author | unc0rr |
Fri, 18 Apr 2008 18:06:17 +0000 | |
changeset 849 | 82ac0596aa3c |
parent 814 | 7fb4417b7bc1 |
child 883 | 07a568ba44e0 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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unit uTeams; |
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interface |
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diff
changeset
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uses SDLh, uConsts, uKeys, uGears, uRandom, uFloat, uStats; |
4 | 22 |
{$INCLUDE options.inc} |
534 | 23 |
|
24 |
type PHHAmmo = ^THHAmmo; |
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THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
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||
4 | 27 |
type PHedgehog = ^THedgehog; |
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PTeam = ^TTeam; |
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549 | 29 |
PClan = ^TClan; |
4 | 30 |
THedgehog = record |
74 | 31 |
Name: string[MAXNAMELEN]; |
4 | 32 |
Gear: PGear; |
762 | 33 |
NameTagTex: PTexture; |
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HealthTagTex: PTexture; |
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4 | 35 |
Ammo: PHHAmmo; |
288 | 36 |
AmmoStore: Longword; |
4 | 37 |
CurSlot, CurAmmo: LongWord; |
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AltSlot, AltAmmo: LongWord; |
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Team: PTeam; |
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AttacksNum: Longword; |
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visStepPos: LongWord; |
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5 | 42 |
BotLevel : LongWord; // 0 - Human player |
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diff
changeset
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stats: TStatistics; |
4 | 44 |
end; |
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TTeam = record |
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549 | 46 |
Clan: PClan; |
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TeamName: string[MAXNAMELEN]; |
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ExtDriven: boolean; |
167 | 49 |
Binds: TBinds; |
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Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
551 | 51 |
CurrHedgehog: LongWord; |
762 | 52 |
NameTagTex: PTexture; |
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CrosshairTex, |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
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changeset
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GraveTex, |
7513452b1d51
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HealthTex: PTexture; |
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GraveName: string; |
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FortName: string; |
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371 | 58 |
TeamHealth: LongInt; |
557 | 59 |
TeamHealthBarWidth, |
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NewTeamHealthBarWidth: LongInt; |
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371 | 61 |
DrawHealthY: LongInt; |
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AttackBar: LongWord; |
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HedgehogsNumber: Longword; |
4 | 64 |
end; |
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TClan = record |
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diff
changeset
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Color: Longword; |
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Teams: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsNumber: Longword; |
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CurrTeam: LongWord; |
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ClanHealth: LongInt; |
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ClanIndex: LongInt; |
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end; |
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|
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var CurrentTeam: PTeam = nil; |
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CurrentHedgehog: PHedgehog = nil; |
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TeamsArray: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsCount: Longword = 0; |
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ClansArray: array[0..Pred(cMaxTeams)] of PClan; |
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ClansCount: Longword = 0; |
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CurMinAngle, CurMaxAngle: Longword; |
4 | 81 |
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function AddTeam(TeamColor: Longword): PTeam; |
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procedure SwitchHedgehog; |
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procedure InitTeams; |
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function TeamSize(p: PTeam): Longword; |
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procedure RecountTeamHealth(team: PTeam); |
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procedure RestoreTeamsFromSave; |
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diff
changeset
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function CheckForWin: boolean; |
4 | 89 |
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implementation |
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800 | 91 |
uses uMisc, uWorld, uAI, uLocale, uConsole, uAmmos, uSound; |
371 | 92 |
const MaxTeamHealth: LongInt = 0; |
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procedure FreeTeamsList; forward; |
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||
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diff
changeset
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function CheckForWin: boolean; |
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var AliveClan: PClan; |
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s: shortstring; |
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t, AliveCount: LongInt; |
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begin |
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AliveCount:= 0; |
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for t:= 0 to Pred(ClansCount) do |
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if ClansArray[t]^.ClanHealth > 0 then |
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begin |
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inc(AliveCount); |
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AliveClan:= ClansArray[t] |
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end; |
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if (AliveCount > 1) or |
78a68cc4d846
Special game mode allowing the only clan on map for training mode
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((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false); |
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CheckForWin:= true; |
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|
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TurnTimeLeft:= 0; |
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if AliveCount = 0 then |
