share/hedgewars/Data/Scripts/Multiplayer/Battalion.lua
author Wuzzy <almikes@aol.com>
Sun, 14 May 2017 16:24:01 +0200
changeset 12420 e11758f70cce
parent 12417 ed33ef8a0fc5
child 12421 91697da092ff
permissions -rwxr-xr-x
Rewrite all Battalion strings to be more translator-friendly
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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--[[
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  ########################################################################
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  Name:      Battalion
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  Made by:   Anachron 
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  ########################################################################
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]]--
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--[[
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  Readme:
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  https://github.com/Anachron/hw-battalion
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  ########################################################################
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]]--
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--[[
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  ########################################################################
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  Todo/Idea-List
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  ########################################################################
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  - Make Hogs sorted by rareness for teams with less hogs (more fair)
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  - Keep first picked up unused crate utitlity until next round
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  - Ship default scheme but let user overwrite it
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  - Make SuddenDeathWaterRise dynamic
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  - Make SuddenDeathTurns dynamic
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  - Add Hog Variants like Crazy Scientist or Astronaut
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  ########################################################################
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]]--
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--[[
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  ##############################################################################
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  ### GENERAL SCRIPT LOADING AND VARIABLE INITIALISATION                     ###
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  ##############################################################################
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]]--
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Tracker.lua")
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HedgewarsScriptLoad("/Scripts/Params.lua")
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-- List of all hog variants with belonging weapons,
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--  hitpoints, chances and more
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local variants = {}
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local varName = ""
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local newLine = ""--string.char(0x0A)
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local gmAny = 0xFFFFFFFF
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local version = "0.33"
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--[[
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  ##############################################################################
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  ### VARIANT SETUP                                                          ###
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  ##############################################################################
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]]--
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varName = "Pyromancer"
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variants[varName] = {}
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "Gasmask"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amFlamethrower, amMolotov, amWhip}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "Builder"
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variants[varName] = {}
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variants[varName]["chance"] = 10
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variants[varName]["hat"] = "constructor"
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variants[varName]["hp"] = 100
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amDynamite, amWhip, amHammer}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amGirder, amBlowTorch}
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variants[varName]["special"] = false
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varName = "Rifleman"
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variants[varName] = {}
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "Sniper"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amRCPlane, amShotgun, amSniperRifle}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amLowGravity, amParachute}
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variants[varName]["special"] = false
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varName = "Warrior"
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variants[varName] = {}
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variants[varName]["chance"] = 12
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variants[varName]["hat"] = "spartan"
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variants[varName]["hp"] = 120
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amClusterBomb, amGrenade, amBazooka}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amParachute, amRope}
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variants[varName]["special"] = false
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varName = "Chef"
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variants[varName] = {}
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "chef"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amCake, amKnife, amWhip}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRubber, amParachute}
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variants[varName]["special"] = false
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varName = "Medic"
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variants[varName] = {}
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variants[varName]["chance"] = 12
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variants[varName]["hat"] = "war_desertmedic"
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variants[varName]["hp"] = 120
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amResurrector, amMine, amGasBomb}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amTeleport, amParachute}
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variants[varName]["special"] = false
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varName = "Ninja"
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variants[varName] = {}
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variants[varName]["chance"] = 8
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variants[varName]["hat"] = "NinjaTriangle"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amSMine, amMine, amFirePunch}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "Athlete"
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variants[varName] = {}
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variants[varName]["chance"] = 8
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variants[varName]["hat"] = "footballhelmet"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amBaseballBat, amFirePunch, amSeduction}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amPickHammer}
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variants[varName]["special"] = false
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varName = "Scientist"
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variants[varName] = {}
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "doctor"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amPortalGun, amSineGun, amIceGun}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amTeleport, amJetpack}  
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variants[varName]["special"] = false
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varName = "Air-General"
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variants[varName] = {}
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variants[varName]["chance"] = 5
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variants[varName]["hat"] = "war_desertofficer"
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variants[varName]["hp"] = 50
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amMineStrike, amNapalm, amAirAttack}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = true
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varName = "Hunter"
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variants[varName] = {}
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variants[varName]["chance"] = 10
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variants[varName]["hat"] = "Skull"
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variants[varName]["hp"] = 100
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amBee, amMortar, amDrill}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "King"
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variants[varName] = {}
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variants[varName]["chance"] = 3
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variants[varName]["hat"] = "crown"
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variants[varName]["hp"] = 60
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amWatermelon, amHellishBomb, amBallgun}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = true
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varName = "Knight"
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variants[varName] = {}
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variants[varName]["chance"] = 0
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variants[varName]["hat"] = "knight"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amShotgun, amBazooka, amMine}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amParachute, amRope}
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variants[varName]["special"] = true
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--[[
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  ##############################################################################
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  ### GENERAL VARIABLES USED FOR GAMEPLAY                                    ###
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  ##############################################################################
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]]--
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local unused = {amSnowball, amDrillStrike, amTardis}
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local lowWeaps = {amKamikaze}
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local lowTresh = 25
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local counter = {} -- Saves how many hogs of a variant a team has
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local group = {} -- Saves randomized variants for all teams
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local teamIndex = {} -- Temporary counter for amount of mutated hogs in team
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local teamHogs = {} -- Saves a list of all hogs belonging to a team
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local hogCount = {} -- Saves how many hogs a team has
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local teamNames = {} -- Saves all teams and names
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local hogInfo = {} -- Saves all hogs with their original values
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local LastHog = nil -- Last Hedgehog
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local CurHog = nil -- Current Hedgehog
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local LastTeam = nil -- Last Team
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local CurTeam = nil -- Current Team
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local TurnEnded = true -- Boolean whether current turn ended or not
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local mode = 'default' -- Which game type to play
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local luck = 100 -- Multiplier for bonuses like crates
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local strength = 1 -- Multiplier for more weapons
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local mutate = false -- Whether or not to mutate the hogs
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local highHasBonusWeps = false -- whether or not a hog got bonus weapons on current turn
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local highHasBonusHelp = false -- whether or not a hog got bonus helpers on current turn
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local highPickupCount = 1
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local highPickupSDCount = 2
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local highHelperCount = 1
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local highHelperSDCount = 1
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local highEnemyKillHPBonus = 10
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local highFriendlyKillHPBonus = 15
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local highWeapons = {} -- Saves the weapons from kills
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local highHelpers = {} -- Saves the helpers from kills
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local highSpecialBonus = {amTeleport, amJetpack}
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local highSpecialPool = {amExtraDamage, amVampiric}
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local kingLinkPerc = 50 -- Percentage of life to share from the team
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local pointsWepBase = 5 -- Game start points weapons
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local pointsHlpBase = 2 -- Game start points helpers
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local pointsKeepPerc = 80 -- Percentage of points to take to next round
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local pointsWepTurn = 5 -- Round bonus points weapons
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local pointsHlpTurn = 2 -- Round bonus points helpers
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local pointsWepMax = 25 -- Maximum points for weapons
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local pointsHlpMax = 10 -- Maximum points for helpers
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local pointsKeepSDPerc = 60 -- Percentage of points to take to next round on SD
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local pointsWepSDTurn = 7 -- Round bonus points weapons on SD
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local pointsHlpSDTurn = 3 -- Round bonus points helpers on SD
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local pointsWepSDMax = 35 -- Maximum points for weapons on SD
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local pointsHlpSDMax = 15 -- Maximum points for helpers on SD
