author | nemo |
Mon, 11 Oct 2010 12:37:42 -0400 | |
changeset 3961 | cf0ca1ff6c1a |
parent 3960 | ada50f8d4186 |
child 3966 | cbec77b5f706 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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4 | 8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uTeams; |
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interface |
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uses uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit, uSound; |
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type |
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PHHAmmo = ^THHAmmo; |
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THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
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PHedgehog = ^THedgehog; |
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PTeam = ^TTeam; |
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PClan = ^TClan; |
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THedgehog = record |
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Name: string[MAXNAMELEN]; |
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Gear: PGear; |
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SpeechGear: PVisualGear; |
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NameTagTex, |
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HealthTagTex, |
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HatTex: PTexture; |
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Ammo: PHHAmmo; |
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CurAmmoType: TAmmoType; |
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AmmoStore: Longword; |
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Team: PTeam; |
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MultiShootAttacks: Longword; |
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visStepPos: LongWord; |
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BotLevel : Byte; // 0 - Human player |
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HatVisibility: GLfloat; |
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stats: TStatistics; |
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Hat: shortstring; |
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King: boolean; // Flag for a bunch of hedgehog attributes |
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Unplaced: boolean; // Flag for hog placing mode |
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Timer: Longword; |
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Effects: Array[THogEffect] of boolean; |
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end; |
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TTeam = record |
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Clan: PClan; |
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TeamName: string[MAXNAMELEN]; |
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ExtDriven: boolean; |
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Binds: TBinds; |
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Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
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CurrHedgehog: LongWord; |
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NameTagTex: PTexture; |
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CrosshairTex, |
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GraveTex, |
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HealthTex, |
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AIKillsTex, |
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FlagTex: PTexture; |
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Flag: shortstring; |
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GraveName: shortstring; |
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FortName: shortstring; |
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TeamHealth: LongInt; |
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TeamHealthBarWidth, |
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NewTeamHealthBarWidth: LongInt; |
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DrawHealthY: LongInt; |
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AttackBar: LongWord; |
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HedgehogsNumber: Longword; |
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hasGone: boolean; |
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voicepack: PVoicepack; |
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PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
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stats: TTeamStats; |
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end; |
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TClan = record |
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Color: Longword; |
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Teams: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsNumber: Longword; |
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CurrTeam: LongWord; |
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ClanHealth: LongInt; |
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ClanIndex: LongInt; |
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TurnNumber: LongWord; |
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end; |
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var CurrentTeam: PTeam; |
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PreviousTeam: PTeam; |
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CurrentHedgehog: PHedgehog; |
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TeamsArray: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsCount: Longword; |
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ClansArray: array[0..Pred(cMaxTeams)] of PClan; |
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ClansCount: Longword; |
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LocalClan: LongInt; // last non-bot, non-extdriven clan |
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LocalAmmo: LongInt; // last non-bot, non-extdriven clan's first team's ammo index |
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CurMinAngle, CurMaxAngle: Longword; |
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procedure initModule; |
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procedure freeModule; |
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function AddTeam(TeamColor: Longword): PTeam; |
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procedure SwitchHedgehog; |
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procedure AfterSwitchHedgehog; |
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procedure InitTeams; |
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function TeamSize(p: PTeam): Longword; |
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procedure RecountTeamHealth(team: PTeam); |
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procedure RestoreTeamsFromSave; |
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function CheckForWin: boolean; |
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procedure TeamGone(s: shortstring); |
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procedure TeamGoneEffect(var Team: TTeam); |
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function GetTeamStatString(p: PTeam): shortstring; |
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implementation |
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uses uMisc, uWorld, uLocale, uAmmos, uChat, uMobile; |
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const MaxTeamHealth: LongInt = 0; |
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function CheckForWin: boolean; |
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var AliveClan: PClan; |
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s: shortstring; |
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t, AliveCount, i, j: LongInt; |
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begin |
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AliveCount:= 0; |
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for t:= 0 to Pred(ClansCount) do |
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if ClansArray[t]^.ClanHealth > 0 then |
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begin |
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inc(AliveCount); |
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AliveClan:= ClansArray[t] |
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end; |
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if (AliveCount > 1) |
