hedgewars/uStore.pas
author sheepluva
Tue, 15 May 2018 16:55:37 +0200
branchui-scaling
changeset 13390 ec1491bb5acc
parent 13348 93325e13d329
child 15288 c4fd2813b127
permissions -rw-r--r--
WIP: allow changing chat size Press Ctrl+, Ctrl- and Ctrl0 while in chat
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uStore;
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interface
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uses SysUtils, uConsts, SDLh, GLunit, uTypes, uLandTexture, uCaptions, uChat;
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procedure initModule;
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procedure freeModule;
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procedure LoadFonts();
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procedure StoreLoad(reload: boolean);
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procedure StoreRelease(reload: boolean);
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procedure RenderHealth(var Hedgehog: THedgehog);
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function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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procedure AddProgress;
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procedure FinishProgress;
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procedure LoadFont(font: THWFont);
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function  LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// loads an image from the games data files
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function  LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altPath as fallback-path if file not found/loadable in path
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function  LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
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// like LoadDataImage but uses altFile as fallback-filename if file cannot be loaded
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function  LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
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procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
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procedure LoadHedgehogHat2(var HH: THedgehog; newHat: shortstring; allowSurfReuse: boolean);
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procedure InitZoom(zoom: real);
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procedure SetupOpenGL;
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function  RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
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procedure RenderWeaponTooltip(atype: TAmmoType);
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procedure ShowWeaponTooltip(x, y: LongInt);
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procedure MakeCrossHairs;
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{$IFDEF USE_VIDEO_RECORDING}
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procedure InitOffscreenOpenGL;
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{$ENDIF}
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procedure WarpMouse(x, y: Word); inline;
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procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
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procedure SetSkyColor(r, g, b: real);
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implementation
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uses uMisc, uConsole, uVariables, uUtils, uTextures, uRender, uRenderUtils,
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     uCommands, uPhysFSLayer, uDebug, uLocale, uInputHandler, adler32
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    {$IFDEF USE_CONTEXT_RESTORE}, uWorld{$ENDIF};
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//type TGPUVendor = (gvUnknown, gvNVIDIA, gvATI, gvIntel, gvApple);
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var 
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    squaresize : LongInt;
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    numsquares : LongInt;
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    ProgrTex: PTexture;
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    LoadingText: PTexture;
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    prevHat: shortstring;
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    tmpHatSurf: PSDL_Surface;
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const
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    cHHFileName = 'Hedgehog';
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    cCHFileName = 'Crosshair';
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procedure freeTmpHatSurf();
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begin
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    if tmpHatSurf = nil then exit;
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    SDL_FreeSurface(tmpHatSurf);
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    tmpHatSurf:= nil;
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    prevHat:= 'NoHat';
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end;
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procedure InitZoom(zoom: real);
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begin
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    SetScale(zoom);
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    // make sure view limits are updated
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    // because SetScale() doesn't do it, if zoom=cScaleFactor
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    updateViewLimits();
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end;
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function WriteInRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: PChar): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect: TSDL_Rect;
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begin
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w:= 0; h:= 0; // avoid compiler hints
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TTF_SizeUTF8(Fontz[Font].Handle, s, @w, @h);
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finalRect.x:= X + cFontBorder + 2;
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finalRect.y:= Y + cFontBorder;
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finalRect.w:= w + cFontBorder * 2 + 4;
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finalRect.h:= h + cFontBorder * 2;
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, s, clr);
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if tmpsurf = nil then exit;
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tmpsurf:= doSurfaceConversion(tmpsurf);
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if tmpsurf <> nil then
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begin
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    SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
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    SDL_FreeSurface(tmpsurf);
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    finalRect.x:= X;
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    finalRect.y:= Y;
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    finalRect.w:= w + cFontBorder * 2 + 4;
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    finalRect.h:= h + cFontBorder * 2;
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end;
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WriteInRect:= finalRect
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end;
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procedure MakeCrossHairs;
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var tmpsurf: PSDL_Surface;
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begin
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    tmpsurf:= LoadDataImage(ptGraphics, cCHFileName, ifAlpha or ifCritical);
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    CrosshairTexture:= Surface2Tex(tmpsurf, false);
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    SDL_FreeSurface(tmpsurf)
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end;
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function makeHealthBarTexture(w, h, Color: Longword): PTexture;
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var
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    rr: TSDL_Rect;
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   145
    texsurf: PSDL_Surface;
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begin
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    rr.x:= 0;
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   148
    rr.y:= 0;
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   149
    rr.w:= w;
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    rr.h:= h;
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    texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
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    if not checkFails(texsurf <> nil, errmsgCreateSurface, true) then
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        checkFails(SDL_SetColorKey(texsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true);
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   155
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   156
    if not allOK then exit(nil);
9656
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   157
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    DrawRoundRect(@rr, cWhiteColor, cNearBlackColor, texsurf, true);
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   159
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   160
    rr.x:= 2;
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   161
    rr.y:= 2;
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   162
    rr.w:= w - 4;
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   163
    rr.h:= h - 4;
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   164
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    DrawRoundRect(@rr, Color, Color, texsurf, false);
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    makeHealthBarTexture:= Surface2Tex(texsurf, false);
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    SDL_FreeSurface(texsurf);
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   168
end;
4
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   169
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procedure WriteNames(Font: THWFont);
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   171
var t: LongInt;
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    i, maxLevel: LongInt;
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   173
    r: TSDL_Rect;
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   174
    drY: LongInt;
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   175
    texsurf, flagsurf, iconsurf: PSDL_Surface;
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   176
    foundBot: boolean;
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    year, month, md : word;
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begin
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if cOnlyStats then exit;
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r.x:= 0;
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r.y:= 0;
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drY:= - 4;
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   183
{$IFNDEF PAS2C}
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   184
DecodeDate(Date, year, month, md);
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   185
{$ELSE}
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   186
year:= 0;
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   187
month:= 0;
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   188
md:= 0;
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   189
{$ENDIF}
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lovelacer
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   190
for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   191
    with TeamsArray[t]^ do
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   192
        begin
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26173dd0c606 the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
nemo
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   193
        if ExtDriven then
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   194
             NameTagTex:= RenderStringTexLim(ansistring(TeamName), Clan^.Color, Font, cTeamHealthWidth)
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diff changeset
   195
        else NameTagTex:= RenderStringTex(ansistring(TeamName), Clan^.Color, Font);
9791
446e4919b738 Display team owner in teams widget (addresses issue 174)
unc0rr
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   196
        if length(Owner) > 0 then
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26173dd0c606 the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
nemo
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   197
            if ExtDriven then
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   198
                 OwnerTex:= RenderStringTexLim(ansistring(Owner), Clan^.Color, Font, cTeamHealthWidth)
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   199
            else OwnerTex:= RenderStringTex(ansistring(Owner), Clan^.Color, Font);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
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diff changeset
   200
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   201
        r.x:= 0;
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   202
        r.y:= 0;
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   203
        r.w:= 32;
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   204
        r.h:= 32;
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   205
        texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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   206
        if not checkFails(texsurf <> nil, errmsgCreateSurface, true) then
12596
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sheepluva
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diff changeset
   207
            checkFails(SDL_SetColorKey(texsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true);
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   208
        if not allOK then exit;
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   209
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   210
        r.w:= 26;
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   211
        r.h:= 19;