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local pointsWeaponVal = {}
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pointsWeaponVal[amBazooka] = 5
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pointsWeaponVal[amShotgun] = 4
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pointsWeaponVal[amFirePunch] = 3
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pointsWeaponVal[amMine] = 5
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--pointsWeaponVal[amAirAttack] = 10
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pointsWeaponVal[amBee] = 6
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pointsWeaponVal[amClusterBomb] = 7
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pointsWeaponVal[amGrenade] = 5
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pointsWeaponVal[amDEagle] = 3
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pointsWeaponVal[amWhip] = 3
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pointsWeaponVal[amDynamite] = 7
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--pointsWeaponVal[amMineStrike] = 14
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pointsWeaponVal[amMortar] = 4
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pointsWeaponVal[amWatermelon] = 30
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pointsWeaponVal[amSniperRifle] = 3
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pointsWeaponVal[amBaseballBat] = 3
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pointsWeaponVal[amCake] = 7
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--pointsWeaponVal[amNapalm] = 11
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pointsWeaponVal[amDrill] = 6
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pointsWeaponVal[amHellishBomb] = 20
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pointsWeaponVal[amSineGun] = 4
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--pointsWeaponVal[amKamikaze] = 3
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--pointsWeaponVal[amBallgun] = 12
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--pointsWeaponVal[amPianoStrike] = 15
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pointsWeaponVal[amSnowball] = 2
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pointsWeaponVal[amMolotov] = 3
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pointsWeaponVal[amFlamethrower] = 4
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pointsWeaponVal[amRCPlane] = 7
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sheepluva
parents:
diff changeset
   297
--pointsWeaponVal[amDrillStrike] = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   298
pointsWeaponVal[amGasBomb] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   299
pointsWeaponVal[amHammer] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   300
pointsWeaponVal[amSMine] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   301
pointsWeaponVal[amAirMine] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   302
pointsWeaponVal[amKnife] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   303
pointsWeaponVal[amPortalGun] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   304
--pointsWeaponVal[amIceGun] = 6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   305
pointsWeaponVal[amSeduction] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   306
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   307
local pointsHelperVal = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   308
pointsHelperVal[amRope] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   309
pointsHelperVal[amParachute] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   310
--pointsHelperVal[amGirder] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   311
pointsHelperVal[amBlowTorch] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   312
pointsHelperVal[amLowGravity] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   313
--pointsHelperVal[amRubber] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   314
pointsHelperVal[amPickHammer] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   315
pointsHelperVal[amTeleport] = 10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   316
pointsHelperVal[amJetpack] = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   317
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   318
local pointsPerTeam = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   319
local pointsToWep = {} -- List of [points] = {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   320
local pointsToHlp = {} -- List of [points] = {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   321
local wepPoints = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   322
local hlpPoints = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   323
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   324
local suddenDeath = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   325
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   326
local healthCrateChance = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   327
local utilCrateChance = 9
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   328
local weaponCrateChance = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   329
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   330
local healthCrateChanceSD = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   331
local utilCrateChanceSD = 16
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   332
local weaponCrateChanceSD = 21
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   333
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   334
local emptyCrateChance = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   335
local bonusCrateChance = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   336
local cratePickupGap = 35
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   337
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   338
local utilities = {amInvulnerable, amVampiric, amExtraTime, amExtraDamage, amRope, amLandGun}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   339
local autoSelectHelpers = {amRope, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   340
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   341
local LastWaterLine = 0 -- Saves WaterLine to make sure a water rise wont trigger highland kill
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   342
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   343
local helpers = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   344
helpers[amSkip] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   345
helpers[amRope] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   346
helpers[amParachute] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   347
helpers[amBlowTorch] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   348
helpers[amGirder] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   349
helpers[amTeleport] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   350
helpers[amSwitch] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   351
helpers[amJetpack] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   352
helpers[amBirdy] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   353
helpers[amPortalGun] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   354
helpers[amResurrector] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   355
helpers[amTardis] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   356
helpers[amLandGun] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   357
helpers[amRubber] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   358
--helpers[amKamikaze] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   359
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   360
local posCaseAmmo    = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   361
local posCaseHealth  = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   362
local posCaseUtility = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   363
local posCaseDummy   = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   364
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   365
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   366
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   367
  ### GENERAL BONUS LUA FUNCTIONS                                            ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   368
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   369
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   370
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   371
function swap(array, index1, index2)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   372
    array[index1], array[index2] = array[index2], array[index1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   373
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   374
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   375
function shuffle(array)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   376
    local cnt = #array
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   377
    while cnt > 1 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   378
        local index = GetRandom(cnt) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   379
        swap(array, index, cnt)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   380
        cnt = cnt - 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   381
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   382
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   383
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   384
function table.clone(org)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   385
  local copy = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   386
  for orig_key, orig_value in pairs(org) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   387
      copy[orig_key] = orig_value
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   388
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   389
  return copy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   390
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   391
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   392
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   393
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   394
  ### WEAPON, UTILITY AND AMMO FUNCTIONS                                     ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   395
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   396
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   397
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   398
function clearHogAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   399
  local lastNum = amRubber
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   400
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   401
  if amAirMine ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   402
    lastNum = amAirMine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   403
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   404
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   405
  for val=0,lastNum do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   406
    AddAmmo(hog, val, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   407
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   408
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   409
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   410
function autoSelectAmmo(hog, var)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   411
  -- Check if hog has any "useful" helper, select helper, if yes
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   412
  for key, val in pairs(autoSelectHelpers) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   413
    if GetAmmoCount(hog, val) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   414
      SetWeapon(val)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   415
      return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   416
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   417
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   418
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   419
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   420
function AddHogAmmo(hog, ammo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   421
  -- Add weapons of variant
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   422
  --for key, val in pairs(variants[var]["weapons"]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   423
  for key, val in pairs(ammo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   424
    --AddAmmo(hog, val, 1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   425
    AddAmmo(hog, val, GetAmmoCount(hog, val) +1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   426
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   427
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   428
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   429
function GetRandomAmmo(hog, sourceType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   430
  local var = getHogInfo(hog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   431
  ammo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   432
  local source = ''
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   433
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   434
  if variants[var] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   435
    return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   436
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   437
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   438
  if sourceType == "weapons" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   439
    source = variants[var][sourceType]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   440
    sourceLimit = variants[var]["weaponLimit"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   441
  elseif sourceType == "helpers" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   442
    source = variants[var][sourceType]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   443
    sourceLimit = variants[var]["helperLimit"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   444
  elseif sourceType == 'poolWeapons' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   445
    if highWeapons[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   446
      highWeapons[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   447
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   448
    source = highWeapons[hog]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   449
    if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   450
      sourceLimit = highPickupCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   451
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   452
      sourceLimit = highPickupSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   453
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   454
  elseif sourceType == 'poolHelpers' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   455
    if highHelpers[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   456
      highHelpers[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   457
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   458
    source = highHelpers[hog]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   459
    if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   460
      sourceLimit = highHelperCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   461
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   462
      sourceLimit = highHelperSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   463
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   464
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   465
    return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   466
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   467
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   468
  local varAmmo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   469
  for key, val in pairs(source) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   470
