--- a/gameServer2/src/server/actions.rs Mon Dec 10 21:23:52 2018 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,631 +0,0 @@
-use std::{
- io, io::Write,
- iter::once,
- mem::replace
-};
-use super::{
- core::HWServer,
- room::{GameInfo, RoomFlags},
- client::HWClient,
- coretypes::{ClientId, RoomId, GameCfg, VoteType},
- room::HWRoom,
- handlers
-};
-use crate::{
- protocol::messages::{
- HWProtocolMessage,
- HWServerMessage,
- HWServerMessage::*,
- server_chat
- },
- utils::to_engine_msg
-};
-use rand::{thread_rng, Rng, distributions::Uniform};
-
-pub enum Destination {
- ToId(ClientId),
- ToSelf,
- ToAll {
- room_id: Option<RoomId>,
- protocol: Option<u16>,
- skip_self: bool
- }
-}
-
-pub struct PendingMessage {
- pub destination: Destination,
- pub message: HWServerMessage
-}
-
-impl PendingMessage {
- pub fn send(message: HWServerMessage, client_id: ClientId) -> PendingMessage {
- PendingMessage{ destination: Destination::ToId(client_id), message}
- }
-
- pub fn send_self(message: HWServerMessage) -> PendingMessage {
- PendingMessage{ destination: Destination::ToSelf, message }
- }
-
- pub fn send_all(message: HWServerMessage) -> PendingMessage {
- let destination = Destination::ToAll {
- room_id: None,
- protocol: None,
- skip_self: false,
- };
- PendingMessage{ destination, message }
- }
-
- pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
- if let Destination::ToAll {ref mut room_id, ..} = self.destination {
- *room_id = Some(clients_room_id)
- }
- self
- }
-
- pub fn with_protocol(mut self, protocol_number: u16) -> PendingMessage {
- if let Destination::ToAll {ref mut protocol, ..} = self.destination {
- *protocol = Some(protocol_number)
- }
- self
- }
-
- pub fn but_self(mut self) -> PendingMessage {
- if let Destination::ToAll {ref mut skip_self, ..} = self.destination {
- *skip_self = true
- }
- self
- }
-
- pub fn action(self) -> Action { Send(self) }
-}
-
-impl Into<Action> for PendingMessage {
- fn into(self) -> Action { self.action() }
-}
-
-impl HWServerMessage {
- pub fn send(self, client_id: ClientId) -> PendingMessage { PendingMessage::send(self, client_id) }
- pub fn send_self(self) -> PendingMessage { PendingMessage::send_self(self) }
- pub fn send_all(self) -> PendingMessage { PendingMessage::send_all(self) }
-}
-
-pub enum Action {
- Send(PendingMessage),
- RemoveClient,
- ByeClient(String),
- ReactProtocolMessage(HWProtocolMessage),
- CheckRegistered,
- JoinLobby,
- AddRoom(String, Option<String>),
- RemoveRoom(RoomId),
- MoveToRoom(RoomId),
- MoveToLobby(String),
- ChangeMaster(RoomId, Option<ClientId>),
- RemoveTeam(String),
- RemoveClientTeams,
- SendRoomUpdate(Option<String>),
- StartRoomGame(RoomId),
- SendTeamRemovalMessage(String),
- FinishRoomGame(RoomId),
- SendRoomData{to: ClientId, teams: bool, config: bool, flags: bool},
- AddVote{vote: bool, is_forced: bool},
- ApplyVoting(VoteType, RoomId),
- Warn(String),
- ProtocolError(String)
-}
-
-use self::Action::*;
-
-pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) {
- match action {
- Send(msg) => server.send(client_id, &msg.destination, msg.message),
- ByeClient(msg) => {
- let c = &server.clients[client_id];
- let nick = c.nick.clone();
-
- if let Some(id) = c.room_id{
- if id != server.lobby_id {
- server.react(client_id, vec![
- MoveToLobby(format!("quit: {}", msg.clone()))]);
- }
- }
-
- server.react(client_id, vec![
- LobbyLeft(nick, msg.clone()).send_all().action(),
- Bye(msg).send_self().action(),
- RemoveClient]);
- },
- RemoveClient => {
- server.removed_clients.push(client_id);
- if server.clients.contains(client_id) {
- server.clients.remove(client_id);
- }
- },
- ReactProtocolMessage(msg) =>
- handlers::handle(server, client_id, msg),
