1 use std::{ |
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2 io, io::Write, |
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3 iter::once, |
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4 mem::replace |
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5 }; |
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6 use super::{ |
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7 core::HWServer, |
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8 room::{GameInfo, RoomFlags}, |
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9 client::HWClient, |
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10 coretypes::{ClientId, RoomId, GameCfg, VoteType}, |
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11 room::HWRoom, |
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12 handlers |
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13 }; |
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14 use crate::{ |
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15 protocol::messages::{ |
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16 HWProtocolMessage, |
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17 HWServerMessage, |
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18 HWServerMessage::*, |
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19 server_chat |
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20 }, |
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21 utils::to_engine_msg |
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22 }; |
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23 use rand::{thread_rng, Rng, distributions::Uniform}; |
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24 |
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25 pub enum Destination { |
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26 ToId(ClientId), |
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27 ToSelf, |
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28 ToAll { |
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29 room_id: Option<RoomId>, |
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30 protocol: Option<u16>, |
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31 skip_self: bool |
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32 } |
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33 } |
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34 |
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35 pub struct PendingMessage { |
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36 pub destination: Destination, |
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37 pub message: HWServerMessage |
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38 } |
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39 |
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40 impl PendingMessage { |
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41 pub fn send(message: HWServerMessage, client_id: ClientId) -> PendingMessage { |
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42 PendingMessage{ destination: Destination::ToId(client_id), message} |
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43 } |
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44 |
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45 pub fn send_self(message: HWServerMessage) -> PendingMessage { |
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46 PendingMessage{ destination: Destination::ToSelf, message } |
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47 } |
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48 |
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49 pub fn send_all(message: HWServerMessage) -> PendingMessage { |
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50 let destination = Destination::ToAll { |
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51 room_id: None, |
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52 protocol: None, |
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53 skip_self: false, |
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54 }; |
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55 PendingMessage{ destination, message } |
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56 } |
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57 |
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58 pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage { |
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59 if let Destination::ToAll {ref mut room_id, ..} = self.destination { |
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60 *room_id = Some(clients_room_id) |
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61 } |
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62 self |
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63 } |
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64 |
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65 pub fn with_protocol(mut self, protocol_number: u16) -> PendingMessage { |
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66 if let Destination::ToAll {ref mut protocol, ..} = self.destination { |
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67 *protocol = Some(protocol_number) |
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68 } |
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69 self |
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70 } |
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71 |
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72 pub fn but_self(mut self) -> PendingMessage { |
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73 if let Destination::ToAll {ref mut skip_self, ..} = self.destination { |
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74 *skip_self = true |
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75 } |
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76 self |
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77 } |
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78 |
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79 pub fn action(self) -> Action { Send(self) } |
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80 } |
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81 |
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82 impl Into<Action> for PendingMessage { |
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83 fn into(self) -> Action { self.action() } |
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84 } |
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85 |
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86 impl HWServerMessage { |
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87 pub fn send(self, client_id: ClientId) -> PendingMessage { PendingMessage::send(self, client_id) } |
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88 pub fn send_self(self) -> PendingMessage { PendingMessage::send_self(self) } |
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89 pub fn send_all(self) -> PendingMessage { PendingMessage::send_all(self) } |
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90 } |
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91 |
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92 pub enum Action { |
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93 Send(PendingMessage), |
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94 RemoveClient, |
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95 ByeClient(String), |
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96 ReactProtocolMessage(HWProtocolMessage), |
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97 CheckRegistered, |
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98 JoinLobby, |
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99 AddRoom(String, Option<String>), |
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100 RemoveRoom(RoomId), |
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101 MoveToRoom(RoomId), |
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102 MoveToLobby(String), |
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103 ChangeMaster(RoomId, Option<ClientId>), |
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104 RemoveTeam(String), |
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105 RemoveClientTeams, |
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106 SendRoomUpdate(Option<String>), |
