author | smxx |
Thu, 04 Mar 2010 16:20:07 +0000 | |
changeset 2931 | 97f75507e1cb |
parent 2905 | f3c79f7193a9 |
child 2948 | 3f21a9dc93d0 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2599 | 19 |
{$INCLUDE "options.inc"} |
2587
0dfa56a8513c
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda
parents:
2586
diff
changeset
|
20 |
|
4 | 21 |
unit uTeams; |
22 |
interface |
|
2768
b7e0b0751179
Request by soreau. Placement time proportional to map size.
nemo
parents:
2763
diff
changeset
|
23 |
uses SDLh, uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, uLand, |
2152 | 24 |
{$IFDEF GLES11} |
1906 | 25 |
gles11, |
26 |
{$ELSE} |
|
27 |
GL, |
|
28 |
{$ENDIF} |
|
29 |
uSound; |
|
534 | 30 |
|
31 |
type PHHAmmo = ^THHAmmo; |
|
1299 | 32 |
THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
534 | 33 |
|
1299 | 34 |
PHedgehog = ^THedgehog; |
35 |
PTeam = ^TTeam; |
|
36 |
PClan = ^TClan; |
|
2376 | 37 |
|
1299 | 38 |
THedgehog = record |
39 |
Name: string[MAXNAMELEN]; |
|
40 |
Gear: PGear; |
|
2042
905c554d62e6
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents:
2040
diff
changeset
|
41 |
SpeechGear: PVisualGear; |
1299 | 42 |
NameTagTex, |
43 |
HealthTagTex, |
|
44 |
HatTex: PTexture; |
|
45 |
Ammo: PHHAmmo; |
|
46 |
AmmoStore: Longword; |
|
47 |
CurSlot, CurAmmo: LongWord; |
|
48 |
Team: PTeam; |
|
2608 | 49 |
MultiShootAttacks: Longword; |
1299 | 50 |
visStepPos: LongWord; |
51 |
BotLevel : LongWord; // 0 - Human player |
|
52 |
HatVisibility: GLfloat; |
|
53 |
stats: TStatistics; |
|
2905 | 54 |
Hat: shortstring; |
2726 | 55 |
King: boolean; // Flag for a bunch of hedgehog attributes |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
56 |
Unplaced: boolean; // Flag for hog placing mode |
1299 | 57 |
end; |
2376 | 58 |
|
1299 | 59 |
TTeam = record |
60 |
Clan: PClan; |
|
61 |
TeamName: string[MAXNAMELEN]; |
|
62 |
ExtDriven: boolean; |
|
63 |
Binds: TBinds; |
|
64 |
Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
|
65 |
CurrHedgehog: LongWord; |
|
66 |
NameTagTex: PTexture; |
|
67 |
CrosshairTex, |
|
68 |
GraveTex, |
|
2747 | 69 |
HealthTex, |
70 |
FlagTex: PTexture; |
|
2905 | 71 |
Flag: shortstring; |
72 |
GraveName: shortstring; |
|
73 |
FortName: shortstring; |
|
1299 | 74 |
TeamHealth: LongInt; |
75 |
TeamHealthBarWidth, |
|
76 |
NewTeamHealthBarWidth: LongInt; |
|
77 |
DrawHealthY: LongInt; |
|
78 |
AttackBar: LongWord; |
|
79 |
HedgehogsNumber: Longword; |
|
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
80 |
hasGone: boolean; |
1654 | 81 |
voicepack: PVoicepack; |
2905 | 82 |
PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
1299 | 83 |
end; |
2376 | 84 |
|
1299 | 85 |
TClan = record |
86 |
Color: Longword; |
|
87 |
Teams: array[0..Pred(cMaxTeams)] of PTeam; |
|
88 |
TeamsNumber: Longword; |
|
89 |
CurrTeam: LongWord; |
|
90 |
ClanHealth: LongInt; |
|
91 |
ClanIndex: LongInt; |
|
92 |
TurnNumber: LongWord; |
|
93 |
end; |
|
4 | 94 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
95 |
var CurrentTeam: PTeam; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
96 |
PreviousTeam: PTeam; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
97 |
CurrentHedgehog: PHedgehog; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
98 |
TeamsArray: array[0..Pred(cMaxTeams)] of PTeam; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
99 |
TeamsCount: Longword; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
100 |
ClansArray: array[0..Pred(cMaxTeams)] of PClan; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
101 |
ClansCount: Longword; |
2856
cc70797a0b75
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents:
2855
diff
changeset
|
102 |
LocalClan: LongInt; // last non-bot, non-extdriven clan |
cc70797a0b75
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents:
2855
diff
changeset
|
103 |
LocalAmmo: LongInt; // last non-bot, non-extdriven clan's first team's ammo index |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
104 |
CurMinAngle, CurMaxAngle: Longword; |
4 | 105 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
106 |
procedure init_uTeams; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
107 |
procedure free_uTeams; |
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
108 |
function AddTeam(TeamColor: Longword): PTeam; |
4 | 109 |
procedure SwitchHedgehog; |
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
110 |
procedure AfterSwitchHedgehog; |
4 | 111 |
procedure InitTeams; |
112 |
function TeamSize(p: PTeam): Longword; |
|
47 | 113 |
procedure RecountTeamHealth(team: PTeam); |
72 | 114 |
procedure RestoreTeamsFromSave; |
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
115 |
function CheckForWin: boolean; |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