      varAmmo[key] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   471
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   472
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   473
  -- If the amount of random weapons is equally to the amount of weapons possible
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   474
  -- We don't need to randomize
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   475
  if sourceLimit >= table.getn(source) then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   476
    return varAmmo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   477
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   478
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   479
  local randIndex = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   480
  local i = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   481
  while i < sourceLimit and #varAmmo > 0 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   482
    randIndex = GetRandom(#varAmmo) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   483
    ammo[i] = varAmmo[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   484
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   485
    -- Shift last value to the current index
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   486
    varAmmo[randIndex] = varAmmo[#varAmmo]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   487
    -- And remove the last index from the array
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   488
    varAmmo[#varAmmo] = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   489
    i = i +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   490
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   491
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   492
  return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   493
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   494
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   495
function addTurnAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   496
  -- Check if hog is valid
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   497
  if hog == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   498
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   499
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   500
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   501
  -- Check if hog is alive
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   502
  local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   503
  if hp == nil or hp <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   504
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   505
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   506
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   507
  -- Unless its points mode, get weapons normally by variant
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   508
  if mode ~= "points" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   509
    local maxHp = getHogInfo(hog, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   510
    local hpPer = div(hp * 100, maxHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   511
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   512
    local wep = getHogInfo(hog, 'weapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   513
    local hlp = getHogInfo(hog, 'helpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   514
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   515
    if wep == nil or table.getn(wep) == 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   516
      hogInfo[hog]['weapons'] = GetRandomAmmo(hog, "weapons")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   517
      wep = getHogInfo(hog, 'weapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   518
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   519
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   520
    if hlp == nil or table.getn(hlp) == 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   521
      hogInfo[hog]['helpers'] = GetRandomAmmo(hog, "helpers")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   522
      hlp = getHogInfo(hog, 'helpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   523
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   524
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   525
    AddHogAmmo(hog, wep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   526
    AddHogAmmo(hog, hlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   527
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   528
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   529
      local poolWeapons = GetRandomAmmo(hog, 'poolWeapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   530
      local poolHelpers = GetRandomAmmo(hog, 'poolHelpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   531
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   532
      AddHogAmmo(hog, poolWeapons)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   533
      AddHogAmmo(hog, poolHelpers)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   534
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   535
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   536
    if hpPer < lowTresh or suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   537
      AddHogAmmo(hog, lowWeaps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   538
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   539
  -- We are on points mode, so we need to generate weapons based on points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   540
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   541
    setupPointsAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   542
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   543
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   544
  AddAmmo(hog, amSkip, -1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   545
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   546
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   547
function setupPointsAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   548
  local teamName = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   549
  local turnWepPoints = pointsPerTeam[teamName]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   550
  local turnHlpPoints = pointsPerTeam[teamName]['helpers']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   551
  local weps = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   552
  local help = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   553
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   554
  local wepPointsTmp = table.clone(wepPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   555
  local wepMinPnt = wepPointsTmp[1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   556
  local wepMaxPnt = wepPointsTmp[#wepPointsTmp]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   557
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   558
  --AddCaption("Hog: " .. hog .. " Wep: " .. turnWepPoints .. " - Hlp: " .. turnHlpPoints, GetClanColor(GetHogClan(CurHog)),  capgrpGameState)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   559
  --WriteLnToConsole("BEFORE ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   560
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   561
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   562
    if turnWepPoints < wepMinPnt then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   563
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   564
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   565
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   566
    if wepPointsTmp[#wepPointsTmp] > turnWepPoints then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   567
      while wepPointsTmp[#wepPointsTmp] > turnWepPoints do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   568
        table.remove(wepPointsTmp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   569
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   570
      wepMaxPnt = turnWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   571
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   572
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   573
    local randPoint = wepPointsTmp[GetRandom(#wepPointsTmp) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   574
    local randWepList = pointsToWep[randPoint]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   575
    local randWep = randWepList[GetRandom(#randWepList) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   576
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   577
    table.insert(weps, randWep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   578
    turnWepPoints = turnWepPoints -randPoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   579
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   580
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   581
  local hlpPointsTmp = table.clone(hlpPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   582
  local hlpMinPnt = hlpPointsTmp[1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   583
  local hlpMaxPnt = hlpPointsTmp[#hlpPointsTmp]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   584
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   585
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   586
    if turnHlpPoints < hlpMinPnt then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   587
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   588
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   589
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   590
    if hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   591
      while hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   592
        table.remove(hlpPointsTmp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   593
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   594
      hlpMaxPnt = turnHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   595
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   596
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   597
    local randPoint = hlpPointsTmp[GetRandom(#hlpPointsTmp) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   598
    local randHlpList = pointsToHlp[randPoint]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   599
    local randHlp = randHlpList[GetRandom(#randHlpList) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   600
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   601
    table.insert(help, randHlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   602
    turnHlpPoints = turnHlpPoints -randPoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   603
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   604
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   605
  AddHogAmmo(hog, weps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   606
  AddHogAmmo(hog, help)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   607
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   608
  -- Save remaining points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   609
  pointsPerTeam[teamName]['weaponsRem'] = turnWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   610
  pointsPerTeam[teamName]['helpersRem'] = turnHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   611
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   612
  -- Save already collected points so that they wont be "taxed"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   613
  pointsPerTeam[teamName]['weaponsFix'] = pointsPerTeam[teamName]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   614
  pointsPerTeam[teamName]['helpersFix'] = pointsPerTeam[teamName]['helpers']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   615
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   616
  --WriteLnToConsole("AFTER ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   617
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   618
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   619
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   620
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   621
  ### HOG SETUP  FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   622
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   623
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   624
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   625
function MutateHog(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   626
  local var = getHogInfo(hog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   627
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   628
  SetHogName(hog, var)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   629
  SetHogHat(hog, variants[var]["hat"])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   630
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   631
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   632
function GetRandomVariant()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   633
  local maxNum = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   634
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   635
  for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   636
    maxNum = maxNum + variants[key]["chance"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   637
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   638
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   639
  local rand = GetRandom(maxNum)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   640
  local lowBound = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   641
  local highBound = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   642
  local var = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   643
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   644
  for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   645
    highBound = lowBound + variants[key]["chance"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   646
    if rand <= highBound then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   647
      var = key
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   648
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   649
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   650
    lowBound = highBound
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   651
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   652
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   653
  return var
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   654
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   655
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   656
function addRandomVariantToTeam(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   657
  if counter[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   658
    counter[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   659
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   660
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   661
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   662
    local var = GetRandomVariant()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   663
    if counter[team][var] == nil and variants[var]["hogLimit"] > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   664
      counter[team][var] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   665
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   666
    elseif counter[team][var] ~= nil and counter[team][var] < variants[var]["hogLimit"] then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   667
      counter[team][var] = counter[team][var] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   668
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   669
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   670
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   671
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   672
  return var
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   673
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   674