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107 StartRoomGame(RoomId), |
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108 SendTeamRemovalMessage(String), |
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109 FinishRoomGame(RoomId), |
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110 SendRoomData{to: ClientId, teams: bool, config: bool, flags: bool}, |
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111 AddVote{vote: bool, is_forced: bool}, |
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112 ApplyVoting(VoteType, RoomId), |
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113 Warn(String), |
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114 ProtocolError(String) |
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115 } |
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116 |
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117 use self::Action::*; |
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118 |
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119 pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) { |
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120 match action { |
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121 Send(msg) => server.send(client_id, &msg.destination, msg.message), |
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122 ByeClient(msg) => { |
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123 let c = &server.clients[client_id]; |
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124 let nick = c.nick.clone(); |
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125 |
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126 if let Some(id) = c.room_id{ |
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127 if id != server.lobby_id { |
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128 server.react(client_id, vec![ |
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129 MoveToLobby(format!("quit: {}", msg.clone()))]); |
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130 } |
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131 } |
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132 |
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133 server.react(client_id, vec![ |
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134 LobbyLeft(nick, msg.clone()).send_all().action(), |
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135 Bye(msg).send_self().action(), |
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136 RemoveClient]); |
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137 }, |
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138 RemoveClient => { |
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139 server.removed_clients.push(client_id); |
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140 if server.clients.contains(client_id) { |
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141 server.clients.remove(client_id); |
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142 } |
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143 }, |
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144 ReactProtocolMessage(msg) => |
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145 handlers::handle(server, client_id, msg), |
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146 CheckRegistered => { |
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147 let client = &server.clients[client_id]; |
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148 if client.protocol_number > 0 && client.nick != "" { |
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149 let has_nick_clash = server.clients.iter().any( |
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150 |(id, c)| id != client_id && c.nick == client.nick); |
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151 |
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152 let actions = if !client.is_checker() && has_nick_clash { |
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153 if client.protocol_number < 38 { |
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154 vec![ByeClient("Nickname is already in use".to_string())] |
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155 } else { |
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156 server.clients[client_id].nick.clear(); |
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157 vec![Notice("NickAlreadyInUse".to_string()).send_self().action()] |
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158 } |
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159 } else { |
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160 vec![JoinLobby] |
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161 }; |
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162 server.react(client_id, actions); |
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163 } |
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164 }, |
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165 JoinLobby => { |
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166 server.clients[client_id].room_id = Some(server.lobby_id); |
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167 |
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168 let mut lobby_nicks = Vec::new(); |
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169 for (_, c) in server.clients.iter() { |
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170 if c.room_id.is_some() { |
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171 lobby_nicks.push(c.nick.clone()); |
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172 } |
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173 } |
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174 let joined_msg = LobbyJoined(lobby_nicks); |
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175 |
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176 let everyone_msg = LobbyJoined(vec![server.clients[client_id].nick.clone()]); |
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177 let flags_msg = ClientFlags( |
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178 "+i".to_string(), |
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179 server.clients.iter() |
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180 .filter(|(_, c)| c.room_id.is_some()) |
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181 .map(|(_, c)| c.nick.clone()) |
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182 .collect()); |
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183 let server_msg = ServerMessage("\u{1f994} is watching".to_string()); |
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184 let rooms_msg = Rooms(server.rooms.iter() |
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185 .filter(|(id, _)| *id != server.lobby_id) |
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186 .flat_map(|(_, r)| |
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187 r.info(r.master_id.map(|id| &server.clients[id]))) |
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188 .collect()); |
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189 server.react(client_id, vec![ |
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190 everyone_msg.send_all().but_self().action(), |
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191 joined_msg.send_self().action(), |
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192 flags_msg.send_self().action(), |
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193 server_msg.send_self().action(), |
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194 rooms_msg.send_self().action(), |
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195 ]); |
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196 }, |
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197 AddRoom(name, password) => { |
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198 let room_id = server.add_room();; |
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199 |
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200 let r = &mut server.rooms[room_id]; |
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201 let c = &mut server.clients[client_id]; |
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202 r.master_id = Some(c.id); |
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203 r.name = name; |
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204 r.password = password; |
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205 r.protocol_number = c.protocol_number; |
