46 << QVariant(false) // reset weps 20 |
46 << QVariant(false) // reset weps 20 |
47 << QVariant(false) // per hog ammo 21 |
47 << QVariant(false) // per hog ammo 21 |
48 << QVariant(false) // no wind 22 |
48 << QVariant(false) // no wind 22 |
49 << QVariant(false) // more wind 23 |
49 << QVariant(false) // more wind 23 |
50 << QVariant(false) // tag team 24 |
50 << QVariant(false) // tag team 24 |
51 << QVariant(100) // damage modfier 25 |
51 << QVariant(false) // bottom border 25 |
52 << QVariant(45) // turn time 26 |
52 << QVariant(100) // damage modfier 26 |
53 << QVariant(100) // init health 27 |
53 << QVariant(45) // turn time 27 |
54 << QVariant(15) // sudden death 28 |
54 << QVariant(100) // init health 28 |
55 << QVariant(5) // case prob 29 |
55 << QVariant(15) // sudden death 29 |
56 << QVariant(3) // mines time 30 |
56 << QVariant(5) // case prob 30 |
57 << QVariant(4) // mines number 31 |
57 << QVariant(3) // mines time 31 |
58 << QVariant(0) // mine dud pct 32 |
58 << QVariant(4) // mines number 32 |
59 << QVariant(2) // explosives 33 |
59 << QVariant(0) // mine dud pct 33 |
60 << QVariant(35) // health case pct 34 |
60 << QVariant(2) // explosives 34 |
61 << QVariant(25) // health case amt 35 |
61 << QVariant(35) // health case pct 35 |
62 << QVariant(47) // water rise amt 36 |
62 << QVariant(25) // health case amt 36 |
63 << QVariant(5) // health dec amt 37 |
63 << QVariant(47) // water rise amt 37 |
64 << QVariant(100) // rope modfier 38 |
64 << QVariant(5) // health dec amt 38 |
65 << QVariant(100) // get away time 39 |
65 << QVariant(100) // rope modfier 39 |
|
66 << QVariant(100) // get away time 40 |
66 ; |
67 ; |
67 |
68 |
68 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
69 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
69 QAbstractTableModel(parent), |
70 QAbstractTableModel(parent), |
70 fileConfig(fileName, QSettings::IniFormat) |
71 fileConfig(fileName, QSettings::IniFormat) |
109 << "resetweps" // 20 |
110 << "resetweps" // 20 |
110 << "perhogammo" // 21 |
111 << "perhogammo" // 21 |
111 << "disablewind" // 22 |
112 << "disablewind" // 22 |
112 << "morewind" // 23 |
113 << "morewind" // 23 |
113 << "tagteam" // 24 |
114 << "tagteam" // 24 |
114 << "damagefactor" // 25 |
115 << "bottomborder" // 25 |
115 << "turntime" // 26 |
116 << "damagefactor" // 26 |
116 << "health" // 27 |
117 << "turntime" // 27 |
117 << "suddendeath" // 28 |
118 << "health" // 28 |
118 << "caseprobability" // 29 |
119 << "suddendeath" // 29 |
119 << "minestime" // 30 |
120 << "caseprobability" // 30 |
120 << "minesnum" // 31 |
121 << "minestime" // 31 |
121 << "minedudpct" // 32 |
122 << "minesnum" // 32 |
122 << "explosives" // 33 |
123 << "minedudpct" // 33 |
123 << "healthprobability" // 34 |
124 << "explosives" // 34 |
124 << "healthcaseamount" // 35 |
125 << "healthprobability" // 35 |
125 << "waterrise" // 36 |
126 << "healthcaseamount" // 36 |
126 << "healthdecrease" // 37 |
127 << "waterrise" // 37 |
127 << "ropepct" // 38 |
128 << "healthdecrease" // 38 |
128 << "getawaytime" // 39 |
129 << "ropepct" // 39 |
|
130 << "getawaytime" // 40 |
129 ; |
131 ; |
130 |
132 |
131 QList<QVariant> proMode; |