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diff changeset
   212
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   213
        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true);
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diff changeset
   214
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   215
        // overwrite flag for cpu teams and keep players from using it
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   216
        foundBot:= false;
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   217
        maxLevel:= -1;
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   218
        for i:= 0 to cMaxHHIndex do
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   219
            with Hedgehogs[i] do
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   220
                if (Gear <> nil) and (BotLevel > 0) then
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   221
                    begin
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   222
                    foundBot:= true;
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   223
                    // initially was going to do the highest botlevel of the team, but for now, just apply if entire team has same bot level
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   224
                    if maxLevel = -1 then maxLevel:= BotLevel
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a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
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   225
                    else if (maxLevel > 0) and (maxLevel <> BotLevel) then maxLevel:= 0;
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   226
                    //if (maxLevel > 0) and (BotLevel < maxLevel) then maxLevel:= BotLevel
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   227
                    end
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   228
                else if Gear <> nil then  maxLevel:= 0;
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diff changeset
   229
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diff changeset
   230
        if foundBot then
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diff changeset
   231
            begin
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   232
            // disabled the plain flag - I think it looks ok even w/ full bars obscuring CPU
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   233
            //if (maxLevel > 0) and (maxLevel < 3) then Flag:= 'cpu_plain' else
7495
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diff changeset
   234
            Flag:= 'cpu'
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diff changeset
   235
            end
2592240b7b62 Add bot level to CPU flag
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diff changeset
   236
        else if (Flag = 'cpu') or (Flag = 'cpu_plain') then
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   237
                Flag:= 'hedgewars';
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diff changeset
   238
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   239
        flagsurf:= LoadDataImageAltFile(ptFlags, Flag, 'hedgewars', ifNone);
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diff changeset
   240
        if not checkFails(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true) then
bf86c6cb9341 Bye-bye TryDo
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diff changeset
   241
        begin
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diff changeset
   242
            case maxLevel of
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diff changeset
   243
                1: copyToXY(SpritesData[sprBotlevels].Surface, flagsurf, 0, 0);
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diff changeset
   244
                2: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 5, 2, 17, 13, 5, 2);
bf86c6cb9341 Bye-bye TryDo
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diff changeset
   245
                3: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 9, 5, 13, 10, 9, 5);
bf86c6cb9341 Bye-bye TryDo
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parents: 11523
diff changeset
   246
                4: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 13, 9, 9, 6, 13, 9);
bf86c6cb9341 Bye-bye TryDo
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parents: 11523
diff changeset
   247
                5: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 17, 11, 5, 4, 17, 11)
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diff changeset
   248
                end;
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2592240b7b62 Add bot level to CPU flag
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diff changeset
   249
11537
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   250
            copyToXY(flagsurf, texsurf, 2, 2);
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parents: 11523
diff changeset
   251
            SDL_FreeSurface(flagsurf);
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   252
            flagsurf:= nil;
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diff changeset
   253
        end;
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diff changeset
   254
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diff changeset
   255
        // restore black border pixels inside the flag
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diff changeset
   256
        PLongwordArray(texsurf^.pixels)^[32 * 2 +  2]:= cNearBlackColor;
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diff changeset
   257
        PLongwordArray(texsurf^.pixels)^[32 * 2 + 23]:= cNearBlackColor;
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parents: 2910
diff changeset
   258
        PLongwordArray(texsurf^.pixels)^[32 * 16 +  2]:= cNearBlackColor;
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diff changeset
   259
        PLongwordArray(texsurf^.pixels)^[32 * 16 + 23]:= cNearBlackColor;
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   260
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diff changeset
   261
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   262
        FlagTex:= Surface2Tex(texsurf, false);
3041
177b2b273d4a fix a small leak
koda
parents: 3038
diff changeset
   263
        SDL_FreeSurface(texsurf);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   264
        texsurf:= nil;
3041
177b2b273d4a fix a small leak
koda
parents: 3038
diff changeset
   265
11537
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unc0rr
parents: 11523
diff changeset
   266
        if not allOK then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11523
diff changeset
   267
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10123
diff changeset
   268
        AIKillsTex := RenderStringTex(ansistring(inttostr(stats.AIKills)), Clan^.Color, fnt16);
13023
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12925
diff changeset
   269
        LuaTeamValueTex := RenderStringTex(LuaTeamValue, Clan^.Color, fnt16);
3773
f552c7b439fa Fixes memory leak -Burp
tiyuri@gmail.com
parents: 3765
diff changeset
   270
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diff changeset
   271
        dec(drY, r.h + 2);
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diff changeset
   272
        DrawHealthY:= drY;
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diff changeset
   273
        for i:= 0 to cMaxHHIndex do
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diff changeset
   274
            with Hedgehogs[i] do
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diff changeset
   275
                if Gear <> nil then
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diff changeset
   276
                    begin
13090
26173dd0c606 the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
nemo
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diff changeset
   277
                    if ExtDriven then
26173dd0c606 the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
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parents: 13049
diff changeset
   278
                         NameTagTex:= RenderStringTexLim(ansistring(Name), Clan^.Color, fnt16, cTeamHealthWidth)
26173dd0c606 the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
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diff changeset
   279
                    else NameTagTex:= RenderStringTex(ansistring(Name), Clan^.Color, fnt16);
9773
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parents: 9768
diff changeset
   280
                    if Hat = 'NoHat' then
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   281
                        begin
9807
a44963cc6648 christmas eve too (matches frontend)
nemo
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diff changeset
   282
                        if (month = 4) and (md = 20) then
a44963cc6648 christmas eve too (matches frontend)
nemo
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diff changeset
   283
                            Hat := 'eastertop'   // Easter
9938
6dbddbb7b229 I'd meant for this to match the frontend
nemo
parents: 9807
diff changeset
   284
                        else if (month = 12) and ((md = 24) or (md = 25) or (md = 26)) then
6dbddbb7b229 I'd meant for this to match the frontend
nemo
parents: 9807
diff changeset
   285
                            Hat := 'Santa'       // Christmas Eve/Christmas/Boxing Day
9807
a44963cc6648 christmas eve too (matches frontend)
nemo
parents: 9791
diff changeset
   286
                        else if (month = 10) and (md = 31) then
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diff changeset
   287
                            Hat := 'fr_pumpkin'; // Halloween/Hedgewars' birthday
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diff changeset
   288
                        end;
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
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diff changeset
   289
                    if (month = 4) and (md = 1) then
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nemo
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diff changeset
   290
                        begin
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diff changeset
   291
                        AprilOne:= true;
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diff changeset
   292
                        Hat := 'fr_tomato'; // avoid promoting violence to hedgehogs. see http://hedgewars.org/node/5818
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diff changeset
   293
                        end;
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4feced261c68 partial merge of the webgl branch
koda
parents: 10009 9954
diff changeset
   294
2948
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unc0rr
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   295
                    if Hat <> 'NoHat' then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   296
                        begin
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents: 2873
diff changeset
   297
                        if (Length(Hat) > 39) and (Copy(Hat,1,8) = 'Reserved') and (Copy(Hat,9,32) = PlayerHash) then
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   298
                            LoadHedgehogHat2(Hedgehogs[i], 'Reserved/' + Copy(Hat,9,Length(Hat)-8), true)
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
parents: 2873
diff changeset
   299
                        else
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   300
                            LoadHedgehogHat2(Hedgehogs[i], Hat, true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   301
                        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   302
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   303
        end;
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   304
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   305
    freeTmpHatSurf();
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   306
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   307
    MissionIcons:= LoadDataImage(ptGraphics, 'missions', ifCritical);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   308
    iconsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 28, 28, 32, RMask, GMask, BMask, AMask);
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   309
    if iconsurf <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   310
        begin
3862
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   311
        r.x:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   312
        r.y:= 0;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   313
        r.w:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   314
        r.h:= 28;
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   315
        DrawRoundRect(@r, cWhiteColor, cNearBlackColor, iconsurf, true);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   316
        ropeIconTex:= Surface2Tex(iconsurf, false);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   317
        SDL_FreeSurface(iconsurf);
4d462b29428e Engine:
smaxx
parents: 3853
diff changeset
   318
        iconsurf:= nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   319
        end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   320
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   321
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   322
for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   323
    with ClansArray[t]^ do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   324
        HealthTex:= makeHealthBarTexture(cTeamHealthWidth + 5, Teams[0]^.NameTagTex^.h, Color);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   325
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   326
GenericHealthTexture:= makeHealthBarTexture(cTeamHealthWidth + 5, TeamsArray[0]^.NameTagTex^.h, cWhiteColor)
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   327
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   328
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   329
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   330
procedure InitHealth;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   331
var i, t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   332
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   333
for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   334
    if TeamsArray[t] <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   335
        with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   336
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   337
            for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   338
                if Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   339
