QTfrontend/hwform.cpp
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QtGui>
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#include <QStringList>
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#include <QProcess>
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#include <QDir>
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#include <QPixmap>
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#include <QRegExp>
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#include <QIcon>
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#include <QFile>
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#include <QTextStream>
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#include "hwform.h"
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#include "game.h"
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#include "team.h"
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#include "netclient.h"
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#include "teamselect.h"
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#include "gameuiconfig.h"
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#include "pages.h"
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#include "hwconsts.h"
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HWForm::HWForm(QWidget *parent)
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	: QMainWindow(parent)
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{
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	ui.setupUi(this);
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	config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini");
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	UpdateTeamsLists();
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	connect(ui.pageMain->BtnSinglePlayer,	SIGNAL(clicked()),	this, SLOT(GoToSinglePlayer()));
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	connect(ui.pageMain->BtnSetup,	SIGNAL(clicked()),	this, SLOT(GoToSetup()));
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	connect(ui.pageMain->BtnMultiplayer,	SIGNAL(clicked()),	this, SLOT(GoToMultiplayer()));
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	connect(ui.pageMain->BtnDemos,	SIGNAL(clicked()),	this, SLOT(GoToDemos()));
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	connect(ui.pageMain->BtnNet,	SIGNAL(clicked()),	this, SLOT(GoToNet()));
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	connect(ui.pageMain->BtnInfo,	SIGNAL(clicked()),	this, SLOT(GoToInfo()));
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	connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(close()));
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	connect(ui.pageLocalGame->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
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	connect(ui.pageLocalGame->BtnSimpleGame,	SIGNAL(clicked()),	this, SLOT(SimpleGame()));
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	connect(ui.pageEditTeam->BtnTeamSave,	SIGNAL(clicked()),	this, SLOT(TeamSave()));
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	connect(ui.pageEditTeam->BtnTeamDiscard,	SIGNAL(clicked()),	this, SLOT(TeamDiscard()));
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	connect(ui.pageMultiplayer->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
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	connect(ui.pageMultiplayer->BtnStartMPGame,	SIGNAL(clicked()),	this, SLOT(StartMPGame()));
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	connect(ui.pagePlayDemo->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
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	connect(ui.pagePlayDemo->BtnPlayDemo,	SIGNAL(clicked()),	this, SLOT(PlayDemo()));
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	connect(ui.pagePlayDemo->DemosList,	SIGNAL(doubleClicked (const QModelIndex &)),	this, SLOT(PlayDemo()));
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	connect(ui.pageOptions->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
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	connect(ui.pageOptions->BtnNewTeam,	SIGNAL(clicked()),	this, SLOT(NewTeam()));
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	connect(ui.pageOptions->BtnEditTeam,	SIGNAL(clicked()),	this, SLOT(EditTeam()));
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	connect(ui.pageOptions->BtnSaveOptions,	SIGNAL(clicked()),	config, SLOT(SaveOptions()));
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	connect(ui.pageNet->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
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	connect(ui.pageNet->BtnNetConnect,	SIGNAL(clicked()),	this, SLOT(NetConnect()));
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	connect(ui.pageNetGame->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
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	connect(ui.pageNetGame->BtnAddTeam,	SIGNAL(clicked()),	this, SLOT(NetAddTeam()));
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	connect(ui.pageNetGame->BtnGo,	SIGNAL(clicked()),	this, SLOT(NetStartGame()));
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	connect(ui.pageNetChat->BtnDisconnect, SIGNAL(clicked()), this, SLOT(NetDisconnect()));
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	connect(ui.pageNetChat->BtnJoin,	SIGNAL(clicked()),	this, SLOT(NetJoin()));
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	connect(ui.pageNetChat->BtnCreate,	SIGNAL(clicked()),	this, SLOT(NetCreate()));
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	connect(ui.pageInfo->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
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	connect(ui.pageGameStats->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
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	GoToPage(ID_PAGE_MAIN);
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}
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void HWForm::UpdateTeamsLists()
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{
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	QStringList teamslist = config->GetTeamsList();
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	if(teamslist.empty()) {
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		HWTeam defaultTeam("DefaultTeam");
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		defaultTeam.SaveToFile();
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		teamslist.push_back("DefaultTeam");
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	}
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	ui.pageOptions->CBTeamName->clear();
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	ui.pageOptions->CBTeamName->addItems(teamslist);
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}
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void HWForm::GoToMain()
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{
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	GoToPage(ID_PAGE_MAIN);
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}
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void HWForm::GoToSinglePlayer()
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{
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	GoToPage(ID_PAGE_SINGLEPLAYER);
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}
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void HWForm::GoToSetup()
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{
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	GoToPage(ID_PAGE_SETUP);
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}
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void HWForm::GoToInfo()
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{
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	GoToPage(ID_PAGE_INFO);
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}
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void HWForm::GoToMultiplayer()
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{
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	QStringList tmNames=config->GetTeamsList();
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	QList<HWTeam> teamsList;
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	for(QStringList::iterator it=tmNames.begin(); it!=tmNames.end(); it++) {
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	  HWTeam team(*it);
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	  team.LoadFromFile();
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	  teamsList.push_back(team);
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	}
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	ui.pageMultiplayer->teamsSelect->resetPlayingTeams(teamsList);
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	GoToPage(ID_PAGE_MULTIPLAYER);
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}
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void HWForm::GoToDemos()
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{
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	QDir tmpdir;
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	tmpdir.cd(cfgdir->absolutePath());
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	tmpdir.cd("Demos");
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	tmpdir.setFilter(QDir::Files);
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	ui.pagePlayDemo->DemosList->clear();
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	ui.pagePlayDemo->DemosList->addItems(tmpdir.entryList(QStringList("*.hwd_" + cProtoVer))
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			.replaceInStrings(QRegExp("^(.*).hwd_" + cProtoVer), "\\1"));
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	GoToPage(ID_PAGE_DEMOS);
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}
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void HWForm::GoToNet()
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{
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	GoToPage(ID_PAGE_NET);
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}
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void HWForm::GoToNetChat()
