hedgewars/uTeams.pas
author Wuzzy <Wuzzy2@mail.ru>
Wed, 23 Jan 2019 03:46:32 +0100
changeset 14674 fd22b6d474e7
parent 14661 db05d9bf7466
child 14738 c760a2939b9c
permissions -rw-r--r--
Fix AI trying to use tardis during multishoot
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 (*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses uConsts, uInputHandler, uRandom, uFloat, uStats,
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     uCollisions, uSound, uStore, uTypes, uScript
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     {$IFDEF USE_TOUCH_INTERFACE}, uWorld{$ENDIF};
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procedure initModule;
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procedure freeModule;
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function  AddTeam(TeamColor: Longword): PTeam;
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function  SetMissionTeam(): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RecountAllTeamsHealth();
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procedure RestoreHog(HH: PHedgehog);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGoneEffect(var Team: TTeam);
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procedure SwitchCurrentHedgehog(newHog: PHedgehog);
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var MaxTeamHealth: LongInt;
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implementation
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uses uLocale, uAmmos, uChat, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug,
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    uGearsUtils, uGearsList, uVisualGearsList, uTextures
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    {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};
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var TeamsGameOver: boolean;
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    NextClan: boolean;
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    SwapClanPre, SwapClanReal: LongInt;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s, cap: ansistring;
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    ts: array[0..(cMaxTeams - 1)] of ansistring;
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    t, ActiveAliveCount, i, j: LongInt;
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    allWin, winCamera: boolean;
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begin
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CheckForWin:= false;
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ActiveAliveCount:= 0;
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// Victory if there is 1 living and non-passive clan left
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for t:= 0 to Pred(ClansCount) do
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    if (ClansArray[t]^.ClanHealth > 0) and (not ClansArray[t]^.Passive) then
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        begin
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        inc(ActiveAliveCount);
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        AliveClan:= ClansArray[t]
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        end;
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// Exception: gfOneClanMode, then there is no winner
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if (ActiveAliveCount > 1) or ((ActiveAliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then
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    exit;
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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ReadyTimeLeft:= 0;
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// If the game ends during a multishot, or after the Sudden Death
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// water has risen, do last turn stats / reaction.
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if ((not bBetweenTurns) and isInMultiShoot) or (bDuringWaterRise) then
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    begin
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    TurnStats();
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    if (not bDuringWaterRise) then
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        TurnReaction();
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    TurnStatsReset();
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    end;
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if not TeamsGameOver then
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    begin
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    if ActiveAliveCount = 0 then
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        begin // draw
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        AddCaption(GetEventString(eidRoundDraw), capcolDefault, capgrpGameState);
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        if SendGameResultOn then
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            SendStat(siGameResult, shortstring(trmsg[sidDraw]));
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        if PreviousTeam <> nil then
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            AddVoice(sndStupid, PreviousTeam^.voicepack)
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        else
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            AddVoice(sndStupid, TeamsArray[0]^.voicepack);
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        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000);
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        end
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    else // win
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        begin
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        allWin:= false;
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        with AliveClan^ do
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            begin
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            if TeamsNumber = 1 then // single team wins
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                begin
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                s:= ansistring(Teams[0]^.TeamName);
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                // Victory caption is randomly selected
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                cap:= FormatA(GetEventString(eidRoundWin), s);
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                AddCaption(cap, capcolDefault, capgrpGameState);
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                s:= FormatA(trmsg[sidWinner], s);
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                end
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            else // clan with at least 2 teams wins
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                begin
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                s:= '';
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                for j:= 0 to Pred(TeamsNumber) do
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                    begin
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                    ts[j] := Teams[j]^.TeamName;
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                    end;
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                // Write victory message for caption and stats page
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                if (TeamsNumber = cMaxTeams) or (TeamsCount = TeamsNumber) then
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                    begin
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                    // No enemies for some reason ... Everyone wins!!1!
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                    s:= trmsg[sidWinnerAll];
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                    allWin:= true;
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                    end
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                else if (TeamsNumber >= 2) and (TeamsNumber < cMaxTeams) then
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                    // List all winning teams in a list
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                    if (TeamsNumber = 2) then
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                        s:= FormatA(trmsg[TMsgStrId(sidWinner2)], ts[0], ts[1])
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   137
                    else if (TeamsNumber = 3) then
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parents: 13813
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   138
                        s:= FormatA(trmsg[TMsgStrId(sidWinner3)], ts[0], ts[1], ts[2])
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   139
                    else if (TeamsNumber = 4) then
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   140
                        s:= FormatA(trmsg[TMsgStrId(sidWinner4)], ts[0], ts[1], ts[2], ts[3])
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parents: 13813
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   141
                    else if (TeamsNumber = 5) then
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   142
                        s:= FormatA(trmsg[TMsgStrId(sidWinner5)], ts[0], ts[1], ts[2], ts[3], ts[4])
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parents: 13813
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   143
                    else if (TeamsNumber = 6) then
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   144
                        s:= FormatA(trmsg[TMsgStrId(sidWinner6)], ts[0], ts[1], ts[2], ts[3], ts[4], ts[5])
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parents: 13813
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   145
                    else if (TeamsNumber = 7) then
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   146
                        s:= FormatA(trmsg[TMsgStrId(sidWinner7)], ts[0], ts[1], ts[2], ts[3], ts[4], ts[5], ts[6]);
12584
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parents: 12415
diff changeset
   147
13052
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   148
                // The winner caption is the same as the stats message and not randomized
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   149
                cap:= s;
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
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                AddCaption(cap, capcolDefault, capgrpGameState);
13052
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   151
                // TODO (maybe): Show victory animation/captions per-team instead of all winners at once?
