84 ; |
84 ; |
85 |
85 |
86 numberOfDefaultSchemes = predefSchemesNames.size(); |
86 numberOfDefaultSchemes = predefSchemesNames.size(); |
87 |
87 |
88 spNames = QStringList() |
88 spNames = QStringList() |
89 << "name" // 0 |
89 << "name" // 0 |
90 << "fortsmode" // 1 |
90 << "fortsmode" // 1 |
91 << "divteams" // 2 |
91 << "divteams" // 2 |
92 << "solidland" // 3 |
92 << "solidland" // 3 |
93 << "border" // 4 |
93 << "border" // 4 |
94 << "lowgrav" // 5 |
94 << "lowgrav" // 5 |
95 << "laser" // 6 |
95 << "laser" // 6 |
96 << "invulnerability" // 7 |
96 << "invulnerability" // 7 |
97 << "resethealth" // 8 |
97 << "resethealth" // 8 |
98 << "vampiric" // 9 |
98 << "vampiric" // 9 |
99 << "karma" // 10 |
99 << "karma" // 10 |
100 << "artillery" // 11 |
100 << "artillery" // 11 |
101 << "randomorder" // 12 |
101 << "randomorder" // 12 |
102 << "king" // 13 |
102 << "king" // 13 |
103 << "placehog" // 14 |
103 << "placehog" // 14 |
104 << "sharedammo" // 15 |
104 << "sharedammo" // 15 |
105 << "disablegirders" // 16 |
105 << "disablegirders" // 16 |
106 << "disablelandobjects" // 17 |
106 << "disablelandobjects" // 17 |
107 << "aisurvival" // 18 |
107 << "aisurvival" // 18 |
108 << "infattack" // 19 |
108 << "infattack" // 19 |
109 << "resetweps" // 20 |
109 << "resetweps" // 20 |
110 << "perhogammo" // 21 |
110 << "perhogammo" // 21 |
111 << "disablewind" // 22 |
111 << "disablewind" // 22 |
112 << "morewind" // 23 |
112 << "morewind" // 23 |
113 << "tagteam" // 24 |
113 << "tagteam" // 24 |
114 << "damagefactor" // 25 |
114 << "damagefactor" // 25 |
115 << "turntime" // 26 |
115 << "turntime" // 26 |
116 << "health" // 27 |
116 << "health" // 27 |
117 << "suddendeath" // 28 |
117 << "suddendeath" // 28 |
118 << "caseprobability" // 29 |
118 << "caseprobability" // 29 |
119 << "minestime" // 30 |
119 << "minestime" // 30 |
120 << "minesnum" // 31 |
120 << "minesnum" // 31 |
121 << "minedudpct" // 32 |
121 << "minedudpct" // 32 |
122 << "explosives" // 33 |
122 << "explosives" // 33 |
123 << "healthprobability" // 34 |
123 << "healthprobability" // 34 |
124 << "healthcaseamount" // 35 |
124 << "healthcaseamount" // 35 |
125 << "waterrise" // 36 |
125 << "waterrise" // 36 |
126 << "healthdecrease" // 37 |
126 << "healthdecrease" // 37 |
127 << "ropepct" // 38 |
127 << "ropepct" // 38 |
128 << "getawaytime" // 39 |
128 << "getawaytime" // 39 |
129 ; |
129 ; |
130 |
130 |
131 QList<QVariant> proMode; |
131 QList<QVariant> proMode; |
132 proMode |
132 proMode |
133 << predefSchemesNames[1] // name 0 |
133 << predefSchemesNames[1] // name 0 |
206 << QVariant(1) // case prob 29 |
206 << QVariant(1) // case prob 29 |
207 << QVariant(3) // mines time 30 |
207 << QVariant(3) // mines time 30 |
208 << QVariant(0) // mines number 31 |
208 << QVariant(0) // mines number 31 |
209 << QVariant(0) // mine dud pct 32 |
209 << QVariant(0) // mine dud pct 32 |
210 << QVariant(0) // explosives 33 |
210 << QVariant(0) // explosives 33 |
211 << QVariant(0) // health case pct 34 |
211 << QVariant(0) // health case pct 34 |
212 << QVariant(25) // health case amt 35 |
212 << QVariant(25) // health case amt 35 |
213 << QVariant(47) // water rise amt 36 |
213 << QVariant(47) // water rise amt 36 |
214 << QVariant(5) // health dec amt 37 |
214 << QVariant(5) // health dec amt 37 |
215 << QVariant(100) // rope modfier 38 |
215 << QVariant(100) // rope modfier 38 |
216 << QVariant(100) // get away time 39 |
216 << QVariant(100) // get away time 39 |
287 << QVariant(false) // no wind 22 |
287 << QVariant(false) // no wind 22 |
288 << QVariant(false) // more wind 23 |
288 << QVariant(false) // more wind 23 |
289 << QVariant(false) // tag team 24 |
289 << QVariant(false) // tag team 24 |