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   675
function setTeamHogs(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   676
  local maxHog = hogCount[team]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   677
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   678
  group[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   679
  counter[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   680
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   681
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   682
    maxHog = maxHog -1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   683
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   684
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   685
  for i=1,maxHog do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   686
    table.insert(group[team], group['all'][i])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   687
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   688
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   689
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   690
    counter[team]['King'] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   691
    table.insert(group[team], 'King')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   692
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   693
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   694
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   695
function countTeamHogs(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   696
  local team = GetHogTeamName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   697
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   698
  if hogCount[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   699
    hogCount[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   700
    teamHogs[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   701
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   702
    hogCount[team] = hogCount[team] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   703
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   704
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   705
  teamHogs[team][hogCount[team]] = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   706
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   707
  teamNames[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   708
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   709
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   710
function setHogVariant(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   711
  local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   712
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   713
  if teamIndex[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   714
    teamIndex[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   715
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   716
    teamIndex[team] = teamIndex[team] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   717
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   718
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   719
  local hogNum = teamIndex[team]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   720
  local hogVar = group[team][hogNum]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   721
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   722
  hogInfo[hog]['variant'] = hogVar
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   723
  SetHealth(hog, variants[hogVar]["hp"])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   724
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   725
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   726
function getHogInfo(hog, info)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   727
  if hog == nil then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   728
    AddCaption(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   729
    WriteLnToConsole(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   730
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   731
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   732
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   733
  if hogInfo[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   734
    return nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   735
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   736
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   737
  return hogInfo[hog][info]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   738
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   739
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   740
function setHogInfo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   741
  if hog == nil then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   742
    AddCaption(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   743
    WriteLnToConsole(loc("ERROR [getHogInfo]: Hog is nil!"), 0xFFFFFFFF, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   744
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   745
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   746
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   747
  hogInfo[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   748
  hogInfo[hog]['maxHp'] = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   749
  hogInfo[hog]['name'] = GetHogName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   750
  hogInfo[hog]['hat'] = GetHogHat(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   751
  hogInfo[hog]['team'] = GetHogTeamName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   752
  hogInfo[hog]['clan'] = GetHogClan(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   753
  hogInfo[hog]['clanColor'] = GetClanColor(hogInfo[hog]['clan'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   754
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   755
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   756
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   757
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   758
  ### CRATE SPAWN AND PICKUP FUNCTIONS                                       ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   759
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   760
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   761
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   762
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   763
 : Heals either 10 (95% chance) or 15 (5% chance) hitpoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   764
 : Plus 10% of the hogs base hitpoints. 
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   765
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   766
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   767
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   768
function onHealthCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   769
  local factor = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   770
  local msgColor = getHogInfo(CurHog, 'clanColor')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   771
  local healHp = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   772
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   773
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   774
  if GetRandom(100) < emptyCrateChance then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   775
    AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   776
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   777
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   778
    factor = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   779
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   780
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   781
  local var = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   782
  local hogHealth = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   783
  healHp = 5 * factor
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   784
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   785
  -- Add extra 10% of hogs base hp to heal
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   786
  healHp = healHp + div(getHogInfo(CurHog, 'maxHp'), 10)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   787
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   788
  AddCaption(string.format(loc("+%d"), healHp), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   789
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   790
  SetEffect(CurHog, hePoisoned, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   791
  SetHealth(CurHog, hogHealth + healHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   792
  local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtHealthTag, healHp, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   793
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   794
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   795
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   796
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   797
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   798
 : Adds either 1 (95% chance) or 2 (5% chance) random weapon(s) based on the hog variant.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   799
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   800
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   801
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   802
function onWeaponCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   803
  local factor = 1 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   804
  local msgColor = GetClanColor(GetHogClan(CurHog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   805
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   806
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   807
  if GetRandom(100) < emptyCrateChance then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   808
    AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   809
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   810
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   811
    factor = 2 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   812
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   813
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   814
  local randIndex
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   815
  local randAmmo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   816
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   817
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   818
    local var = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   819
    randIndex = GetRandom(table.getn(variants[var]["weapons"])) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   820
    randAmmo = variants[var]["weapons"][randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   821
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   822
    local possibleWeapons = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   823
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   824
    for key, val in pairs(pointsWeaponVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   825
      if val > 2 and val < 8 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   826
        table.insert(possibleWeapons, key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   827
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   828
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   829
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   830
    randIndex = GetRandom(table.getn(possibleWeapons)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   831
    randAmmo = possibleWeapons[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   832
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   833
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   834
  AddCaption(string.format(loc("+%d ammo"), factor), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   835
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   836
  AddAmmo(CurHog, randAmmo, GetAmmoCount(CurHog, randAmmo) +factor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   837
  local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   838
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   839
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmo, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   840
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   841
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   842
 : Adds either 1 (95% chance) or 2 (5% chance) random helper(s) based on the hog variant.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   843
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   844
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   845
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   846
function onUtilityCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   847
  local factor = 1 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   848
  local msgColor = GetClanColor(GetHogClan(CurHog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   849
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   850
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   851
  if GetRandom(100) < emptyCrateChance then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   852
    AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   853
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   854
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   855
    factor = 2 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   856
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   857
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   858
  local randIndex
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   859
  local randUtility
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   860
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   861
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   862
    randIndex = GetRandom(table.getn(utilities)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   863
    randUtility = utilities[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   864
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   865
    local possibleHelpers = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   866
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   867
    for key, val in pairs(pointsHelperVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   868
      table.insert(possibleHelpers, key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   869
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   870
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   871
    randIndex = GetRandom(table.getn(possibleHelpers)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   872
    randUtility = possibleHelpers[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   873
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   874
  
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
   875
  AddCaption(string.format(loc("+%d ammo"), factor), msgColor, capgrpMessage)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   876
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   877
  AddAmmo(CurHog, randUtility, GetAmmoCount(CurHog, randUtility) +factor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   878
  local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   879
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   880
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, randUtility, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   881
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   882
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   883
function onPickupCrate(crate)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   884
  local pos = GetGearPos(crate)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   885
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   886
  -- Check if the crate is fake
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   887