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or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false); |
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CheckForWin:= true; |
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TurnTimeLeft:= 0; |
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ReadyTimeLeft:= 0; |
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if AliveCount = 0 then |
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begin // draw |
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AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, trmsg[sidDraw]); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
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end else // win |
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with AliveClan^ do |
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begin |
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if TeamsNumber = 1 then |
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s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName) // team wins |
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else |
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s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins |
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for j:= 0 to Pred(TeamsNumber) do |
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with Teams[j]^ do |
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for i:= 0 to cMaxHHIndex do |
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with Hedgehogs[i] do |
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if (Gear <> nil) then |
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Gear^.State:= gstWinner; |
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AddCaption(s, cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, s); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
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end; |
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SendStats |
83 | 167 |
end; |
168 |
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4 | 169 |
procedure SwitchHedgehog; |
551 | 170 |
var c: LongWord; |
552 | 171 |
PrevHH, PrevTeam: LongWord; |
4 | 172 |
begin |
173 |
TargetPoint.X:= NoPointX; |
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TryDo(CurrentTeam <> nil, 'nil Team', true); |
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with CurrentHedgehog^ do |
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if (PreviousTeam <> nil) and PlacingHogs and Unplaced then |
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begin |
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Unplaced:= false; |
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if Gear <> nil then |
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|
180 |
begin |
2763
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Do CI correctly. Still need to allow for mode in case of no teleports in ammo
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parents:
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changeset
|
181 |
DeleteCI(Gear); |
2762
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|
182 |
FindPlace(Gear, false, 0, LAND_WIDTH); |
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|
183 |
if Gear <> nil then AddGearCI(Gear) |
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|
184 |
end |
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|
185 |
end; |
2762
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|
186 |
|
1678 | 187 |
PreviousTeam:= CurrentTeam; |
547 | 188 |
|
944 | 189 |
with CurrentHedgehog^ do |
2762
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|
190 |
begin |
2948
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|
191 |
if Gear <> nil then |
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|
192 |
begin |
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|
193 |
MultiShootAttacks:= 0; |
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|
194 |
Gear^.Message:= 0; |
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|
195 |
Gear^.Z:= cHHZ; |
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|
196 |
RemoveGearFromList(Gear); |
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parents:
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|
197 |
InsertGearToList(Gear) |
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|
198 |
end |
2762
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|
199 |
end; |
4 | 200 |
|
550 | 201 |
c:= CurrentTeam^.Clan^.ClanIndex; |
4 | 202 |
repeat |
2948
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|
203 |
inc(c); |
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|
204 |
if c = ClansCount then |
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|
205 |
begin |
2762
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|
206 |
if not PlacingHogs then inc(TotalRounds); |
2948
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|
207 |
c:= 0 |
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|
208 |
end; |
1058
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diff
changeset
|
209 |
|
2948
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|
210 |
with ClansArray[c]^ do |
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|
211 |
begin |
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|
212 |
PrevTeam:= CurrTeam; |
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|
213 |
repeat |
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|
214 |
CurrTeam:= Succ(CurrTeam) mod TeamsNumber; |
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|
215 |
CurrentTeam:= Teams[CurrTeam]; |
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|
216 |
with CurrentTeam^ do |
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|
217 |
begin |
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|
218 |
PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn) |
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|
219 |
repeat |
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|
220 |
CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber; |
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|
221 |
until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH) |
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|
222 |
end |
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|
223 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam); |
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|
224 |
end |
2040 | 225 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil); |
83 | 226 |
|
3928
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
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diff
changeset
|
227 |
CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]); |
3935 | 228 |
perfExt_AmmoUpdate |
1058
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changeset
|
229 |
end; |
c53c5c4e7b48
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diff
changeset
|
230 |
|
c53c5c4e7b48
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changeset
|
231 |
procedure AfterSwitchHedgehog; |
c53c5c4e7b48
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changeset
|
232 |
var g: PGear; |
2762
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|
233 |
i, t: LongInt; |
3960
ada50f8d4186
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
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diff
changeset
|
234 |
CurWeapon: PAmmo; |
ada50f8d4186
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents:
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diff
changeset
|
235 |
|
1058
c53c5c4e7b48
- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
1011
diff
changeset
|
236 |
begin |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
237 |
if PlacingHogs then |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
238 |
begin |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
239 |
PlacingHogs:= false; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
240 |
for t:= 0 to Pred(TeamsCount) do |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
241 |
for i:= 0 to cMaxHHIndex do |
3697 | 242 |
if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then |
2762
2fbc8d35eb52
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parents:
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changeset
|
243 |
PlacingHogs:= true; |
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parents:
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diff
changeset
|
244 |
|
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Mode to place hogs at start of game. Will probably need a bit more testing.
