share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua
changeset 12380 3126214d0e7d
parent 12379 ad481d9d48fb
child 12383 b752003f04b1
equal deleted inserted replaced
12379:ad481d9d48fb 12380:3126214d0e7d
    43 girder2Taken = false
    43 girder2Taken = false
    44 leaksDead = false
    44 leaksDead = false
    45 denseDead = false
    45 denseDead = false
    46 princessDead = false
    46 princessDead = false
    47 cyborgDead = false
    47 cyborgDead = false
       
    48 victory = false
    48 cannibalDead = {}
    49 cannibalDead = {}
    49 hedgeHidden = {}
    50 hedgeHidden = {}
    50 
    51 
    51 startAnim = {}
    52 startAnim = {}
    52 startAnimAD = {}
    53 startAnimAD = {}
    79 winAnimAD = {}
    80 winAnimAD = {}
    80 
    81 
    81 --/////////////////////////Animation Functions///////////////////////
    82 --/////////////////////////Animation Functions///////////////////////
    82 function AfterMidFailAnim()
    83 function AfterMidFailAnim()
    83   DismissTeam(loc("Natives"))
    84   DismissTeam(loc("Natives"))
    84   TurnTimeLeft = 0
    85   EndTurn(0)
    85 end
    86 end
    86 
    87 
    87 function AfterMidAnimAlone()
    88 function AfterMidAnimAlone()
    88   SetupCourse()
    89   SetupCourse()
    89   for i = 5, 8 do
    90   for i = 5, 8 do
   219   AddEvent(CheckDensePit, {}, DoDensePit, {}, 0)
   220   AddEvent(CheckDensePit, {}, DoDensePit, {}, 0)
   220   AddEvent(CheckTookGirder1, {}, DoTookGirder1, {}, 0)
   221   AddEvent(CheckTookGirder1, {}, DoTookGirder1, {}, 0)
   221   AddEvent(CheckTookGirder2, {}, DoTookGirder2, {}, 0)
   222   AddEvent(CheckTookGirder2, {}, DoTookGirder2, {}, 0)
   222   SetGearMessage(leaks, 0)
   223   SetGearMessage(leaks, 0)
   223   SetGearMessage(dense, 0)
   224   SetGearMessage(dense, 0)
   224   TurnTimeLeft = 0
   225   EndTurn(0)
   225   ShowMission(loc("The Journey Back"), loc("The Savior"), loc("Get Dense Cloud out of the pit!"), 1, 5000)
   226   ShowMission(loc("The Journey Back"), loc("The Savior"), loc("Get Dense Cloud out of the pit!"), 1, 5000)
   226 end
   227 end
   227 
   228 
   228 function SkipPastFlowerAnim()
   229 function SkipPastFlowerAnim()
   229   AnimSetGearPosition(dense, 2656, 1842)
   230   AnimSetGearPosition(dense, 2656, 1842)
   238   AddAmmo(cannibals[5], amDEagle, 0)
   239   AddAmmo(cannibals[5], amDEagle, 0)
   239   HideHedge(cannibals[5])
   240   HideHedge(cannibals[5])
   240   AddEvent(CheckTookFire, {}, DoTookFire, {}, 0)
   241   AddEvent(CheckTookFire, {}, DoTookFire, {}, 0)
   241   SetGearMessage(leaks, 0)
   242   SetGearMessage(leaks, 0)
   242   SetGearMessage(dense, 0)
   243   SetGearMessage(dense, 0)
   243   TurnTimeLeft = 0
   244   EndTurn(true)
   244   ShowMission(loc("The Journey Back"), loc("They never learn"), loc("Free Dense Cloud and continue the mission!"), 1, 5000)
   245   ShowMission(loc("The Journey Back"), loc("They never learn"), loc("Free Dense Cloud and continue the mission!"), 1, 5000)
   245 end
   246 end
   246 
   247 
   247 function SkipOutPitAnim()
   248 function SkipOutPitAnim()
   248   AnimSetGearPosition(dense, unpack(midDensePosDuo))
   249   AnimSetGearPosition(dense, unpack(midDensePosDuo))
   567   outPitAnim = outPitAnimRL
   568   outPitAnim = outPitAnimRL
   568 end
   569 end
   569 
   570 
   570 function KillPrincess()
   571 function KillPrincess()
   571   DismissTeam(loc("Cannibal Sentry"))
   572   DismissTeam(loc("Cannibal Sentry"))
   572   TurnTimeLeft = 0
   573   EndTurn(true)
   573 end
   574 end
   574 --/////////////////////////////Misc Functions////////////////////////
   575 --/////////////////////////////Misc Functions////////////////////////
   575 
   576 
   576 function HideHedge(hedge)
   577 function HideHedge(hedge)
   577   if hedgeHidden[hedge] ~= true then
   578   if hedgeHidden[hedge] ~= true then
   776     return false
   777     return false
   777   end
   778   end
   778 end
   779 end
   779 
   780 
   780 function DoDensePit()
   781 function DoDensePit()
   781   TurnTimeLeft = 0