  if pos % posCaseDummy >= 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   888
    if pos % posCaseDummy == posCaseAmmo then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   889
      onWeaponCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   890
    elseif pos % posCaseDummy == posCaseHealth then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   891
      onHealthCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   892
    elseif pos % posCaseDummy == posCaseUtility then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   893
      onUtilityCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   894
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   895
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   896
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   897
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   898
function RandomTurnEvents()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   899
  if GetRandom(100) < weaponCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   900
    SpawnFakeAmmoCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   901
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   902
  elseif GetRandom(100) < utilCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   903
    SpawnFakeUtilityCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   904
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   905
  elseif GetRandom(100) < healthCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   906
    SpawnFakeHealthCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   907
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   908
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   909
  return 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   910
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   911
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   912
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   913
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   914
  ### SUDDEN DEATH FUNCTIONS                                                 ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   915
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   916
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   917
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   918
function onSuddenDeathDamage(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   919
  local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   920
  local maxHp = getHogInfo(hog, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   921
  local newHp = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   922
  local hpDec = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   923
  local hpPer = div(hp * 100, maxHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   924
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   925
  if hp > 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   926
    local msgColor = GetClanColor(GetHogClan(hog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   927
    if hpPer <= 25 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   928
      newHp = hp -2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   929
    elseif hpPer <= 50 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   930
      newHp = hp -3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   931
    elseif hpPer <= 75 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   932
      newHp = hp -4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   933
    elseif hpPer <= 100 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   934
      newHp = hp -5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   935
    elseif hpPer <= 125 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   936
      newHp = hp -6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   937
    elseif hpPer <= 150 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   938
      newHp = hp -7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   939
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   940
      newHp = div(hp * 93, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   941
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   942
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   943
    if newHp <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   944
      newHp = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   945
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   946
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   947
    hpDec = hp - newHp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   948
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   949
    SetHealth(hog, newHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   950
    local effect = AddVisualGear(GetX(hog), GetY(hog) +cratePickupGap, vgtHealthTag, hpDec, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   951
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   952
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   953
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   954
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   955
function onSuddenDeathTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   956
  runOnGears(onSuddenDeathDamage)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   957
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   958
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   959
function onSuddenDeath()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   960
  suddenDeath = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   961
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   962
  healthCrateChance = healthCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   963
  utilCrateChance = utilCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   964
  weaponCrateChance = weaponCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   965
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   966
  if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   967
    highEnemyKillHPBonus = highEnemyKillHPBonus +5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   968
    highFriendlyKillHPBonus = highFriendlyKillHPBonus +10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   969
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   970
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   971
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   972
    for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   973
      if not variants[key]["special"] then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   974
        variants[key]["weaponLimit"] = variants[key]["weaponLimit"] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   975
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   976
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   977
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   978
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   979
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   980
    for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   981
      hogInfo[hog]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   982
      hogInfo[hog]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   983
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   984
    
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   985
    runOnGears(setupHogTurn)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   986
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   987
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   988
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   989
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   990
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   991
  ### GEAR TRACKING FUNCTIONS                                                ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   992
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   993
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   994
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   995
function onGearAdd(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   996
  local gearType = GetGearType(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   997
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   998
  if gearType == gtHedgehog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   999
    trackGear(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1000
  elseif gearType == gtRCPlane then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1001
    -- Limit bombs to 1 until 0.9.23 is released
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1002
    SetHealth(gear, 1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1003
  elseif gearType == gtAirBomb then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1004
    -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1005
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 15)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1006
  elseif gearType == gtCake then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1007
    -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1008
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 50)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1009
  elseif gearType == gtDEagleShot then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1010
    -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1011
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 12)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1012
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1013
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1014
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1015
function onHighlandKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1016
  local deathVar = getHogInfo(gear, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1017
  local killVar = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1018
  local bonAmmo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1019
  local deathMaxHP = getHogInfo(gear, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1020
  local curHP = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1021
  local newHP = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1022
  local hpDiff = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1023
  local addAmmo = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1024
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1025
  -- Killer hog is dead! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1026
  if curHP == nil or curHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1027
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1028
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1029
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1030
  -- Killer and victim is equal! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1031
  if CurHog == gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1032
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1033
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1034
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1035
  -- Hog drowned because of water, not enemy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1036
  if LastWaterLine ~= WaterLine then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1037
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1038
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1039
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1040
  -- Enemy kill! Add weapons to pool and to hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1041
  if getHogInfo(gear, 'clan') ~= getHogInfo(CurHog, 'clan') then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1042
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1043
    -- Initialize weapons if required
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1044
    if highWeapons[CurHog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1045
      highWeapons[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1046
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1047
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1048
    if highHelpers[CurHog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1049
      highHelpers[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1050
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1051
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1052
    -- If not a special hog, use the victims weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1053
    if variants[deathVar]['special'] == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1054
      bonAmmo = variants[deathVar]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1055
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1056
      if suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1057
        ammoCount = highPickupSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1058
      else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1059
        ammoCount = highPickupCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1060
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1061
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1062
      -- Check if hog already got bonus weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1063
      if table.getn(highWeapons[CurHog]) == 0 and highHasBonusWeps == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1064
        highHasBonusWeps = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1065
        addAmmo = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1066
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1067
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1068
      -- Pass turn bonus weapons to hog pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1069
      for key, val in pairs(bonAmmo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1070
        local idx = table.getn(highWeapons[CurHog]) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1071
        highWeapons[CurHog][idx] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1072
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1073
    -- It's a special hog, use special pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1074
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1075
      bonAmmo = highSpecialBonus
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1076
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1077
      ammoCount = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1078
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1079
      -- Check if hog already got bonus helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1080
      if table.getn(highWeapons[CurHog]) == 0 and highHasBonusHelp == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1081
        highHasBonusHelp = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1082
        addAmmo = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1083
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1084
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1085
      -- Pass turn bonus weapons to hog pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1086
      for key, val in pairs(highSpecialPool) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1087
        local idx = table.getn(highHelpers[CurHog]) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1088
        highHelpers[CurHog][idx] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1089
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1090
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1091
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1092
    if addAmmo then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1093
      local i = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1094
      while i <= ammoCount and #bonAmmo > 0 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1095
        local randAmmo = GetRandom(#bonAmmo) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1096
        local randAmmoType = bonAmmo[randAmmo]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1097