12177
fe2946e2a859 Implement random round draw / team win messages
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parents: 11918
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   152
                end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
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   153
13813
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   154
            // Enable winner state for winning hogs and move camera to a winning hedgehog
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   155
            winCamera:= false;
4014
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nemo
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   156
            for j:= 0 to Pred(TeamsNumber) do
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                with Teams[j]^ do
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   158
                    for i:= 0 to cMaxHHIndex do
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   159
                        with Hedgehogs[i] do
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   160
                            if (Gear <> nil) then
13813
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   161
                                begin
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   162
                                if (not winCamera) then
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   163
                                    begin
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   164
                                    FollowGear:= Gear;
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   165
                                    winCamera:= true;
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   166
                                    end;
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nemo
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   167
                                Gear^.State:= gstWinner;
13813
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   168
                                end;
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
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   169
            if Flawless then
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
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   170
                AddVoice(sndFlawless, Teams[0]^.voicepack)
4978
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nemo
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   171
            else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
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   172
                AddVoice(sndVictory, Teams[0]^.voicepack);
12584
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   173
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
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   174
12584
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   175
        if SendGameResultOn then
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parents: 12415
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   176
            SendStat(siGameResult, shortstring(s));
13773
c084bd440009 Add funny message in stats screen when everyone wins
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parents: 13766
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   177
        if allWin and SendAchievementsStatsOn then
c084bd440009 Add funny message in stats screen when everyone wins
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   178
            SendStat(siEverAfter, '');
12584
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   179
        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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   180
        end;
4014
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nemo
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   181
    SendStats;
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   182
    end;
12327
9aa483762025 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com>
parents: 12281
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   183
TeamsGameOver:= true;
4014
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nemo
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   184
GameOver:= true
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   185
end;
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   186
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   187
procedure SwitchHedgehog;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
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   188
var c, i, t: LongWord;
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 5022
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   189
    PrevHH, PrevTeam : LongWord;
4
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   190
begin
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   191
TargetPoint.X:= NoPointX;
13504
c41b16ac2e05 Clarify the wording of a few checkFails messages
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parents: 13481
diff changeset
   192
if checkFails(CurrentTeam <> nil, 'Team is nil!', true) then exit;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
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   193
with CurrentHedgehog^ do
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nemo
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   194
    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
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   195
        begin
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   196
        Unplaced:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
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   197
        if Gear <> nil then
2762
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nemo
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   198
           begin
2763
f21d3ca74ef2 Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo
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   199
           DeleteCI(Gear);
11476
458d90012c22 set TryHard for placing hog automatically
nemo
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   200
           FindPlace(Gear, false, 0, LAND_WIDTH, true);
6580
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lovelacer
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diff changeset
   201
           if Gear <> nil then
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   202
               AddCI(Gear)
2762
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nemo
parents: 2758
diff changeset
   203
           end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   204
        end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   205
1678
c8deca7b1e3c Fix voicepacks
unc0rr
parents: 1669
diff changeset
   206
PreviousTeam:= CurrentTeam;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   207
944
9299c0ebfdbc Fix bug with holding switch tool
unc0rr
parents: 941
diff changeset
   208
with CurrentHedgehog^ do
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   209
    begin
2948
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unc0rr
parents: 2905
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   210
    if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   211
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
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   212
        MultiShootAttacks:= 0;
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unc0rr
parents: 2905
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   213
        Gear^.Message:= 0;
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unc0rr
parents: 2905
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   214
        Gear^.Z:= cHHZ;
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unc0rr
parents: 2905
diff changeset
   215
        RemoveGearFromList(Gear);
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unc0rr
parents: 2905
diff changeset
   216
        InsertGearToList(Gear)
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unc0rr
parents: 2905
diff changeset
   217
        end
2762
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nemo
parents: 2758
diff changeset
   218
    end;
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   219
// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo mode
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   220
with CurrentTeam^ do
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   221
    if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   222
        begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   223
        c:= CurrHedgehog;
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   224
        repeat
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   225
            begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   226
            inc(c);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   227
            if c > cMaxHHIndex then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   228
                c:= 0
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   229
            end
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   230
        until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil) and (Hedgehogs[c].Effects[heFrozen] < 50255);
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   231
        LocalAmmo:= Hedgehogs[c].AmmoStore
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   232
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   233
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
parents: 549
diff changeset
   234
c:= CurrentTeam^.Clan^.ClanIndex;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   235
repeat
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   236
    if (GameFlags and gfTagTeam) <> 0 then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   237
        begin
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   238
        with ClansArray[c]^ do
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   239
            begin
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   240
            if (CurrTeam = TagTeamIndex) then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   241
                begin
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   242
                TagTeamIndex:= Pred(TagTeamIndex) mod TeamsNumber;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   243
                CurrTeam:= Pred(CurrTeam) mod TeamsNumber;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   244
                inc(c);
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   245
                if c = ClansCount then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   246
                    c:= 0;
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   247
                if c = SwapClanReal then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   248
                    inc(TotalRoundsReal);
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   249
                NextClan:= true;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   250
                end;
13651
67d8f75f048d Backout 0f02dd1ff4c9. This is not how TotalRounds should work
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   251
            end;
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   252
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   253
        with ClansArray[c]^ do
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   254
            begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   255
            if (not PlacingHogs) and ((Succ(CurrTeam) mod TeamsNumber) = TagTeamIndex) then
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   256
                begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   257
                if c = SwapClanPre then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   258
                    inc(TotalRoundsPre);
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   259
                end;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   260
            end;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   261
        end
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   262
    else
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   263
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   264
        inc(c);
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   265
        if c = ClansCount then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   266
            c:= 0;
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   267
        if (not PlacingHogs) then
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   268
            begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   269
            if c = SwapClanPre then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   270
                inc(TotalRoundsPre);
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   271
            if c = SwapClanReal then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   272
                inc(TotalRoundsReal);
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   273
            end;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   274
        end;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   275
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   276
    with ClansArray[c]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   277
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   278
        PrevTeam:= CurrTeam;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   279
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   280
            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   281
            CurrentTeam:= Teams[CurrTeam];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   282
            with CurrentTeam^ do
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   283
                if (not Passive) then
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   284
                    begin
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   285
                    PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   286
                    repeat
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   287
                        CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   288
                    until ((Hedgehogs[CurrHedgehog].Gear <> nil) and (Hedgehogs[CurrHedgehog].Effects[heFrozen] < 256)) or (CurrHedgehog = PrevHH)