   782   EndTurn(0)
   782   RestoreHedge(cyborg)
   783   RestoreHedge(cyborg)
   783   AnimWait(cyborg, 1)
   784   AnimWait(cyborg, 1)
   784   AddFunction({func = AddAnim, args = {outPitAnim}})
   785   AddFunction({func = AddAnim, args = {outPitAnim}})
   785   AddFunction({func = AddFunction, args = {{func = AfterOutPitAnim, args = {}}}})
   786   AddFunction({func = AddFunction, args = {{func = AfterOutPitAnim, args = {}}}})
   786 end
   787 end
   792   return (GetX(dense) < startEventXDuo and StoppedGear(dense))
   793   return (GetX(dense) < startEventXDuo and StoppedGear(dense))
   793       or (GetX(leaks) < startEventXDuo and StoppedGear(leaks))
   794       or (GetX(leaks) < startEventXDuo and StoppedGear(leaks))
   794 end
   795 end
   795 
   796 
   796 function DoPastFlower()
   797 function DoPastFlower()
   797   TurnTimeLeft = 0
   798   EndTurn(true)
   798   RestoreHedge(cyborg)
   799   RestoreHedge(cyborg)
   799   AnimWait(cyborg, 1)
   800   AnimWait(cyborg, 1)
   800   AddFunction({func = AddAnim, args = {pastFlowerAnim}})
   801   AddFunction({func = AddAnim, args = {pastFlowerAnim}})
   801   AddFunction({func = AddFunction, args = {{func = AfterPastFlowerAnim, args = {}}}})
   802   AddFunction({func = AddFunction, args = {{func = AfterPastFlowerAnim, args = {}}}})
   802 end
   803 end
   841 function CheckOnBridge()
   842 function CheckOnBridge()
   842   return leaksDead == false and GetX(leaks) < 1651 and StoppedGear(leaks)
   843   return leaksDead == false and GetX(leaks) < 1651 and StoppedGear(leaks)
   843 end
   844 end
   844 
   845 
   845 function DoOnBridge()
   846 function DoOnBridge()
   846   TurnTimeLeft = 0
   847   EndTurn(true)
   847   RestoreHedge(cyborg)
   848   RestoreHedge(cyborg)
   848   RestoreHedge(princess)
   849   RestoreHedge(princess)
   849   AnimWait(cyborg, 1)
   850   AnimWait(cyborg, 1)
   850   AddFunction({func = AddAnim, args = {midAnim}})
   851   AddFunction({func = AddAnim, args = {midAnim}})
   851   AddFunction({func = AddFunction, args = {{func = AfterMidAnimAlone, args = {}}}})
   852   AddFunction({func = AddFunction, args = {{func = AfterMidAnimAlone, args = {}}}})
   872 function CheckTookSniper()
   873 function CheckTookSniper()
   873   return sniperTaken and StoppedGear(leaks)
   874   return sniperTaken and StoppedGear(leaks)
   874 end
   875 end
   875 
   876 
   876 function DoTookSniper()
   877 function DoTookSniper()
   877   TurnTimeLeft = 0
   878   EndTurn(true)
   878   RestoreHedge(cyborg)
   879   RestoreHedge(cyborg)
   879   RestoreHedge(princess)
   880   RestoreHedge(princess)
   880   AnimWait(cyborg, 1)
   881   AnimWait(cyborg, 1)
   881   AddFunction({func = AddAnim, args = {endAnim}})
   882   AddFunction({func = AddAnim, args = {endAnim}})
   882   AddFunction({func = AddFunction, args = {{func = AfterEndAnimAlone, args = {}}}})
   883   AddFunction({func = AddFunction, args = {{func = AfterEndAnimAlone, args = {}}}})
   885 function CheckTookSniper2()
   886 function CheckTookSniper2()
   886   return sniperTaken and StoppedGear(leaks) and StoppedGear(dense)
   887   return sniperTaken and StoppedGear(leaks) and StoppedGear(dense)
   887 end
   888 end
   888 
   889 
   889 function DoTookSniper2()
   890 function DoTookSniper2()
   890   TurnTimeLeft = 0
   891   EndTurn(true)
   891   RestoreHedge(cyborg)
   892   RestoreHedge(cyborg)
   892   RestoreHedge(princess)
   893   RestoreHedge(princess)
   893   AnimWait(cyborg, 1)
   894   AnimWait(cyborg, 1)
   894   AddFunction({func = AddAnim, args = {endAnim}})
   895   AddFunction({func = AddAnim, args = {endAnim}})
   895   AddFunction({func = AddFunction, args = {{func = AfterEndAnimDuo, args = {}}}})
   896   AddFunction({func = AddFunction, args = {{func = AfterEndAnimDuo, args = {}}}})
   907 function CheckWon()
   908 function CheckWon()
   908   return cyborgDead and not princessDead
   909   return cyborgDead and not princessDead
   909 end
   910 end
   910 
   911 
   911 function DoWon()
   912 function DoWon()
       