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1098
        -- Remove the randomized weapon so it cannot be picked up twice
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1099
        table.remove(bonAmmo, randAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1100
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1101
        AddAmmo(CurHog, randAmmoType, GetAmmoCount(CurHog, randAmmoType) +1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1102
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1103
        local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) + (cratePickupGap * i), vgtAmmo, 0, true)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1104
        -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1105
        SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmoType, nil, nil, nil, nil)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1106
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1107
        i = i +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1108
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1109
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1110
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1111
    hpDiff = div(deathMaxHP * highEnemyKillHPBonus, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1112
    newHP = curHP + hpDiff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1113
    SetHealth(CurHog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1114
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1115
    local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1116
    -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1117
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1118
  -- Friendly fire! Remove all weapons and helpers from pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1119
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1120
    highWeapons[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1121
    highHelpers[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1122
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1123
    hpDiff = div(deathMaxHP * highFriendlyKillHPBonus, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1124
    newHP = curHP - hpDiff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1125
    if newHP > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1126
      SetHealth(CurHog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1127
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1128
      SetHealth(CurHog, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1129
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1130
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1131
    local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1132
    -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1133
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1134
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1135
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1136
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1137
function onKingDeath(KingHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1138
  local team = getHogInfo(KingHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1139
  local msgColor = getHogInfo(KingHog, 'clanColor')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1140
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1141
  AddCaption(string.format(loc("The king of %s has died!"), team), 0xFFFFFFFF, capgrpGameState)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1142
  PlaySound(sndByeBye)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1143
  DismissTeam(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1144
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1145
  -- for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1146
  --   if getHogInfo(hog, 'team') == team then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1147
  --     hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1148
  --     if hp ~= nil and hp > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1149
  --       SetState(KingHog, gstHHDeath)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1150
  --       SetHealth(hog, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1151
  --       SetGearValues(hog, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1152
  --     end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1153
  --   end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1154
  -- end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1155
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1156
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1157
function onPointsKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1158
  local deathVar = getHogInfo(gear, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1159
  local killVar = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1160
  local deathClan = getHogInfo(gear, 'clan')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1161
  local killClan = getHogInfo(CurHog, 'clan')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1162
  local team = getHogInfo(CurHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1163
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1164
  local curHP = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1165
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1166
  -- Killer hog is dead! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1167
  if curHP == nil or curHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1168
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1169
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1170
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1171
  -- Hog drowned because of water, not enemy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1172
  if LastWaterLine ~= WaterLine then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1173
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1174
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1175
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1176
  -- Same clan, friendly kill, skip
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1177
  if killClan == deathClan then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1178
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1179
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1180
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1181
  pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weapons'] + 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1182
  pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpers'] + 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1183
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1184
  local effect = AddVisualGear(GetX(CurHog) - (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 2, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1185
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1186
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1187
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1188
  local effect = AddVisualGear(GetX(CurHog) + (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 1, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1189
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1190
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1191
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1192
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1193
function onGearDelete(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1194
  trackDeletion(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1195
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1196
  if GetGearType(gear) == gtCase and band(GetGearMessage(gear), gmDestroy) ~= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1197
    onPickupCrate(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1198
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1199
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1200
  if GetGearType(gear) == gtHedgehog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1201
    if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1202
      hogInfo[gear]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1203
      hogInfo[gear]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1204
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1205
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1206
    -- If dying gear is a hog and mode is highland, check for kills
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1207
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1208
      onHighlandKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1209
    -- If current hog is dying and we are on points mode, we need to save the unused weapons/helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1210
    elseif mode == 'points' and CurHog == gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1211
      savePoints(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1212
    elseif mode == 'points' and CurHog ~= gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1213
      onPointsKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1214
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1215
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1216
    if mode == 'king' and getHogInfo(gear, 'variant') == 'King' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1217
      onKingDeath(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1218
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1219
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1220
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1221
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1222
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1223
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1224
  ### TURN BASED FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1225
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1226
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1227
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1228
function calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1229
  local teamKings = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1230
  local teamHealth = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1231
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1232
  for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1233
    local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1234
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1235
    if hp ~= nil and hp > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1236
      local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1237
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1238
      if teamHealth[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1239
        teamHealth[team] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1240
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1241
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1242
      if getHogInfo(hog, 'variant') == 'King' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1243
        teamKings[team] = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1244
      else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1245
        teamHealth[team] = teamHealth[team] + hp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1246
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1247
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1248
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1249
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1250
  for team, hog in pairs(teamKings) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1251
    local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1252
    local newHP = div(teamHealth[team] * kingLinkPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1253
    local diff = newHP - hp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1254
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1255
    -- Set hitpoints to 1 if no other hog is alive or only has 1 hitpoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1256
    if newHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1257
      newHP = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1258
      diff = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1259
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1260
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1261
    if diff < 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1262
      diff = -diff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1263
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1264
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1265
    if hp ~= newHP then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1266
      SetHealth(hog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1267
      local effect = AddVisualGear(GetX(hog), GetY(hog) - cratePickupGap, vgtHealthTag, diff, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1268
      -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1269
      SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(hog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1270
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1271
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1272
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1273
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1274
function setupHogTurn(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1275
  clearHogAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1276
  addTurnAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1277
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1278
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1279
function onTurnEnd()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1280
  local anyHog = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1281
  for team, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1282
    -- Count amount of alive hogs in team
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1283
    local c = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1284
    for idx, hog in pairs(teamHogs[team]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1285
      if GetHealth(hog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1286
        anyHog = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1287
        c = c + 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1288
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1289
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1290
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1291
    -- Only one hog left, unfreeze the hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1292
    if c == 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1293
      if GetHealth(anyHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1294
        SetEffect(anyHog, heFrozen, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1295
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1296
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1297
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1298
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1299
  -- When we are on points mode count remaining weapon/helper points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1300
  if mode == 'points' and GetHealth(CurHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1301
    savePoints(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1302
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1303
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1304
  -- Run random turn events
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1305
  RandomTurnEvents()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1306
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1307
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1308
function savePoints(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1309
  local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1310
  local hogWepPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1311