- CheckRegistered => {
- let client = &server.clients[client_id];
- if client.protocol_number > 0 && client.nick != "" {
- let has_nick_clash = server.clients.iter().any(
- |(id, c)| id != client_id && c.nick == client.nick);
-
- let actions = if !client.is_checker() && has_nick_clash {
- if client.protocol_number < 38 {
- vec![ByeClient("Nickname is already in use".to_string())]
- } else {
- server.clients[client_id].nick.clear();
- vec![Notice("NickAlreadyInUse".to_string()).send_self().action()]
- }
- } else {
- vec![JoinLobby]
- };
- server.react(client_id, actions);
- }
- },
- JoinLobby => {
- server.clients[client_id].room_id = Some(server.lobby_id);
-
- let mut lobby_nicks = Vec::new();
- for (_, c) in server.clients.iter() {
- if c.room_id.is_some() {
- lobby_nicks.push(c.nick.clone());
- }
- }
- let joined_msg = LobbyJoined(lobby_nicks);
-
- let everyone_msg = LobbyJoined(vec![server.clients[client_id].nick.clone()]);
- let flags_msg = ClientFlags(
- "+i".to_string(),
- server.clients.iter()
- .filter(|(_, c)| c.room_id.is_some())
- .map(|(_, c)| c.nick.clone())
- .collect());
- let server_msg = ServerMessage("\u{1f994} is watching".to_string());
- let rooms_msg = Rooms(server.rooms.iter()
- .filter(|(id, _)| *id != server.lobby_id)
- .flat_map(|(_, r)|
- r.info(r.master_id.map(|id| &server.clients[id])))
- .collect());
- server.react(client_id, vec![
- everyone_msg.send_all().but_self().action(),
- joined_msg.send_self().action(),
- flags_msg.send_self().action(),
- server_msg.send_self().action(),
- rooms_msg.send_self().action(),
- ]);
- },
- AddRoom(name, password) => {
- let room_id = server.add_room();;
-
- let r = &mut server.rooms[room_id];
- let c = &mut server.clients[client_id];
- r.master_id = Some(c.id);
- r.name = name;
- r.password = password;
- r.protocol_number = c.protocol_number;
-
- let actions = vec![
- RoomAdd(r.info(Some(&c))).send_all()
- .with_protocol(r.protocol_number).action(),
- MoveToRoom(room_id)];
-
- server.react(client_id, actions);
- },
- RemoveRoom(room_id) => {
- let r = &mut server.rooms[room_id];
- let actions = vec![RoomRemove(r.name.clone()).send_all()
- .with_protocol(r.protocol_number).action()];
- server.rooms.remove(room_id);
- server.react(client_id, actions);
- }
- MoveToRoom(room_id) => {
- let r = &mut server.rooms[room_id];
- let c = &mut server.clients[client_id];
- r.players_number += 1;
- c.room_id = Some(room_id);
-
- let is_master = r.master_id == Some(c.id);
- c.set_is_master(is_master);
- c.set_is_ready(is_master);
- c.set_is_joined_mid_game(false);
-
- if is_master {
- r.ready_players_number += 1;
- }
-
- let mut v = vec![
- RoomJoined(vec![c.nick.clone()]).send_all().in_room(room_id).action(),
- ClientFlags("+i".to_string(), vec![c.nick.clone()]).send_all().action(),
- SendRoomUpdate(None)];
-
- if !r.greeting.is_empty() {
- v.push(ChatMsg {nick: "[greeting]".to_string(), msg: r.greeting.clone()}
- .send_self().action());
- }
-
- if !c.is_master() {
- let team_names: Vec<_>;
- if let Some(ref mut info) = r.game_info {
- c.set_is_in_game(true);
- c.set_is_joined_mid_game(true);
-
- {
- let teams = info.client_teams(c.id);
- c.teams_in_game = teams.clone().count() as u8;
- c.clan = teams.clone().next().map(|t| t.color);
- team_names = teams.map(|t| t.name.clone()).collect();
- }
-
- if !team_names.is_empty() {
- info.left_teams.retain(|name|
- !team_names.contains(&name));
- info.teams_in_game += team_names.len() as u8;
- r.teams = info.teams_at_start.iter()
- .filter(|(_, t)| !team_names.contains(&t.name))
- .cloned().collect();
- }
- } else {
- team_names = Vec::new();
- }
-
- v.push(SendRoomData{ to: client_id, teams: true, config: true, flags: true});
-