133 QList<QVariant> proMode; |
132 proMode |
134 proMode |
133 << predefSchemesNames[1] // name 0 |
135 << predefSchemesNames[1] // name 0 |
153 << QVariant(false) // reset weps 20 |
155 << QVariant(false) // reset weps 20 |
154 << QVariant(false) // per hog ammo 21 |
156 << QVariant(false) // per hog ammo 21 |
155 << QVariant(false) // no wind 22 |
157 << QVariant(false) // no wind 22 |
156 << QVariant(false) // more wind 23 |
158 << QVariant(false) // more wind 23 |
157 << QVariant(false) // tag team 24 |
159 << QVariant(false) // tag team 24 |
158 << QVariant(100) // damage modfier 25 |
160 << QVariant(false) // bottom border 25 |
159 << QVariant(15) // turn time 26 |
161 << QVariant(100) // damage modfier 26 |
160 << QVariant(100) // init health 27 |
162 << QVariant(15) // turn time 27 |
161 << QVariant(15) // sudden death 28 |
163 << QVariant(100) // init health 28 |
162 << QVariant(0) // case prob 29 |
164 << QVariant(15) // sudden death 29 |
163 << QVariant(3) // mines time 30 |
165 << QVariant(0) // case prob 30 |
164 << QVariant(0) // mines number 31 |
166 << QVariant(3) // mines time 31 |
165 << QVariant(0) // mine dud pct 32 |
167 << QVariant(0) // mines number 32 |
166 << QVariant(2) // explosives 33 |
168 << QVariant(0) // mine dud pct 33 |
167 << QVariant(35) // health case pct 34 |
169 << QVariant(2) // explosives 34 |
168 << QVariant(25) // health case amt 35 |
170 << QVariant(35) // health case pct 35 |
169 << QVariant(47) // water rise amt 36 |
171 << QVariant(25) // health case amt 36 |
170 << QVariant(5) // health dec amt 37 |
172 << QVariant(47) // water rise amt 37 |
171 << QVariant(100) // rope modfier 38 |
173 << QVariant(5) // health dec amt 38 |
172 << QVariant(100) // get away time 39 |
174 << QVariant(100) // rope modfier 39 |
|
175 << QVariant(100) // get away time 40 |
173 ; |
176 ; |
174 |
177 |
175 QList<QVariant> shoppa; |
178 QList<QVariant> shoppa; |
176 shoppa |
179 shoppa |
177 << predefSchemesNames[2] // name 0 |
180 << predefSchemesNames[2] // name 0 |
197 << QVariant(true) // reset weps 20 |
200 << QVariant(true) // reset weps 20 |
198 << QVariant(false) // per hog ammo 21 |
201 << QVariant(false) // per hog ammo 21 |
199 << QVariant(false) // no wind 22 |
202 << QVariant(false) // no wind 22 |
200 << QVariant(false) // more wind 23 |
203 << QVariant(false) // more wind 23 |
201 << QVariant(false) // tag team 24 |
204 << QVariant(false) // tag team 24 |
202 << QVariant(100) // damage modfier 25 |
205 << QVariant(false) // bottom border 25 |
203 << QVariant(30) // turn time 26 |
206 << QVariant(100) // damage modfier 26 |
204 << QVariant(100) // init health 27 |
207 << QVariant(30) // turn time 27 |
205 << QVariant(50) // sudden death 28 |
208 << QVariant(100) // init health 28 |
206 << QVariant(1) // case prob 29 |
209 << QVariant(50) // sudden death 29 |
207 << QVariant(3) // mines time 30 |
210 << QVariant(1) // case prob 30 |
208 << QVariant(0) // mines number 31 |
211 << QVariant(3) // mines time 31 |
209 << QVariant(0) // mine dud pct 32 |
212 << QVariant(0) // mines number 32 |
210 << QVariant(0) // explosives 33 |
213 << QVariant(0) // mine dud pct 33 |
211 << QVariant(0) // health case pct 34 |
