ___ ___
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( ) ( )
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___ .-. .-. ___ ___ | |_ .---. ___ .-. | |_
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( ) ' ( )( ( __) / .-, ( ) ( __)
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| .-. .-. | | | | | | (__) ; || .-. .| |
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| | | | | | | | | | | ___ .'` || | | || | ___
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| | | | | | | | | | |( / .'| || | | || |( )
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| | | | | | | | | | | | | / | || | | || | | |
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| | | | | | | ; ' | ' | ; | ; || | | || ' | |
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| | | | | ' `-' / ' `-' ' `-' || | | |' `-' ;
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(___)(___)(___'.__.' `.__.`.__.'_(___)(___)`.__.
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---- Recommended settings:
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---- * one hedgehog per team
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---- * 'Small' one-island map
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--]]
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Tracker.lua")
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HedgewarsScriptLoad("/Scripts/Params.lua")
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--[[
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MUTANT SCRIPT
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To Do: -Clean-up this fucking piece of code
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-Debug
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-Find a girlfriend
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-Fix Sheepluva's hat +[p]
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-Cookies
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-----------------------]]
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local hhs = {}
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local numhhs = 0
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local meh = false
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local gameOver=false
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local mutant = nil
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local mutant_base_health = 200
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local mutant_base_disease = 25
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local disease_timer = 2000
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local kill_reward = nil
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local mt_hurt=false
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local killsCounter = 0
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local team_fire_punishment = 3
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local mutant_kill_reward = 2
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local hh_weapons = { amBazooka, amGrenade, amShotgun, amMine}
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local mt_weapons = {amWatermelon, amHellishBomb, amBallgun, amRCPlane, amTeleport}
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local disease=0
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local timer=0
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local winScore = 15
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local hogsLimit = 1
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local teams = {}
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local circles = {}
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local circleFrame = -1
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function showStartingInfo()
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ruleSet = loc("RULES") .. ": " ..
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" |" .. --" |" ..
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loc("The first player to kill someone becomes the Mutant.") .. "|" ..
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loc("The Mutant has super-weapons and a lot of health.") .. "|" ..
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loc("The Mutant loses health quickly if he doesn't keep scoring kills.") .. "|" ..
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" |" ..
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loc("Normal players can only score points by killing the mutant.") .. "|" ..
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" |" .. "" ..
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loc("The player with least points (or most deaths) becomes the Bottom Feeder.") .. "|" ..
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loc("The Bottom Feeder can score points by killing anyone.") .. "|" ..
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" |" ..
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loc("POINTS") .. ": " ..
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" |" ..
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loc("+2 for becoming a Mutant") .. "|" ..
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loc("+1 to a Mutant for killing anyone") .. "|" ..
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loc("+1 to a Bottom Feeder for killing anyone") .. "|" ..
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loc("-1 to anyone for a suicide") .. "|" ..
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loc("Other kills don't give you points.")