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206 |
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207 let actions = vec![ |
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208 RoomAdd(r.info(Some(&c))).send_all() |
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209 .with_protocol(r.protocol_number).action(), |
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210 MoveToRoom(room_id)]; |
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211 |
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212 server.react(client_id, actions); |
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213 }, |
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214 RemoveRoom(room_id) => { |
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215 let r = &mut server.rooms[room_id]; |
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216 let actions = vec![RoomRemove(r.name.clone()).send_all() |
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217 .with_protocol(r.protocol_number).action()]; |
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218 server.rooms.remove(room_id); |
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219 server.react(client_id, actions); |
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220 } |
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221 MoveToRoom(room_id) => { |
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222 let r = &mut server.rooms[room_id]; |
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223 let c = &mut server.clients[client_id]; |
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224 r.players_number += 1; |
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225 c.room_id = Some(room_id); |
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226 |
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227 let is_master = r.master_id == Some(c.id); |
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228 c.set_is_master(is_master); |
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229 c.set_is_ready(is_master); |
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230 c.set_is_joined_mid_game(false); |
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231 |
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232 if is_master { |
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233 r.ready_players_number += 1; |
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234 } |
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235 |
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236 let mut v = vec![ |
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237 RoomJoined(vec![c.nick.clone()]).send_all().in_room(room_id).action(), |
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238 ClientFlags("+i".to_string(), vec![c.nick.clone()]).send_all().action(), |
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239 SendRoomUpdate(None)]; |
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240 |
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241 if !r.greeting.is_empty() { |
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242 v.push(ChatMsg {nick: "[greeting]".to_string(), msg: r.greeting.clone()} |
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243 .send_self().action()); |
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244 } |
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245 |
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246 if !c.is_master() { |
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247 let team_names: Vec<_>; |
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248 if let Some(ref mut info) = r.game_info { |
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249 c.set_is_in_game(true); |
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250 c.set_is_joined_mid_game(true); |
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251 |
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252 { |
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253 let teams = info.client_teams(c.id); |
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254 c.teams_in_game = teams.clone().count() as u8; |
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255 c.clan = teams.clone().next().map(|t| t.color); |
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256 team_names = teams.map(|t| t.name.clone()).collect(); |
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257 } |
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258 |
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259 if !team_names.is_empty() { |
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260 info.left_teams.retain(|name| |
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261 !team_names.contains(&name)); |
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262 info.teams_in_game += team_names.len() as u8; |
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263 r.teams = info.teams_at_start.iter() |
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264 .filter(|(_, t)| !team_names.contains(&t.name)) |
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265 .cloned().collect(); |
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266 } |
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267 } else { |
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268 team_names = Vec::new(); |
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269 } |
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270 |
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271 v.push(SendRoomData{ to: client_id, teams: true, config: true, flags: true}); |
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272 |
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273 if let Some(ref info) = r.game_info { |
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274 v.push(RunGame.send_self().action()); |
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275 v.push(ClientFlags("+g".to_string(), vec![c.nick.clone()]) |
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276 .send_all().in_room(r.id).action()); |
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277 v.push(ForwardEngineMessage( |
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278 vec![to_engine_msg("e$spectate 1".bytes())]) |
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279 .send_self().action()); |
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280 v.push(ForwardEngineMessage(info.msg_log.clone()) |
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281 .send_self().action()); |
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282 |
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283 for name in &team_names { |
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284 v.push(ForwardEngineMessage( |
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285 vec![to_engine_msg(once(b'G').chain(name.bytes()))]) |
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286 .send_all().in_room(r.id).action()); |
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287 } |
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288 if info.is_paused { |
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289 v.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))]) |
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290 .send_all().in_room(r.id).action()) |
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291 } |
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292 } |
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293 } |
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294 server.react(client_id, v); |
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295 } |
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296 SendRoomData {to, teams, config, flags} => { |
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297 let mut actions = Vec::new(); |
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298 let room_id = server.clients[client_id].room_id; |
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299 if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) { |
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300 if config { |
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301 actions.push(ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config()) |
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302 .send(to).action()); |