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   289
                    end
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   290
        until ((not CurrentTeam^.Passive) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256)) or (PrevTeam = CurrTeam) or ((CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0))
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   291
        end;
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   292
        if (CurrentTeam^.Passive) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   293
            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   294
            with CurrentTeam^.Clan^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   295
                for t:= 0 to Pred(TeamsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   296
                    with Teams[t]^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   297
                        for i:= 0 to Pred(HedgehogsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   298
                            with Hedgehogs[i] do
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   299
                                begin
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   300
                                if Effects[heFrozen] > 255 then Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   301
                                if (Gear <> nil) and (Effects[heFrozen] < 256) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   302
                                    CurrHedgehog:= i
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   303
                                end;
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   304
            if (not CurrentTeam^.Passive) and ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255)) then
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   305
                inc(CurrentTeam^.Clan^.TurnNumber);
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   306
            end;
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   307
until (not CurrentTeam^.Passive) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   308
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   309
SwitchCurrentHedgehog(@(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]));
6691
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   310
{$IFDEF USE_TOUCH_INTERFACE}
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   311
if (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   312
    begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   313
    if not(arrowUp.show) then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   314
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   315
        animateWidget(@arrowUp, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   316
        animateWidget(@arrowDown, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   317
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   318
    end
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   319
else
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   320
    if arrowUp.show then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   321
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   322
        animateWidget(@arrowUp, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   323
        animateWidget(@arrowDown, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   324
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   325
{$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6580
diff changeset
   326
AmmoMenuInvalidated:= true;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   327
end;
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   328
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   329
procedure AfterSwitchHedgehog;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5167
diff changeset
   330
var i, t: LongInt;
3960
ada50f8d4186 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents: 3935
diff changeset
   331
    CurWeapon: PAmmo;
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   332
    w: real;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   333
    vg: PVisualGear;
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   334
    g: PGear;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   335
    s: ansistring;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   336
begin
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   337
if PlacingHogs then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   338
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   339
    PlacingHogs:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   340
    for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   341
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   342
            if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   343
                PlacingHogs:= true;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   344
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   345
    if not PlacingHogs then // Reset  various things I mucked with
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   346
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   347
        for i:= 0 to ClansCount do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   348
            if ClansArray[i] <> nil then
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   349
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   350
                ClansArray[i]^.TurnNumber:= 0;
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   351
                end;
13652
7b506f1357e4 Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   352
        ResetWeapons
13654
d5fe7db1baa9 Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13653
diff changeset
   353
        end;
d5fe7db1baa9 Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13653
diff changeset
   354
13653
f606ca8b80fd Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Wuzzy <Wuzzy2@mail.ru>
parents: 13652
diff changeset
   355
    end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   356
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   357
if not PlacingHogs then
13659
5b58aa82b5dc Oops, add forgotten begin/end in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 13657
diff changeset
   358
    begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   359
    if (TotalRoundsReal = -1) then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   360
        TotalRoundsReal:= 0;
13657
de2b7bc00d40 More straightforward TotalRoundsPre counting if there's only 1 clan
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   361
    if (TotalRoundsPre = -1) and (ClansCount = 1) then
de2b7bc00d40 More straightforward TotalRoundsPre counting if there's only 1 clan
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   362
        TotalRoundsPre:= 0;
13659
5b58aa82b5dc Oops, add forgotten begin/end in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 13657
diff changeset
   363
    end;
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   364
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   365
// Determine clan ID to check to determine whether to increase TotalRoundsPre/TotalRoundsReal
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   366
if (not PlacingHogs) then
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   367
    begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   368
    if SwapClanPre = -1 then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   369
        begin
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   370
        if (GameFlags and gfRandomOrder) <> 0 then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   371
            SwapClanPre:= 0
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   372
        else
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   373
            SwapClanPre:= ClansCount - 1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   374
        end;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   375
    if SwapClanReal = -1 then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   376
        SwapClanReal:= CurrentTeam^.Clan^.ClanIndex;
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   377
    end;
13654
d5fe7db1baa9 Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13653
diff changeset
   378
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   379
inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   380
with CurrentTeam^.Clan^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   381
    for t:= 0 to Pred(TeamsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   382
        with Teams[t]^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   383
            for i:= 0 to Pred(HedgehogsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   384
                with Hedgehogs[i] do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   385
                    if Effects[heFrozen] > 255 then
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   386
                        Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   387
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6913
diff changeset
   388
CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   389
if CurWeapon^.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   390
    CurrentHedgehog^.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   391
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   392
with CurrentHedgehog^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   393
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   394
    with Gear^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   395
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   396
        Z:= cCurrHHZ;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   397
        State:= gstHHDriven;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   398
        Active:= true;
7835
a84936d1618a Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents: 7755
diff changeset
   399
        Power:= 0;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   400
        LastDamage:= nil
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   401
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   402
    RemoveGearFromList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   403
    InsertGearToList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   404
    FollowGear:= Gear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   405
    end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   406
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   407
if (GameFlags and gfDisableWind) = 0 then
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   408
    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   409
    cWindSpeed:= rndSign(GetRandomf * 2 * cMaxWindSpeed);
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   410
    w:= hwFloat2Float(cWindSpeed);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   411
    vg:= AddVisualGear(0, 0, vgtSmoothWindBar);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   412
    if vg <> nil then vg^.dAngle:= w;
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4889
diff changeset
   413
    AddFileLog('Wind = '+FloatToStr(cWindSpeed));
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   414
    end;
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   415
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   416
ApplyAmmoChanges(CurrentHedgehog^);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
unc0rr
parents: 783
diff changeset
   417
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   418
if (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   419
    SetBinds(CurrentTeam^.Binds);
1650
a65681cc27c2 Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents: 1495
diff changeset
   420
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   421
if PlacingHogs then
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   422
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   423
    if CurrentHedgehog^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   424
        TurnTimeLeft:= 15000
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   425
    else TurnTimeLeft:= 0
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   426
    end
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   427
else
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   428
    begin
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   429
    if ((GameFlags and gfTagTeam) <> 0) and (not NextClan) then
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   430
        begin
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   431
        if TagTurnTimeLeft <> 0 then
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   432
            TurnTimeLeft:= TagTurnTimeLeft;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   433
        TagTurnTimeLeft:= 0;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   434
        end
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   435
    else
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   436
        begin
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   437
        TurnTimeLeft:= cHedgehogTurnTime;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   438
        TagTurnTimeLeft:= 0;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   439
        NextClan:= false;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   440
        end;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   441
14356
ce7f9f7cd359 Never enable switcher while in the "Place your King" round
Wuzzy <Wuzzy2@mail.ru>
parents: 14224
diff changeset
   442
    // Enable switching mode when gfSwitchHog is active
ce7f9f7cd359 Never enable switcher while in the "Place your King" round
Wuzzy <Wuzzy2@mail.ru>
parents: 14224
diff changeset
   443
    if ((GameFlags and gfSwitchHog) <> 0) and (not CurrentTeam^.hasGone) and
ce7f9f7cd359 Never enable switcher while in the "Place your King" round
Wuzzy <Wuzzy2@mail.ru>
parents: 14224
diff changeset
   444
            // Exception: During the special "Place your King" round in King Mode;
ce7f9f7cd359 Never enable switcher while in the "Place your King" round
Wuzzy <Wuzzy2@mail.ru>
parents: 14224
diff changeset
   445
            // you're not supposed to switch away from your king in this round.