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parents:
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diff
changeset
|
245 |
if not PlacingHogs then // Reset various things I mucked with |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
246 |
begin |
2fbc8d35eb52
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nemo
parents:
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diff
changeset
|
247 |
for i:= 0 to ClansCount do |
2fbc8d35eb52
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parents:
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diff
changeset
|
248 |
if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0; |
2fbc8d35eb52
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parents:
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diff
changeset
|
249 |
ResetWeapons |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
250 |
end |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
251 |
end; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
252 |
|
2431
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents:
2376
diff
changeset
|
253 |
inc(CurrentTeam^.Clan^.TurnNumber); |
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents:
2376
diff
changeset
|
254 |
|
3960
ada50f8d4186
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents:
3935
diff
changeset
|
255 |
CurWeapon:= GetAmmoEntry(CurrentHedgehog^); |
ada50f8d4186
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents:
3935
diff
changeset
|
256 |
if CurWeapon^.Count = 0 then CurrentHedgehog^.CurAmmoType:= amNothing; |
2431
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents:
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diff
changeset
|
257 |
|
602 | 258 |
with CurrentHedgehog^ do |
2948
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changeset
|
259 |
begin |
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changeset
|
260 |
with Gear^ do |
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diff
changeset
|
261 |
begin |
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|
262 |
Z:= cCurrHHZ; |
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changeset
|
263 |
State:= gstHHDriven; |
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parents:
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changeset
|
264 |
Active:= true |
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changeset
|
265 |
end; |
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changeset
|
266 |
RemoveGearFromList(Gear); |
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changeset
|
267 |
InsertGearToList(Gear); |
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|
268 |
FollowGear:= Gear |
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|
269 |
end; |
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
270 |
|
4 | 271 |
ResetKbd; |
351 | 272 |
|
3355
dc9e61e67484
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents:
3165
diff
changeset
|
273 |
cWindSpeed:= rndSign(GetRandom * 2 * cMaxWindSpeed); |
498 | 274 |
g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1); |
351 | 275 |
g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed); |
4 | 276 |
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} |
602 | 277 |
ApplyAmmoChanges(CurrentHedgehog^); |
800 | 278 |
|
1650
a65681cc27c2
Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents:
1495
diff
changeset
|
279 |
if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds); |
a65681cc27c2
Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents:
1495
diff
changeset
|
280 |
|
176 | 281 |
bShowFinger:= true; |
800 | 282 |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
283 |
if PlacingHogs then |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
284 |
begin |
3024 | 285 |
if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 15000 |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
286 |
else TurnTimeLeft:= 0 |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
287 |
end |
3774 | 288 |
else TurnTimeLeft:= cHedgehogTurnTime; |
289 |
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then |
|
290 |
begin |
|
3798 | 291 |
if CurrentTeam^.ExtDriven then |
292 |
PlaySound(sndIllGetYou, CurrentTeam^.voicepack) |
|
293 |
else |
|
294 |
PlaySound(sndYesSir, CurrentTeam^.voicepack); |
|
3890
e4b7b30232fd
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
nemo
parents:
3836
diff
changeset
|
295 |
if PlacingHogs or (cHedgehogTurnTime < 1000000) then ReadyTimeLeft:= cReadyDelay; |
3799 | 296 |
AddCaption(Format(shortstring(trmsg[sidReady]), CurrentTeam^.TeamName), cWhiteColor, capgrpGameState) |
3774 | 297 |
end |
298 |
else |
|
3798 | 299 |
begin |
300 |
if TurnTimeLeft > 0 then |
|
301 |
PlaySound(sndIllGetYou, CurrentTeam^.voicepack); |
|
302 |
