share/hedgewars/Data/Shaders/default.vs
author Wolfgang Steffens <WolfgangSteff@gmail.com>
Mon, 28 May 2012 10:38:27 +0200
changeset 7138 f8248bcba8f1
parent 7129 0ce4f478ea6c
child 7188 580cd247511e
permissions -rw-r--r--
moved generic matrix code to uMatrix.pas updated shader and client logic to use a mat4 rather than ftransform or gl_ModelViewProjectionMatrix.
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// !!!just testing!!! 
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// This is not GLSL 1.3+ compatible, as its using the compatibility profile!
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uniform mat4 mvp;
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varying vec4 tint;
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void main()
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{
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    gl_Position = mvp * gl_Vertex;
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    gl_TexCoord[0] = gl_MultiTexCoord0;
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    tint = gl_Color;
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}