ce7f9f7cd359 Never enable switcher while in the "Place your King" round
Wuzzy <Wuzzy2@mail.ru>
parents: 14224
diff changeset
   446
            (not (((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) and (TotalRoundsReal <= 0))) then
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   447
        begin
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   448
        g:= AddGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), gtSwitcher, 0, _0, _0, 0);
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   449
        CurAmmoGear:= g;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   450
        lastGearByUID:= g;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   451
        end
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   452
    else
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   453
        bShowFinger:= true;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   454
    end;
11918
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11739
diff changeset
   455
IsGetAwayTime:= false;
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   456
14047
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14039
diff changeset
   457
// turn start taunt: sndYesSir for own team, sndHmm for enemy or computer team
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   458
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   459
    begin
14661
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   460
    if (not CinematicScript) then
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   461
        if CurrentTeam^.ExtDriven then
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   462
            AddVoice(sndHmm, CurrentTeam^.voicepack)
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   463
        else
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   464
            AddVoice(sndYesSir, CurrentTeam^.voicepack);
6905
nemo
parents: 6904
diff changeset
   465
    if cHedgehogTurnTime < 1000000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   466
        ReadyTimeLeft:= cReadyDelay;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   467
    s:= ansistring(CurrentTeam^.TeamName);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13602
diff changeset
   468
    AddCaption(FormatA(trmsg[sidReady], s), capcolDefault, capgrpGameState)
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   469
    end
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   470
else
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   471
    begin
14661
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   472
    if (TurnTimeLeft > 0) and (not CinematicScript) then
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   473
        AddVoice(sndHmm, CurrentTeam^.voicepack);
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   474
    ReadyTimeLeft:= 0;
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3935
diff changeset
   475
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   476
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   477
14483
35724823b0d3 Remove unused vars in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 14482
diff changeset
   478
function SetMissionTeam(): PTeam;
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   479
var team: PTeam;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   480
begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   481
New(team);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   482
if checkFails(team <> nil, 'AddTeam: team = nil', true) then exit(nil);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   483
FillChar(team^, sizeof(TTeam), 0);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   484
team^.HedgehogsNumber:= 0;
14541
181509fe1ae8 Fix player team ignoring custom team control scheme in campaign/missions
Wuzzy <Wuzzy2@mail.ru>
parents: 14533
diff changeset
   485
team^.Binds:= DefaultBinds;
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   486
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   487
CurrentTeam:= team;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   488
MissionTeam:= team;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   489
SetMissionTeam:= team;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   490
end;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   491
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   492
function AddTeam(TeamColor: Longword): PTeam;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   493
var team: PTeam;
13073
6369d148cfff Much smaller TBinds type
unc0rr
parents: 13052
diff changeset
   494
    c: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   495
begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11476
diff changeset
   496
if checkFails(TeamsCount < cMaxTeams, 'Too many teams', true) then exit(nil);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   497
New(team);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11476
diff changeset
   498
if checkFails(team <> nil, 'AddTeam: team = nil', true) then exit(nil);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   499
FillChar(team^, sizeof(TTeam), 0);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   500
team^.AttackBar:= 2;
2806
db6e2a4da358 Prevent crasher if attempting to show ammo menu
nemo
parents: 2796
diff changeset
   501
team^.CurrHedgehog:= 0;
2747
7889a3a9724f Server:
smxx
parents: 2745
diff changeset
   502
team^.Flag:= 'hedgewars';
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   503
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   504
TeamsArray[TeamsCount]:= team;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   505
inc(TeamsCount);
13179
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13161
diff changeset
   506
inc(VisibleTeamsCount);
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   507
13073
6369d148cfff Much smaller TBinds type
unc0rr
parents: 13052
diff changeset
   508
team^.Binds:= DefaultBinds;
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   509
team^.Passive:= false;
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   510
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   511
c:= Pred(ClansCount);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   512
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   513
if c < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   514
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   515
    new(team^.Clan);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   516
    FillChar(team^.Clan^, sizeof(TClan), 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   517
    ClansArray[ClansCount]:= team^.Clan;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   518
    inc(ClansCount);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   519
    with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   520
        begin
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
parents: 549
diff changeset
   521
        ClanIndex:= Pred(ClansCount);
3379
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   522
        Color:= TeamColor;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   523
        TagTeamIndex:= 0;
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   524
        Flawless:= true;
13763
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   525
        DeathLogged:= false;
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   526
        StatsHandled:= false;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   527
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   528
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   529
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   530
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   531
    team^.Clan:= ClansArray[c];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   532
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   533
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   534
with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   535
    begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   536
    Teams[TeamsNumber]:= team;
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   537
    Passive:= false;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   538
    inc(TeamsNumber)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   539
    end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   540
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11544
diff changeset
   541
// mirror changes into array for clans to spawn
f48408dcea36 create forts in random order
sheepluva
parents: 11544
diff changeset
   542
SpawnClansArray:= ClansArray;
f48408dcea36 create forts in random order
sheepluva
parents: 11544
diff changeset
   543
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   544
CurrentTeam:= team;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   545
AddTeam:= team;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   546
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   547
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   548
procedure RecountAllTeamsHealth;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   549
var t: LongInt;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   550
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   551
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   552
    RecountTeamHealth(TeamsArray[t])
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   553
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   554
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   555
procedure InitTeams;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   556
var i, t: LongInt;
2784
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   557
    th, h: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   558
begin
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   559
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   560
for t:= 0 to Pred(TeamsCount) do
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   561
    with TeamsArray[t]^ do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   562
        begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   563
        if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   564
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   565
            LocalClan:= Clan^.ClanIndex;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4413
diff changeset
   566
            LocalTeam:= t;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   567
            LocalAmmo:= Hedgehogs[0].AmmoStore
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   568
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   569
        th:= 0;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   570
        for i:= 0 to cMaxHHIndex do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   571
            if Hedgehogs[i].Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   572
                inc(th, Hedgehogs[i].Gear^.Health);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   573
        if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   574
            MaxTeamHealth:= th;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   575
        // Some initial King buffs
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   576
        if (GameFlags and gfKing) <> 0 then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   577
            begin
14403
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14371
diff changeset
   578
            hasKing:= true;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   579
            Hedgehogs[0].King:= true;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   580
            Hedgehogs[0].Hat:= 'crown';
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   581
            Hedgehogs[0].Effects[hePoisoned] := 0;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   582
            h:= Hedgehogs[0].Gear^.Health;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   583
            Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   584
            if Hedgehogs[0].Gear^.Health > h then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   585
                begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   586
                dec(th, h);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   587
                inc(th, Hedgehogs[0].Gear^.Health);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   588
                if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   589
                    MaxTeamHealth:= th
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   590
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   591
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   592
                Hedgehogs[0].Gear^.Health:= h;
13602
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   593
            // Prevent overflow
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   594
            if (Hedgehogs[0].Gear^.Health < 0) or (Hedgehogs[0].Gear^.Health > cMaxHogHealth) then
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   595
                Hedgehogs[0].Gear^.Health:= cMaxHogHealth;
4102
96efb3bbf8e3 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo
parents: 4101
diff changeset
   596
            Hedgehogs[0].InitialHealth:= Hedgehogs[0].Gear^.Health
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   597
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   598
        end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   599
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   600
RecountAllTeamsHealth
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   601
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   602
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   603
function  TeamSize(p: PTeam): Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   604
var i, value: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   605
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   606
value:= 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   607
for i:= 0 to cMaxHHIndex do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   608
    if p^.Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   609
        inc(value);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   610
TeamSize:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   611
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   612
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   613
procedure RecountClanHealth(clan: PClan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   614
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   615
begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   616
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   617
    begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   618
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   619
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   620
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   621
    end
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   622
end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   623
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   624
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 364
diff changeset
   625
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   626
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   627
with team^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   628
    begin
7990
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   629
    TeamHealth:= 0;
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   630
    for i:= 0 to cMaxHHIndex do
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   631
        if Hedgehogs[i].Gear <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   632
            inc(TeamHealth, Hedgehogs[i].Gear^.Health)
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   633
        else if Hedgehogs[i].GearHidden <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   634
            inc(TeamHealth, Hedgehogs[i].GearHidden^.Health);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   635
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   636
    if TeamHealth > MaxTeamHealth then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   637
        begin
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   638
        MaxTeamHealth:= TeamHealth;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   639
        RecountAllTeamsHealth;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   640
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   641
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   642
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   643
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   644
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   645
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   646
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   647
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   648
procedure RestoreHog(HH: PHedgehog);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   649
begin
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   650
    HH^.Gear:=HH^.GearHidden;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   651
    HH^.GearHidden:= nil;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   652
    InsertGearToList(HH^.Gear);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   653
    HH^.Gear^.State:= (HH^.Gear^.State and (not (gstHHDriven or gstInvisible or gstAttacking))) or gstAttacked;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   654
    AddCI(HH^.Gear);
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   655
    HH^.Gear^.Active:= true;
13145
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13073
diff changeset
   656
    ScriptCall('onHogRestore', HH^.Gear^.Uid);
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13073
diff changeset
   657
    AddVisualGear(0, 0, vgtTeamHealthSorter);
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   658
end;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   659
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   660
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   661
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   662
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   663
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   664
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   665
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   666
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   667
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   668
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   669
begin
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   670
    with Team do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   671
        if skippedTurns < 3 then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   672
            begin
10349
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   673
            inc(skippedTurns);
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   674
            for i:= 0 to cMaxHHIndex do
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   675
                with Hedgehogs[i] do
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   676
                    if Gear <> nil then
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   677
                        Gear^.State:= Gear^.State and (not gstHHDriven);
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   678
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   679
            ParseCommand('/skip', true);
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   680
            end
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   681
        else
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   682
            for i:= 0 to cMaxHHIndex do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   683
                with Hedgehogs[i] do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   684
                    begin
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   685
                    if Hedgehogs[i].GearHidden <> nil then
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   686
                        RestoreHog(@Hedgehogs[i]);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   687
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   688
                    if Gear <> nil then
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   689
                        begin
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   690
                        Gear^.Hedgehog^.Effects[heInvulnerable]:= 0;
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   691
                        Gear^.Damage:= Gear^.Health;
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   692
                        Gear^.State:= (Gear^.State or gstHHGone) and (not gstHHDriven)
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   693
                        end
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   694
                    end
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   695
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   696
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   697
procedure chAddMissionHH(var id: shortstring);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   698
var s: shortstring;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   699
    Health: LongInt;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   700
begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   701
s:= '';
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   702
if (not isDeveloperMode) then
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   703
    exit;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   704
if checkFails((CurrentTeam <> nil), 'Can''t add hedgehogs yet, add a team first!', true) then exit;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   705
with CurrentTeam^ do
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   706
    begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   707
    if checkFails(HedgehogsNumber<=cMaxHHIndex, 'Can''t add hedgehog to "' + TeamName + '"! (already ' + intToStr(HedgehogsNumber) + ' hogs)', true) then exit;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   708
    SplitBySpace(id, s);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   709
    CurrentHedgehog:= @Hedgehogs[HedgehogsNumber];
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   710
    CurrentHedgehog^.BotLevel:= StrToInt(id);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   711
    CurrentHedgehog^.Team:= CurrentTeam;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   712
    SplitBySpace(s, id);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   713
    Health:= StrToInt(s);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   714
    if checkFails((Health > 0) and (Health <= cMaxHogHealth), 'Invalid hedgehog health (must be between 1 and '+IntToStr(cMaxHogHealth)+')', true) then exit;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   715
    CurrentHedgehog^.Name:= id;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   716
    CurrentHedgehog^.InitialHealth:= Health;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   717
    inc(HedgehogsNumber)
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   718
    end
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   719
end;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   720
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   721
procedure chAddHH(var id: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   722
var s: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   723
    Gear: PGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   724
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   725