214 << QVariant(0) // explosives 34 |
212 << QVariant(25) // health case amt 35 |
215 << QVariant(0) // health case pct 35 |
213 << QVariant(47) // water rise amt 36 |
216 << QVariant(25) // health case amt 36 |
214 << QVariant(5) // health dec amt 37 |
217 << QVariant(47) // water rise amt 37 |
215 << QVariant(100) // rope modfier 38 |
218 << QVariant(5) // health dec amt 38 |
216 << QVariant(100) // get away time 39 |
219 << QVariant(100) // rope modfier 39 |
|
220 << QVariant(100) // get away time 40 |
217 ; |
221 ; |
218 |
222 |
219 QList<QVariant> cleanslate; |
223 QList<QVariant> cleanslate; |
220 cleanslate |
224 cleanslate |
221 << predefSchemesNames[3] // name 0 |
225 << predefSchemesNames[3] // name 0 |
241 << QVariant(true) // reset weps 20 |
245 << QVariant(true) // reset weps 20 |
242 << QVariant(false) // per hog ammo 21 |
246 << QVariant(false) // per hog ammo 21 |
243 << QVariant(false) // no wind 22 |
247 << QVariant(false) // no wind 22 |
244 << QVariant(false) // more wind 23 |
248 << QVariant(false) // more wind 23 |
245 << QVariant(false) // tag team 24 |
249 << QVariant(false) // tag team 24 |
246 << QVariant(100) // damage modfier 25 |
250 << QVariant(false) // bottom border 25 |
247 << QVariant(45) // turn time 26 |
251 << QVariant(100) // damage modfier 26 |
248 << QVariant(100) // init health 27 |
252 << QVariant(45) // turn time 27 |
249 << QVariant(15) // sudden death 28 |
253 << QVariant(100) // init health 28 |
250 << QVariant(5) // case prob 29 |
254 << QVariant(15) // sudden death 29 |
251 << QVariant(3) // mines time 30 |
255 << QVariant(5) // case prob 30 |
252 << QVariant(4) // mines number 31 |
256 << QVariant(3) // mines time 31 |
253 << QVariant(0) // mine dud pct 32 |
257 << QVariant(4) // mines number 32 |
254 << QVariant(2) // explosives 33 |
258 << QVariant(0) // mine dud pct 33 |
255 << QVariant(35) // health case pct 34 |
259 << QVariant(2) // explosives 34 |
256 << QVariant(25) // health case amt 35 |
260 << QVariant(35) // health case pct 35 |
257 << QVariant(47) // water rise amt 36 |
261 << QVariant(25) // health case amt 36 |
258 << QVariant(5) // health dec amt 37 |
262 << QVariant(47) // water rise amt 37 |
259 << QVariant(100) // rope modfier 38 |
263 << QVariant(5) // health dec amt 38 |
260 << QVariant(100) // get away time 39 |
264 << QVariant(100) // rope modfier 39 |
|
265 << QVariant(100) // get away time 40 |
261 ; |
266 ; |
262 |
267 |
263 QList<QVariant> minefield; |
268 QList<QVariant> minefield; |
264 minefield |
269 minefield |
265 << predefSchemesNames[4] // name 0 |
270 << predefSchemesNames[4] // name 0 |
285 << QVariant(false) // reset weps 20 |
290 << QVariant(false) // reset weps 20 |
286 << QVariant(false) // per hog ammo 21 |
291 << QVariant(false) // per hog ammo 21 |
287 << QVariant(false) // no wind 22 |
292 << QVariant(false) // no wind 22 |
288 << QVariant(false) // more wind 23 |
293 << QVariant(false) // more wind 23 |
289 << QVariant(false) // tag team 24 |
294 << QVariant(false) // tag team 24 |
290 << QVariant(100) // damage modfier 25 |
295 << QVariant(false) // bottom border 25 |
291 << QVariant(30) // turn time 26 |