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{
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	GoToPage(ID_PAGE_NETCHAT);
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}
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void HWForm::GoToPage(quint8 id)
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{
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	PagesStack.push(ui.Pages->currentIndex());
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	ui.Pages->setCurrentIndex(id);
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}
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void HWForm::GoBack()
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{
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	quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop();
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	ui.Pages->setCurrentIndex(id);
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}
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void HWForm::NewTeam()
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{
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	editedTeam = new HWTeam("unnamed");
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	editedTeam->SetToPage(this);
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	GoToPage(ID_PAGE_SETUP_TEAM);
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}
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void HWForm::EditTeam()
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{
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	editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
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	editedTeam->LoadFromFile();
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	editedTeam->SetToPage(this);
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	GoToPage(ID_PAGE_SETUP_TEAM);
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}
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void HWForm::TeamSave()
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{
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	editedTeam->GetFromPage(this);
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	editedTeam->SaveToFile();
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	delete editedTeam;
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	UpdateTeamsLists();
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	GoBack();
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}
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void HWForm::TeamDiscard()
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{
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	delete editedTeam;
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	GoBack();
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}
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void HWForm::SimpleGame()
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{
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	CreateGame(ui.pageLocalGame->gameCFG);
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	game->StartQuick();
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}
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void HWForm::PlayDemo()
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{
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	QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
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	if (!curritem)
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	{
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		QMessageBox::critical(this,
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				tr("Error"),
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				tr("Please, select demo from the list above"),
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				tr("OK"));
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		return ;
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	}
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	CreateGame(0);
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	game->PlayDemo(cfgdir->absolutePath() + "/Demos/" + curritem->text() + ".hwd_" + cProtoVer);
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}
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void HWForm::NetConnect()
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{
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	hwnet = new HWNet(config);
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	connect(hwnet, SIGNAL(Connected()), this, SLOT(GoToNetChat()));
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	connect(hwnet, SIGNAL(AddGame(const QString &)), this, SLOT(AddGame(const QString &)));
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	connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
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	connect(hwnet, SIGNAL(ChangeInTeams(const QStringList &)), this, SLOT(ChangeInNetTeams(const QStringList &)));
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	hwnet->Connect(ui.pageNet->editIP->text(), 6667, ui.pageNet->editNetNick->text());
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	config->SaveOptions();
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}
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void HWForm::NetDisconnect()
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{
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	hwnet->Disconnect();
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	GoBack();
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}
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void HWForm::AddGame(const QString & chan)
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{
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	ui.pageNetChat->ChannelsList->addItem(chan);
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}
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void HWForm::NetGameEnter()
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{
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	GoToPage(ID_PAGE_NETCFG);
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}
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void HWForm::NetJoin()
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{
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	hwnet->JoinGame("#hw");
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}
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void HWForm::NetCreate()
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{
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	hwnet->JoinGame("#hw");
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}
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void HWForm::NetAddTeam()
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{
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	HWTeam team("DefaultTeam");
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	team.LoadFromFile();
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	hwnet->AddTeam(team);
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}
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void HWForm::NetStartGame()
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{
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	hwnet->StartGame();
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}
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void HWForm::ChangeInNetTeams(const QStringList & teams)
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{
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	ui.pageNetGame->listNetTeams->clear();
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	ui.pageNetGame->listNetTeams->addItems(teams);
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}
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void HWForm::StartMPGame()
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{
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	CreateGame(ui.pageMultiplayer->gameCFG);
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	list<HWTeam> teamslist=ui.pageMultiplayer->teamsSelect->getPlayingTeams();
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	for (list<HWTeam>::const_iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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	  HWTeamTempParams params=ui.pageMultiplayer->teamsSelect->getTeamParams(it->TeamName);
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	  game->AddTeam(it->TeamName, params);
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	}
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	game->StartLocal();
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}
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void HWForm::GameStateChanged(GameState gameState)
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{
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	if (gameState == gsStarted)
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		GoToPage(ID_PAGE_GAMESTATS);
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}
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void HWForm::GameStats(char type, const QString & info)
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{
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	switch(type) {
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		case 'r' : { ui.pageGameStats->labelGameResult->setText(info); break; }
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	}
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}
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void HWForm::CreateGame(GameCFGWidget * gamecfg)
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{
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	game = new HWGame(config, gamecfg);
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	connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState)));
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	connect(game, SIGNAL(GameStats(char, const QString &)), this, SLOT(GameStats(char, const QString &)));
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}