misc/libphysfs/lzma/CPP/Windows/Defs.h
author nemo
Mon, 10 Apr 2017 12:06:43 -0400
changeset 12218 bb5522e88ab2
permissions -rw-r--r--
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
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bb5522e88ab2 bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
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// Windows/Defs.h
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bb5522e88ab2 bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
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#ifndef __WINDOWS_DEFS_H
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#define __WINDOWS_DEFS_H
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inline bool BOOLToBool(BOOL value)
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  { return (value != FALSE); }
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bb5522e88ab2 bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
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#ifdef _WIN32
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inline bool LRESULTToBool(LRESULT value)
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  { return (value != FALSE); }
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#endif
bb5522e88ab2 bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
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inline BOOL BoolToBOOL(bool value)
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  { return (value ? TRUE: FALSE); }
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inline VARIANT_BOOL BoolToVARIANT_BOOL(bool value)
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  { return (value ? VARIANT_TRUE: VARIANT_FALSE); }
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inline bool VARIANT_BOOLToBool(VARIANT_BOOL value)
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  { return (value != VARIANT_FALSE); }
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#endif