296 << QVariant(100) // damage modfier 26 |
292 << QVariant(50) // init health 27 |
297 << QVariant(30) // turn time 27 |
293 << QVariant(15) // sudden death 28 |
298 << QVariant(50) // init health 28 |
294 << QVariant(0) // case prob 29 |
299 << QVariant(15) // sudden death 29 |
295 << QVariant(0) // mines time 30 |
300 << QVariant(0) // case prob 30 |
296 << QVariant(80) // mines number 31 |
301 << QVariant(0) // mines time 31 |
297 << QVariant(0) // mine dud pct 32 |
302 << QVariant(80) // mines number 32 |
298 << QVariant(0) // explosives 33 |
303 << QVariant(0) // mine dud pct 33 |
299 << QVariant(35) // health case pct 34 |
304 << QVariant(0) // explosives 34 |
300 << QVariant(25) // health case amt 35 |
305 << QVariant(35) // health case pct 35 |
301 << QVariant(47) // water rise amt 36 |
306 << QVariant(25) // health case amt 36 |
302 << QVariant(5) // health dec amt 37 |
307 << QVariant(47) // water rise amt 37 |
303 << QVariant(100) // rope modfier 38 |
308 << QVariant(5) // health dec amt 38 |
304 << QVariant(100) // get away time 39 |
309 << QVariant(100) // rope modfier 39 |
|
310 << QVariant(100) // get away time 40 |
305 ; |
311 ; |
306 |
312 |
307 QList<QVariant> barrelmayhem; |
313 QList<QVariant> barrelmayhem; |
308 barrelmayhem |
314 barrelmayhem |
309 << predefSchemesNames[5] // name 0 |
315 << predefSchemesNames[5] // name 0 |
329 << QVariant(false) // reset weps 20 |
335 << QVariant(false) // reset weps 20 |
330 << QVariant(false) // per hog ammo 21 |
336 << QVariant(false) // per hog ammo 21 |
331 << QVariant(false) // no wind 22 |
337 << QVariant(false) // no wind 22 |
332 << QVariant(false) // more wind 23 |
338 << QVariant(false) // more wind 23 |
333 << QVariant(false) // tag team 24 |
339 << QVariant(false) // tag team 24 |
334 << QVariant(100) // damage modfier 25 |
340 << QVariant(false) // bottom border 25 |
335 << QVariant(30) // turn time 26 |
341 << QVariant(100) // damage modfier 26 |
336 << QVariant(100) // init health 27 |
342 << QVariant(30) // turn time 27 |
337 << QVariant(15) // sudden death 28 |
343 << QVariant(100) // init health 28 |
338 << QVariant(0) // case prob 29 |
344 << QVariant(15) // sudden death 29 |
339 << QVariant(0) // mines time 30 |
345 << QVariant(0) // case prob 30 |
340 << QVariant(0) // mines number 31 |
346 << QVariant(0) // mines time 31 |
341 << QVariant(0) // mine dud pct 32 |
347 << QVariant(0) // mines number 32 |
342 << QVariant(80) // explosives 33 |
348 << QVariant(0) // mine dud pct 33 |
343 << QVariant(35) // health case pct 34 |
349 << QVariant(80) // explosives 34 |
344 << QVariant(25) // health case amt 35 |
350 << QVariant(35) // health case pct 35 |
345 << QVariant(47) // water rise amt 36 |
351 << QVariant(25) // health case amt 36 |
346 << QVariant(5) // health dec amt 37 |
352 << QVariant(47) // water rise amt 37 |
347 << QVariant(100) // rope modfier 38 |
353 << QVariant(5) // health dec amt 38 |
348 << QVariant(100) // get away time 39 |
354 << QVariant(100) // rope modfier 39 |
|
355 << QVariant(100) // get away time 40 |
349 ; |
356 ; |
350 |
357 |
351 QList<QVariant> tunnelhogs; |
358 QList<QVariant> tunnelhogs; |
352 tunnelhogs |
359 tunnelhogs |