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ShowMission(loc("Mutant"),
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loc("a Hedgewars tag game"),
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ruleSet, 0, 5000)
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end
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function onGameInit()
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TurnTime = 20000
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WaterRise = 0
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EnableGameFlags(gfResetWeps, gfPerHogAmmo)
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HealthCaseProb=0
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HealthCaseAmount=0
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MinesTime=1000
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CaseFreq = 2
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end
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function limitHogs(gear)
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cnthhs = cnthhs + 1
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if cnthhs > 1 then
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hogLimitHit = true
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SetEffect(gear, heResurrectable, false)
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--SetHealth(gear, 0)
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SetGearPosition(gear, -100,LAND_HEIGHT)
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end
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end
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function onGameStart()
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trackTeams()
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teamScan()
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runOnHogs(saveStuff)
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--local str = "/say " .. MUTANT_VERSION
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--ParseCommand(str)
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hogLimitHit = false
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for i=0 , TeamsCount - 1 do
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cnthhs = 0
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runOnHogsInTeam(limitHogs, teams[i])
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end
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if hogLimitHit then
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AddCaption(loc("ONE HOG PER TEAM! KILLING EXCESS HEDGES"))
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end
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showStartingInfo()
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end
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function giveWeapons(gear)
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if gear == mutant then
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AddAmmo(gear, amRope)
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for i=1, #mt_weapons do
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AddAmmo(gear, mt_weapons[i])
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end
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else
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for i=1, #hh_weapons do
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AddAmmo(gear,hh_weapons[i])
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end
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end
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end
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function onAmmoStoreInit()
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SetAmmo(amSkip, 9, 0, 0, 0)
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SetAmmo(amRope,0,1,0,5)
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SetAmmo(amSnowball,0,1,0,1)
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for i=1, #hh_weapons do
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SetAmmo(hh_weapons[i], 0, 0, 0, 1)
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end
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for i=1, #mt_weapons do
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SetAmmo(mt_weapons[i], 0, 3, 0, 1)
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end
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end
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function drawCircles()
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for i = 0, #hhs do
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if circles[hhs[i]] ~= nil then
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DeleteVisualGear(circles[hhs[i]])
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circles[hhs[i]] = nil
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end
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if hhs[i] ~= CurrentHedgehog then
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if mutant == nil then
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circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
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SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
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elseif CurrentHedgehog == mutant then
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circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
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SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
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elseif getGearValue(CurrentHedgehog, "Feeder") and hhs[i] ~= mutant then
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circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
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SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070)
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elseif hhs[i] == mutant then
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circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false)
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SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080)
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end
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end
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end
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circleFrame = 0
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end
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function onNewTurn()
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trackTeams()
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killsCounter = 0
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if mutant == nil then