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303 for cfg in r.game_config() { |
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304 actions.push(cfg.to_server_msg().send(to).action()); |
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305 } |
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306 } |
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307 if teams { |
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308 let current_teams = match r.game_info { |
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309 Some(ref info) => &info.teams_at_start, |
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310 None => &r.teams |
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311 }; |
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312 for (owner_id, team) in current_teams.iter() { |
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313 actions.push(TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team)) |
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314 .send(to).action()); |
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315 actions.push(TeamColor(team.name.clone(), team.color) |
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316 .send(to).action()); |
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317 actions.push(HedgehogsNumber(team.name.clone(), team.hedgehogs_number) |
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318 .send(to).action()); |
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319 } |
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320 } |
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321 if flags { |
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322 if let Some(id) = r.master_id { |
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323 actions.push(ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()]) |
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324 .send(to).action()); |
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325 } |
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326 let nicks: Vec<_> = server.clients.iter() |
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327 .filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready()) |
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328 .map(|(_, c)| c.nick.clone()).collect(); |
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329 if !nicks.is_empty() { |
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330 actions.push(ClientFlags("+r".to_string(), nicks) |
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331 .send(to).action()); |
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332 } |
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333 } |
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334 } |
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335 server.react(client_id, actions); |
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336 } |
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337 AddVote{vote, is_forced} => { |
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338 let mut actions = Vec::new(); |
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339 if let Some(r) = server.room(client_id) { |
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340 let mut result = None; |
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341 if let Some(ref mut voting) = r.voting { |
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342 if is_forced || voting.votes.iter().all(|(id, _)| client_id != *id) { |
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343 actions.push(server_chat("Your vote has been counted.".to_string()) |
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344 .send_self().action()); |
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345 voting.votes.push((client_id, vote)); |
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346 let i = voting.votes.iter(); |
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347 let pro = i.clone().filter(|(_, v)| *v).count(); |
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348 let contra = i.filter(|(_, v)| !*v).count(); |
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349 let success_quota = voting.voters.len() / 2 + 1; |
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350 if is_forced && vote || pro >= success_quota { |
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351 result = Some(true); |
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352 } else if is_forced && !vote || contra > voting.voters.len() - success_quota { |
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353 result = Some(false); |
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354 } |
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355 } else { |
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356 actions.push(server_chat("You already have voted.".to_string()) |
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357 .send_self().action()); |
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358 } |
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359 } else { |
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360 actions.push(server_chat("There's no voting going on.".to_string()) |
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361 .send_self().action()); |
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362 } |
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363 |
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364 if let Some(res) = result { |
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365 actions.push(server_chat("Voting closed.".to_string()) |
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366 .send_all().in_room(r.id).action()); |
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367 let voting = replace(&mut r.voting, None).unwrap(); |
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368 if res { |
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369 actions.push(ApplyVoting(voting.kind, r.id)); |
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370 } |
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371 } |
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372 } |
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373 |
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374 server.react(client_id, actions); |
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375 } |
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376 ApplyVoting(kind, room_id) => { |
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377 let mut actions = Vec::new(); |
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378 let mut id = client_id; |
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379 match kind { |
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380 VoteType::Kick(nick) => { |
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381 if let Some(c) = server.find_client(&nick) { |
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382 if c.room_id == Some(room_id) { |
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383 id = c.id; |
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384 actions.push(Kicked.send_self().action()); |
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385 actions.push(MoveToLobby("kicked".to_string())); |
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386 } |
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387 } |
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388 }, |
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389 VoteType::Map(None) => (), |
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390 VoteType::Map(Some(name)) => { |
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391 if let Some(location) = server.rooms[room_id].load_config(&name) { |
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392 actions.push(server_chat(location.to_string()) |
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393 .send_all().in_room(room_id).action()); |
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394 actions.push(SendRoomUpdate(None)); |
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395 for (_, c) in server.clients.iter() { |
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396 if c.room_id == Some(room_id) { |
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397 actions.push(SendRoomData{ |
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398 to: c.id, teams: false, |
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399 config: true, flags: false}) |