                    RenderHealth(Hedgehogs[i]);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   340
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   341
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   342
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   343
procedure LoadGraves;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   344
var t: LongInt;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   345
    texsurf: PSDL_Surface;
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   346
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   347
for t:= 0 to Pred(TeamsCount) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   348
    if TeamsArray[t] <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   349
        with TeamsArray[t]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   350
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   351
            if GraveName = '' then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   352
                GraveName:= 'Statue';
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   353
            texsurf:= LoadDataImageAltFile(ptGraves, GraveName, 'Statue', ifCritical or ifColorKey);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   354
            GraveTex:= Surface2Tex(texsurf, false);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   355
            SDL_FreeSurface(texsurf)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   356
            end
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   357
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   358
13390
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   359
procedure LoadFont(font: THWFont);
6492
71db3c0daa0a No more nested functions in code
unc0rr
parents: 6453
diff changeset
   360
var s: shortstring;
13390
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   361
begin
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   362
    with Fontz[font] do
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   363
        begin
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   364
        if Handle <> nil then
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   365
            begin
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   366
            TTF_CloseFont(Handle);
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   367
            Handle:= nil;
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   368
            end;
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   369
        s:= cPathz[ptFonts] + '/' + Name;
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   370
        WriteToConsole(msgLoading + s + ' (' + inttostr(Height) + 'pt)... ');
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   371
        Handle:= TTF_OpenFontRW(rwopsOpenRead(s), true, Height);
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   372
        if SDLCheck(Handle <> nil, 'TTF_OpenFontRW', true) then exit;
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   373
        TTF_SetFontStyle(Handle, style);
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   374
        WriteLnToConsole(msgOK)
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   375
        end;
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   376
end;
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   377
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   378
procedure LoadFonts();
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   379
var fi: THWFont;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   380
begin
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   381
AddFileLog('LoadFonts();');
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   382
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   383
if (not cOnlyStats) then
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   384
    for fi:= Low(THWFont) to High(THWFont) do
13390
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   385
        begin
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   386
        LoadFont(fi);
ec1491bb5acc WIP: allow changing chat size
sheepluva
parents: 13348
diff changeset
   387
        end;
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   388
end;
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   389
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   390
procedure StoreLoad(reload: boolean);
12626
d972b31f8881 fix some fpc hints
sheepluva
parents: 12601
diff changeset
   391
var ii: TSprite;
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   392
    ai: TAmmoType;
12329
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   393
    tmpsurf, tmpoverlay: PSDL_Surface;
12716
20dbb3a03e61 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo
parents: 12706
diff changeset
   394
    i, y, imflags: LongInt;
13348
93325e13d329 Change KeyBindToName to shortstring
Wuzzy <Wuzzy2@mail.ru>
parents: 13321
diff changeset
   395
    keyConfirm, keyQuit: shortstring;
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   396
begin
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   397
AddFileLog('StoreLoad()');
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 49
diff changeset
   398
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   399
if not cOnlyStats then
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   400
    begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   401
    MakeCrossHairs;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   402
    LoadGraves;
11100
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   403
{$IFDEF IPHONEOS}
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   404
    tmpHatSurf:= LoadDataImage(ptHats, 'chef', ifNone);
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   405
{$ELSE}
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   406
    tmpHatSurf:= LoadDataImage(ptHats, 'Reserved/chef', ifNone);
11100
c348a8afff6e - Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru>
parents: 11086
diff changeset
   407
{$ENDIF}
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   408
    ChefHatTexture:= Surface2Tex(tmpHatSurf, true);
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   409
    freeTmpHatSurf();
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   410
    end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   411
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   412
if not reload then
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   413
    AddProgress;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   414
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   415
for ii:= Low(TSprite) to High(TSprite) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   416
    with SpritesData[ii] do
5215
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   417
        // FIXME - add a sprite attribute to match on rq flags?
d4c529624460 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo
parents: 5187
diff changeset
   418
        if (((cReducedQuality and (rqNoBackground or rqLowRes)) = 0) or   // why rqLowRes?
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   419
                (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR])))
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   420
           and (((cReducedQuality and rqPlainSplash) = 0) or ((not (ii in [sprSplash, sprDroplet, sprSDSplash, sprSDDroplet]))))
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   421
           and (((cReducedQuality and rqKillFlakes) = 0) or cSnow or ((not (ii in [sprFlake, sprSDFlake]))))
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   422
           and ((cCloudsNumber > 0) or (ii <> sprCloud))
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10443
diff changeset
   423
           and ((vobCount > 0) or (ii <> sprFlake))
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   424
           and (savesurf or (not cOnlyStats)) // in stats-only only load those which are needed later
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   425
           and allOK
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   426
            then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   427
            begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   428
            if reload then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   429
                tmpsurf:= Surface
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   430
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   431
                begin
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   432
                imflags := (ifAlpha or ifColorKey);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   433
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   434
                // these sprites are optional
12706
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12626
diff changeset
   435
                if critical then 
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   436
                    imflags := (imflags or ifCritical);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   437
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   438
                // load the image
12770
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12764
diff changeset
   439
                tmpsurf := LoadDataImageAltPath(Path, AltPath, FileName, imflags);
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12764
diff changeset
   440
                if (tmpsurf <> nil) and checkSum then
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12764
diff changeset
   441
                    for y := 0 to tmpsurf^.h-1 do
d01e9dd5c439 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo
parents: 12764
diff changeset
   442
                        syncedPixelDigest:= Adler32Update(syncedPixelDigest, @PByteArray(tmpsurf^.pixels)^[y*tmpsurf^.pitch], tmpsurf^.w*4)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   443
                end;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   444
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   445
            if tmpsurf <> nil then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   446
                begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   447
                if getImageDimensions then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   448
                    begin
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   449
                    imageWidth:= tmpsurf^.w;
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   450
                    imageHeight:= tmpsurf^.h
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   451
                    end;
3558
86a4437e614b Flag dimensions with booleans instead of using 0.
nemo
parents: 3537
diff changeset
   452
                if getDimensions then
12194
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   453
                    if Height = -1 then //BlueWater
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   454
                        begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   455
                        Width:= tmpsurf^.w;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   456
                        Height:= tmpsurf^.h div watFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   457
                        end
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   458
                    else if Height = -2 then //SDWater
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   459
                        begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   460
                        Width:= tmpsurf^.w;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   461
                        Height:= tmpsurf^.h div watSDFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   462
                        end
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   463
                    else
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   464
                        begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   465
                        Width:= tmpsurf^.w;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   466
                        Height:= tmpsurf^.h
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12191
diff changeset
   467
                        end;
12329
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   468
                if (ii in [sprAMAmmos, sprAMAmmosBW]) then
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   469
                    begin
12601
c9711561f947 fix some things that annoy pas2c and whitespaces
sheepluva
parents: 12597
diff changeset
   470
                    tmpoverlay := LoadDataImage(Path, copy(FileName, 1, length(FileName)-5), (imflags and (not ifCritical)));
12329
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   471
                    if tmpoverlay <> nil then
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   472
                        begin
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   473
                        copyToXY(tmpoverlay, tmpsurf, 0, 0);
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   474
                        SDL_FreeSurface(tmpoverlay)
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   475
                        end
69a37922353b turn hwp Ammos overrides into overlays. untested.
nemo
parents: 12194
diff changeset
   476
                    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   477
                if (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR]) then
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   478
                    begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   479
                    Texture:= Surface2Tex(tmpsurf, true);
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3525
diff changeset
   480
                    Texture^.Scale:= 2
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   481
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   482
                else
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   483
                    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   484
                    Texture:= Surface2Tex(tmpsurf, false);
4809
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   485
                    // HACK: We should include some sprite attribute to define the texture wrap directions
9c7d5f802618 rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents: 4782
diff changeset
   486
                    if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   487
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   488
                    end;
3491
4619b1ae99b5 Engine:
smxx
parents: 3490
diff changeset
   489
                glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   490
// This should maybe be flagged. It wastes quite a bit of memory.