353 << predefSchemesNames[6] // name 0 |
360 << predefSchemesNames[6] // name 0 |
373 << QVariant(false) // reset weps 20 |
380 << QVariant(false) // reset weps 20 |
374 << QVariant(false) // per hog ammo 21 |
381 << QVariant(false) // per hog ammo 21 |
375 << QVariant(false) // no wind 22 |
382 << QVariant(false) // no wind 22 |
376 << QVariant(false) // more wind 23 |
383 << QVariant(false) // more wind 23 |
377 << QVariant(false) // tag team 24 |
384 << QVariant(false) // tag team 24 |
378 << QVariant(100) // damage modfier 25 |
385 << QVariant(false) // bottom border 25 |
379 << QVariant(30) // turn time 26 |
386 << QVariant(100) // damage modfier 26 |
380 << QVariant(100) // init health 27 |
387 << QVariant(30) // turn time 27 |
381 << QVariant(15) // sudden death 28 |
388 << QVariant(100) // init health 28 |
382 << QVariant(5) // case prob 29 |
389 << QVariant(15) // sudden death 29 |
383 << QVariant(3) // mines time 30 |
390 << QVariant(5) // case prob 30 |
384 << QVariant(10) // mines number 31 |
391 << QVariant(3) // mines time 31 |
385 << QVariant(10) // mine dud pct 32 |
392 << QVariant(10) // mines number 32 |
386 << QVariant(10) // explosives 33 |
393 << QVariant(10) // mine dud pct 33 |
387 << QVariant(35) // health case pct 34 |
394 << QVariant(10) // explosives 34 |
388 << QVariant(25) // health case amt 35 |
395 << QVariant(35) // health case pct 35 |
389 << QVariant(47) // water rise amt 36 |
396 << QVariant(25) // health case amt 36 |
390 << QVariant(5) // health dec amt 37 |
397 << QVariant(47) // water rise amt 37 |
391 << QVariant(100) // rope modfier 38 |
398 << QVariant(5) // health dec amt 38 |
392 << QVariant(100) // get away time 39 |
399 << QVariant(100) // rope modfier 39 |
|
400 << QVariant(100) // get away time 40 |
393 ; |
401 ; |
394 |
402 |
395 QList<QVariant> forts; |
403 QList<QVariant> forts; |
396 forts |
404 forts |
397 << predefSchemesNames[7] // name 0 |
405 << predefSchemesNames[7] // name 0 |
417 << QVariant(false) // reset weps 20 |
425 << QVariant(false) // reset weps 20 |
418 << QVariant(false) // per hog ammo 21 |
426 << QVariant(false) // per hog ammo 21 |
419 << QVariant(false) // no wind 22 |
427 << QVariant(false) // no wind 22 |
420 << QVariant(false) // more wind 23 |
428 << QVariant(false) // more wind 23 |
421 << QVariant(false) // tag team 24 |
429 << QVariant(false) // tag team 24 |
422 << QVariant(100) // damage modfier 25 |
430 << QVariant(false) // bottom border 25 |
423 << QVariant(45) // turn time 26 |
431 << QVariant(100) // damage modfier 26 |
424 << QVariant(100) // init health 27 |
432 << QVariant(45) // turn time 27 |
425 << QVariant(15) // sudden death 28 |
433 << QVariant(100) // init health 28 |
426 << QVariant(5) // case prob 29 |
434 << QVariant(15) // sudden death 29 |
427 << QVariant(3) // mines time 30 |
435 << QVariant(5) // case prob 30 |
428 << QVariant(0) // mines number 31 |
436 << QVariant(3) // mines time 31 |
429 << QVariant(0) // mine dud pct 32 |
437 << QVariant(0) // mines number 32 |
430 << QVariant(0) // explosives 33 |
438 << QVariant(0) // mine dud pct 33 |
431 << QVariant(35) // health case pct 34 |
439 << QVariant(0) // explosives 34 |