- if let Some(ref info) = r.game_info {
- v.push(RunGame.send_self().action());
- v.push(ClientFlags("+g".to_string(), vec![c.nick.clone()])
- .send_all().in_room(r.id).action());
- v.push(ForwardEngineMessage(
- vec![to_engine_msg("e$spectate 1".bytes())])
- .send_self().action());
- v.push(ForwardEngineMessage(info.msg_log.clone())
- .send_self().action());
-
- for name in &team_names {
- v.push(ForwardEngineMessage(
- vec![to_engine_msg(once(b'G').chain(name.bytes()))])
- .send_all().in_room(r.id).action());
- }
- if info.is_paused {
- v.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
- .send_all().in_room(r.id).action())
- }
- }
- }
- server.react(client_id, v);
- }
- SendRoomData {to, teams, config, flags} => {
- let mut actions = Vec::new();
- let room_id = server.clients[client_id].room_id;
- if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) {
- if config {
- actions.push(ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
- .send(to).action());
- for cfg in r.game_config() {
- actions.push(cfg.to_server_msg().send(to).action());
- }
- }
- if teams {
- let current_teams = match r.game_info {
- Some(ref info) => &info.teams_at_start,
- None => &r.teams
- };
- for (owner_id, team) in current_teams.iter() {
- actions.push(TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
- .send(to).action());
- actions.push(TeamColor(team.name.clone(), team.color)
- .send(to).action());
- actions.push(HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
- .send(to).action());
- }
- }
- if flags {
- if let Some(id) = r.master_id {
- actions.push(ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
- .send(to).action());
- }
- let nicks: Vec<_> = server.clients.iter()
- .filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready())
- .map(|(_, c)| c.nick.clone()).collect();
- if !nicks.is_empty() {
- actions.push(ClientFlags("+r".to_string(), nicks)
- .send(to).action());
- }
- }
- }
- server.react(client_id, actions);
- }
- AddVote{vote, is_forced} => {
- let mut actions = Vec::new();
- if let Some(r) = server.room(client_id) {
- let mut result = None;
- if let Some(ref mut voting) = r.voting {
- if is_forced || voting.votes.iter().all(|(id, _)| client_id != *id) {
- actions.push(server_chat("Your vote has been counted.".to_string())
- .send_self().action());
- voting.votes.push((client_id, vote));
- let i = voting.votes.iter();
- let pro = i.clone().filter(|(_, v)| *v).count();
- let contra = i.filter(|(_, v)| !*v).count();
- let success_quota = voting.voters.len() / 2 + 1;
- if is_forced && vote || pro >= success_quota {
- result = Some(true);
- } else if is_forced && !vote || contra > voting.voters.len() - success_quota {
- result = Some(false);
- }
- } else {
- actions.push(server_chat("You already have voted.".to_string())
- .send_self().action());
- }
- } else {
- actions.push(server_chat("There's no voting going on.".to_string())
- .send_self().action());
- }
-
- if let Some(res) = result {
- actions.push(server_chat("Voting closed.".to_string())
- .send_all().in_room(r.id).action());
- let voting = replace(&mut r.voting, None).unwrap();
- if res {
- actions.push(ApplyVoting(voting.kind, r.id));
- }
- }
- }
-
- server.react(client_id, actions);
- }
- ApplyVoting(kind, room_id) => {
- let mut actions = Vec::new();
- let mut id = client_id;
- match kind {
- VoteType::Kick(nick) => {
- if let Some(c) = server.find_client(&nick) {
- if c.room_id == Some(room_id) {
- id = c.id;
- actions.push(Kicked.send_self().action());
- actions.push(MoveToLobby("kicked".to_string()));
- }
- }
- },
- VoteType::Map(None) => (),
- VoteType::Map(Some(name)) => {
- if let Some(location) = server.rooms[room_id].load_config(&name) {
- actions.push(server_chat(location.to_string())