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   491
                if not reload then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   492
                    begin
6674
4d3209a189ca gather context restoration under a single keyword
koda
parents: 6639
diff changeset
   493
{$IFDEF USE_CONTEXT_RESTORE}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   494
                    Surface:= tmpsurf
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   495
{$ELSE}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   496
                    if saveSurf then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   497
                        Surface:= tmpsurf
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   498
                    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   499
                        SDL_FreeSurface(tmpsurf)
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   500
{$ENDIF}
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   501
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   502
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   503
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   504
                Surface:= nil
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   505
        end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   506
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   507
if (not cOnlyStats) and allOK then
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   508
    begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   509
    WriteNames(fnt16);
7495
2592240b7b62 Add bot level to CPU flag
nemo
parents: 7170
diff changeset
   510
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   511
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   512
        AddProgress;
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   513
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   514
    tmpsurf:= LoadDataImage(ptGraphics, cHHFileName, ifAlpha or ifCritical or ifColorKey);
567
b6de36975a3c Small fixes
unc0rr
parents: 549
diff changeset
   515
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   516
    HHTexture:= Surface2Tex(tmpsurf, false);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   517
    SDL_FreeSurface(tmpsurf);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   518
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   519
    InitHealth;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   520
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   521
    PauseTexture:= RenderStringTex(trmsg[sidPaused], cYellowColor, fntBig);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   522
    AFKTexture:= RenderStringTex(trmsg[sidAFK], cYellowColor, fntBig);
13049
1df5b407f368 Fix quit menu showing incorrect key when using non-default bindings
Wuzzy <Wuzzy2@mail.ru>
parents: 13023
diff changeset
   523
    keyConfirm:= KeyBindToName('confirm');
1df5b407f368 Fix quit menu showing incorrect key when using non-default bindings
Wuzzy <Wuzzy2@mail.ru>
parents: 13023
diff changeset
   524
    keyQuit:= KeyBindToName('quit');
13348
93325e13d329 Change KeyBindToName to shortstring
Wuzzy <Wuzzy2@mail.ru>
parents: 13321
diff changeset
   525
    ConfirmTexture:= RenderStringTex(Format(trmsg[sidConfirm], [keyConfirm, keyQuit]), cYellowColor, fntBig);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   526
    SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   527
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   528
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   529
        AddProgress;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   530
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   531
    // name of weapons in ammo menu
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   532
    for ai:= Low(TAmmoType) to High(TAmmoType) do
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   533
        with Ammoz[ai] do
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   534
            begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11523
diff changeset
   535
            if checkFails(length(trAmmo[NameId]) > 0,'No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true) then exit;
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   536
            tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, PChar(trAmmo[NameId]), cWhiteColorChannels);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11523
diff changeset
   537
            if checkFails(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true) then exit;
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   538
            tmpsurf:= doSurfaceConversion(tmpsurf);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   539
            FreeAndNilTexture(NameTex);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   540
            NameTex:= Surface2Tex(tmpsurf, false);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   541
            SDL_FreeSurface(tmpsurf)
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   542
            end;
2601
21ed7cec1fa2 fix iphone build
koda
parents: 2600
diff changeset
   543
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   544
    // number of weapons in ammo menu
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   545
    for i:= Low(CountTexz) to High(CountTexz) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   546
        begin
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   547
        tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), cWhiteColorChannels);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   548
        tmpsurf:= doSurfaceConversion(tmpsurf);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   549
        FreeAndNilTexture(CountTexz[i]);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   550
        CountTexz[i]:= Surface2Tex(tmpsurf, false);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   551
        SDL_FreeSurface(tmpsurf)
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   552
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2332
diff changeset
   553
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   554
    if not reload then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   555
        AddProgress;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   556
    end;
844
9a82149409f3 Also, repair weapon count show in ammo menu
unc0rr
parents: 843
diff changeset
   557
2669
4eec706e86b0 introduction of IMG_Init
koda
parents: 2666
diff changeset
   558
IMG_Quit();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   559
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   560
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
   561
procedure StoreRelease(reload: boolean);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   562
var ii: TSprite;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   563
    ai: TAmmoType;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   564
    i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   565
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   566
for ii:= Low(TSprite) to High(TSprite) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   567
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   568
    FreeAndNilTexture(SpritesData[ii].Texture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   569
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   570
    if (SpritesData[ii].Surface <> nil) and (not reload) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   571
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   572
        SDL_FreeSurface(SpritesData[ii].Surface);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   573
        SpritesData[ii].Surface:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   574
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   575
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   576
SDL_FreeSurface(MissionIcons);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
   577
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   578
// free the textures declared in uVariables
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10309
diff changeset
   579
FreeAndNilTexture(ChefHatTexture);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   580
FreeAndNilTexture(CrosshairTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   581
FreeAndNilTexture(WeaponTooltipTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   582
FreeAndNilTexture(PauseTexture);
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9656
diff changeset
   583
FreeAndNilTexture(AFKTexture);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   584
FreeAndNilTexture(SyncTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   585
FreeAndNilTexture(ConfirmTexture);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   586
FreeAndNilTexture(ropeIconTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   587
FreeAndNilTexture(HHTexture);
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   588
FreeAndNilTexture(GenericHealthTexture);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   589
// free all ammo name textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   590
for ai:= Low(TAmmoType) to High(TAmmoType) do
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   591
    FreeAndNilTexture(Ammoz[ai].NameTex);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   592
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   593
// free all count textures
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   594
for i:= Low(CountTexz) to High(CountTexz) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   595
    begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   596
    FreeAndNilTexture(CountTexz[i]);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   597
    CountTexz[i]:= nil
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   598
    end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5518
diff changeset
   599
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   600
    for t:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   601
        begin
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   602
        if ClansArray[t] <> nil then
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   603
            FreeAndNilTexture(ClansArray[t]^.HealthTex);
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   604
        end;
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   605
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   606
    // free all team and hedgehog textures
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   607
    for t:= 0 to Pred(TeamsCount) do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   608
        begin
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   609
        if TeamsArray[t] <> nil then
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   610
            begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   611
            FreeAndNilTexture(TeamsArray[t]^.NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   612
            FreeAndNilTexture(TeamsArray[t]^.GraveTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   613
            FreeAndNilTexture(TeamsArray[t]^.AIKillsTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   614
            FreeAndNilTexture(TeamsArray[t]^.FlagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   615
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   616
            for i:= 0 to cMaxHHIndex do
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   617
                begin
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   618
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].NameTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   619
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HealthTagTex);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9530
diff changeset
   620
                FreeAndNilTexture(TeamsArray[t]^.Hedgehogs[i].HatTex);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6379
diff changeset
   621
                end;
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   622
            end;
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   623
        end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   624
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   625
RendererCleanup();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   626
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   627
2677
83ad68ceef72 Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo
parents: 2674
diff changeset
   628
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   629
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   630
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   631
begin
11827
4600dcb9db4f - Use IntToStr() in preference to Str()
unc0rr
parents: 11544
diff changeset
   632
s:= IntToStr(Hedgehog.Gear^.Health);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   633
FreeAndNilTexture(Hedgehog.HealthTagTex);
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10123
diff changeset
   634
Hedgehog.HealthTagTex:= RenderStringTex(ansistring(s), Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   635
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   636
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   637
function LoadImage(const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   638
var tmpsurf: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   639
    s: shortstring;
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   640
    rwops: PSDL_RWops;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   641
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   642
    LoadImage:= nil;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   643
    WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2397
diff changeset
   644
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   645
    s:= filename + '.png';
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   646
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   647
    rwops:= nil;
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   648
    tmpsurf:= nil;
2254
bb68e5a5be56 -fix bamboo theme (unsupported color profile)
koda
parents: 2252
diff changeset
   649
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   650
    if pfsExists(s) then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   651
        begin
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   652
        // get data source
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   653
        rwops:= rwopsOpenRead(s);
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   654
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   655
        // load image with SDL (with freesrc param set to true)
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   656
        if rwops <> nil then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   657
            tmpsurf:= IMG_Load_RW(rwops, true);
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   658
        end;
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   659
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   660
    // loading failed
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   661
    if tmpsurf = nil then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   662
        begin
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   663
        // output sdl error if loading failed when data source was available
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   664
        if rwops <> nil then
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   665
            begin
10735