  local hogHlpPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1312
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1313
  for ammoType=0,amAirMine do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1314
    local ammoCount = GetAmmoCount(hog, ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1315
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1316
    if pointsWeaponVal[ammoType] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1317
      hogWepPoints = hogWepPoints + (pointsWeaponVal[ammoType] * ammoCount)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1318
    elseif pointsHelperVal[ammoType] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1319
      hogHlpPoints = hogHlpPoints + (pointsHelperVal[ammoType] * ammoCount)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1320
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1321
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1322
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1323
  local wepWoTax = pointsPerTeam[team]['weaponsFix']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1324
  local hlpWoTax = pointsPerTeam[team]['helpersFix']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1325
  local wepToTax = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1326
  local hlpToTax = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1327
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1328
  if hogWepPoints <= wepWoTax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1329
    wepWoTax = hogWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1330
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1331
    wepToTax = hogWepPoints - wepWoTax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1332
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1333
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1334
  if hogHlpPoints <= hlpWoTax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1335
    hlpWoTax = hogHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1336
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1337
    hlpToTax = hogHlpPoints - hlpWoTax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1338
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1339
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1340
  if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1341
    pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1342
    pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1343
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1344
    pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepSDPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1345
    pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepSDPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1346
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1347
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1348
  local effect = AddVisualGear(GetX(hog) - (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['weapons'], false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1349
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1350
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1351
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1352
  local effect = AddVisualGear(GetX(hog) + (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['helpers'], false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1353
  -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1354
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1355
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1356
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1357
function onPointsTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1358
  local hogWepPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1359
  local hogHlpPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1360
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1361
  if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1362
    pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1363
    pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1364
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1365
    if pointsPerTeam[LastTeam]['weapons'] > pointsWepMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1366
      pointsPerTeam[LastTeam]['weapons'] = pointsWepMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1367
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1368
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1369
    if pointsPerTeam[LastTeam]['helpers'] > pointsHlpMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1370
      pointsPerTeam[LastTeam]['helpers'] = pointsHlpMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1371
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1372
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1373
    pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepSDTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1374
    pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpSDTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1375
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1376
    if pointsPerTeam[LastTeam]['weapons'] > pointsWepSDMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1377
      pointsPerTeam[LastTeam]['weapons'] = pointsWepSDMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1378
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1379
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1380
    if pointsPerTeam[LastTeam]['helpers'] > pointsHlpSDMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1381
      pointsPerTeam[LastTeam]['helpers'] = pointsHlpSDMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1382
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1383
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1384
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1385
  -- Take the first alive hog from LastTeam and setup new weapons and helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1386
  -- Since the weapons and helpers are shared the whole team, this is sufficent
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1387
  for idx, teamHog in pairs(teamHogs[LastTeam]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1388
    if GetHealth(teamHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1389
      clearHogAmmo(teamHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1390
      addTurnAmmo(teamHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1391
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1392
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1393
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1394
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1395
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1396
function onNewTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1397
  LastHog = CurHog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1398
  LastTeam = CurTeam
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1399
  CurHog = CurrentHedgehog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1400
  CurTeam = getHogInfo(CurHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1401
  TurnEnded = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1402
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1403
  if suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1404
    onSuddenDeathTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1405
  else
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1406
    AddCaption(string.format(loc("Round %d (Sudden Death in round %d)"), (TotalRounds +1), (SuddenDeathTurns +2)), getHogInfo(CurHog, 'clanColor'),  capgrpGameState)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1407
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1408
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1409
  -- Generate new weapons for last hog if it's still alive
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1410
  if LastHog ~= nil and LastHog ~= CurHog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1411
    if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1412
      onPointsTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1413
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1414
      hogInfo[LastHog]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1415
      hogInfo[LastHog]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1416
      setupHogTurn(LastHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1417
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1418
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1419
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1420
  -- Recalculate the kings hp if required
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1421
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1422
    calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1423
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1424
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1425
  if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1426
    highHasBonusWeps = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1427
    highHasBonusHelp = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1428
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1429
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1430
  -- Set LastWaterLine to the current water line
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1431
  LastWaterLine = WaterLine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1432
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1433
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1434
function onGameTick20()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1435
  if TurnEnded == false and TurnTimeLeft <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1436
    TurnEnded = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1437
    onTurnEnd()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1438
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1439
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1440
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1441
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1442
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1443
  ### GAME START FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1444
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1445
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1446
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1447
function onAmmoStoreInit()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1448
  local lastNum = amAirMine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1449
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1450
  for val=0,lastNum do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1451
    SetAmmo(val, 0, 0, 0, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1452
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1453
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1454
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1455
function onParameters()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1456
  parseParams()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1457
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1458
  if params['mode'] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1459
    mode = params['mode']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1460
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1461
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1462
  if params['mutate'] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1463
    mutate = params['mutate']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1464
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1465
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1466
  if params['strength'] ~= nil and tonumber(params['strength']) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1467
    strength = tonumber(params['strength'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1468
    -- Highland
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1469
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1470
      highPickupCount = highPickupCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1471
      highPickupSDCount = highPickupSDCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1472
      highHelperCount = highHelperCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1473
      highHelperSDCount = highHelperSDCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1474
    -- Points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1475
    elseif mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1476
      pointsWepBase = pointsWepBase * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1477
      pointsHlpBase = pointsHlpBase * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1478
      pointsWepTurn = pointsWepTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1479
      pointsHlpTurn = pointsHlpTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1480
      pointsWepMax = pointsWepMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1481
      pointsHlpMax = pointsHlpMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1482
      pointsWepSDTurn = pointsWepSDTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1483
      pointsHlpSDTurn = pointsHlpSDTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1484
      pointsWepSDMax = pointsWepSDMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1485
      pointsHlpSDMax = pointsHlpSDMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1486
    -- Either king or normal mode, change variants
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1487
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1488
      for name, data in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1489
        variants[name]["weaponLimit"] = variants[name]["weaponLimit"] * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1490
        variants[name]["helperLimit"] = variants[name]["helperLimit"] * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1491
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1492
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1493
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1494
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1495
  if params['luck'] ~= nil and tonumber(params['luck']) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1496
    luck = tonumber(params['luck'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1497
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1498
    healthCrateChance = div(healthCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1499
    utilCrateChance = div(utilCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1500
    weaponCrateChance = div(weaponCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1501
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1502
    healthCrateChanceSD = div(healthCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1503
    utilCrateChanceSD = div(utilCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1504
    weaponCrateChanceSD = div(weaponCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1505
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1506
    emptyCrateChance = div(emptyCrateChance * 100, luck)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1507
    bonusCrateChance = div(bonusCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1508
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1509
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1510
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1511
function onGameStart()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1512
  -- If we are not on points mode, we start randomizing everything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1513
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1514
    if GetGameFlag(gfBorder) or MapHasBorder() then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1515
      variants["Air-General"] = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1516
      variants['Athlete'] = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1517