- .send_all().in_room(room_id).action());
- actions.push(SendRoomUpdate(None));
- for (_, c) in server.clients.iter() {
- if c.room_id == Some(room_id) {
- actions.push(SendRoomData{
- to: c.id, teams: false,
- config: true, flags: false})
- }
- }
- }
- },
- VoteType::Pause => {
- if let Some(ref mut info) = server.rooms[room_id].game_info {
- info.is_paused = !info.is_paused;
- actions.push(server_chat("Pause toggled.".to_string())
- .send_all().in_room(room_id).action());
- actions.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
- .send_all().in_room(room_id).action());
- }
- },
- VoteType::NewSeed => {
- let seed = thread_rng().gen_range(0, 1_000_000_000).to_string();
- let cfg = GameCfg::Seed(seed);
- actions.push(cfg.to_server_msg().send_all().in_room(room_id).action());
- server.rooms[room_id].set_config(cfg);
- },
- VoteType::HedgehogsPerTeam(number) => {
- let r = &mut server.rooms[room_id];
- let nicks = r.set_hedgehogs_number(number);
- actions.extend(nicks.into_iter().map(|n|
- HedgehogsNumber(n, number).send_all().in_room(room_id).action()
- ));
- },
- }
- server.react(id, actions);
- }
- MoveToLobby(msg) => {
- let mut actions = Vec::new();
- let lobby_id = server.lobby_id;
- if let (c, Some(r)) = server.client_and_room(client_id) {
- r.players_number -= 1;
- if c.is_ready() && r.ready_players_number > 0 {
- r.ready_players_number -= 1;
- }
- if c.is_master() && (r.players_number > 0 || r.is_fixed()) {
- actions.push(ChangeMaster(r.id, None));
- }
- actions.push(ClientFlags("-i".to_string(), vec![c.nick.clone()])
- .send_all().action());
- }
- server.react(client_id, actions);
- actions = Vec::new();
-
- if let (c, Some(r)) = server.client_and_room(client_id) {
- c.room_id = Some(lobby_id);
- if r.players_number == 0 && !r.is_fixed() {
- actions.push(RemoveRoom(r.id));
- } else {
- actions.push(RemoveClientTeams);
- actions.push(RoomLeft(c.nick.clone(), msg)
- .send_all().in_room(r.id).but_self().action());
- actions.push(SendRoomUpdate(Some(r.name.clone())));
- }
- }
- server.react(client_id, actions)
- }
- ChangeMaster(room_id, new_id) => {
- let mut actions = Vec::new();
- let room_client_ids = server.room_clients(room_id);
- let new_id = if server.room(client_id).map(|r| r.is_fixed()).unwrap_or(false) {
- new_id
- } else {
- new_id.or_else(||
- room_client_ids.iter().find(|id| **id != client_id).cloned())
- };
- let new_nick = new_id.map(|id| server.clients[id].nick.clone());
-
- if let (c, Some(r)) = server.client_and_room(client_id) {
- match r.master_id {
- Some(id) if id == c.id => {
- c.set_is_master(false);
- r.master_id = None;
- actions.push(ClientFlags("-h".to_string(), vec![c.nick.clone()])
- .send_all().in_room(r.id).action());
- }
- Some(_) => unreachable!(),
- None => {}
- }
- r.master_id = new_id;
- if !r.is_fixed() && c.protocol_number < 42 {
- r.name.replace_range(.., new_nick.as_ref().map_or("[]", String::as_str));
- }
- r.set_join_restriction(false);
- r.set_team_add_restriction(false);
- let is_fixed = r.is_fixed();
- r.set_unregistered_players_restriction(is_fixed);
- if let Some(nick) = new_nick {
- actions.push(ClientFlags("+h".to_string(), vec![nick])
- .send_all().in_room(r.id).action());
- }
- }
- if let Some(id) = new_id {
- server.clients[id].set_is_master(true)
- }
- server.react(client_id, actions);
- }
- RemoveTeam(name) => {
- let mut actions = Vec::new();
- if let (c, Some(r)) = server.client_and_room(client_id) {
- r.remove_team(&name);
- if let Some(ref mut info) = r.game_info {
- info.left_teams.push(name.clone());
- }
- actions.push(TeamRemove(name.clone()).send_all().in_room(r.id).action());
- actions.push(SendRoomUpdate(None));
- if r.game_info.is_some() && c.is_in_game() {