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   666
            // anounce that loading failed
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   667
            OutError(msgFailed, false);
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   668
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
   669
            if SDLCheck(false, 'LoadImage', (imageFlags and ifCritical) <> 0) then exit;
10260
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   670
            // rwops was already freed by IMG_Load_RW
25155aaede77 clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva
parents: 10229
diff changeset
   671
            rwops:= nil;
10735
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   672
            end else
42af3bfc832c Fix crash in case of critical image missing
unc0rr
parents: 10644
diff changeset
   673
            OutError(msgFailed, (imageFlags and ifCritical) <> 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   674
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   675
        end;
2153
e41fdfaa8edd Patch by Smaxx:
unc0rr
parents: 2152
diff changeset
   676
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   677
    if ((imageFlags and ifIgnoreCaps) = 0) and ((tmpsurf^.w > MaxTextureSize) or (tmpsurf^.h > MaxTextureSize)) then
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   678
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   679
        SDL_FreeSurface(tmpsurf);
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   680
        OutError(msgFailedSize, ((not cOnlyStats) and ((imageFlags and ifCritical) <> 0)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   681
        // dummy surface to replace non-critical textures that failed to load due to their size
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   682
        LoadImage:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2, 2, 32, RMask, GMask, BMask, AMask);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   683
        exit;
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8838
diff changeset
   684
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   685
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   686
    tmpsurf:= doSurfaceConversion(tmpsurf);
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   687
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   688
    if (imageFlags and ifColorKey) <> 0 then
12596
7bae1fab444b currently irrelevant sdl call adjustment
sheepluva
parents: 12467
diff changeset
   689
        if checkFails(SDL_SetColorKey(tmpsurf, SDL_TRUE, 0) = 0, errmsgTransparentSet, true) then exit;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   690
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   691
    WriteLnToConsole(msgOK + ' (' + inttostr(tmpsurf^.w) + 'x' + inttostr(tmpsurf^.h) + ')');
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2624
diff changeset
   692
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   693
    LoadImage:= tmpsurf //Result
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   694
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   695
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   696
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   697
function LoadDataImage(const path: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   698
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   699
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   700
    // check for file in user dir (never critical)
8022
10b3b93c1f56 - Add physfsrwops library
unc0rr
parents: 7866
diff changeset
   701
    tmpsurf:= LoadImage(cPathz[path] + '/' + filename, imageFlags);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   702
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8359
diff changeset
   703
    LoadDataImage:= tmpsurf;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   704
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   705
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   706
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   707
function LoadDataImageAltPath(const path, altPath: TPathType; const filename: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   708
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   709
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   710
    // if there is no alternative path, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   711
    if (altPath = ptNone) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   712
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   713
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   714
    // since we have a fallback path this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   715
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   716
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   717
    // if image still not found try alternative path
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   718
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   719
        tmpsurf:= LoadDataImage(altPath, filename, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   720
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   721
    LoadDataImageAltPath:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   722
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   723
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   724
function LoadDataImageAltFile(const path: TPathType; const filename, altFile: shortstring; imageFlags: LongInt): PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   725
var tmpsurf: PSDL_Surface;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   726
begin
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   727
    // if there is no alternative filename, just forward and return result
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   728
    if (altFile = '') then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   729
        exit(LoadDataImage(path, filename, imageFlags));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   730
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   731
    // since we have a fallback filename this search isn't critical yet
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   732
    tmpsurf:= LoadDataImage(path, filename, imageFlags and (not ifCritical));
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   733
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   734
    // if image still not found try alternative filename
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   735
    if (tmpsurf = nil) then
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   736
        tmpsurf:= LoadDataImage(path, altFile, imageFlags);
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   737
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   738
    LoadDataImageAltFile:= tmpsurf;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   739
end;
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7637
diff changeset
   740
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   741
procedure LoadHedgehogHat(var HH: THedgehog; newHat: shortstring);
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   742
begin
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   743
    LoadHedgehogHat2(HH, newHat, false);
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   744
end;
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   745
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   746
procedure LoadHedgehogHat2(var HH: THedgehog; newHat: shortstring; allowSurfReuse: boolean);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   747
begin
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   748
    // free the mem of any previously assigned texture.  This was previously only if the new one could be loaded, but, NoHat is usually a better choice
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   749
    if HH.HatTex <> nil then
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   750
        FreeAndNilTexture(HH.HatTex);
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   751
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   752
    // load new hat surface if this hat is different than the one already loaded
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   753
    if newHat <> prevHat then
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   754
        begin
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   755
        freeTmpHatSurf();
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   756
        tmpHatSurf:= LoadDataImage(ptHats, newHat, ifNone);
9774
65cfbf379bdf clear hat if load fails
nemo
parents: 9773
diff changeset
   757
        end;
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   758
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   759
AddFileLog('Hat => '+newHat);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   760
    // only do something if the hat could be loaded
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   761
    if tmpHatSurf <> nil then
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   762
        begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7716
diff changeset
   763
AddFileLog('Got Hat');
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   764
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   765
        // assign new hat to hedgehog
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   766
        HH.HatTex:= Surface2Tex(tmpHatSurf, true);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   767
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   768
        // remember that this hat was used last
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   769
        if allowSurfReuse then
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   770
            prevHat:= newHat
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   771
        // cleanup: free temporary surface mem
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   772
        else
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
   773
            freeTmpHatSurf();
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4850
diff changeset
   774
        end;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   775
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   776
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   777
procedure SetupOpenGLAttributes;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   778
begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   779
{$IFDEF IPHONEOS}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   780
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   781
    SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
11106
2953f858a196 - Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru>
parents: 11100
diff changeset
   782
 
2953f858a196 - Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru>
parents: 11100
diff changeset
   783
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
2953f858a196 - Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru>
parents: 11100
diff changeset
   784
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   785
{$ELSE}
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   786
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   787
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   788
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   789
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   790
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   791
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);         // no depth buffer
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   792
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);         // no alpha channel
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   793
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 16);       // buffer should be 16
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   794
    SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); // prefer hw rendering
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   795
end;
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   796
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   797
procedure SetupOpenGL;
5505
a55aab592950 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda
parents: 5285
diff changeset
   798
begin
9530
0dc3b8f94b0b fix driver logging
nemo
parents: 9317
diff changeset
   799
    AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_GetCurrentVideoDriver()) + ')');
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
   800
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   801
    // TODO: this function creates an opengles1.1 context
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   802
    // un-comment below and add proper logic to support opengles2.0
6885
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   803
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
53a87a4c7b35 minor gl debug/comments
koda
parents: 6749
diff changeset
   804
    //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   805
    if SDLGLcontext = nil then
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
   806
        SDLGLcontext:= SDL_GL_CreateContext(SDLwindow);
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
   807
    if SDLCheck(SDLGLcontext <> nil, 'SDLGLcontext', true) then exit;
11413
55fc715435ea - Workaround for problems with SDL_GL_SetSwapInterval on iOS
antonc27 <antonc27@mail.ru>
parents: 11378
diff changeset
   808
    SDL_GL_SetSwapInterval(1);
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3394
diff changeset
   809
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10735
diff changeset
   810
    RendererSetup();
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
   811
11342
ed5a6478e710 merge default
sheepluva
parents: 11338 11317
diff changeset
   812
// gl2 init/matrix code was here, but removed
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   813
end;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2154
diff changeset
   814
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   815
////////////////////////////////////////////////////////////////////////////////
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   816
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   817
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   818
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   819
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
   820
    if cOnlyStats then exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   821
    if Step = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   822
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   823
        WriteToConsole(msgLoading + 'progress sprite: ');
12597
00b539e6115d rename ifTransparent to ifColorKey
sheepluva
parents: 12596
diff changeset
   824
        texsurf:= LoadDataImage(ptGraphics, 'Progress', ifCritical or ifColorKey);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   825
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   826
        ProgrTex:= Surface2Tex(texsurf, false);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   827
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   828
        LoadingText:= RenderStringTex(trmsg[sidLoading], $FFF39EE8, fntBig);
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   829
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   830
        squaresize:= texsurf^.w shr 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   831
        numsquares:= texsurf^.h div squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   832
        SDL_FreeSurface(texsurf);
