share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua
author Wuzzy <Wuzzy2@mail.ru>
Wed, 16 Jan 2019 19:59:08 +0100
changeset 14617 bd15c8551318
parent 14613 bca306a47060
child 14628 ea9f0a99b55b
permissions -rw-r--r--
Make use of passive teams in various campaign missions
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------------------- ABOUT ----------------------
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--
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-- This is the mission to acquire the last part.
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-- This mission is the cameo of Professor Hogevil
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-- who has took hostages H and Dr. Cornelius.
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-- The hero has to defeat him and his thugs.
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
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----------------- VARIABLES --------------------
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-- globals
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local missionName = loc("The last encounter")
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-- dialogs
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local dialog01 = {}
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-- missions objectives
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local goals = {
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	[dialog01] = {missionName, loc("The final part"), loc("Defeat Professor Hogevil!") .. "|" .. loc("Mines time: 1.5 seconds"), 1, 4500},
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}
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-- crates
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local teleportCrate = {x = 1935, y = 1830}
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local drillCrate = {x = 3810, y = 1705}
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local batCrate = {x = 1975, y = 1830}
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local blowtorchCrate = {x = 1520, y = 1950}
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local cakeCrate = {x = 325, y = 1500}
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local ropeCrate = {x = 1860, y = 500}
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local pickHammerCrate = {x = 1900, y = 400}
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-- hogs
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local hero = {}
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local paoth1 = {}
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local paoth2 = {}
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local professor = {}
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local thug1 = {}
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local thug2 = {}
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local thug3 = {}
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local thug4 = {}
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local thug5 = {}
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local thug6 = {}
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local thug7 = {}
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local thugs = { thug1, thug2, thug3, thug4, thug5, thug6, thug7 }
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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local teamD = {}
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-- hedgehogs values
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hero.name = loc("Hog Solo")
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hero.x = 520
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hero.y = 845
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hero.dead = false
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paoth1.name = loc("H")
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paoth1.x = 3730
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paoth1.y = 1480
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paoth2.name = loc("Dr. Cornelius")
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paoth2.x = 3800
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paoth2.y = 1480
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professor.name = loc("Prof. Hogevil")
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professor.dead = false
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thug1.x = 1265
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thug1.y = 1400
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thug1.health = 70
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thug2.x = 2035
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thug2.y = 1320
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thug2.health = 95
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thug3.x = 1980
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thug3.y = 815
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thug3.health = 35
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thug3.turnLeft = true
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thug4.x = 2830
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thug4.y = 1960
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thug4.health = 80
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thug5.x = 2890
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thug5.y = 1960
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thug5.health = 80
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thug6.x = 2940
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thug6.y = 1960
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thug6.health = 80
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thug7.x = 2990
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thug7.y = 1960
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thug7.health = 80
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teamA.name = loc("Hog Solo")
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teamA.color = -6
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teamB.name = loc("PAotH")
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teamB.color = teamA.color
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teamC.name = loc("Professor's Team")
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teamC.color = -2
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teamD.name = loc("Professor")
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teamD.color = -2
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	Seed = 1
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	TurnTime = 25000
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	CaseFreq = 0
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	MinesNum = 3
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	MinesTime = 1500
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	Explosives = 2
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	HealthCaseAmount = 50
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	-- gfTagTeam makes it easier to skip the PAotH team
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	GameFlags = gfTagTeam
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	-- Disable Sudden Death
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	HealthDecrease = 0
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	WaterRise = 0
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	Map = "death01_map"
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	Theme = "Hell"
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	-- Hero
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	teamA.name = AddMissionTeam(teamA.color)
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	hero.gear = AddMissionHog(100)
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	hero.name = GetHogName(hero.gear)
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	-- PAotH (passive team)
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	teamB.name = AddTeam(teamB.name, teamB.color, "Earth", "Island", "Default", "cm_galaxy")
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	SetTeamPassive(teamB.name, true)
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	paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow")