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AddCaption( loc("FIRST BLOOD MUTATES") )
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end
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checkScore()
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giveWeapons(CurrentHedgehog)
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drawCircles()
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setAIHints()
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kill_reward= numhhs*10
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if CurrentHedgehog == mutant then
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mt_hurt=true
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disease= mutant_base_disease - numhhs
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else
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mt_hurt=false
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end
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setGearValue(CurrentHedgehog, "Alive", true)
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end
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function countBodies()
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if killsCounter == 2 then
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AddCaption(loc("DOUBLE KILL"))
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elseif killsCounter == 3 then
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AddCaption(loc("MEGA KILL"))
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PlaySound(sndRegret)
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elseif killsCounter == 4 then
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AddCaption(loc("ULTRA KILL"))
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elseif killsCounter == 5 then
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AddCaption(loc("MONSTER KILL"))
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PlaySound(sndIllGetYou)
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elseif killsCounter == 6 then
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AddCaption(loc("LUDICROUS KILL"))
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PlaySound(sndNutter)
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elseif killsCounter == 7 then
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AddCaption(loc("HOLY SHYTE!"))
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PlaySound(sndLaugh)
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elseif killsCounter > 8 then
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AddCaption(loc("INSANITY"))
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end
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end
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function onGameTick()
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if circleFrame > -1 then
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for i = 0, #hhs do
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if circles[hhs[i]] ~= nil and hhs[i]~= nil then
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hhx, hhy = GetGearPosition(hhs[i])
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X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint = GetVisualGearValues(circles[hhs[i]])
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SetVisualGearValues(circles[hhs[i]], hhx + 1, hhy - 3, 0, 0, 0, 0, 0, 40 - (circleFrame % 25), Timer, Tint)
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end
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end
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circleFrame = circleFrame + 0.06
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if circleFrame >= 25 then
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for i = 0, #hhs do
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if circles[hhs[i]] ~= nil then
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DeleteVisualGear(circles[hhs[i]])
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circles[hhs[i]] = nil
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end
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end
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end
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end
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if TurnTimeLeft==0 and mt_hurt then
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mt_hurt = false
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end
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if mt_hurt and mutant~=nil then
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timer = timer + 1
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if timer > disease_timer then
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timer = 0
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SetHealth(mutant, GetHealth(mutant)-disease )
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AddVisualGear(GetX(mutant), GetY(mutant)-5, vgtHealthTag, disease, true)
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if GetHealth(mutant)<=0 then
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SetHealth(mutant,0)
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mt_hurt= false
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setGearValue(mutant,"SelfDestruct",true)
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TurnTimeLeft = 0
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end
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end
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end
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end
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function saveStuff(gear)
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setGearValue(gear,"Name",GetHogName(gear))
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setGearValue(gear,"Hat",GetHogHat(gear))
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end
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function armageddon(gear)
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SetState(gear, gstLoser)
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SetEffect(gear, heResurrectable, false)
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SetHealth(gear, 0)
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end
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function updateScore()
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local showScore = ""
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for i=0, TeamsCount-1 do
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if teams[i]~= nil then
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local curr_score = getTeamValue(teams[i], "Score")
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showScore = showScore .. teams[i] .. ": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|"