116 |
procedure TeamGone(s: shortstring); |
2040 | 117 |
procedure TeamGoneEffect(var Team: TTeam); |
4 | 118 |
|
119 |
implementation |
|
2042
905c554d62e6
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents:
2040
diff
changeset
|
120 |
uses uMisc, uWorld, uAI, uLocale, uConsole, uAmmos, uChat; |
371 | 121 |
const MaxTeamHealth: LongInt = 0; |
4 | 122 |
|
92
0c359a7a2356
- Fix win message to appear only after all hedgehogs death
unc0rr
parents:
89
diff
changeset
|
123 |
function CheckForWin: boolean; |
576 | 124 |
var AliveClan: PClan; |
306 | 125 |
s: shortstring; |
1011 | 126 |
t, AliveCount, i, j: LongInt; |
83 | 127 |
begin |
548 | 128 |
AliveCount:= 0; |
549 | 129 |
for t:= 0 to Pred(ClansCount) do |
1299 | 130 |
if ClansArray[t]^.ClanHealth > 0 then |
131 |
begin |
|
132 |
inc(AliveCount); |
|
133 |
AliveClan:= ClansArray[t] |
|
134 |
end; |
|
548 | 135 |
|
1299 | 136 |
if (AliveCount > 1) |
137 |
or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false); |
|
351 | 138 |
CheckForWin:= true; |
83 | 139 |
|
140 |
TurnTimeLeft:= 0; |
|
548 | 141 |
if AliveCount = 0 then |
1011 | 142 |
begin // draw |
2619 | 143 |
AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState); |
1011 | 144 |
SendStat(siGameResult, trmsg[sidDraw]); |
145 |
AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
|
146 |
end else // win |
|
147 |
with AliveClan^ do |
|
148 |
begin |
|
149 |
if TeamsNumber = 1 then |
|
2905 | 150 |
s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName) // team wins |
1011 | 151 |
else |
2905 | 152 |
s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins |
549 | 153 |
|
1011 | 154 |
for j:= 0 to Pred(TeamsNumber) do |
155 |
with Teams[j]^ do |
|
156 |
for i:= 0 to cMaxHHIndex do |
|
157 |
with Hedgehogs[i] do |
|
158 |
if (Gear <> nil) then |
|
159 |
Gear^.State:= gstWinner; |
|
2376 | 160 |
|
2619 | 161 |
AddCaption(s, cWhiteColor, capgrpGameState); |
1011 | 162 |
SendStat(siGameResult, s); |
163 |
AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
|
164 |
end; |
|
307 | 165 |
SendStats |
83 | 166 |
end; |
167 |
||
4 | 168 |
procedure SwitchHedgehog; |
551 | 169 |
var c: LongWord; |
552 | 170 |
PrevHH, PrevTeam: LongWord; |
4 | 171 |
begin |
172 |
TargetPoint.X:= NoPointX; |
|
89 | 173 |
TryDo(CurrentTeam <> nil, 'nil Team', true); |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
174 |
with CurrentHedgehog^ do |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
175 |
if (PreviousTeam <> nil) and PlacingHogs and Unplaced then |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
176 |
begin |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
177 |
Unplaced:= false; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
178 |
if Gear <> nil then |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
179 |
begin |
2763
f21d3ca74ef2
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo
parents:
2762
diff
changeset
|
180 |
DeleteCI(Gear); |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
181 |
FindPlace(Gear, false, 0, LAND_WIDTH); |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
182 |
if Gear <> nil then AddGearCI(Gear) |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
183 |
end |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
184 |
end; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
185 |
|
1678 | 186 |
PreviousTeam:= CurrentTeam; |
547 | 187 |
|
944 | 188 |
with CurrentHedgehog^ do |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
189 |
begin |
1299 | 190 |
if Gear <> nil then |
191 |
begin |
|
2608 | 192 |
MultiShootAttacks:= 0; |
1299 | 193 |
Gear^.Message:= 0; |
194 |
Gear^.Z:= cHHZ; |
|
195 |
RemoveGearFromList(Gear); |
|
196 |
InsertGearToList(Gear) |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
197 |
end |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
198 |
end; |
4 | 199 |
|
550 | 200 |
c:= CurrentTeam^.Clan^.ClanIndex; |
4 | 201 |
repeat |
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
202 |
inc(c); |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
203 |
if c = ClansCount then |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
204 |
begin |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
205 |
if not PlacingHogs then inc(TotalRounds); |
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
206 |
c:= 0 |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
207 |
end; |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
208 |
|
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
209 |
with ClansArray[c]^ do |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
210 |
begin |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
211 |
PrevTeam:= CurrTeam; |
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
212 |