s:= '';
10883
294ef49efdd2 terminate engine and output fatal error message if hedgehogs are added incorrectly
sheepluva
parents: 10665
diff changeset
   726
if (not isDeveloperMode) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   727
    exit;
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11476
diff changeset
   728
if checkFails((CurrentTeam <> nil), 'Can''t add hedgehogs yet, add a team first!', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   729
with CurrentTeam^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   730
    begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11476
diff changeset
   731
    if checkFails(HedgehogsNumber<=cMaxHHIndex, 'Can''t add hedgehog to "' + TeamName + '"! (already ' + intToStr(HedgehogsNumber) + ' hogs)', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   732
    SplitBySpace(id, s);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   733
    SwitchCurrentHedgehog(@Hedgehogs[HedgehogsNumber]);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   734
    CurrentHedgehog^.BotLevel:= StrToInt(id);
9749
443d233316e5 make the team association with hog before calling gear creation. makes some lua a little easier
nemo
parents: 9720
diff changeset
   735
    CurrentHedgehog^.Team:= CurrentTeam;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   736
    Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   737
    SplitBySpace(s, id);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   738
    Gear^.Health:= StrToInt(s);
13602
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   739
    if checkFails((Gear^.Health > 0) and (Gear^.Health <= cMaxHogHealth), 'Invalid hedgehog health (must be between 1 and '+IntToStr(cMaxHogHealth)+')', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   740
    if (GameFlags and gfSharedAmmo) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   741
        CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   742
    else if (GameFlags and gfPerHogAmmo) <> 0 then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   743
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   744
        AddAmmoStore;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   745
        CurrentHedgehog^.AmmoStore:= StoreCnt - 1
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   746
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   747
    else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   748
    CurrentHedgehog^.Gear:= Gear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   749
    CurrentHedgehog^.Name:= id;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   750
    CurrentHedgehog^.InitialHealth:= Gear^.Health;
14039
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14029
diff changeset
   751
    CurrentHedgehog^.RevengeHog:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   752
    CurrHedgehog:= HedgehogsNumber;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   753
    inc(HedgehogsNumber)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   754
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   755
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   756
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   757
procedure loadTeamBinds(s: shortstring);
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   758
var i: LongInt;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   759
begin
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   760
    for i:= 1 to length(s) do
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   761
        if ((s[i] = '\') or
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   762
            (s[i] = '/') or
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   763
            (s[i] = ':')) then
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   764
            s[i]:= '_';
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   765
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   766
    s:= cPathz[ptTeams] + '/' + s + '.hwt';
9464
901e363d5837 Finish rework of default binds system. Default binds now work even before first turn.
unc0rr
parents: 9407
diff changeset
   767
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   768
    loadBinds('bind', s);
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   769
end;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   770
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   771
// Make sure the team name of chTeam is unique.
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   772
// If it isn't, the name is changed to be unique.
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   773
procedure makeTeamNameUnique(chTeam: PTeam);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   774
var tail: shortstring;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   775
    t, numLen, numTail: LongInt;
14578
9be988a01565 Fix "unused variable" warning (valOK)
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
   776
//    valOK: Word;    -- see pas2c-related FIXME below
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   777
    nameDupeCheck: boolean;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   778
    chChar: char;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   779
begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   780
    nameDupeCheck:= false;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   781
    while(nameDupeCheck = false) do
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   782
        begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   783
        nameDupeCheck:= true;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   784
        for t:=0 to TeamsCount - 1 do
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   785
            begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   786
            // Name collision?
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   787
            if (chTeam <> teamsArray[t]) and (TeamsArray[t]^.TeamName = chTeam^.TeamName) then
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   788
                begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   789
                // Change the name by appending a sequence number, starting from 2
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   790
                numLen:= 0;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   791
                chChar:= chTeam^.TeamName[Length(chTeam^.TeamName) - numLen];
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   792
                // Parse number at end of team name (if any)
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   793
                while (chChar >= '0') and (chChar <= '9') and (numLen < Length(chTeam^.TeamName)) do
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   794
                    begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   795
                    inc(numLen);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   796
                    chChar:= chTeam^.TeamName[Length(chTeam^.TeamName) - numLen];
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   797
                    end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   798
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   799
                if numLen > 0 then
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   800
                    // Number found: Increment it by 1
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   801
                    begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   802
                    tail:= Copy(chTeam^.TeamName, Length(chTeam^.TeamName) - numLen + 1, numLen);
14515
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   803
(* FIXME - pas2c missing 3rd param for val
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   804
                    valOK:= 1;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   805
                    Val(tail, numTail, valOK);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   806
                    Inc(numTail);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   807
                    if valOK = 0 then
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   808
                        tail:= IntToStr(numTail)
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   809
                    else
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   810
                        // This should not happen
14515
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   811
                        tail:= shortstring('X');
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   812
*)
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   813
                    Val(tail, numTail);
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   814
                    Inc(numTail);
14516
3e6b12d23957 heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
nemo
parents: 14515
diff changeset
   815
                    tail:= IntToStr(numTail);
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   816
                    chTeam^.TeamName:= Copy(chTeam^.TeamName, 0, Length(chTeam^.TeamName) - numLen) + tail;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   817
                    end
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   818
                else
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   819
                    // No number at team end: Just append a '2'
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   820
                    chTeam^.TeamName:= chTeam^.TeamName + ' 2';
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   821
                nameDupeCheck:= false;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   822
                break;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   823
                end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   824
            end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   825
        end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   826
end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   827
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   828
procedure chAddTeam(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   829
var Color: Longword;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   830
    ts, cs: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   831
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   832
cs:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   833
ts:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   834
if isDeveloperMode then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   835
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   836
    SplitBySpace(s, cs);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   837
    SplitBySpace(cs, ts);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   838
    Color:= StrToInt(cs);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   839
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   840
    // color is always little endian so the mask must be constant also in big endian archs
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   841
    Color:= Color or $FF000000;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   842
    AddTeam(Color);
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   843
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   844
    if CurrentTeam <> nil then
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   845
        begin
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   846
        CurrentTeam^.TeamName:= ts;
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   847
        makeTeamNameUnique(CurrentTeam);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   848
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   849
        CurrentTeam^.PlayerHash:= s;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   850
        loadTeamBinds(ts);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   851
