gameServer2/src/server/handlers/inroom.rs
author alfadur
Wed, 27 Jun 2018 02:34:46 +0300
changeset 13428 87a6cad20c90
parent 13427 5fb27f94fc3b
child 13429 d8354cb98b98
permissions -rw-r--r--
Implement game start & engine messages
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use mio;
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use protocol::messages::{
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    HWProtocolMessage,
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    HWServerMessage::*
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};
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use server::{
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    server::HWServer,
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    client::ClientId,
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    room::HWRoom,
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    actions::{Action, Action::*}
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};
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use utils::is_name_illegal;
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use std::mem::swap;
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use base64::{encode, decode};
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#[derive(Clone)]
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struct ByMsg<'a> {
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    messages: &'a[u8]
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}
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impl <'a> Iterator for ByMsg<'a> {
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    type Item = &'a[u8];
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    fn next(&mut self) -> Option<<Self as Iterator>::Item> {
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        if let Some(size) = self.messages.get(0) {
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            let (msg, next) = self.messages.split_at(*size as usize + 1);
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            self.messages = next;
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            Some(msg)
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        } else {
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            None
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        }
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    }
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}
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fn by_msg(source: &Vec<u8>) -> ByMsg {
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    ByMsg {messages: &source[..]}
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}
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const VALID_MESSAGES: &[u8] =
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    b"M#+LlRrUuDdZzAaSjJ,NpPwtgfhbc12345\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A";
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const NON_TIMED_MESSAGES: &[u8] = b"M#hb";
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fn is_msg_valid(msg: &[u8], team_indices: &[u8]) -> bool {
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    if let [size, typ, body..] = msg {
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        VALID_MESSAGES.contains(typ) &&
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            match body {
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                [1...8, team, ..] if *typ == b'h' => team_indices.contains(team),
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                _ => *typ != b'h'
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            }
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    } else {
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        false
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    }
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}
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fn is_msg_empty(msg: &[u8]) -> bool {
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    match msg {
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        [_, b'+', ..] => true,
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        _ => false
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    }
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}
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pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
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    use protocol::messages::HWProtocolMessage::*;
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    match message {
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        Part(None) => server.react(client_id, vec![
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            MoveToLobby("part".to_string())]),
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        Part(Some(msg)) => server.react(client_id, vec![
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            MoveToLobby(format!("part: {}", msg))]),
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        Chat(msg) => {
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            let actions = {
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                let c = &mut server.clients[client_id];
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                let chat_msg = ChatMsg(c.nick.clone(), msg);
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                if let Some(room_id) = c.room_id {
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                    vec![chat_msg.send_all().in_room(room_id).but_self().action()]
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                } else {
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                    Vec::new()
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                }
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            };
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            server.react(client_id, actions);
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        },
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        RoomName(new_name) => {
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            let actions =
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                if is_name_illegal(&new_name) {
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                    vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
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                } else if server.has_room(&new_name) {
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                    vec![Warn("A room with the same name already exists.".to_string())]
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                } else {
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                    let mut old_name = new_name.clone();
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                    if let (_, Some(r)) = server.client_and_room(client_id) {
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                        swap(&mut r.name, &mut old_name);
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                        vec![SendRoomUpdate(Some(old_name))]
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                    } else {
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                        Vec::new()
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                    }
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                };
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            server.react(client_id, actions);
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        },
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        ToggleReady => {
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            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
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                let flags = if c.is_ready {
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                    r.ready_players_number -= 1;
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                    "-r"
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                } else {
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                    r.ready_players_number += 1;
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                    "+r"
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                };
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                c.is_ready = !c.is_ready;
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                vec![ClientFlags(flags.to_string(), vec![c.nick.clone()])
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                    .send_all().in_room(r.id).action()]
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            } else {
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                Vec::new()
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            };
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            server.react(client_id, actions);
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        }
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        AddTeam(info) => {
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            let mut actions = Vec::new();
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            if let (c, Some(r)) = server.client_and_room(client_id) {
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                let room_id = r.id;
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                if r.teams.len() >= r.team_limit as usize {
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                    actions.push(Warn("Too many teams!".to_string()))
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                } else if r.addable_hedgehogs() == 0 {
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                    actions.push(Warn("Too many hedgehogs!".to_string()))
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                } else if r.find_team(|t| t.name == info.name) != None {
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                    actions.push(Warn("There's already a team with same name in the list.".to_string()))
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                } else if r.game_info.is_some() {
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                    actions.push(Warn("Joining not possible: Round is in progress.".to_string()))
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                } else {
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                    let team = r.add_team(c.id, info);
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                    c.teams_in_game += 1;
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                    c.clan = Some(team.color);
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                    actions.push(TeamAccepted(team.name.clone())
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                        .send_self().action());
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                    actions.push(TeamAdd(HWRoom::team_info(&c, team))
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                        .send_all().in_room(room_id).but_self().action());
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                    actions.push(TeamColor(team.name.clone(), team.color)
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                        .send_all().in_room(room_id).action());
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                    actions.push(HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
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                        .send_all().in_room(room_id).action());
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                    actions.push(SendRoomUpdate(None));
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                }
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            }
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            server.react(client_id, actions);
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        },