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	AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
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	HogTurnLeft(paoth1.gear, true)
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	SetGearAIHints(paoth1.gear, aihDoesntMatter)
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	paoth2.gear = AddHog(paoth2.name, 0, 100, "Glasses")
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	AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
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	HogTurnLeft(paoth2.gear, true)
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	SetGearAIHints(paoth2.gear, aihDoesntMatter)
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	-- Professor's Team (computer enemy)
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	teamC.name = AddTeam(teamC.name, teamC.color, "eyecross", "Island", "Default", "cm_sine")
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	professor.bot = AddHog(professor.name, 1, 300, "tophats")
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	AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y)
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	HogTurnLeft(professor.bot, true)
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	professor.gear = professor.bot
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	for i=1,table.getn(thugs) do
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		thugs[i].gear = AddHog(string.format(loc("Thug #%d"), i), 1, thugs[i].health, "war_desertgrenadier1")
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		AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y)
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		HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft)
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	end
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	-- Professor (special team for cut sequence only)
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	teamD.name = AddTeam(teamD.name, teamD.color, "star", "Island", "Default", "cm_sine")
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	professor.human = AddHog(professor.name, 0, 300, "tophats")
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	-- hog will be removed and replaced by professor.bot after cut sequence
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	AnimSetGearPosition(professor.human, hero.x + 70, hero.y)
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	HogTurnLeft(professor.human, true)
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	initCheckpoint("death01")
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	AnimInit(true)
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	AnimationSetup()
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end
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function onGameStart()
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	ShowMission(unpack(goals[dialog01]))
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	HideMission()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0)
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	-- add crates
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	SpawnSupplyCrate(teleportCrate.x, teleportCrate.y, amTeleport)
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	SpawnSupplyCrate(drillCrate.x, drillCrate.y, amTeleport)
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	SpawnSupplyCrate(drillCrate.x, drillCrate.y, amDrill)
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	SpawnSupplyCrate(batCrate.x, batCrate.y, amBaseballBat)
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	SpawnSupplyCrate(blowtorchCrate.x, blowtorchCrate.y, amBlowTorch)
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	SpawnSupplyCrate(cakeCrate.x, cakeCrate.y, amCake)
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	SpawnSupplyCrate(ropeCrate.x, ropeCrate.y, amRope)
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	SpawnSupplyCrate(pickHammerCrate.x, pickHammerCrate.y, amPickHammer)
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	SpawnHealthCrate(cakeCrate.x + 40, cakeCrate.y)
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	SpawnHealthCrate(blowtorchCrate.x + 40, blowtorchCrate.y)
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	-- add explosives
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	AddGear(1900, 850, gtExplosives, 0, 0, 0, 0)
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	AddGear(1900, 800, gtExplosives, 0, 0, 0, 0)
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	AddGear(1900, 750, gtExplosives, 0, 0, 0, 0)
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	AddGear(1900, 710, gtExplosives, 0, 0, 0, 0)
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	-- add mines
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	AddGear(3520, 1650, gtMine, 0, 0, 0, 0)
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	AddGear(3480, 1680, gtMine, 0, 0, 0, 0)
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	AddGear(3440, 1690, gtMine, 0, 0, 0, 0)
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	AddGear(3400, 1710, gtMine, 0, 0, 0, 0)
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	AddGear(2100, 1730, gtMine, 0, 0, 0, 0)
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	AddGear(2150, 1730, gtMine, 0, 0, 0, 0)
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	AddGear(2200, 1750, gtMine, 0, 0, 0, 0)
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	-- add girders
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	PlaceGirder(3770, 1370, 4)
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	PlaceGirder(3700, 1460, 6)
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	PlaceGirder(3840, 1460, 6)
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	-- add ammo
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	-- hero ammo
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	AddAmmo(hero.gear, amRope, 2)
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	AddAmmo(hero.gear, amBazooka, 3)
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	AddAmmo(hero.gear, amParachute, 1)
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	AddAmmo(hero.gear, amGrenade, 6)
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	AddAmmo(hero.gear, amDEagle, 4)
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5fee7cdb4bcb add skip to hero
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   197
	AddAmmo(hero.gear, amSkip, 100)
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df942cfac4e6 add bonuses
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   198
	local bonus = tonumber(getBonus(3))
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   199
	if bonus > 0 then
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		SetHealth(hero.gear, 120)
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		AddAmmo(hero.gear, amLaserSight, 1)
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		saveBonus(3, bonus-1)
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   203
	end
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	-- evil ammo
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   205
	AddAmmo(professor.gear, amRope, 4)
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   206
	AddAmmo(professor.gear, amBazooka, 8)
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	AddAmmo(professor.gear, amSwitch, 100)
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   208
	AddAmmo(professor.gear, amGrenade, 8)
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	AddAmmo(professor.gear, amDEagle, 8)
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   210
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   211
	HideHog(professor.bot)
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   212
	AddAnim(dialog01)
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   213
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	SendHealthStatsOff()
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   215
end
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   216
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function onGameTick()
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	AnimUnWait()
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	if ShowAnimation() == false then
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		return
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   221