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   833
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   834
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   835
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   836
            if GameLoading <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   837
                GameLoading();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   838
        {$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   839
        end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   840
12900
c77d75dafe2e Add assert on LoadingText texture value
unc0rr
parents: 12849
diff changeset
   841
    if checkFails((ProgrTex <> nil) and (LoadingText <> nil), 'Error - Progress or Loading Texture is nil!', true) then exit;
2284
bd091b6b128d - Remove one AddProgress call
unc0rr
parents: 2258
diff changeset
   842
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   843
    RenderClear();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   844
    if Step < numsquares then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   845
        r.x:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   846
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   847
        r.x:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   848
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   849
    r.y:= (Step mod numsquares) * squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   850
    r.w:= squaresize;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   851
    r.h:= squaresize;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   852
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6990
diff changeset
   853
    DrawTextureFromRect( -squaresize div 2, (cScreenHeight - squaresize) shr 1, @r, ProgrTex);
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   854
    DrawTexture( -LoadingText^.w div 2, (cScreenHeight - LoadingText^.h) shr 1 - (squaresize div 2) - (LoadingText^.h div 2) - 8, LoadingText);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
   855
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
   856
    SwapBuffers;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
   857
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   858
    inc(Step);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   859
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   860
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   861
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   862
begin
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   863
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   864
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   865
        if GameLoaded <> nil then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8145
diff changeset
   866
            GameLoaded();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8444
diff changeset
   867
    {$ENDIF}
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   868
    WriteLnToConsole('Freeing progress textures... ');
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
   869
    FreeAndNilTexture(ProgrTex);
12191
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12180
diff changeset
   870
    FreeAndNilTexture(LoadingText);
5714
efd8b227cc71 - Don't reload fonts
unc0rr
parents: 5712
diff changeset
   871
    Step:= 0
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   872
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   873
2905
f3c79f7193a9 Engine:
smxx
parents: 2874
diff changeset
   874
function RenderHelpWindow(caption, subcaption, description, extra: ansistring; extracolor: LongInt; iconsurf: PSDL_Surface; iconrect: PSDL_Rect): PTexture;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   875
var tmpsurf: PSDL_SURFACE;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   876
    w, h, i, j: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   877
    font: THWFont;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   878
    r, r2: TSDL_Rect;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   879
    wa, ha: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   880
    tmpline, tmpline2, tmpdesc: ansistring;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   881
begin
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   882
// make sure there is a caption as well as a sub caption - description is optional
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   883
if length(caption) = 0 then
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   884
    caption:= ansistring('???');
10229
5d38aaff5564 Fix typo leading to crashes
unc0rr
parents: 10139
diff changeset
   885
if length(subcaption) = 0 then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   886
    subcaption:= ansistring(_S' ');
2843
75f18393d70a Check the right midpoint font
nemo
parents: 2841
diff changeset
   887
2841
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   888
font:= CheckCJKFont(caption,fnt16);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   889
font:= CheckCJKFont(subcaption,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   890
font:= CheckCJKFont(description,font);
2c9013664ea3 Fix CJK in tooltips.
nemo
parents: 2811
diff changeset
   891
font:= CheckCJKFont(extra,font);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   892
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   893
w:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   894
h:= 0;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   895
wa:= cFontBorder * 2 + 4;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   896
ha:= cFontBorder * 2;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   897
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   898
i:= 0; j:= 0; // avoid compiler hints
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   899
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   900
// TODO: Recheck height/position calculation
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   901
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   902
// get caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   903
TTF_SizeUTF8(Fontz[font].Handle, PChar(caption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   904
// width adds 36 px (image + space)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   905
w:= i + 36 + wa;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   906
h:= j + ha;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   907
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   908
// get sub caption's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   909
TTF_SizeUTF8(Fontz[font].Handle, PChar(subcaption), @i, @j);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   910
// width adds 36 px (image + space)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   911
if w < (i + 36 + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   912
    w:= i + 36 + wa;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   913
inc(h, j + ha);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   914
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   915
// get description's dimensions
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   916
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   917
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   918
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   919
    tmpline:= tmpdesc;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   920
    SplitByCharA(tmpline, tmpdesc, '|');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   921
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   922
        begin
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   923
        TTF_SizeUTF8(Fontz[font].Handle, PChar(tmpline), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   924
        if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   925
            w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   926
        inc(h, j + ha)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   927
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   928
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   929
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   930
if length(extra) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   931
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   932
    // get extra label's dimensions
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   933
    TTF_SizeUTF8(Fontz[font].Handle, PChar(extra), @i, @j);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   934
    if w < (i + wa) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
   935
        w:= i + wa;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   936
    inc(h, j + ha);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   937
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   938
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   939
// add borders space
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   940
inc(w, wa);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   941
inc(h, ha + 8);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   942
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   943
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11523
diff changeset
   944
if checkFails(tmpsurf <> nil, 'RenderHelpWindow: fail to create surface', true) then exit(nil);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   945
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   946
// render border and background
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   947
r.x:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   948
r.y:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   949
r.w:= w;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   950
r.h:= h;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   951
DrawRoundRect(@r, cWhiteColor, cNearBlackColor, tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   952
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   953
// render caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   954
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, ha, $ffffffff, font, PChar(caption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   955
// render sub caption
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   956
r:= WriteInRect(tmpsurf, 36 + cFontBorder + 2, r.y + r.h, $ffc7c7c7, font, PChar(subcaption));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   957
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   958
// render all description lines
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   959
tmpdesc:= description;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   960
while length(tmpdesc) > 0 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   961
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   962
    tmpline:= tmpdesc;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   963
    SplitByCharA(tmpline, tmpdesc, '|');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   964
    r2:= r;
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   965
    if length(tmpline) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   966
        begin
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   967
        r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, $ff707070, font, PChar(tmpline));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   968
5518
4b0ea752dec7 oops this slipped through
koda
parents: 5505
diff changeset
   969
        // render highlighted caption (if there is a ':')
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
   970
        tmpline2:= _S'';
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10130
diff changeset
   971
        SplitByCharA(tmpline, tmpline2, ':');
10120
b7f632c12784 Pas2C recognizes ansistrings
unc0rr
parents: 10116
diff changeset
   972
        if length(tmpline2) > 0 then
10128
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   973
            begin
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   974
            tmpline:= tmpline + ':';
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   975
            WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, PChar(tmpline));
0f6878b5395a Implement needed rtl functions
unc0rr
parents: 10127
diff changeset
   976
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   977
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   978
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   979
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10122
diff changeset
   980
if length(extra) > 0 then
10122
cefede760264 Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr
parents: 10120
diff changeset
   981
    r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, extracolor, font, PChar(extra));
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   982
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   983
r.x:= cFontBorder + 6;
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6898
diff changeset
   984
r.y:= cFontBorder + 4;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   985
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   986
r.h:= 32;
12467
4cc83b26b35c Fix ammo tooltip icon being white
Wuzzy <almikes@aol.com>
parents: 12329
diff changeset
   987
SDL_FillRect(tmpsurf, @r, $ff000000);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   988
SDL_UpperBlit(iconsurf, iconrect, tmpsurf, @r);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
   989
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   990
RenderHelpWindow:=  Surface2Tex(tmpsurf, true);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   991
SDL_FreeSurface(tmpsurf)
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   992
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   993
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   994
procedure RenderWeaponTooltip(atype: TAmmoType);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   995
var r: TSDL_Rect;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
   996
    i: LongInt;
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
   997
    ammoname: ansistring;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
   998
    ammocap: ansistring;
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
   999
    ammodesc: ansistring;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1000
    extra: ansistring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1001
    extracolor: LongInt;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1002
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1003
// don't do anything if the window shouldn't be shown
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1004
    if (cReducedQuality and rqTooltipsOff) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1005
        begin
3634
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1006
        WeaponTooltipTex:= nil;
93d260c96635 cWeaponTooltips -> rqTooltipsOff
koda
parents: 3629
diff changeset
  1007
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1008
        end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1009
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1010
// free old texture
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10626
diff changeset
  1011
FreeAndNilTexture(WeaponTooltipTex);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1012
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1013
// image region
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1014
i:= LongInt(atype) - 1;
3853
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1015
r.x:= (i shr 4) * 32;
9bd5319d1fcc Adjust to reduced ammo menu dimensions.