432 << QVariant(25) // health case amt 35 |
440 << QVariant(35) // health case pct 35 |
433 << QVariant(47) // water rise amt 36 |
441 << QVariant(25) // health case amt 36 |
434 << QVariant(5) // health dec amt 37 |
442 << QVariant(47) // water rise amt 37 |
435 << QVariant(100) // rope modfier 38 |
443 << QVariant(5) // health dec amt 38 |
436 << QVariant(100) // get away time 39 |
444 << QVariant(100) // rope modfier 39 |
|
445 << QVariant(100) // get away time 40 |
437 ; |
446 ; |
438 |
447 |
439 QList<QVariant> timeless; |
448 QList<QVariant> timeless; |
440 timeless |
449 timeless |
441 << predefSchemesNames[8] // name 0 |
450 << predefSchemesNames[8] // name 0 |
461 << QVariant(false) // reset weps 20 |
470 << QVariant(false) // reset weps 20 |
462 << QVariant(true) // per hog ammo 21 |
471 << QVariant(true) // per hog ammo 21 |
463 << QVariant(false) // no wind 22 |
472 << QVariant(false) // no wind 22 |
464 << QVariant(false) // more wind 23 |
473 << QVariant(false) // more wind 23 |
465 << QVariant(false) // tag team 24 |
474 << QVariant(false) // tag team 24 |
466 << QVariant(100) // damage modfier 25 |
475 << QVariant(false) // bottom border 25 |
467 << QVariant(9999) // turn time 26 |
476 << QVariant(100) // damage modfier 26 |
468 << QVariant(100) // init health 27 |
477 << QVariant(9999) // turn time 27 |
469 << QVariant(15) // sudden death 28 |
478 << QVariant(100) // init health 28 |
470 << QVariant(5) // case prob 29 |
479 << QVariant(15) // sudden death 29 |
471 << QVariant(3) // mines time 30 |
480 << QVariant(5) // case prob 30 |
472 << QVariant(5) // mines number 31 |
481 << QVariant(3) // mines time 31 |
473 << QVariant(10) // mine dud pct 32 |
482 << QVariant(5) // mines number 32 |
474 << QVariant(2) // explosives 33 |
483 << QVariant(10) // mine dud pct 33 |
475 << QVariant(35) // health case pct 34 |
484 << QVariant(2) // explosives 34 |
476 << QVariant(30) // health case amt 35 |
485 << QVariant(35) // health case pct 35 |
477 << QVariant(0) // water rise amt 36 |
486 << QVariant(30) // health case amt 36 |
478 << QVariant(0) // health dec amt 37 |
487 << QVariant(0) // water rise amt 37 |
479 << QVariant(100) // rope modfier 38 |
488 << QVariant(0) // health dec amt 38 |
480 << QVariant(100) // get away time 39 |
489 << QVariant(100) // rope modfier 39 |
|
490 << QVariant(100) // get away time 40 |
481 ; |
491 ; |
482 |
492 |
483 QList<QVariant> thinkingportals; |
493 QList<QVariant> thinkingportals; |
484 thinkingportals |
494 thinkingportals |
485 << predefSchemesNames[9] // name 0 |
495 << predefSchemesNames[9] // name 0 |
505 << QVariant(false) // reset weps 20 |
515 << QVariant(false) // reset weps 20 |
506 << QVariant(false) // per hog ammo 21 |
516 << QVariant(false) // per hog ammo 21 |
507 << QVariant(false) // no wind 22 |
517 << QVariant(false) // no wind 22 |
508 << QVariant(false) // more wind 23 |
518 << QVariant(false) // more wind 23 |
509 << QVariant(false) // tag team 24 |
519 << QVariant(false) // tag team 24 |
510 << QVariant(100) // damage modfier 25 |
520 << QVariant(false) // bottom border 25 |
511 << QVariant(45) // turn time 26 |
521 << QVariant(100) // damage modfier 26 |