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   852
        if GameType in [gmtDemo, gmtSave, gmtRecord] then
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   853
            CurrentTeam^.ExtDriven:= true;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   854
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   855
        CurrentTeam^.voicepack:= AskForVoicepack('Default')
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   856
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   857
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   858
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   859
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   860
procedure chSetMissionTeam(var s: shortstring);
14483
35724823b0d3 Remove unused vars in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 14482
diff changeset
   861
var ts, cs: shortstring;
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   862
begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   863
cs:= '';
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   864
ts:= '';
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   865
if isDeveloperMode then
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   866
    begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   867
    SplitBySpace(s, cs);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   868
    SplitBySpace(cs, ts);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   869
14483
35724823b0d3 Remove unused vars in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 14482
diff changeset
   870
    SetMissionTeam();
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   871
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   872
    if CurrentTeam <> nil then
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   873
        begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   874
        CurrentTeam^.TeamName:= ts;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   875
        CurrentTeam^.PlayerHash:= s;
14541
181509fe1ae8 Fix player team ignoring custom team control scheme in campaign/missions
Wuzzy <Wuzzy2@mail.ru>
parents: 14533
diff changeset
   876
        loadTeamBinds(ts);
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   877
        CurrentTeam^.voicepack:= AskForVoicepack('Default')
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   878
        end
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   879
    end
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   880
end;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   881
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   882
procedure chSetHHCoords(var x: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   883
var y: shortstring;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   884
    t: Longint;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   885
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   886
    y:= '';
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   887
    if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   888
        exit;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   889
    SplitBySpace(x, y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   890
    t:= StrToInt(x);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   891
    CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   892
    t:= StrToInt(y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   893
    CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   894
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   895
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   896
procedure chBind(var id: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   897
begin
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   898
    if CurrentTeam = nil then
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   899
        exit;
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   900
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   901
    addBind(CurrentTeam^.Binds, id)
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   902
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   903
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   904
procedure chTeamGone(var s:shortstring);
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   905
var t, i: LongInt;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   906
    isSynced: boolean;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   907
begin
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   908
    isSynced:= s[1] = 's';
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   909
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   910
    Delete(s, 1, 1);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   911
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   912
    t:= 0;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   913
    while (t < TeamsCount) and (TeamsArray[t]^.TeamName <> s) do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   914
        inc(t);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   915
    if t = TeamsCount then
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   916
        exit;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   917
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   918
    TeamsArray[t]^.isGoneFlagPendingToBeSet:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   919
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   920
    if isSynced then
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   921
        begin
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   922
        for i:= 0 to Pred(TeamsCount) do
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   923
            with TeamsArray[i]^ do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   924
                begin
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   925
                if (not hasGone) and isGoneFlagPendingToBeSet then
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   926
                    begin
14533
6446ddf0c0ba Suppress “<team> is gone message on game end
Wuzzy <Wuzzy2@mail.ru>
parents: 14516
diff changeset
   927
                    if (not TeamsGameOver) then
6446ddf0c0ba Suppress “<team> is gone message on game end
Wuzzy <Wuzzy2@mail.ru>
parents: 14516
diff changeset
   928
                        AddChatString(#7 + Format('* '+shortstring(trmsg[sidTeamGone]), TeamName));
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   929
                    if not CurrentTeam^.ExtDriven then SendIPC(_S'f' + s);
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   930
                    hasGone:= true;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   931
                    skippedTurns:= 0;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   932
                    isGoneFlagPendingToBeSet:= false;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   933
                    RecountTeamHealth(TeamsArray[i])
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   934
                    end;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   935
                if hasGone and isGoneFlagPendingToBeUnset then
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   936
                    ParseCommand('/teamback s' + s, true)
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   937
                end
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   938
        end
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   939
    else
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   940
        begin
10944
c4b3440eeac6 - Fix order of messages, also don't duplicate last timestamped message
unc0rr
parents: 10883
diff changeset
   941
        //TeamsArray[t]^.isGoneFlagPendingToBeSet:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   942
10398
d9cf9ef08ba7 Also convert the message if current team is gone
unc0rr
parents: 10397
diff changeset
   943
        if (not CurrentTeam^.ExtDriven) or (CurrentTeam^.TeamName = s) or (CurrentTeam^.hasGone) then
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   944
            ParseCommand('/teamgone s' + s, true)
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   945
        end;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   946
end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   947
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   948
procedure chTeamBack(var s:shortstring);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   949
var t: LongInt;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   950
    isSynced: boolean;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   951
begin
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   952
    isSynced:= s[1] = 's';
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   953
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   954
    Delete(s, 1, 1);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   955
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   956
    t:= 0;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   957
    while (t < TeamsCount) and (TeamsArray[t]^.TeamName <> s) do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   958
        inc(t);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   959
    if t = TeamsCount then
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   960
        exit;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   961
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   962
    if isSynced then
7119
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   963
        begin
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   964
        with TeamsArray[t]^ do
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   965
            if hasGone then
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   966
                begin
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13872
diff changeset
   967
                AddChatString(#8 + Format('* '+shortstring(trmsg[sidTeamBack]), TeamName));
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   968
                if not CurrentTeam^.ExtDriven then SendIPC(_S'g' + s);
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   969
                hasGone:= false;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   970
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   971
                RecountTeamHealth(TeamsArray[t]);
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   972
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   973
                if isGoneFlagPendingToBeUnset and (Owner = UserNick) then
10350
4e919f7b9d92 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr
parents: 10349
diff changeset
   974
                    ExtDriven:= false;
4e919f7b9d92 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr
parents: 10349
diff changeset
   975
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   976
                isGoneFlagPendingToBeUnset:= false;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   977
                end;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   978
        end
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   979
    else
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   980
        begin
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   981
        TeamsArray[t]^.isGoneFlagPendingToBeUnset:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   982
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   983
        if not CurrentTeam^.ExtDriven then
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   984
            ParseCommand('/teamback s' + s, true);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   985
        end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   986
end;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   987
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   988