nemo
parents: 3799
diff changeset
  1016
r.y:= (i mod 16) * 32;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1017
r.w:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1018
r.h:= 32;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1019
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1020
// default (no extra text)
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1021
extra:= _S'';
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1022
extracolor:= 0;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1023
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1024
if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1025
    begin
12925
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12849
diff changeset
  1026
    if (atype = amTardis) and (SuddenDeathActive) then
12180
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  1027
        extra:= trmsg[sidNotAvailableInSD]
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  1028
    else
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12163
diff changeset
  1029
        extra:= trmsg[sidNotYetAvailable];
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1030
    extracolor:= LongInt($ffc77070);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1031
    end
13242
0171519e2f13 Show sidNoEndTurn text for most weapons when in inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13090
diff changeset
  1032
else if (((GameFlags and gfInfAttack) <> 0) and ((Ammoz[atype].Ammo.Propz and ammoprop_ForceTurnEnd) = 0)) or ((Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) then
0171519e2f13 Show sidNoEndTurn text for most weapons when in inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13090
diff changeset
  1033
    // weapon or utility will not end your turn
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1034
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1035
    extra:= trmsg[sidNoEndTurn];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1036
    extracolor:= LongInt($ff70c770);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1037
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3695
diff changeset
  1038
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1039
    begin
7134
beb16926ae5c Some improvements to pas2c
unc0rr
parents: 7121
diff changeset
  1040
    extra:= _S'';
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1041
    extracolor:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1042
    end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1043
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1044
if length(trluaammo[Ammoz[atype].NameId]) > 0  then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1045
    ammoname := trluaammo[Ammoz[atype].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1046
else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1047
    ammoname := trammo[Ammoz[atype].NameId];
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1048
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1049
if length(trluaammoc[Ammoz[atype].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1050
    ammocap := trluaammoc[Ammoz[atype].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1051
else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1052
    ammocap := trammoc[Ammoz[atype].NameId];
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1053
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1054
if length(trluaammod[Ammoz[atype].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1055
    ammodesc := trluaammod[Ammoz[atype].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1056
else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1057
    ammodesc := trammod[Ammoz[atype].NameId];
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1058
11946
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
  1059
if length(trluaammoa[Ammoz[atype].NameId]) > 0 then
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
  1060
    ammodesc := ammodesc + '|' + trluaammoa[Ammoz[atype].NameId];
7ece39a537bd Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
  1061
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1062
// render window and return the texture
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11900
diff changeset
  1063
WeaponTooltipTex:= RenderHelpWindow(ammoname, ammocap, ammodesc, extra, extracolor, SpritesData[sprAMAmmos].Surface, @r)
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2751
diff changeset
  1064
end;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1065
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1066
procedure ShowWeaponTooltip(x, y: LongInt);
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1067
begin
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1068
// draw the texture if it exists
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1069
if WeaponTooltipTex <> nil then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2910
diff changeset
  1070
    DrawTexture(x, y, WeaponTooltipTex)
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1071
end;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
  1072
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
  1073
{$IFDEF USE_VIDEO_RECORDING}
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1074
procedure InitOffscreenOpenGL;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1075
begin
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1076
    // create hidden window
11358
a91c4c4fd85c add pchar casts to make pas2c happy
sheepluva
parents: 11342
diff changeset
  1077
    SDLwindow:= SDL_CreateWindow(PChar('hedgewars video rendering (SDL2 hidden window)'),
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1078
                                 SDL_WINDOWPOS_CENTERED_MASK, SDL_WINDOWPOS_CENTERED_MASK,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1079
                                 cScreenWidth, cScreenHeight,
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1080
                                 SDL_WINDOW_HIDDEN or SDL_WINDOW_OPENGL);
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
  1081
    if SDLCheck(SDLwindow <> nil, 'SDL_CreateWindow', true) then exit;
7350
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1082
    SetupOpenGL();
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1083
end;
1dbf3f4340e0 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
  1084
{$ENDIF} // USE_VIDEO_RECORDING
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7170
diff changeset
  1085
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1086
procedure chFullScr(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1087
var flags: Longword = 0;
6072
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1088
    reinit: boolean = false;
e3dc802965d6 a little code cleanup
koda
parents: 6021
diff changeset
  1089
    {$IFNDEF DARWIN}ico: PSDL_Surface;{$ENDIF}
11338
7a7611adf715 drop support for SDL 1.2
sheepluva
parents: 9798
diff changeset
  1090
    x, y: LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1091
begin
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1092
    if cOnlyStats then
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1093
        begin
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1094
        MaxTextureSize:= 1024;
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1095
        exit
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1096
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1097
    if Length(s) = 0 then
8027
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1098
         cFullScreen:= (not cFullScreen)
e5ba3dd12531 make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents: 7866
diff changeset
  1099
    else cFullScreen:= s = '1';
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1100
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1101
    if cFullScreen then
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1102
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1103
        cScreenWidth:= cFullscreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1104
        cScreenHeight:= cFullscreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1105
        end
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1106
    else
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1107
        begin
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1108
        cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1109
        cScreenHeight:= cWindowedHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8309
diff changeset
  1110
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1111
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1112
    AddFileLog('Preparing to change video parameters...');
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1113
    if SDLwindow = nil then
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1114
        begin
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1115
        // set window title
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1116
        WriteToConsole('Init SDL_image... ');
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
  1117
        if SDLCheck(IMG_Init(IMG_INIT_PNG) <> 0, 'IMG_Init', true) then exit;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1118
        WriteLnToConsole(msgOK);
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1119
        end
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1120
    else
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1121
        begin
6675
dab56311daa5 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda
parents: 6674
diff changeset
  1122
        AmmoMenuInvalidated:= true;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1123
{$IFDEF IPHONEOS}
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1124
        // chFullScr is called when there is a rotation event and needs the SetScale and SetupOpenGL to set up the new resolution
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1125
        // this 6 gl functions are the relevant ones and are hacked together here for optimisation
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1126
        glMatrixMode(GL_MODELVIEW);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1127
        glPopMatrix;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1128
        glLoadIdentity();
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1129
        glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1130
        glTranslatef(0, -cScreenHeight / 2, 0);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1131
        glViewport(0, 0, cScreenWidth, cScreenHeight);
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1132
        exit;
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1133
{$ELSE}
5847
9fd9d159ca32 fix for issue #276
sheepluva
parents: 5714
diff changeset
  1134
        SetScale(cDefaultZoomLevel);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1135
    {$IFDEF USE_CONTEXT_RESTORE}
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1136
        reinit:= true;
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1137
        StoreRelease(true);
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1138
        ResetLand;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1139
        ResetWorldTex;
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1140
        //uTextures.freeModule; //DEBUG ONLY
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
  1141
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1142
        AddFileLog('Freeing old primary surface...');
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6598
diff changeset
  1143
{$ENDIF}
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1144
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1145
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1146
    // these attributes must be set up before creating the sdl window
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1147
{$IFNDEF WIN32}
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1148
(* On a large number of testers machines, SDL default to software rendering
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1149
   when opengl attributes were set. These attributes were "set" after
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1150
   CreateWindow in .15, which probably did nothing.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1151
   IMO we should rely on the gl_config defaults from SDL, and use
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1152
   SDL_GL_GetAttribute to possibly post warnings if any bad values are set.