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400 } |
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401 } |
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402 } |
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403 }, |
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404 VoteType::Pause => { |
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405 if let Some(ref mut info) = server.rooms[room_id].game_info { |
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406 info.is_paused = !info.is_paused; |
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407 actions.push(server_chat("Pause toggled.".to_string()) |
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408 .send_all().in_room(room_id).action()); |
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409 actions.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))]) |
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410 .send_all().in_room(room_id).action()); |
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411 } |
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412 }, |
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413 VoteType::NewSeed => { |
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414 let seed = thread_rng().gen_range(0, 1_000_000_000).to_string(); |
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415 let cfg = GameCfg::Seed(seed); |
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416 actions.push(cfg.to_server_msg().send_all().in_room(room_id).action()); |
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417 server.rooms[room_id].set_config(cfg); |
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418 }, |
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419 VoteType::HedgehogsPerTeam(number) => { |
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420 let r = &mut server.rooms[room_id]; |
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421 let nicks = r.set_hedgehogs_number(number); |
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422 actions.extend(nicks.into_iter().map(|n| |
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423 HedgehogsNumber(n, number).send_all().in_room(room_id).action() |
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424 )); |
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425 }, |
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426 } |
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427 server.react(id, actions); |
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428 } |
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429 MoveToLobby(msg) => { |
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430 let mut actions = Vec::new(); |
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431 let lobby_id = server.lobby_id; |
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432 if let (c, Some(r)) = server.client_and_room(client_id) { |
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433 r.players_number -= 1; |
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434 if c.is_ready() && r.ready_players_number > 0 { |
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435 r.ready_players_number -= 1; |
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436 } |
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437 if c.is_master() && (r.players_number > 0 || r.is_fixed()) { |
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438 actions.push(ChangeMaster(r.id, None)); |
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439 } |
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440 actions.push(ClientFlags("-i".to_string(), vec![c.nick.clone()]) |
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441 .send_all().action()); |
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442 } |
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443 server.react(client_id, actions); |
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444 actions = Vec::new(); |
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445 |
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446 if let (c, Some(r)) = server.client_and_room(client_id) { |
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447 c.room_id = Some(lobby_id); |
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448 if r.players_number == 0 && !r.is_fixed() { |
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449 actions.push(RemoveRoom(r.id)); |
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450 } else { |
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451 actions.push(RemoveClientTeams); |
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452 actions.push(RoomLeft(c.nick.clone(), msg) |
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453 .send_all().in_room(r.id).but_self().action()); |
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454 actions.push(SendRoomUpdate(Some(r.name.clone()))); |
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455 } |
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456 } |
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457 server.react(client_id, actions) |
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458 } |
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459 ChangeMaster(room_id, new_id) => { |
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460 let mut actions = Vec::new(); |
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461 let room_client_ids = server.room_clients(room_id); |
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462 let new_id = if server.room(client_id).map(|r| r.is_fixed()).unwrap_or(false) { |
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463 new_id |
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464 } else { |
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465 new_id.or_else(|| |
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466 room_client_ids.iter().find(|id| **id != client_id).cloned()) |
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467 }; |
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468 let new_nick = new_id.map(|id| server.clients[id].nick.clone()); |
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469 |
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470 if let (c, Some(r)) = server.client_and_room(client_id) { |
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471 match r.master_id { |
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472 Some(id) if id == c.id => { |
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473 c.set_is_master(false); |
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474 r.master_id = None; |
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475 actions.push(ClientFlags("-h".to_string(), vec![c.nick.clone()]) |
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476 .send_all().in_room(r.id).action()); |
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477 } |
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478 Some(_) => unreachable!(), |
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479 None => {} |
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480 } |
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481 r.master_id = new_id; |
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482 if !r.is_fixed() && c.protocol_number < 42 { |
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483 r.name.replace_range(.., new_nick.as_ref().map_or("[]", String::as_str)); |
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484 } |
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485 r.set_join_restriction(false); |
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486 r.set_team_add_restriction(false); |
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487 let is_fixed = r.is_fixed(); |
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488 r.set_unregistered_players_restriction(is_fixed); |
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489 if let Some(nick) = new_nick { |
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490 actions.push(ClientFlags("+h".to_string(), vec![nick]) |
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491 .send_all().in_room(r.id).action()); |
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492 } |
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493 } |
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494 if let Some(id) = new_id { |