- actions.push(SendTeamRemovalMessage(name));
- }
- }
- server.react(client_id, actions);
- },
- RemoveClientTeams => {
- if let (c, Some(r)) = server.client_and_room(client_id) {
- let actions = r.client_teams(c.id).map(|t| RemoveTeam(t.name.clone())).collect();
- server.react(client_id, actions);
- }
- }
- SendRoomUpdate(old_name) => {
- if let (c, Some(r)) = server.client_and_room(client_id) {
- let name = old_name.unwrap_or_else(|| r.name.clone());
- let actions = vec![RoomUpdated(name, r.info(Some(&c)))
- .send_all().with_protocol(r.protocol_number).action()];
- server.react(client_id, actions);
- }
- },
- StartRoomGame(room_id) => {
- let actions = {
- let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server.clients.iter()
- .map(|(id, c)| (id, c.nick.clone())).unzip();
- let room = &mut server.rooms[room_id];
-
- if !room.has_multiple_clans() {
- vec![Warn("The game can't be started with less than two clans!".to_string())]
- } else if room.protocol_number <= 43 && room.players_number != room.ready_players_number {
- vec![Warn("Not all players are ready".to_string())]
- } else if room.game_info.is_some() {
- vec![Warn("The game is already in progress".to_string())]
- } else {
- room.start_round();
- for id in room_clients {
- let c = &mut server.clients[id];
- c.set_is_in_game(false);
- c.team_indices = room.client_team_indices(c.id);
- }
- vec![RunGame.send_all().in_room(room.id).action(),
- SendRoomUpdate(None),
- ClientFlags("+g".to_string(), room_nicks)
- .send_all().in_room(room.id).action()]
- }
- };
- server.react(client_id, actions);
- }
- SendTeamRemovalMessage(team_name) => {
- let mut actions = Vec::new();
- if let Some(r) = server.room(client_id) {
- if let Some(ref mut info) = r.game_info {
- let msg = once(b'F').chain(team_name.bytes());
- actions.push(ForwardEngineMessage(vec![to_engine_msg(msg)]).
- send_all().in_room(r.id).but_self().action());
- info.teams_in_game -= 1;
- if info.teams_in_game == 0 {
- actions.push(FinishRoomGame(r.id));
- }
- let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
- if let Some(m) = &info.sync_msg {
- info.msg_log.push(m.clone());
- }
- if info.sync_msg.is_some() {
- info.sync_msg = None
- }
- info.msg_log.push(remove_msg.clone());
- actions.push(ForwardEngineMessage(vec![remove_msg])
- .send_all().in_room(r.id).but_self().action());
- }
- }
- server.react(client_id, actions);
- }
- FinishRoomGame(room_id) => {
- let mut actions = Vec::new();
-
- let r = &mut server.rooms[room_id];
- r.ready_players_number = 1;
- actions.push(SendRoomUpdate(None));
- actions.push(RoundFinished.send_all().in_room(r.id).action());
-
- if let Some(info) = replace(&mut r.game_info, None) {
- for (_, c) in server.clients.iter() {
- if c.room_id == Some(room_id) && c.is_joined_mid_game() {
- actions.push(SendRoomData{
- to: c.id, teams: false,
- config: true, flags: false});
- for name in &info.left_teams {
- actions.push(TeamRemove(name.clone())
- .send(c.id).action());
- }
- }
- }
- }
-
- let nicks: Vec<_> = server.clients.iter_mut()
- .filter(|(_, c)| c.room_id == Some(room_id))
- .map(|(_, c)| {
- c.set_is_ready(c.is_master());
- c.set_is_joined_mid_game(false);
- c
- }).filter_map(|c| if !c.is_master() {
- Some(c.nick.clone())
- } else {
- None
- }).collect();
-
- if !nicks.is_empty() {
- let msg = if r.protocol_number < 38 {
- LegacyReady(false, nicks)
- } else {
- ClientFlags("-r".to_string(), nicks)
- };
- actions.push(msg.send_all().in_room(room_id).action());
- }
- server.react(client_id, actions);
- }
- Warn(msg) => {
- run_action(server, client_id, Warning(msg).send_self().action());
- }
- ProtocolError(msg) => {
- run_action(server, client_id, Error(msg).send_self().action())
- }
- }
-}