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        RemoveTeam(name) => {
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            let mut actions = Vec::new();
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            if let (c, Some(r)) = server.client_and_room(client_id) {
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                match r.find_team_owner(&name) {
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                    None =>
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                        actions.push(Warn("Error: The team you tried to remove does not exist.".to_string())),
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                    Some((id, _)) if id != client_id =>
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                        actions.push(Warn("You can't remove a team you don't own.".to_string())),
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                    Some((_, name)) => {
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                        c.teams_in_game -= 1;
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                        c.clan = r.find_team_color(c.id);
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                        actions.push(Action::RemoveTeam(name.to_string()));
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                    }
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                }
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            };
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            server.react(client_id, actions);
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        },
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        SetHedgehogsNumber(team_name, number) => {
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            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
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                let room_id = r.id;
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                let addable_hedgehogs = r.addable_hedgehogs();
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                if let Some((_, mut team)) = r.find_team_and_owner_mut(|t| t.name == team_name) {
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                    if !c.is_master {
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                        vec![ProtocolError("You're not the room master!".to_string())]
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                    } else if number < 1 || number > 8
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                           || number > addable_hedgehogs + team.hedgehogs_number {
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                        vec![HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
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                            .send_self().action()]
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                    } else {
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                        team.hedgehogs_number = number;
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                        vec![HedgehogsNumber(team.name.clone(), number)
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                            .send_all().in_room(room_id).but_self().action()]
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                    }
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                } else {
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                    vec![(Warn("No such team.".to_string()))]
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                }
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            } else {
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                Vec::new()
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            };
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            server.react(client_id, actions);
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        },
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        SetTeamColor(team_name, color) => {
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            let mut owner_id = None;
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            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
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                let room_id = r.id;
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                if let Some((owner, mut team)) = r.find_team_and_owner_mut(|t| t.name == team_name) {
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                    if !c.is_master {
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                        vec![ProtocolError("You're not the room master!".to_string())]
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                    } else if false  {
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                        Vec::new()
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                    } else {
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                        owner_id = Some(owner);
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                        team.color = color;
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                        vec![TeamColor(team.name.clone(), color)
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                            .send_all().in_room(room_id).but_self().action()]
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                    }
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                } else {
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                    vec![(Warn("No such team.".to_string()))]
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                }
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            } else {
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                Vec::new()
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            };
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            if let Some(id) = owner_id {
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                server.clients[id].clan = Some(color);
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            }
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            server.react(client_id, actions);
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        },
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        Cfg(cfg) => {
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            let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
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                if !c.is_master {
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                    vec![ProtocolError("You're not the room master!".to_string())]
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                } else {
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                    r.set_config(cfg.clone());
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                    vec![cfg.into_server_msg()
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                        .send_all().in_room(r.id).but_self().action()]
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                }
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            } else {
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                Vec::new()
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            };
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            server.react(client_id, actions);
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        }
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        StartGame => {
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            let actions = if let (_, Some(r)) = server.client_and_room(client_id) {
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                vec![StartRoomGame(r.id)]
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            } else {
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                Vec::new()
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            };
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            server.react(client_id, actions);
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        }
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        EngineMessage(em) => {
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            let mut actions = Vec::new();
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            if let (c, Some(r)) = server.client_and_room(client_id) {
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                if c.teams_in_game > 0 {
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                    let decoding = decode(&em[..]).unwrap();
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                    let messages = by_msg(&decoding);
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                    let valid = messages.clone().filter(|m| is_msg_valid(m, &c.team_indices));
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                    let _non_empty = messages.filter(|m| !is_msg_empty(m));
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                    let _last_valid_timed_msg = valid.clone().scan(None, |res, msg| match msg {
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                        [_, b'+', ..] => Some(msg),
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                        [_, typ, ..] if NON_TIMED_MESSAGES.contains(typ) => *res,
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                        _ => None
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                    }).next();
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                    let em_response = encode(&valid.flat_map(|msg| msg).cloned().collect::<Vec<_>>());
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                    if !em_response.is_empty() {
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                        actions.push(ForwardEngineMessage(em_response)
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                            .send_all().in_room(r.id).but_self().action());
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                    }
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                }
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            }
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            server.react(client_id, actions)
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        }
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        RoundFinished => {
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            let mut actions = Vec::new();
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            if let (c, Some(r)) = server.client_and_room(client_id) {
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                if c.is_in_game {
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                    c.is_in_game = false;
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                    actions.push(ClientFlags("-g".to_string(), vec![c.nick.clone()]).
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                        send_all().in_room(r.id).action());
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                    for team in r.client_teams(c.id) {
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                        actions.push(SendTeamRemovalMessage(team.name.clone()));
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                    }
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                }
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            }
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            server.react(client_id, actions)
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        }
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        _ => warn!("Unimplemented!")
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    }
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}