512 << QVariant(100) // init health 27 |
522 << QVariant(45) // turn time 27 |
513 << QVariant(15) // sudden death 28 |
523 << QVariant(100) // init health 28 |
514 << QVariant(2) // case prob 29 |
524 << QVariant(15) // sudden death 29 |
515 << QVariant(3) // mines time 30 |
525 << QVariant(2) // case prob 30 |
516 << QVariant(5) // mines number 31 |
526 << QVariant(3) // mines time 31 |
517 << QVariant(0) // mine dud pct 32 |
527 << QVariant(5) // mines number 32 |
518 << QVariant(5) // explosives 33 |
528 << QVariant(0) // mine dud pct 33 |
519 << QVariant(25) // health case pct 34 |
529 << QVariant(5) // explosives 34 |
520 << QVariant(25) // health case amt 35 |
530 << QVariant(25) // health case pct 35 |
521 << QVariant(47) // water rise amt 36 |
531 << QVariant(25) // health case amt 36 |
522 << QVariant(5) // health dec amt 37 |
532 << QVariant(47) // water rise amt 37 |
523 << QVariant(100) // rope modfier 38 |
533 << QVariant(5) // health dec amt 38 |
524 << QVariant(100) // get away time 39 |
534 << QVariant(100) // rope modfier 39 |
|
535 << QVariant(100) // get away time 40 |
525 ; |
536 ; |
526 |
537 |
527 QList<QVariant> kingmode; |
538 QList<QVariant> kingmode; |
528 kingmode |
539 kingmode |
529 << predefSchemesNames[10] // name 0 |
540 << predefSchemesNames[10] // name 0 |
549 << QVariant(false) // reset weps 20 |
560 << QVariant(false) // reset weps 20 |
550 << QVariant(false) // per hog ammo 21 |
561 << QVariant(false) // per hog ammo 21 |
551 << QVariant(false) // no wind 22 |
562 << QVariant(false) // no wind 22 |
552 << QVariant(false) // more wind 23 |
563 << QVariant(false) // more wind 23 |
553 << QVariant(false) // tag team 24 |
564 << QVariant(false) // tag team 24 |
554 << QVariant(100) // damage modfier 25 |
565 << QVariant(false) // bottom border 25 |
555 << QVariant(45) // turn time 26 |
566 << QVariant(100) // damage modfier 26 |
556 << QVariant(100) // init health 27 |
567 << QVariant(45) // turn time 27 |
557 << QVariant(15) // sudden death 28 |
568 << QVariant(100) // init health 28 |
558 << QVariant(5) // case prob 29 |
569 << QVariant(15) // sudden death 29 |
559 << QVariant(3) // mines time 30 |
570 << QVariant(5) // case prob 30 |
560 << QVariant(4) // mines number 31 |
571 << QVariant(3) // mines time 31 |
561 << QVariant(0) // mine dud pct 32 |
572 << QVariant(4) // mines number 32 |
562 << QVariant(2) // explosives 33 |
573 << QVariant(0) // mine dud pct 33 |
563 << QVariant(35) // health case pct 34 |
574 << QVariant(2) // explosives 34 |
564 << QVariant(25) // health case amt 35 |
575 << QVariant(35) // health case pct 35 |
565 << QVariant(47) // water rise amt 36 |
576 << QVariant(25) // health case amt 36 |
566 << QVariant(5) // health dec amt 37 |
577 << QVariant(47) // water rise amt 37 |
567 << QVariant(100) // rope modfier 38 |
578 << QVariant(5) // health dec amt 38 |
568 << QVariant(100) // get away time 39 |
579 << QVariant(100) // rope modfier 39 |
|
580 << QVariant(100) // get away time 40 |
569 ; |
581 ; |
570 |
582 |
571 |
583 |
572 schemes.append(defaultScheme); |
584 schemes.append(defaultScheme); |
573 schemes.append(proMode); |
585 schemes.append(proMode); |