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end
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end
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ShowMission(loc("Score"),
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"-------",
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showScore, 0, 200)
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HideMission()
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end
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function checkScore()
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local showScore = ""
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local lowest_score_team = nil
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local min_score=nil
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local winTeam = nil
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local only_low_score = true
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for i=0, TeamsCount-1 do
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if teams[i]~=nil then
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local curr_score = getTeamValue(teams[i], "Score")
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runOnHogsInTeam(removeFeeder, teams[i])
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showScore = showScore .. teams[i] ..": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|"
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if curr_score >= winScore then
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gameOver = true
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winTeam = teams[i]
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end
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if min_score==nil then
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min_score= curr_score
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lowest_score_team = teams[i]
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else
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if curr_score <= min_score then
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if curr_score == min_score then
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if getTeamValue(teams[i], "DeadHogs") == getTeamValue(lowest_score_team, "DeadHogs") then
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only_low_score = false
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else
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if getTeamValue(teams[i], "DeadHogs") > getTeamValue(lowest_score_team, "DeadHogs") then
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lowest_score_team = teams[i]
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end
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only_low_score = true
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end
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else
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min_score= curr_score
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lowest_score_team = teams[i]
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only_low_score = true
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end
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end
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end
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end
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end
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if gameOver then
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TurnTimeLeft = 0
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for i=0, #teams do
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if teams[i]~=winTeam then
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runOnHogsInTeam(armageddon, teams[i])
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end
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end
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ShowMission( loc("WINNER IS ") .. winTeam,
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"~~~~~~~~~~~~~~~~~~~~~~~~~",
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showScore, 0, 200)
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else
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if only_low_score then
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runOnHogsInTeam(setFeeder, lowest_score_team)
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end
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if meh == false then
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meh = true
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else
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ShowMission( loc("Score"),
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loc("-------"),
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showScore, 0, 200)
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end
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end
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end
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function backToNormal(gear)
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SetHogName(gear, getGearValue(gear,"Name"))
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SetHogHat(gear, 'NoHat')
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SetHogHat(gear, getGearValue(gear,"Hat"))
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setGearValue(mutant,"SelfDestruct",false)
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mt_hurt=false
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mutant=nil
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end
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function setAIHints()
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for i = 0, #hhs do
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if mutant == nil or hhs[i] == mutant or CurrentHedgehog == mutant or getGearValue(CurrentHedgehog, "Feeder") then
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SetGearAIHints(hhs[i], aihUsual)
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else
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SetGearAIHints(hhs[i], aihDoesntMatter)
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end
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end
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end
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function removeFeeder(gear)
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if gear~=nil then
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setGearValue(gear,"Feeder",false)
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if gear~= mutant then
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SetHogName(gear, getGearValue(gear,"Name") )
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SetHogHat(gear, 'NoHat')