repeat |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
213 |
CurrTeam:= Succ(CurrTeam) mod TeamsNumber; |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
214 |
CurrentTeam:= Teams[CurrTeam]; |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
215 |
with CurrentTeam^ do |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
216 |
begin |
2726 | 217 |
PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn) |
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
218 |
repeat |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
219 |
CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber; |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
220 |
until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH) |
1299 | 221 |
end |
2040 | 222 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam); |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
223 |
end |
2040 | 224 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil); |
83 | 225 |
|
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
226 |
CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]) |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
227 |
end; |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
228 |
|
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
229 |
procedure AfterSwitchHedgehog; |
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
230 |
var g: PGear; |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
231 |
i, t: LongInt; |
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
232 |
begin |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
233 |
if PlacingHogs then |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
234 |
begin |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
235 |
PlacingHogs:= false; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
236 |
for t:= 0 to Pred(TeamsCount) do |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
237 |
for i:= 0 to cMaxHHIndex do |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
238 |
if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
239 |
PlacingHogs:= true; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
240 |
|
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
241 |
if not PlacingHogs then // Reset various things I mucked with |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
242 |
begin |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
243 |
for i:= 0 to ClansCount do |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
244 |
if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
245 |
ResetWeapons |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
246 |
end |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
247 |
end; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
248 |
|
2431
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents:
2376
diff
changeset
|
249 |
inc(CurrentTeam^.Clan^.TurnNumber); |
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents:
2376
diff
changeset
|
250 |
|
1922 | 251 |
SwitchNotHeldAmmo(CurrentHedgehog^); |
2431
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents:
2376
diff
changeset
|
252 |
|
602 | 253 |
with CurrentHedgehog^ do |
1299 | 254 |
begin |
255 |
with Gear^ do |
|
256 |
begin |
|
257 |
Z:= cCurrHHZ; |
|
258 |
State:= gstHHDriven; |
|
259 |
Active:= true |
|
260 |
end; |
|
261 |
RemoveGearFromList(Gear); |
|
262 |
InsertGearToList(Gear); |
|
263 |
FollowGear:= Gear |
|
264 |
end; |
|
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
265 |
|
4 | 266 |
ResetKbd; |
351 | 267 |
|
268 |
cWindSpeed:= rndSign(GetRandom * cMaxWindSpeed); |
|
498 | 269 |
g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1); |
351 | 270 |
g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed); |
4 | 271 |
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} |
602 | 272 |
ApplyAmmoChanges(CurrentHedgehog^); |
800 | 273 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
274 |
{$IFNDEF IPHONEOS} |
1650
a65681cc27c2
Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents:
1495
diff
changeset
|
275 |
if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds); |
2579 | 276 |
{$ENDIF} |
1650
a65681cc27c2
Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents:
1495
diff
changeset
|
277 |
|
176 | 278 |
bShowFinger:= true; |
800 | 279 |
|
801 | 280 |
if (CurrentTeam^.ExtDriven or (CurrentHedgehog^.BotLevel > 0)) then |
2745 | 281 |
PlaySound(sndIllGetYou, CurrentTeam^.voicepack) |
801 | 282 |
else |
2745 | 283 |
PlaySound(sndYesSir, CurrentTeam^.voicepack); |
800 | 284 |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
285 |
if PlacingHogs then |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
286 |
begin |
2768
b7e0b0751179
Request by soreau. Placement time proportional to map size.