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1518
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1519
    if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1520
      variants['King']['chance'] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1521
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1522
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1523
    for i=1,8 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1524
      addRandomVariantToTeam("all")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1525
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1526
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1527
    -- Translate randomized team to a flat group
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1528
    group['all'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1529
    for key, val in pairs(counter["all"]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1530
      for i=1, counter["all"][key] do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1531
        table.insert(group['all'], key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1532
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1533
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1534
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1535
    -- Shuffle group for more randomness
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1536
    shuffle(group['all'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1537
  -- We are in points mode, setup other weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1538
  elseif mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1539
    --variants['King']['chance'] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1540
    --if variants['Air-General'] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1541
    --  variants['Air-General']['chance'] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1542
    --end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1543
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1544
    -- Translate [ammo] -> points to [points] -> {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1545
    for ammoType, ammoPoints in pairs(pointsWeaponVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1546
      if pointsToWep[ammoPoints] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1547
        pointsToWep[ammoPoints] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1548
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1549
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1550
      table.insert(pointsToWep[ammoPoints], ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1551
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1552
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1553
    for ammoType, ammoPoints in pairs(pointsHelperVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1554
      if pointsToHlp[ammoPoints] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1555
        pointsToHlp[ammoPoints] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1556
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1557
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1558
      table.insert(pointsToHlp[ammoPoints], ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1559
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1560
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1561
    for points, ammoList in pairs(pointsToWep) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1562
      table.insert(wepPoints, points)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1563
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1564
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1565
    for points, ammoList in pairs(pointsToHlp) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1566
      table.insert(hlpPoints, points)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1567
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1568
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1569
    table.sort(wepPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1570
    table.sort(hlpPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1571
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1572
    -- All done, sort the table
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1573
    --table.sort(pointsToWep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1574
    --table.sort(pointsToHlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1575
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1576
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1577
  -- Initial Hog Setup
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1578
  runOnGears(countTeamHogs)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1579
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1580
  for key, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1581
    if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1582
      pointsPerTeam[key] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1583
      pointsPerTeam[key]['weapons'] = pointsWepBase
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1584
      pointsPerTeam[key]['helpers'] = pointsHlpBase
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1585
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1586
      setTeamHogs(key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1587
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1588
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1589
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1590
  runOnGears(setHogInfo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1591
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1592
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1593
    runOnGears(setHogVariant)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1594
    runOnGears(setupHogTurn)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1595
    if mutate ~= false and mutate ~= 'false' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1596
      runOnGears(MutateHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1597
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1598
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1599
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1600
  if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1601
    for key, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1602
      clearHogAmmo(teamHogs[key][1])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1603
      addTurnAmmo(teamHogs[key][1])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1604
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1605
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1606
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1607
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1608
    calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1609
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1610
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1611
  local txt = ''
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1612
  local icon = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1613
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1614
  if mode ~= 'points' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1615
    txt = txt .. loc("Variants: Hogs will be randomized from 12 different variants") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1616
    txt = txt .. loc("Weapons: Hogs will get 1 out of 3 weapons randomly each turn") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1617
    txt = txt .. loc("Helpers: Hogs will get 1 out of 2 helpers randomly each turn") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1618
    txt = txt .. loc("Crates: Crates drop randomly with chance of being empty") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1619
    txt = txt .. loc("Last Resort: Having less than 25% base health gives kamikaze") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1620
    txt = txt .. loc("Modifiers: Unlimited ammo, per-hog ammo") .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1621
  else
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1622
    txt = txt .. loc("Crates: Crates drop randomly and may be empty") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1623
    txt = txt .. loc("Modifiers: Unlimited ammo, shared clan ammo") .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1624
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1625
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1626
  if luck ~= 100 then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1627
    txt = txt .. string.format(loc("Luck: %d%% (modifier for crates)"), luck) .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1628
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1629
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1630
  if strength > 1 then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1631
    txt = txt .. string.format(loc("Strength: %d (multiplier for ammo)"), strength) .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1632
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1633
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1634
  if mode == 'highland' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1635
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1636
    txt = txt .. loc("--- Highland ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1637
    txt = txt .. string.format(loc("Enemy kills: Collect victim's weapons and +%d%% of its base health"), highEnemyKillHPBonus).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1638
    txt = txt .. string.format(loc("Friendly kills: Clear killer's pool and -%d%% of its base health"), highFriendlyKillHPBonus).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1639
    txt = txt .. string.format(loc("Turns: Hogs get %d random weapon(s) from their pool"), highPickupCount).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1640
    txt = txt .. loc("Hint: Kills won't transfer a hog's pool to the killer's pool").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1641
    txt = txt .. loc("Specials: Kings and air generals drop helpers, not weapons").."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1642
    icon = 1 -- Target
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1643
  elseif mode == 'king' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1644
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1645
    txt = txt .. loc("--- King ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1646
    txt = txt .. loc("Variants: The last hog of each team will be a king").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1647
    txt = txt .. string.format(loc("Turns: King's health is set to %d%% of the team health"), kingLinkPerc).."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1648
    icon = 0 -- Golen Crown
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1649
  elseif mode == 'points' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1650
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1651
    txt = txt .. loc("--- Points ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1652
    txt = txt .. loc("Variants: King and air general are disabled").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1653
    txt = txt .. string.format(loc("Weapons: Each team starts with %d weapon points"), pointsWepBase).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1654
    txt = txt .. string.format(loc("Helpers: Each team starts with %d helper points"), pointsHlpBase).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1655
    txt = txt .. string.format(loc("Turns: Refill %d weapon and %d helper points|and randomize weapons and helpers based on team points"), pointsWepTurn, pointsHlpTurn).."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1656
    icon = 4 -- Golden Star
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1657
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1658
    icon = -amGrenade -- Grenade
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1659
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1660
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1661
  --txt = txt .. "Switch: Max. 3 times a game per team, cooldown of 5 turns|"
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1662
  txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1663
  txt = txt .. loc("--- Sudden Death ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1664
  txt = txt .. loc("Weapons: Nearly every hog variant gets 1 kamikaze").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1665
  txt = txt .. loc("Crates: Crates drop more often with a higher chance of bonus ammo").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1666
  txt = txt .. loc("Water: Rises by 37 per turn").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1667
  txt = txt .. loc("Health: Hogs lose up to 7% base health per turn").."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1668
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1669
  if mode == 'default' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1670
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1671
    txt = txt .. loc("--- Hint ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1672
    txt = txt .. loc("Modes: Activate “highland”, “king” or “points” mode by putting mode=<name>|into the script parameter").."|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1673
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1674
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1675
  if mode == 'highland' then
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1676
    txt = txt .. string.format(loc("Highland: Hogs get %d random weapons from their pool"), highPickupSDCount) .. "|"
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1677
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1678
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1679
  ShowMission(loc("Battalion"), loc("Less tools, more fun"), txt, icon, 1000)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1680
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1681
  -- Tell the user about the amount of rounds until sudden death
12420
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1682
  AddCaption(string.format(loc("Rounds until Sudden Death: %d"), SuddenDeathTurns +2), 0xFFFFFFFF, capgrpGameState)
12417
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1683
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1684
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1685
function onGameInit()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1686
  --[[ CONFIGURATEABLE FOR PLAYERS ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1687
  --[[ ONCE IT HAS BEEN ADDED TO HW ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1688
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1689
  --[[ REQUIRED CONFIGURATIONS ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1690
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1691
  WaterRise = 37 -- Water rises by 37
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1692
  HealthDecrease = 0 -- No health decrease by game, script with 7%
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1693
  CaseFreq = 0 -- don't spawn crates
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1694
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1695
  -- Removed gfResetWeps to see weapons next turn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1696
  EnableGameFlags(gfInfAttack)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1697
  DisableGameFlags(gfResetWeps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1698
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1699
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1700
    EnableGameFlags(gfPerHogAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1701
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1702
    DisableGameFlags(gfPerHogAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1703
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1704
end