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SetHogHat(gear, getGearValue(gear,"Hat"))
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end
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end
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end
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function setFeeder(gear)
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if gear~= mutant and gear~= nil then
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SetHogName(gear,"BOTTOM FEEDER")
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SetHogHat(gear, 'poke_slowpoke')
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setGearValue(gear,"Feeder", true)
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end
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|
428 |
end
|
|
429 |
|
|
430 |
function setMutantStuff(gear)
|
|
431 |
mutant = gear
|
|
432 |
|
|
433 |
SetHogName(gear,"MUTANT")
|
|
434 |
SetHogHat(gear,'WhySoSerious')
|
|
435 |
SetHealth(gear, ( mutant_base_health + numhhs*25) )
|
|
436 |
SetEffect(gear, hePoisoned, 1)
|
|
437 |
setGearValue(mutant,"SelfDestruct",false)
|
|
438 |
setGearValue(gear, "Feeder", false)
|
|
439 |
|
|
440 |
AddCaption(getGearValue(gear, "Name") .. loc(" HAS MUTATED"))
|
|
441 |
|
|
442 |
TurnTimeLeft=0
|
|
443 |
|
|
444 |
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
|
|
445 |
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
|
|
446 |
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
|
|
447 |
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
|
|
448 |
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
|
|
449 |
PlaySound(sndSuddenDeath)
|
|
450 |
end
|
|
451 |
|
|
452 |
function teamScan()
|
|
453 |
|
|
454 |
for i=0, TeamsCount-1 do --nil filling
|
|
455 |
teams[i]=nil
|
|
456 |
end
|
|
457 |
|
|
458 |
for i=0, #hhs do
|
|
459 |
for j=0, TeamsCount-1 do
|
|
460 |
if teams[j] ==nil and hhs[i]~=nil then
|
|
461 |
teams[j] = GetHogTeamName(hhs[i])
|
|
462 |
setTeamValue(teams[j],"Score",0)
|
|
463 |
setTeamValue(teams[j], "DeadHogs",0)
|
|
464 |
break
|
|
465 |
end
|
|
466 |
|
|
467 |
if teams[j] == GetHogTeamName(hhs[i]) then
|
|
468 |
break
|
|
469 |
end
|
|
470 |
end
|
|
471 |
end
|
|
472 |
|
|
473 |
---***---
|
|
474 |
end
|
|
475 |
|
|
476 |
function set_Mutant_and_Score(gear)
|
|
477 |
|
|
478 |
local curr_team = GetHogTeamName(CurrentHedgehog)
|
|
479 |
|
|
480 |
if gear == CurrentHedgehog then
|
|
481 |
if CurrentHedgehog == mutant then
|
|
482 |
PlaySound(sndHomerun)
|
|
483 |
if getGearValue(gear, "SelfDestruct")==false then
|
|
484 |
decreaseTeamValue(curr_team,"Score")
|
|
485 |
end
|
|
486 |
backToNormal(gear)
|
|
487 |
else
|
|
488 |
decreaseTeamValue(curr_team,"Score")
|
|
489 |
end
|
|
490 |
|
|
491 |
else
|
|
492 |
if gear == mutant then
|
|
493 |
backToNormal(mutant)
|
|
494 |
if curr_team ~=GetHogTeamName(gear) then
|
|
495 |
if getGearValue(CurrentHedgehog, "Alive") then
|
|
496 |
setMutantStuff(CurrentHedgehog)
|
|
497 |
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
|
|
498 |
end
|
|
499 |
else
|
|
500 |
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
|
|
501 |
end
|
|
502 |
else
|
|
503 |
if mutant==nil then
|
|
504 |
if curr_team ~=GetHogTeamName(gear) then
|
|
505 |
if getGearValue(CurrentHedgehog, "Alive") then
|
|
506 |
setMutantStuff(CurrentHedgehog)
|
|
507 |
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward))
|
|
508 |
else
|
|
509 |
increaseTeamValue(curr_team,"Score")
|
|
510 |
end
|
|
511 |
else
|
|
512 |
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
|
|
513 |
end
|
|
514 |
else
|
|
515 |
if curr_team ~=GetHogTeamName(gear) then
|
|
516 |
if CurrentHedgehog==mutant and getGearValue(mutant,"SelfDestruct")==false then
|
|
517 |
SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+kill_reward)
|
|
518 |
AddCaption("+" .. kill_reward .. loc(" HP") )
|
|
519 |
increaseTeamValue(curr_team,"Score")
|
|
520 |
end
|
|
521 |
if getGearValue(CurrentHedgehog,"Feeder") then
|
|
522 |
increaseTeamValue(curr_team,"Score")
|
|
523 |
end
|
|
524 |
else
|
|
525 |
setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment))
|
|
526 |
end
|
|
527 |
end
|
|
528 |
end
|
|
529 |
end
|
|
530 |
end
|
|
531 |
|
|
532 |
function onGearResurrect(gear)
|
|
533 |
if not gameOver then
|
|
534 |
if GetGearType(gear) == gtHedgehog then
|
|
535 |
|
|
536 |
increaseTeamValue(GetHogTeamName(gear), "DeadHogs")
|
|
537 |
|
|
538 |
if gear==CurrentHedgehog then
|
|
539 |
setGearValue(CurrentHedgehog, "Alive", false)
|
|
540 |
end
|
|
541 |
set_Mutant_and_Score(gear)
|
|
542 |
if gear~=CurrentHedgehog then
|
|
543 |
killsCounter = killsCounter + 1
|
|
544 |
countBodies()
|
|
545 |
end
|
|
546 |
AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false)
|
|
547 |
PlaySound(sndWhack)
|
|
548 |
updateScore()
|
|
549 |
end
|
|
550 |
end
|
|
551 |
end
|
|
552 |
|
|
553 |
function onGearAdd(gear)
|
|
554 |
|
|
555 |
-- Catch hedgehogs for the tracker
|
|
556 |
if GetGearType(gear) == gtHedgehog then
|
|
557 |
trackGear(gear)
|
|
558 |
hhs[numhhs] = gear
|
|
559 |
numhhs = numhhs + 1
|
|
560 |
SetEffect(gear, heResurrectable, 1)
|
|
561 |
end
|
|
562 |
end
|
|
563 |
|
|
564 |
function checkEmptyTeam (teamName)
|
|
565 |
for i=0 , #hhs do
|
|
566 |
if hhs[i]~=nil then
|
|
567 |
if teamName == GetHogTeamName(hhs[i]) then
|
|
568 |
return false
|
|
569 |
end
|
|
570 |
end
|
|
571 |
end
|
|
572 |
return true
|
|
573 |
end
|
|
574 |
|
|
575 |
function onGearDelete(gear)
|
|
576 |
-- Remove hogs that are gone
|
|
577 |
if GetGearType(gear) == gtHedgehog then
|
|
578 |
numhhs = numhhs - 1
|
|
579 |
|
|
580 |
local found
|
|
581 |
for i=0, #hhs do
|
|
582 |
if hhs[i] == gear then
|
|
583 |
found = i
|
|
584 |
break
|
|
585 |
end
|
|
586 |
end
|
|
587 |
for i = found, #hhs - 1 do
|
|
588 |
hhs[i] = hhs[i + 1]
|
|
589 |
end
|
|
590 |
hhs[#hhs] = nil
|
|
591 |
|
|
592 |
local t_name = GetHogTeamName(gear)
|
|
593 |
if checkEmptyTeam(t_name) then
|
|
594 |
for i = 0, TeamsCount - 1 do
|
|
595 |
if teams[i] == t_name then
|
|
596 |
found = i
|
|
597 |
break
|
|
598 |
end
|
|
599 |
end
|
|
600 |
for i = found, TeamsCount - 2 do
|
|
601 |
teams[i] = teams[i + 1]
|
|
602 |
end
|
|
603 |
teams[TeamsCount - 1] = nil
|
|
604 |
TeamsCount = TeamsCount - 1
|
|
605 |
end
|
|
606 |
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
|
|
607 |
trackDeletion(gear)
|
|
608 |
end
|
|
609 |
end
|
|
610 |
|
|
611 |
function onParameters()
|
|
612 |
parseParams()
|
|
613 |
winScore = tonumber(params["winscore"]) or winScore
|
|
614 |
end
|
|
615 |
|
|
616 |
--[[
|
|
617 |
S T A R R I N G
|
|
618 |
prof - Coding, implementing and evangelism
|
|
619 |
vos - Initial idea and script improvements
|
|
620 |
mikade - Moving the `how to play` into the game so that people know `how to play`, and whitespace :D
|
|
621 |
--]]
|