nemo
parents:
2763
diff
changeset
|
287 |
if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 1000 * (MaxHedgehogs div 4) + 1000 |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
288 |
else TurnTimeLeft:= 0 |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
289 |
end |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
290 |
else TurnTimeLeft:= cHedgehogTurnTime |
4 | 291 |
end; |
292 |
||
549 | 293 |
function AddTeam(TeamColor: Longword): PTeam; |
2695 | 294 |
var team: PTeam; |
549 | 295 |
c: LongInt; |
4 | 296 |
begin |
1170 | 297 |
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true); |
2695 | 298 |
New(team); |
299 |
TryDo(team <> nil, 'AddTeam: team = nil', true); |
|
300 |
FillChar(team^, sizeof(TTeam), 0); |
|
301 |
team^.AttackBar:= 2; |
|
2806 | 302 |
team^.CurrHedgehog:= 0; |
2747 | 303 |
team^.Flag:= 'hedgewars'; |
547 | 304 |
|
2695 | 305 |
TeamsArray[TeamsCount]:= team; |
547 | 306 |
inc(TeamsCount); |
307 |
||
549 | 308 |
c:= Pred(ClansCount); |
309 |
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c); |
|
310 |
if c < 0 then |
|
311 |
begin |
|
2695 | 312 |
new(team^.Clan); |
313 |
FillChar(team^.Clan^, sizeof(TClan), 0); |
|
314 |
ClansArray[ClansCount]:= team^.Clan; |
|
549 | 315 |
inc(ClansCount); |
2695 | 316 |
with team^.Clan^ do |
549 | 317 |
begin |
550 | 318 |
ClanIndex:= Pred(ClansCount); |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
319 |
Color:= TeamColor |
549 | 320 |
end |
321 |
end else |
|
322 |
begin |
|
2695 | 323 |
team^.Clan:= ClansArray[c]; |
549 | 324 |
end; |
325 |
||
2695 | 326 |
with team^.Clan^ do |
549 | 327 |
begin |
2695 | 328 |
Teams[TeamsNumber]:= team; |
549 | 329 |
inc(TeamsNumber) |
330 |
end; |
|
331 |
||
2695 | 332 |
CurrentTeam:= team; |
333 |
AddTeam:= team; |
|
4 | 334 |
end; |
335 |
||
47 | 336 |
procedure RecountAllTeamsHealth; |
547 | 337 |
var t: LongInt; |
2376 | 338 |
begin |
547 | 339 |
for t:= 0 to Pred(TeamsCount) do |
340 |
RecountTeamHealth(TeamsArray[t]) |
|
47 | 341 |
end; |
342 |
||
343 |
procedure InitTeams; |
|
547 | 344 |
var i, t: LongInt; |
2784 | 345 |
th, h: LongInt; |
47 | 346 |
begin |
2726 | 347 |
|
547 | 348 |
for t:= 0 to Pred(TeamsCount) do |
349 |
with TeamsArray[t]^ do |
|
47 | 350 |
begin |
2124 | 351 |
if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
352 |
begin |
2856
cc70797a0b75
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents:
2855
diff
changeset
|
353 |
LocalClan:= Clan^.ClanIndex; |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
354 |
LocalAmmo:= Hedgehogs[0].AmmoStore |
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
355 |
end; |
47 | 356 |
th:= 0; |
2784 | 357 |
for i:= 0 to cMaxHHIndex do |
358 |
if Hedgehogs[i].Gear <> nil then |
|
359 |
inc(th, Hedgehogs[i].Gear^.Health); |
|
360 |
if th > MaxTeamHealth then MaxTeamHealth:= th; |
|
2758
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
361 |
// Some initial King buffs |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
362 |
if (GameFlags and gfKing) <> 0 then |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
363 |
begin |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
364 |
Hedgehogs[0].King:= true; |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
365 |
Hedgehogs[0].Hat:= 'crown'; |
2784 | 366 |
h:= Hedgehogs[0].Gear^.Health; |
367 |
Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375); |
|
2785 | 368 |
if Hedgehogs[0].Gear^.Health > h then |
369 |
begin |
|
370 |
dec(th, h); |
|
371 |
inc(th, Hedgehogs[0].Gear^.Health); |
|
372 |
if th > MaxTeamHealth then MaxTeamHealth:= th |
|
373 |
end |
|
374 |
else Hedgehogs[0].Gear^.Health:= h |
|
2758
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
375 |
end; |
4 | 376 |
end; |
2726 | 377 |
|
47 | 378 |
RecountAllTeamsHealth |
4 | 379 |
end; |
380 |
||
381 |
function TeamSize(p: PTeam): Longword; |
|
2695 | 382 |
var i, value: Longword; |
4 | 383 |
begin |
2695 | 384 |
value:= 0; |
4 | 385 |
for i:= 0 to cMaxHHIndex do |
2695 | 386 |
if p^.Hedgehogs[i].Gear <> nil then inc(value); |
387 |
TeamSize:= value; |
|
4 | 388 |
end; |
389 |
||
549 | 390 |
procedure RecountClanHealth(clan: PClan); |
391 |
var i: LongInt; |
|
392 |
begin |
|
393 |
with clan^ do |
|
394 |
begin |
|
395 |
ClanHealth:= 0; |
|
396 |
for i:= 0 to Pred(TeamsNumber) do |
|
397 |
inc(ClanHealth, Teams[i]^.TeamHealth) |
|
398 |
end |
|
399 |
end; |
|
400 |
||
47 | 401 |
procedure RecountTeamHealth(team: PTeam); |
371 | 402 |
var i: LongInt; |
47 | 403 |
begin |
404 |
with team^ do |
|
1352
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
405 |