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495 server.clients[id].set_is_master(true) |
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496 } |
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497 server.react(client_id, actions); |
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498 } |
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499 RemoveTeam(name) => { |
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500 let mut actions = Vec::new(); |
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501 if let (c, Some(r)) = server.client_and_room(client_id) { |
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502 r.remove_team(&name); |
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503 if let Some(ref mut info) = r.game_info { |
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504 info.left_teams.push(name.clone()); |
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505 } |
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506 actions.push(TeamRemove(name.clone()).send_all().in_room(r.id).action()); |
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507 actions.push(SendRoomUpdate(None)); |
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508 if r.game_info.is_some() && c.is_in_game() { |
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509 actions.push(SendTeamRemovalMessage(name)); |
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510 } |
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511 } |
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512 server.react(client_id, actions); |
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513 }, |
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514 RemoveClientTeams => { |
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515 if let (c, Some(r)) = server.client_and_room(client_id) { |
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516 let actions = r.client_teams(c.id).map(|t| RemoveTeam(t.name.clone())).collect(); |
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517 server.react(client_id, actions); |
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518 } |
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519 } |
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520 SendRoomUpdate(old_name) => { |
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521 if let (c, Some(r)) = server.client_and_room(client_id) { |
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522 let name = old_name.unwrap_or_else(|| r.name.clone()); |
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523 let actions = vec![RoomUpdated(name, r.info(Some(&c))) |
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524 .send_all().with_protocol(r.protocol_number).action()]; |
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525 server.react(client_id, actions); |
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526 } |
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527 }, |
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528 StartRoomGame(room_id) => { |
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529 let actions = { |
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530 let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server.clients.iter() |
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531 .map(|(id, c)| (id, c.nick.clone())).unzip(); |
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532 let room = &mut server.rooms[room_id]; |
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533 |
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534 if !room.has_multiple_clans() { |
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535 vec![Warn("The game can't be started with less than two clans!".to_string())] |
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536 } else if room.protocol_number <= 43 && room.players_number != room.ready_players_number { |
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537 vec![Warn("Not all players are ready".to_string())] |
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538 } else if room.game_info.is_some() { |
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539 vec![Warn("The game is already in progress".to_string())] |
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540 } else { |
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541 room.start_round(); |
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542 for id in room_clients { |
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543 let c = &mut server.clients[id]; |
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544 c.set_is_in_game(false); |
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545 c.team_indices = room.client_team_indices(c.id); |
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546 } |
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547 vec![RunGame.send_all().in_room(room.id).action(), |
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548 SendRoomUpdate(None), |
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549 ClientFlags("+g".to_string(), room_nicks) |
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550 .send_all().in_room(room.id).action()] |
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551 } |
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552 }; |
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553 server.react(client_id, actions); |
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554 } |
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555 SendTeamRemovalMessage(team_name) => { |
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556 let mut actions = Vec::new(); |
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557 if let Some(r) = server.room(client_id) { |
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558 if let Some(ref mut info) = r.game_info { |
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559 let msg = once(b'F').chain(team_name.bytes()); |
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560 actions.push(ForwardEngineMessage(vec![to_engine_msg(msg)]). |
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561 send_all().in_room(r.id).but_self().action()); |
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562 info.teams_in_game -= 1; |
|
563 if info.teams_in_game == 0 { |
|
564 actions.push(FinishRoomGame(r.id)); |
|
565 } |
|
566 let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes())); |
|
567 if let Some(m) = &info.sync_msg { |
|
568 info.msg_log.push(m.clone()); |
|
569 } |
|
570 if info.sync_msg.is_some() { |
|
571 info.sync_msg = None |
|
572 } |
|
573 info.msg_log.push(remove_msg.clone()); |
|
574 actions.push(ForwardEngineMessage(vec![remove_msg]) |
|
575 .send_all().in_room(r.id).but_self().action()); |
|
576 } |
|
577 } |
|
578 server.react(client_id, actions); |
|
579 } |
|
580 FinishRoomGame(room_id) => { |
|
581 let mut actions = Vec::new(); |
|
582 |
|
583 let r = &mut server.rooms[room_id]; |
|
584 r.ready_players_number = 1; |
|
585 actions.push(SendRoomUpdate(None)); |
|
586 actions.push(RoundFinished.send_all().in_room(r.id).action()); |
|
587 |
|
588 if let Some(info) = replace(&mut r.game_info, None) { |
|
589 for (_, c) in server.clients.iter() { |
|
590 if c.room_id == Some(room_id) && c.is_joined_mid_game() { |
|
591 actions.push(SendRoomData{ |
|
592 to: c.id, teams: false, |
|
593 config: true, flags: false}); |
|
594 for name in &info.left_teams { |
|
595 actions.push(TeamRemove(name.clone()) |
|
596 .send(c.id).action()); |
|
597 } |
|
598 } |
|
599 } |
|
600 } |
|
601 |
|
602 let nicks: Vec<_> = server.clients.iter_mut() |
|
603 .filter(|(_, c)| c.room_id == Some(room_id)) |
|
604 .map(|(_, c)| { |
|
605 c.set_is_ready(c.is_master()); |
|
606 c.set_is_joined_mid_game(false); |
|
607 c |
|
608 }).filter_map(|c| if !c.is_master() { |
|
609 Some(c.nick.clone()) |
|
610 } else { |
|
611 None |
|
612 }).collect(); |
|
613 |
|
614 if !nicks.is_empty() { |
|
615 let msg = if r.protocol_number < 38 { |
|
616 LegacyReady(false, nicks) |
|
617 } else { |
|
618 ClientFlags("-r".to_string(), nicks) |
|
619 }; |
|
620 actions.push(msg.send_all().in_room(room_id).action()); |
|
621 } |
|
622 server.react(client_id, actions); |
|
623 } |
|
624 Warn(msg) => { |
|
625 run_action(server, client_id, Warning(msg).send_self().action()); |
|
626 } |
|
627 ProtocolError(msg) => { |
|
628 run_action(server, client_id, Error(msg).send_self().action()) |
|
629 } |
|
630 } |
|
631 } |
|