ReadyTimeLeft:= 0 |
|
303 |
end |
|
4 | 304 |
end; |
305 |
||
549 | 306 |
function AddTeam(TeamColor: Longword): PTeam; |
2695 | 307 |
var team: PTeam; |
549 | 308 |
c: LongInt; |
4 | 309 |
begin |
1170 | 310 |
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true); |
2695 | 311 |
New(team); |
312 |
TryDo(team <> nil, 'AddTeam: team = nil', true); |
|
313 |
FillChar(team^, sizeof(TTeam), 0); |
|
314 |
team^.AttackBar:= 2; |
|
2806 | 315 |
team^.CurrHedgehog:= 0; |
2747 | 316 |
team^.Flag:= 'hedgewars'; |
547 | 317 |
|
2695 | 318 |
TeamsArray[TeamsCount]:= team; |
547 | 319 |
inc(TeamsCount); |
320 |
||
549 | 321 |
c:= Pred(ClansCount); |
322 |
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c); |
|
323 |
if c < 0 then |
|
324 |
begin |
|
2695 | 325 |
new(team^.Clan); |
326 |
FillChar(team^.Clan^, sizeof(TClan), 0); |
|
327 |
ClansArray[ClansCount]:= team^.Clan; |
|
549 | 328 |
inc(ClansCount); |
2695 | 329 |
with team^.Clan^ do |
549 | 330 |
begin |
550 | 331 |
ClanIndex:= Pred(ClansCount); |
3379 | 332 |
Color:= TeamColor; |
549 | 333 |
end |
334 |
end else |
|
335 |
begin |
|
2695 | 336 |
team^.Clan:= ClansArray[c]; |
549 | 337 |
end; |
338 |
||
2695 | 339 |
with team^.Clan^ do |
549 | 340 |
begin |
2695 | 341 |
Teams[TeamsNumber]:= team; |
549 | 342 |
inc(TeamsNumber) |
343 |
end; |
|
344 |
||
2695 | 345 |
CurrentTeam:= team; |
346 |
AddTeam:= team; |
|
4 | 347 |
end; |
348 |
||
47 | 349 |
procedure RecountAllTeamsHealth; |
547 | 350 |
var t: LongInt; |
2376 | 351 |
begin |
547 | 352 |
for t:= 0 to Pred(TeamsCount) do |
353 |
RecountTeamHealth(TeamsArray[t]) |
|
47 | 354 |
end; |
355 |
||
356 |
procedure InitTeams; |
|
547 | 357 |
var i, t: LongInt; |
2784 | 358 |
th, h: LongInt; |
47 | 359 |
begin |
2726 | 360 |
|
547 | 361 |
for t:= 0 to Pred(TeamsCount) do |
362 |
with TeamsArray[t]^ do |
|
47 | 363 |
begin |
2124 | 364 |
if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
365 |
begin |
2856
cc70797a0b75
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents:
2855
diff
changeset
|
366 |
LocalClan:= Clan^.ClanIndex; |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
367 |
LocalAmmo:= Hedgehogs[0].AmmoStore |
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
368 |
end; |
47 | 369 |
th:= 0; |
2784 | 370 |
for i:= 0 to cMaxHHIndex do |
371 |
if Hedgehogs[i].Gear <> nil then |
|
372 |
inc(th, Hedgehogs[i].Gear^.Health); |
|
373 |
if th > MaxTeamHealth then MaxTeamHealth:= th; |
|
2758
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
374 |
// Some initial King buffs |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
375 |
if (GameFlags and gfKing) <> 0 then |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
376 |
begin |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
377 |
Hedgehogs[0].King:= true; |
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378 |
Hedgehogs[0].Hat:= 'crown'; |
3112 | 379 |
Hedgehogs[0].Effects[hePoisoned] := false; |
2784 | 380 |
h:= Hedgehogs[0].Gear^.Health; |
381 |
Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375); |
|
2785 | 382 |
if Hedgehogs[0].Gear^.Health > h then |
383 |
begin |
|
384 |
dec(th, h); |
|
385 |
inc(th, Hedgehogs[0].Gear^.Health); |
|
386 |
if th > MaxTeamHealth then MaxTeamHealth:= th |
|
387 |
end |
|
388 |
else Hedgehogs[0].Gear^.Health:= h |
|
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389 |
end; |
4 | 390 |
end; |
2726 | 391 |
|
47 | 392 |
RecountAllTeamsHealth |
4 | 393 |
end; |
394 |
||
395 |
function TeamSize(p: PTeam): Longword; |
|
2695 | 396 |
var i, value: Longword; |
4 | 397 |
begin |
2695 | 398 |
value:= 0; |
4 | 399 |
for i:= 0 to cMaxHHIndex do |
2695 | 400 |
if p^.Hedgehogs[i].Gear <> nil then inc(value); |
401 |
TeamSize:= value; |
|
4 | 402 |
end; |
403 |
||
549 | 404 |
procedure RecountClanHealth(clan: PClan); |
405 |
var i: LongInt; |
|
406 |
begin |
|
407 |
with clan^ do |
|
408 |
begin |
|
409 |
ClanHealth:= 0; |
|
410 |
for i:= 0 to Pred(TeamsNumber) do |
|
411 |
inc(ClanHealth, Teams[i]^.TeamHealth) |
|
412 |
end |
|
413 |
end; |
|
414 |
||
47 | 415 |
procedure RecountTeamHealth(team: PTeam); |
371 | 416 |
var i: LongInt; |
47 | 417 |
begin |
418 |
with team^ do |
|
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419 |
begin |
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NewTeamHealthBarWidth:= 0; |
2376 | 421 |
|
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if not hasGone then |
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423 |
for i:= 0 to cMaxHHIndex do |
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424 |
if Hedgehogs[i].Gear <> nil then |
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425 |
inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health); |