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begin // draw |
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AddCaption(trmsg[sidDraw], $FFFFFF, capgrpGameState); |
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SendStat(siGameResult, trmsg[sidDraw]); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 2000) |
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end else // win |
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with AliveClan^ do |
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begin |
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if TeamsNumber = 1 then |
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s:= Format(trmsg[sidWinner], Teams[0]^.TeamName) // team wins |
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else |
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s:= Format(trmsg[sidWinner], Teams[0]^.TeamName); // clan wins |
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||
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AddCaption(s, $FFFFFF, capgrpGameState); |
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SendStat(siGameResult, s); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 2000) |
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end; |
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SendStats |
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end; |
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||
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procedure SwitchHedgehog; |
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var c: LongWord; |
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g: PGear; |
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PrevHH, PrevTeam: LongWord; |
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begin |
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FreeActionsList; |
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TargetPoint.X:= NoPointX; |
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TryDo(CurrentTeam <> nil, 'nil Team', true); |
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with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do |
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if Gear <> nil then |
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begin |
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AttacksNum:= 0; |
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Gear^.Message:= 0; |
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Gear^.Z:= cHHZ; |
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- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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SwitchNotHoldedAmmo(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]); |
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RemoveGearFromList(Gear); |
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InsertGearToList(Gear) |
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end; |
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c:= CurrentTeam^.Clan^.ClanIndex; |
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repeat |
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c:= Succ(c) mod ClansCount; |
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with ClansArray[c]^ do |
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repeat |
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PrevTeam:= CurrTeam; |
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CurrTeam:= Succ(CurrTeam) mod TeamsNumber; |
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CurrentTeam:= Teams[CurrTeam]; |
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with CurrentTeam^ do |
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begin |
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PrevHH:= CurrHedgehog; |
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repeat |
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CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber; |
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until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH) |
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end |
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until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam); |
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until CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil; |
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CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]); |
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with CurrentHedgehog^ do |
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begin |
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with Gear^ do |
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begin |
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Z:= cCurrHHZ; |
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diff
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State:= gstHHDriven; |
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Active:= true |
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end; |
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RemoveGearFromList(Gear); |
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InsertGearToList(Gear); |
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FollowGear:= Gear |
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end; |
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ResetKbd; |
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351 | 186 |
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cWindSpeed:= rndSign(GetRandom * cMaxWindSpeed); |
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g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1); |
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g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed); |
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{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} |
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ApplyAmmoChanges(CurrentHedgehog^); |
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if CurrentTeam^.ExtDriven then SetDefaultBinds |
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else SetBinds(CurrentTeam^.Binds); |
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bShowFinger:= true; |
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if (CurrentTeam^.ExtDriven or (CurrentHedgehog^.BotLevel > 0)) then |
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PlaySound(sndIllGetYou, false) |
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else |
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PlaySound(sndYesSir, false); |
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TurnTimeLeft:= cHedgehogTurnTime |
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end; |
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||
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function AddTeam(TeamColor: Longword): PTeam; |
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var Result: PTeam; |
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c: LongInt; |
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begin |