   913   victory = true
   912   if progress and progress<3 then
   914   if progress and progress<3 then
   913     SaveCampaignVar("Progress", "3")
   915     SaveCampaignVar("Progress", "3")
   914   end
   916   end
   915   AddAnim(winAnim)
   917   AddAnim(winAnim)
   916   AddFunction({func = FinishWon, args = {}})
   918   AddFunction({func = FinishWon, args = {}})
   918 
   920 
   919 function FinishWon()
   921 function FinishWon()
   920   SwitchHog(leaks)
   922   SwitchHog(leaks)
   921   DismissTeam(loc("Cannibal Sentry"))
   923   DismissTeam(loc("Cannibal Sentry"))
   922   DismissTeam(loc("011101001"))
   924   DismissTeam(loc("011101001"))
   923   TurnTimeLeft = 0
   925   EndTurn(true)
   924 end
   926 end
   925 
   927 
   926 function CheckFailedCourse()
   928 function CheckFailedCourse()
   927   return TurnsLeft == 0
   929   return TurnsLeft == 0
   928 end
   930 end
   929 
   931 
   930 function DoFailedCourse()
   932 function DoFailedCourse()
   931   TurnTimeLeft = 0
   933   EndTurn(true)
   932   RestoreHedge(cyborg)
   934   RestoreHedge(cyborg)
   933   RestoreHedge(princess)
   935   RestoreHedge(princess)
   934   AnimWait(cyborg, 1)
   936   AnimWait(cyborg, 1)
   935   AddFunction({func = AddAnim, args = {failAnim}})
   937   AddFunction({func = AddAnim, args = {failAnim}})
   936   AddFunction({func = AddFunction, args = {{func = AfterMidFailAnim, args = {}}}})
   938   AddFunction({func = AddFunction, args = {{func = AfterMidFailAnim, args = {}}}})
  1005     blowTaken = true
  1007     blowTaken = true
  1006   elseif gear == fireCrate then
  1008   elseif gear == fireCrate then
  1007     fireTaken = true
  1009     fireTaken = true
  1008   elseif gear == gravityCrate then
  1010   elseif gear == gravityCrate then
  1009     gravityTaken = true
  1011     gravityTaken = true
  1010   elseif gear == leaks then
  1012   elseif gear == leaks and not victory then
  1011     leaksDead = true
  1013     leaksDead = true
  1012   elseif gear == dense then
  1014   elseif gear == dense and not victory then
  1013     denseDead = true
  1015     denseDead = true
  1014   elseif gear == cyborg then
  1016   elseif gear == cyborg then
  1015     cyborgDead = true
  1017     cyborgDead = true
  1016   elseif gear == princess then
  1018   elseif gear == princess and not victory then
  1017     princessDead = true
  1019     princessDead = true
  1018   elseif gear == girderCrate then
  1020   elseif gear == girderCrate then
  1019     girderTaken = true
  1021     girderTaken = true
  1020   elseif gear == girderCrate1 then
  1022   elseif gear == girderCrate1 then
  1021     girder1Taken = true
  1023     girder1Taken = true
  1044   SetAmmo(amDEagle, 9, 0, 0, 0)
  1046   SetAmmo(amDEagle, 9, 0, 0, 0)
  1045   SetAmmo(amRope, 0, 0, 0, 1)
  1047   SetAmmo(amRope, 0, 0, 0, 1)
  1046   SetAmmo(amSniperRifle, 0, 0, 0, 1)
  1048   SetAmmo(amSniperRifle, 0, 0, 0, 1)
  1047   SetAmmo(amDynamite, 0, 0, 0, 1)
  1049   SetAmmo(amDynamite, 0, 0, 0, 1)
  1048   SetAmmo(amPickHammer, 0, 0, 0, 1)
  1050   SetAmmo(amPickHammer, 0, 0, 0, 1)
       
  1051   SetAmmo(amTeleport, 9, 0, 0, 1)
  1049 end
  1052 end
  1050 
  1053 
  1051 function onNewTurn()
  1054 function onNewTurn()
  1052   if AnimInProgress() then
  1055   if AnimInProgress() then
  1053     TurnTimeLeft = -1
  1056     TurnTimeLeft = -1
       
  1057   elseif victory then
       
  1058     EndTurn(true)
  1054   elseif stage == endStage and CurrentHedgehog ~= leaks then
  1059   elseif stage == endStage and CurrentHedgehog ~= leaks then
  1055     AnimSwitchHog(leaks)
  1060     AnimSwitchHog(leaks)
  1056     SetGearMessage(leaks, 0)
  1061     SetGearMessage(leaks, 0)
  1057     TurnTimeLeft = -1
  1062     TurnTimeLeft = -1
  1058   elseif GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then
  1063   elseif GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then