	end
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	ExecuteAfterAnimations()
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	CheckEvents()
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   224
end
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   225
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function onAmmoStoreInit()
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	SetAmmo(amCake, 0, 0, 0, 1)
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   228
	SetAmmo(amTeleport, 0, 0, 0, 1)
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   229
	SetAmmo(amBaseballBat, 0, 0, 0, 4)
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   230
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
9568
58cdc9332a54 description and image
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   231
	SetAmmo(amRope, 0, 0, 0, 2)
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   232
	SetAmmo(amPickHammer, 0, 0, 0, 1)
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   233
	SetAmmo(amDrill, 0, 0, 0, 1)
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   234
end
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   235
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function onGearDelete(gear)
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   237
	if gear == hero.gear then
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   238
		hero.dead = true
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   239
	elseif gear == professor.gear then
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   240
		professor.dead = true
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   241
	end
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end
9560
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   243
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   244
function onPrecise()
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   245
	if GameTime > 3000 then
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   246
		SetAnimSkip(true)
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   247
	end
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   248
end
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   249
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   250
-------------- EVENTS ------------------
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   251
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   252
function onHeroDeath(gear)
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   253
	if hero.dead then
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   254
		return true
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   255
	end
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   256
	return false
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   257
end
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   258
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   259
function onEnemiesDeath(gear)
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   260
	local allDead = true
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   261
	if GetHealth(hero.gear) and professor.dead then
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   262
		for i=1,table.getn(thugs) do
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   263
			if GetHealth(thugs[i]) then
241ffe433c3d win event
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				allDead = false
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				break
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			end
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		end
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	else
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		allDead = false
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	end
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	return allDead
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end
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-------------- ACTIONS ------------------
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function heroDeath(gear)
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	SendStat(siGameResult, string.format(loc("%s lost, try again!"), hero.name))
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	SendStat(siCustomAchievement, loc("To win the game you have to eliminate Professor Hogevil."))
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	sendSimpleTeamRankings({teamC.name, teamA.name, teamB.name})
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	EndGame()
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end
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function enemiesDeath(gear)
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	saveCompletedStatus(6)
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	SendStat(siGameResult, loc("Congratulations, you won!"))
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	SendStat(siCustomAchievement, loc("You have successfully eliminated Professor Hogevil."))
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	SendStat(siCustomAchievement, loc("You have rescued H and Dr. Cornelius."))
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	SendStat(siCustomAchievement, loc("You have acquired the last device part."))
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	SendStat(siCustomAchievement, loc("Now go and play the menu mission to complete the campaign."))
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	sendSimpleTeamRankings({teamA.name, teamB.name, teamC.name})
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	EndGame()
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	startBattle()
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end
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function AnimationSetup()
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	local profDiedOnMoon = GetCampaignVar("ProfDiedOnMoon") == "1"
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	-- DIALOG01, GAME START, INTRODUCTION
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere on the uninhabitable Death Planet ..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, string.format(loc("Welcome, %s, surprised to see me?"), hero.name), SAY_SAY, 4000}})
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	if profDiedOnMoon then
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		table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("After you left the moon, my other loyal minions came and resurrected me so I could complete my master plan."), SAY_SAY, 6000}})
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	else
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		table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}})
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	end
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured."), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Will you give me the other parts?"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimWait, args = {professor.human, 3000}})
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	if profDiedOnMoon then
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		table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SHOUT, 4000}})
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	else
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		table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SAY, 4000}})
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	end
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	table.insert(dialog01, {func = startBattle, args = {}})
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end
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-------------- OTHER FUNCTIONS -----------------
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function startBattle()
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	ShowMission(unpack(goals[dialog01]))
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	HideHog(professor.human)
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	RestoreHog(professor.bot)
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	SetGearMessage(hero.gear, 0)
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	AnimSwitchHog(professor.gear)
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	EndTurn(true)
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end