begin |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
406 |
NewTeamHealthBarWidth:= 0; |
2376 | 407 |
|
1352
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
408 |
if not hasGone then |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
409 |
for i:= 0 to cMaxHHIndex do |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
410 |
if Hedgehogs[i].Gear <> nil then |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
411 |
inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health); |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
412 |
|
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
413 |
TeamHealth:= NewTeamHealthBarWidth; |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
414 |
if NewTeamHealthBarWidth > MaxTeamHealth then |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
415 |
begin |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
416 |
MaxTeamHealth:= NewTeamHealthBarWidth; |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
417 |
RecountAllTeamsHealth; |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
418 |
end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth |
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents:
1351
diff
changeset
|
419 |
end; |
549 | 420 |
|
421 |
RecountClanHealth(team^.Clan); |
|
422 |
||
2005 | 423 |
AddVisualGear(0, 0, vgtTeamHealthSorter) |
47 | 424 |
end; |
425 |
||
72 | 426 |
procedure RestoreTeamsFromSave; |
547 | 427 |
var t: LongInt; |
72 | 428 |
begin |
547 | 429 |
for t:= 0 to Pred(TeamsCount) do |
430 |
TeamsArray[t]^.ExtDriven:= false |
|
72 | 431 |
end; |
432 |
||
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
433 |
procedure TeamGone(s: shortstring); |
2040 | 434 |
var t: LongInt; |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
435 |
begin |
1362 | 436 |
t:= 0; |
1356 | 437 |
while (t < cMaxTeams) |
438 |
and (TeamsArray[t] <> nil) |
|
439 |
and (TeamsArray[t]^.TeamName <> s) do inc(t); |
|
440 |
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit; |
|
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
441 |
|
1356 | 442 |
with TeamsArray[t]^ do |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
443 |
begin |
1495 | 444 |
AddChatString('** '+ TeamName + ' is gone'); |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
445 |
hasGone:= true |
1355 | 446 |
end; |
2376 | 447 |
|
1363 | 448 |
RecountTeamHealth(TeamsArray[t]) |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
449 |
end; |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
450 |
|
2040 | 451 |
procedure TeamGoneEffect(var Team: TTeam); |
452 |
var i: LongInt; |
|
453 |
begin |
|
454 |
with Team do |
|
455 |
for i:= 0 to cMaxHHIndex do |
|
456 |
with Hedgehogs[i] do |
|
457 |
if Gear <> nil then |
|
2826
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
458 |
begin |
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
459 |
Gear^.Invulnerable:= false; |
2040 | 460 |
Gear^.Damage:= Gear^.Health |
2826
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
461 |
end |
2040 | 462 |
end; |
463 |
||
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
464 |
procedure init_uTeams; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
465 |
begin |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
466 |
CurrentTeam:= nil; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
467 |
PreviousTeam:= nil; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
468 |
CurrentHedgehog:= nil; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
469 |
TeamsCount:= 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
470 |
ClansCount:= 0; |
2856
cc70797a0b75
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents:
2855
diff
changeset
|
471 |
LocalClan:= -1; |
cc70797a0b75
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents:
2855
diff
changeset
|
472 |
LocalAmmo:= -1; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
473 |
end; |
4 | 474 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
475 |
procedure free_uTeams; |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
476 |
var i: LongWord; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
477 |
begin |
2796 | 478 |
if TeamsCount > 0 then |
479 |
begin |
|
480 |
for i:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[i]); |
|
481 |
for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]); |
|
482 |
end; |
|
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
483 |
TeamsCount:= 0; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
484 |
ClansCount:= 0 |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
485 |
end; |
4 | 486 |
|
487 |
end. |