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TryDo(TeamsCount <= cMaxTeams, 'Too many teams', true); |
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New(Result); |
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TryDo(Result <> nil, 'AddTeam: Result = nil', true); |
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FillChar(Result^, sizeof(TTeam), 0); |
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Result^.AttackBar:= 2; |
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Result^.CurrHedgehog:= cMaxHHIndex; |
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547 | 215 |
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TeamsArray[TeamsCount]:= Result; |
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inc(TeamsCount); |
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||
549 | 219 |
c:= Pred(ClansCount); |
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while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c); |
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if c < 0 then |
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begin |
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new(Result^.Clan); |
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FillChar(Result^.Clan^, sizeof(TClan), 0); |
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ClansArray[ClansCount]:= Result^.Clan; |
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inc(ClansCount); |
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with Result^.Clan^ do |
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begin |
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550 | 229 |
ClanIndex:= Pred(ClansCount); |
764
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Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
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Color:= TeamColor |
549 | 231 |
end |
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end else |
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begin |
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Result^.Clan:= ClansArray[c]; |
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end; |
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with Result^.Clan^ do |
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begin |
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Teams[TeamsNumber]:= Result; |
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inc(TeamsNumber) |
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end; |
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||
351 | 243 |
CurrentTeam:= Result; |
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AddTeam:= Result |
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4 | 245 |
end; |
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||
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procedure FreeTeamsList; |
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547 | 248 |
var t: LongInt; |
4 | 249 |
begin |
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for t:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[t]); |
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TeamsCount:= 0 |
|
4 | 252 |
end; |
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||
47 | 254 |
procedure RecountAllTeamsHealth; |
547 | 255 |
var t: LongInt; |
256 |
begin |
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for t:= 0 to Pred(TeamsCount) do |
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RecountTeamHealth(TeamsArray[t]) |
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end; |
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||
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procedure InitTeams; |
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547 | 262 |
var i, t: LongInt; |
371 | 263 |
th: LongInt; |
47 | 264 |
begin |
547 | 265 |
for t:= 0 to Pred(TeamsCount) do |
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with TeamsArray[t]^ do |
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47 | 267 |
begin |
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th:= 0; |
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4 | 269 |
for i:= 0 to cMaxHHIndex do |
547 | 270 |
if Hedgehogs[i].Gear <> nil then |
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inc(th, Hedgehogs[i].Gear^.Health); |
|
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if th > MaxTeamHealth then MaxTeamHealth:= th; |
4 | 273 |
end; |
47 | 274 |
RecountAllTeamsHealth |
4 | 275 |
end; |
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||
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function TeamSize(p: PTeam): Longword; |
|
351 | 278 |
var i, Result: Longword; |
4 | 279 |
begin |
280 |
Result:= 0; |
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for i:= 0 to cMaxHHIndex do |
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351 | 282 |
if p^.Hedgehogs[i].Gear <> nil then inc(Result); |
283 |
TeamSize:= Result |
|
4 | 284 |
end; |
285 |
||
549 | 286 |
procedure RecountClanHealth(clan: PClan); |
287 |
var i: LongInt; |
|
288 |
begin |
|
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with clan^ do |
|
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begin |
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ClanHealth:= 0; |
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for i:= 0 to Pred(TeamsNumber) do |
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inc(ClanHealth, Teams[i]^.TeamHealth) |
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end |
|
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end; |
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||
47 | 297 |
procedure RecountTeamHealth(team: PTeam); |
371 | 298 |
var i: LongInt; |
47 | 299 |
begin |
300 |
with team^ do |
|
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begin |
|
557 | 302 |
NewTeamHealthBarWidth:= 0; |
47 | 303 |
for i:= 0 to cMaxHHIndex do |
304 |
if Hedgehogs[i].Gear <> nil then |
|
557 | 305 |
inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health); |
306 |
TeamHealth:= NewTeamHealthBarWidth; |
|
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if NewTeamHealthBarWidth > MaxTeamHealth then |
|
47 | 308 |
begin |
557 | 309 |
MaxTeamHealth:= NewTeamHealthBarWidth; |
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RecountAllTeamsHealth; |
557 | 311 |
end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth |
49 | 312 |
end; |
549 | 313 |
|
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RecountClanHealth(team^.Clan); |
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||
498 | 316 |
AddGear(0, 0, gtTeamHealthSorter, 0, _0, _0, 0) |
47 | 317 |
end; |
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||
72 | 319 |
procedure RestoreTeamsFromSave; |
547 | 320 |
var t: LongInt; |
72 | 321 |
begin |
547 | 322 |
for t:= 0 to Pred(TeamsCount) do |
323 |
TeamsArray[t]^.ExtDriven:= false |
|
72 | 324 |
end; |
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||
4 | 326 |
initialization |
327 |
||
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finalization |
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FreeTeamsList |
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||
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end. |