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1153
 *)
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1154
    SetupOpenGLAttributes();
5883
a6d764786905 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo
parents: 5847
diff changeset
  1155
{$ENDIF}
11523
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1156
5187
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1157
    // these values in x and y make the window appear in the center
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1158
    x:= SDL_WINDOWPOS_CENTERED_MASK;
b01ab1ef01fb make sdl1.3 window creation code more readable
koda
parents: 5186
diff changeset
  1159
    y:= SDL_WINDOWPOS_CENTERED_MASK;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1160
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 5883
diff changeset
  1161
    if SDLwindow = nil then
11523
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1162
        begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1163
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1164
        // SDL_WINDOW_RESIZABLE makes the window resizable and
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1165
        //  respond to rotation events on mobile devices
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1166
        flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN or SDL_WINDOW_RESIZABLE;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1167
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1168
        {$IFDEF MOBILE}
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1169
        if isPhone() then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1170
            SDL_SetHint('SDL_IOS_ORIENTATIONS','LandscapeLeft LandscapeRight');
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1171
        // no need for borders on mobile devices
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1172
        flags:= flags or SDL_WINDOW_BORDERLESS;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1173
        {$ENDIF}
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1174
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1175
        if cFullScreen then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1176
            flags:= flags or SDL_WINDOW_FULLSCREEN;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1177
11358
a91c4c4fd85c add pchar casts to make pas2c happy
sheepluva
parents: 11342
diff changeset
  1178
        SDLwindow:= SDL_CreateWindow(PChar('Hedgewars'), x, y, cScreenWidth, cScreenHeight, flags);
11523
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1179
        end
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1180
    // we're toggling
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1181
    else if Length(s) = 0 then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1182
        begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1183
        if cFullScreen then
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1184
            begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1185
            SDL_SetWindowSize(SDLwindow, cScreenWidth, cScreenHeight);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1186
            SDL_SetWindowFullscreen(SDLwindow, SDL_WINDOW_FULLSCREEN);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1187
            end
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1188
        else
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1189
            begin
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1190
            SDL_SetWindowFullscreen(SDLwindow, 0);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1191
            SDL_SetWindowSize(SDLwindow, cScreenWidth, cScreenHeight);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1192
            SDL_SetWindowPosition(SDLwindow, x, y);
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1193
            end;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1194
        updateViewLimits();
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1195
        end;
02a13be714d2 SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
sheepluva
parents: 11512
diff changeset
  1196
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11414
diff changeset
  1197
    if SDLCheck(SDLwindow <> nil, 'SDL_CreateWindow', true) then exit;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1198
11378
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1199
    // load engine ico
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1200
    {$IFNDEF DARWIN}
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1201
    ico:= LoadDataImage(ptGraphics, 'hwengine', ifIgnoreCaps);
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1202
    if ico <> nil then
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1203
        begin
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1204
        SDL_SetWindowIcon(SDLwindow, ico);
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1205
        SDL_FreeSurface(ico);
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1206
        end;
011c5cc195cc set engine window icon in sdl2
sheepluva
parents: 11358
diff changeset
  1207
    {$ENDIF}
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1208
    SetupOpenGL();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7866
diff changeset
  1209
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1210
    if reinit then
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1211
        begin
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1212
        // clean the window from any previous content
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1213
        RenderClear();
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1214
        if SuddenDeathDmg then
11900
19cb0de79287 Make sd-tint a theme variable so cophernue can tweak his sky tinting
nemo
parents: 11827
diff changeset
  1215
            SetSkyColor(SDSkyColor.r * (SDTint.r/255) / 255, SDSkyColor.g * (SDTint.g/255) / 255, SDSkyColor.b * (SDTint.b/255) / 255)
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1216
        else if ((cReducedQuality and rqNoBackground) = 0) then
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1217
            SetSkyColor(SkyColor.r / 255, SkyColor.g / 255, SkyColor.b / 255)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6515
diff changeset
  1218
        else
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1219
            SetSkyColor(RQSkyColor.r / 255, RQSkyColor.g / 255, RQSkyColor.b / 255);
5704
718f98a9df12 Reset to SD sky colour if in SD
nemo
parents: 5696
diff changeset
  1220
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1221
        // reload everything we had before
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1222
        ReloadCaptions(false);
6382
0e76c5cd4250 move the order of reloading texture to workaround buggy drivers
koda
parents: 6380
diff changeset
  1223
        ReloadLines;
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1224
        StoreLoad(true);
6394
f0a9042e7387 yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
koda
parents: 6382
diff changeset
  1225
        // redraw all land
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7151
diff changeset
  1226
        UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
5608
1e5d925dde9d Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo
parents: 5565
diff changeset
  1227
        end;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1228
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1229
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1230
// for sdl1.2 we directly call SDL_WarpMouse()
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1231
// for sdl2 we provide a SDL_WarpMouse() which just calls this function
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1232
// this has the advantage of reducing 'uses' and 'ifdef' statements
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1233
// (SDLwindow is a private member of this module)
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1234
procedure WarpMouse(x, y: Word); inline;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1235
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1236
    SDL_WarpMouseInWindow(SDLwindow, x, y);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1237
end;
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1238
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1239
procedure SwapBuffers; {$IFDEF USE_VIDEO_RECORDING}cdecl{$ELSE}inline{$ENDIF};
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1240
begin
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1241
    if GameType = gmtRecord then
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1242
        exit;
9684
8113075dc7cc Fix SDL_GL_SwapWindow, engine renders graphics now
unc0rr
parents: 9682
diff changeset
  1243
    SDL_GL_SwapWindow(SDLwindow);
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1244
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1245
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1246
procedure SetSkyColor(r, g, b: real);
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1247
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1248
    RenderSetClearColor(r, g, b, 0.99)
9295
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1249
end;
f8819c3dde54 Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
nemo
parents: 9080
diff changeset
  1250
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1251
procedure initModule;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1252
var ai: TAmmoType;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1253
    i: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1254
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6885
diff changeset
  1255
    RegisterVariable('fullscr', @chFullScr, true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4390
diff changeset
  1256
7121
ce5e70fe4eb3 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo
parents: 7102
diff changeset
  1257
    cScaleFactor:= 2.0;
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10262
diff changeset
  1258
    updateViewLimits();
3394
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1259
    Step:= 0;
47b51e22e670 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda
parents: 3390
diff changeset
  1260
    ProgrTex:= nil;
5660
1647244b3ffe set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda
parents: 5654
diff changeset
  1261
    SupportNPOTT:= false;
4925
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1262
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1263
    // init all ammo name texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1264
    for ai:= Low(TAmmoType) to High(TAmmoType) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1265
    begin
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1266
        Ammoz[ai].NameTex := nil;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1267
    end;
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1268
    // init all count texture pointers
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1269
    for i:= Low(CountTexz) to High(CountTexz) do
3d90fd7f738a initialize pointers properly with nil
sheepluva
parents: 4920
diff changeset
  1270
        CountTexz[i] := nil;
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1271
    SDLwindow:= nil;
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
  1272
    SDLGLcontext:= nil;
10262
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1273
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1274
    prevHat:= 'NoHat';
435c82ab9058 small hat loading tweak
sheepluva
parents: 10260
diff changeset
  1275
    tmpHatSurf:= nil;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1276
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
  1277
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3025
diff changeset
  1278
procedure freeModule;
10640
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1279
var fi: THWFont;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1280
begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1281
    StoreRelease(false);
10640
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1282
    // make sure fonts are cleaned up
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1283
    for fi:= Low(THWFont) to High(THWFont) do
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1284
        with Fontz[fi] do
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1285
            begin
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1286
            if Handle <> nil then
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1287
                begin
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1288
                TTF_CloseFont(Handle);
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1289
                Handle:= nil;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1290
                end;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1291
            end;
efa069762cb2 clean up fonts
sheepluva
parents: 10634
diff changeset
  1292
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1293
    TTF_Quit();
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1294
    SDL_GL_DeleteContext(SDLGLcontext);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1295
    SDL_DestroyWindow(SDLwindow);
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7013
diff changeset
  1296
    SDL_Quit();
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
  1297
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1298
end.