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   989
procedure SwitchCurrentHedgehog(newHog: PHedgehog);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   990
var oldCI, newCI: boolean;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   991
    oldHH: PHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   992
begin
7755
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   993
   if (CurrentHedgehog <> nil) and (CurrentHedgehog^.CurAmmoType = amKnife) then
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   994
       LoadHedgehogHat(CurrentHedgehog^, CurrentHedgehog^.Hat);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   995
    oldCI:= (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   996
    newCI:= (newHog^.Gear <> nil) and (newHog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   997
    if oldCI then DeleteCI(CurrentHedgehog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   998
    if newCI then DeleteCI(newHog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   999
    oldHH:= CurrentHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1000
    CurrentHedgehog:= newHog;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1001
    if oldCI then AddCI(oldHH^.Gear);
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1002
    if newCI then AddCI(newHog^.Gear)
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1003
end;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1004
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1005
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1006
procedure chSetHat(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1007
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1008
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1009
with CurrentTeam^ do
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1010
    begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1011
    if not CurrentHedgehog^.King then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1012
    if (s = '')
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1013
    or (((GameFlags and gfKing) <> 0) and (s = 'crown'))
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1014
    or ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1015
        CurrentHedgehog^.Hat:= 'NoHat'
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1016
    else
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1017
        CurrentHedgehog^.Hat:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1018
    end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1019
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1020
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1021
procedure chGrave(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1022
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1023
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1024
        OutError(errmsgIncorrectUse + ' "/grave"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1025
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1026
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1027
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1028
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1029
    CurrentTeam^.GraveName:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1030
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1031
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1032
procedure chFort(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1033
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1034
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1035
        OutError(errmsgIncorrectUse + ' "/fort"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1036
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1037
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1038
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1039
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1040
    CurrentTeam^.FortName:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1041
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1042
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1043
procedure chFlag(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1044
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1045
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1046
        OutError(errmsgIncorrectUse + ' "/flag"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1047
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1048
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1049
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1050
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1051
    CurrentTeam^.flag:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1052
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1053
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1054
procedure chOwner(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1055
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1056
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1057
        OutError(errmsgIncorrectUse + ' "/owner"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1058
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1059
    CurrentTeam^.Owner:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1060
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1061
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
  1062
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1063
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1064
RegisterVariable('addhh', @chAddHH, false);
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1065
RegisterVariable('addmisshh', @chAddMissionHH, false);
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1066
RegisterVariable('addteam', @chAddTeam, false);
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1067
RegisterVariable('setmissteam', @chSetMissionTeam, false);
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1068
RegisterVariable('hhcoords', @chSetHHCoords, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1069
RegisterVariable('bind', @chBind, true );
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1070
RegisterVariable('teamgone', @chTeamGone, true );
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
  1071
RegisterVariable('teamback', @chTeamBack, true );
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1072
RegisterVariable('fort'    , @chFort         , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1073
RegisterVariable('grave'   , @chGrave        , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1074
RegisterVariable('hat'     , @chSetHat       , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1075
RegisterVariable('flag'    , @chFlag         , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1076
RegisterVariable('owner'   , @chOwner        , false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
  1077
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1078
CurrentTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1079
PreviousTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1080
CurrentHedgehog:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1081
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1082
ClansCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1083
LocalClan:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1084
LocalTeam:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1085
LocalAmmo:= -1;
13250
195208deff1d - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
antonc27 <antonc27@mail.ru>
parents: 12584
diff changeset
  1086
TeamsGameOver:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1087
NextClan:= true;
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
  1088
SwapClanPre:= -1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
  1089
SwapClanReal:= -1;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6963
diff changeset
  1090
MaxTeamHealth:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1091
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1092
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
  1093
procedure freeModule;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
  1094
var i, h: LongWord;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1095
begin
10635
8e8b320eefad nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo
parents: 10634
diff changeset
  1096
CurrentHedgehog:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1097
if TeamsCount > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1098
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1099
    for i:= 0 to Pred(TeamsCount) do
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
  1100
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1101
        for h:= 0 to cMaxHHIndex do
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1102
            with TeamsArray[i]^.Hedgehogs[h] do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1103
                begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
  1104
//                if Gear <> nil then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
  1105
//                    DeleteGearStage(Gear, true);
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1106
                if GearHidden <> nil then
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
  1107
                    Dispose(GearHidden);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
  1108
//                    DeleteGearStage(GearHidden, true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
  1109
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1110
                FreeAndNilTexture(NameTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1111
                FreeAndNilTexture(HealthTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1112
                FreeAndNilTexture(HatTex)
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1113
                end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
  1114
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1115
        with TeamsArray[i]^ do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1116
            begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1117
            FreeAndNilTexture(NameTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1118
            FreeAndNilTexture(OwnerTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1119
            FreeAndNilTexture(GraveTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1120
            FreeAndNilTexture(AIKillsTex);
13023
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12924
diff changeset
  1121
            FreeAndNilTexture(LuaTeamValueTex);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1122
            FreeAndNilTexture(FlagTex);
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1123
            end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
  1124
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1125
        Dispose(TeamsArray[i])
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1126
        end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
  1127
    for i:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
  1128
        begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1129
        FreeAndNilTexture(ClansArray[i]^.HealthTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1130
        Dispose(ClansArray[i])
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
  1131
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1132
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1133
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1134
ClansCount:= 0;
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
  1135
SwapClanPre:= -1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
  1136
SwapClanReal:= -1;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1137
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1138
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1139
end.