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426 |
|
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427 |
TeamHealth:= NewTeamHealthBarWidth; |
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428 |
if NewTeamHealthBarWidth > MaxTeamHealth then |
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|
429 |
begin |
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430 |
MaxTeamHealth:= NewTeamHealthBarWidth; |
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431 |
RecountAllTeamsHealth; |
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432 |
end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth |
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433 |
end; |
549 | 434 |
|
435 |
RecountClanHealth(team^.Clan); |
|
436 |
||
2005 | 437 |
AddVisualGear(0, 0, vgtTeamHealthSorter) |
47 | 438 |
end; |
439 |
||
72 | 440 |
procedure RestoreTeamsFromSave; |
547 | 441 |
var t: LongInt; |
72 | 442 |
begin |
547 | 443 |
for t:= 0 to Pred(TeamsCount) do |
444 |
TeamsArray[t]^.ExtDriven:= false |
|
72 | 445 |
end; |
446 |
||
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|
447 |
procedure TeamGone(s: shortstring); |
2040 | 448 |
var t: LongInt; |
1351
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449 |
begin |
1362 | 450 |
t:= 0; |
1356 | 451 |
while (t < cMaxTeams) |
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452 |
and (TeamsArray[t] <> nil) |
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453 |
and (TeamsArray[t]^.TeamName <> s) do inc(t); |
1356 | 454 |
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit; |
1351
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changeset
|
455 |
|
1356 | 456 |
with TeamsArray[t]^ do |
2948
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|
457 |
begin |
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|
458 |
AddChatString('** '+ TeamName + ' is gone'); |
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|
459 |
hasGone:= true |
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|
460 |
end; |
2376 | 461 |
|
1363 | 462 |
RecountTeamHealth(TeamsArray[t]) |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
463 |
end; |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
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diff
changeset
|
464 |
|
2040 | 465 |
procedure TeamGoneEffect(var Team: TTeam); |
466 |
var i: LongInt; |
|
467 |
begin |
|
468 |
with Team do |
|
2948
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changeset
|
469 |
for i:= 0 to cMaxHHIndex do |
3f21a9dc93d0
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parents:
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changeset
|
470 |
with Hedgehogs[i] do |
3f21a9dc93d0
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changeset
|
471 |
if Gear <> nil then |
2826
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
472 |
begin |
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
473 |
Gear^.Invulnerable:= false; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
474 |
Gear^.Damage:= Gear^.Health |
2826
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
475 |
end |
2040 | 476 |
end; |
477 |
||
3379 | 478 |
function GetTeamStatString(p: PTeam): shortstring; |
479 |
var s: ansistring; |
|
480 |
begin |
|
481 |
s:= p^.TeamName + ':' + inttostr(p^.TeamHealth) + ':'; |
|
482 |
GetTeamStatString:= s; |
|
483 |
end; |
|
484 |
||
3038 | 485 |
procedure initModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
486 |
begin |
2948
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
487 |
CurrentTeam:= nil; |
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|
488 |
PreviousTeam:= nil; |
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changeset
|
489 |
CurrentHedgehog:= nil; |
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
490 |
TeamsCount:= 0; |
3f21a9dc93d0
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unc0rr
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diff
changeset
|
491 |
ClansCount:= 0; |
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
492 |
LocalClan:= -1; |
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parents:
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changeset
|
493 |
LocalAmmo:= -1; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
494 |
end; |
4 | 495 |
|
3038 | 496 |
procedure freeModule; |
3051 | 497 |
var i: LongWord; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
498 |
begin |
3051 | 499 |
if TeamsCount > 0 then |
500 |
begin |
|
501 |
for i:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[i]); |
|
502 |
for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]); |
|
503 |
end; |
|
504 |
TeamsCount:= 0; |
|
505 |
ClansCount:= 0 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
506 |
end; |
4 | 507 |
|
508 |
end. |