1 -------------------------------------- |
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2 -- NOBODY LAUGH |
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3 -- a hilarious (not really) adventure |
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4 -------------------------------------- |
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5 |
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6 HedgewarsScriptLoad("/Scripts/Locale.lua") |
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7 HedgewarsScriptLoad("/Scripts/Tracker.lua") |
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8 |
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9 local hhs = {} |
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10 |
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11 function onGameInit() |
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12 |
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13 Seed = 0 |
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14 GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind |
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15 SuddenDeathTurns = 9999 |
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16 TurnTime = 180000 |
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17 CaseFreq = 0 |
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18 MinesNum = 0 |
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19 Explosives = 0 |
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20 Map = "Bath" |
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21 Theme = "Nature" |
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22 |
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23 AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_birdy") |
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24 hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull") |
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25 SetGearPosition(hhs[1], 1267, 451) |
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26 hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3") |
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27 SetGearPosition(hhs[2], 1332, 451) |
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28 |
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29 AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_spider") |
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30 hhs[3] = AddHog(loc("Poison"), 5, 100, "WhySoSerious") |
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31 SetGearPosition(hhs[3], 1133, 446) |
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32 hhs[4] = AddHog(loc("Bobo"), 5, 100, "clown") |
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33 SetGearPosition(hhs[4], 1215, 553) |
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34 hhs[5] = AddHog(loc("Copper"), 5, 10, "clown-copper") |
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35 SetGearPosition(hhs[5], 414, 376) |
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36 hhs[6] = AddHog(loc("Derp"), 5, 100, "clown-crossed") |
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37 SetGearPosition(hhs[6], 1590, 886) |
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38 hhs[7] = AddHog(loc("Eckles"), 5, 100, "clown-copper") |
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39 SetGearPosition(hhs[7], 772, 754) |
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40 hhs[8] = AddHog(loc("Frank"), 5, 50, "clown-copper") |
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41 SetGearPosition(hhs[8], 1688, 714) |
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42 hhs[9] = AddHog(loc("Harry"), 5, 50, "clown-copper") |
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43 SetGearPosition(hhs[9], 1932, 837) |
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44 hhs[10] = AddHog(loc("Igmund"), 5, 50, "WhySoSerious") |
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45 SetGearPosition(hhs[10], 1601, 733) |
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46 |
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47 end |
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48 |
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49 function onGameStart() |
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50 |
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51 AddAmmo(enemy, amAirAttack, 100) |
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52 |
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53 ShowMission( loc("Nobody Laugh"), |
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54 loc("User Challenge"), |
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55 loc("Eliminate the enemy before the time runs out") |
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56 , 0, 0 |
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57 ) |
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58 |
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59 -- GIRDERS |
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60 PlaceGirder(1212, 710, 7) |
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61 PlaceGirder(1215, 570, 4) |
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62 PlaceGirder(1288, 520, 2) |
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63 PlaceGirder(1184, 468, 4) |
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64 PlaceGirder(1344, 468, 4) |
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65 PlaceGirder(1247, 346, 4) |
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66 |
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67 PlaceGirder(667, 438, 4) |
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68 PlaceGirder(507, 438, 4) |
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69 PlaceGirder(434, 487, 2) |
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70 PlaceGirder(505, 537, 4) |
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71 PlaceGirder(665, 537, 4) |
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72 PlaceGirder(737, 487, 2) |
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73 |
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74 PlaceGirder(416, 465, 6) |
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75 PlaceGirder(1415, 378, 6) |
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76 PlaceGirder(1300, 625, 3) |
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77 PlaceGirder(1359, 566, 3) |
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78 PlaceGirder(1436, 538, 0) |
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79 PlaceGirder(1505, 468, 4) |
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80 |
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81 ------ AMMO CRATE LIST ------ |
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82 tempG = SpawnAmmoCrate(1242, 315, amBaseballBat) |
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83 tempG = SpawnAmmoCrate(1309, 315, amAirAttack) |
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84 tempG = SpawnAmmoCrate(144, 895, amAirAttack) |
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85 tempG = SpawnAmmoCrate(664, 699, amIceGun) |
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86 tempG = SpawnAmmoCrate(1572, 444, amFirePunch) |
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87 tempG = SpawnAmmoCrate(1574, 382, amDynamite) |
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88 |
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89 ------ UTIL CRATE LIST ------ |
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90 tempG = SpawnUtilityCrate(654, 513, amParachute) |
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91 tempG = SpawnUtilityCrate(1569, 413, amParachute) |
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92 |
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93 -- HOG AMMO |
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94 AddAmmo(hhs[1],amParachute,1) |
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95 AddAmmo(hhs[1],amHammer,1) |
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96 AddAmmo(hhs[2],amWhip,1) |
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97 |
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98 for i = 3, 10 do |
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99 AddAmmo(hhs[i], amDEagle, 100) |
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100 AddAmmo(hhs[i], amShotgun, 100) |
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101 AddAmmo(hhs[i], amGrenade, 100) |
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102 AddAmmo(hhs[i], amBazooka, 100) |
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103 AddAmmo(hhs[i], amDrill, 100) |
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104 end |
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105 |
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106 end |
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107 |
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108 function onNewTurn() |
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109 SetWind(100) |
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110 end |
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111 |
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112 function onAmmoStoreInit() |
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113 |
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114 SetAmmo(amBaseballBat, 0, 0, 0, 1) |
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115 SetAmmo(amAirAttack, 0, 0, 0, 1) |
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116 SetAmmo(amFirePunch, 0, 0, 0, 1) |
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117 SetAmmo(amDynamite, 0, 0, 0, 1) |
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118 SetAmmo(amHammer, 0, 0, 0, 1) |
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119 SetAmmo(amIceGun, 0, 0, 0, 1) |
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120 |
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121 SetAmmo(amParachute, 0, 0, 0, 1) |
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122 |
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123 SetAmmo(amSwitch, 9, 0, 0, 0) |
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124 SetAmmo(amSkip, 9, 0, 0, 0) |
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125 |
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126 end |
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127 |
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128 ------------------------------ |
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129 -- I'm in whitesppaaaaaaaaaacceeeee :D |
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130 ------------------------------ |
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