290 << QVariant(100) // damage modfier 25 |
290 << QVariant(100) // damage modfier 25 |
291 << QVariant(30) // turn time 26 |
291 << QVariant(30) // turn time 26 |
292 << QVariant(50) // init health 27 |
292 << QVariant(50) // init health 27 |
293 << QVariant(15) // sudden death 28 |
293 << QVariant(15) // sudden death 28 |
294 << QVariant(0) // case prob 29 |
294 << QVariant(0) // case prob 29 |
295 << QVariant(0) // mines time 30 |
295 << QVariant(0) // mines time 30 |
296 << QVariant(80) // mines number 31 |
296 << QVariant(80) // mines number 31 |
297 << QVariant(0) // mine dud pct 32 |
297 << QVariant(0) // mine dud pct 32 |
298 << QVariant(0) // explosives 33 |
298 << QVariant(0) // explosives 33 |
299 << QVariant(35) // health case pct 34 |
299 << QVariant(35) // health case pct 34 |
300 << QVariant(25) // health case amt 35 |
300 << QVariant(25) // health case amt 35 |
301 << QVariant(47) // water rise amt 36 |
301 << QVariant(47) // water rise amt 36 |
337 << QVariant(15) // sudden death 28 |
337 << QVariant(15) // sudden death 28 |
338 << QVariant(0) // case prob 29 |
338 << QVariant(0) // case prob 29 |
339 << QVariant(0) // mines time 30 |
339 << QVariant(0) // mines time 30 |
340 << QVariant(0) // mines number 31 |
340 << QVariant(0) // mines number 31 |
341 << QVariant(0) // mine dud pct 32 |
341 << QVariant(0) // mine dud pct 32 |
342 << QVariant(80) // explosives 33 |
342 << QVariant(80) // explosives 33 |
343 << QVariant(35) // health case pct 34 |
343 << QVariant(35) // health case pct 34 |
344 << QVariant(25) // health case amt 35 |
344 << QVariant(25) // health case amt 35 |
345 << QVariant(47) // water rise amt 36 |
345 << QVariant(47) // water rise amt 36 |
346 << QVariant(5) // health dec amt 37 |
346 << QVariant(5) // health dec amt 37 |
347 << QVariant(100) // rope modfier 38 |
347 << QVariant(100) // rope modfier 38 |
379 << QVariant(30) // turn time 26 |
379 << QVariant(30) // turn time 26 |
380 << QVariant(100) // init health 27 |
380 << QVariant(100) // init health 27 |
381 << QVariant(15) // sudden death 28 |
381 << QVariant(15) // sudden death 28 |
382 << QVariant(5) // case prob 29 |
382 << QVariant(5) // case prob 29 |
383 << QVariant(3) // mines time 30 |
383 << QVariant(3) // mines time 30 |
384 << QVariant(10) // mines number 31 |
384 << QVariant(10) // mines number 31 |
385 << QVariant(10) // mine dud pct 32 |
385 << QVariant(10) // mine dud pct 32 |
386 << QVariant(10) // explosives 33 |
386 << QVariant(10) // explosives 33 |
387 << QVariant(35) // health case pct 34 |
387 << QVariant(35) // health case pct 34 |
388 << QVariant(25) // health case amt 35 |
388 << QVariant(25) // health case amt 35 |
389 << QVariant(47) // water rise amt 36 |
389 << QVariant(47) // water rise amt 36 |
390 << QVariant(5) // health dec amt 37 |
390 << QVariant(5) // health dec amt 37 |
391 << QVariant(100) // rope modfier 38 |
391 << QVariant(100) // rope modfier 38 |
468 << QVariant(100) // init health 27 |
468 << QVariant(100) // init health 27 |
469 << QVariant(15) // sudden death 28 |
469 << QVariant(15) // sudden death 28 |
470 << QVariant(5) // case prob 29 |
470 << QVariant(5) // case prob 29 |
471 << QVariant(3) // mines time 30 |
471 << QVariant(3) // mines time 30 |
472 << QVariant(5) // mines number 31 |
472 << QVariant(5) // mines number 31 |
473 << QVariant(10) // mine dud pct 32 |
473 << QVariant(10) // mine dud pct 32 |
474 << QVariant(2) // explosives 33 |
474 << QVariant(2) // explosives 33 |
475 << QVariant(35) // health case pct 34 |
475 << QVariant(35) // health case pct 34 |
476 << QVariant(30) // health case amt 35 |
476 << QVariant(30) // health case amt 35 |
477 << QVariant(0) // water rise amt 36 |
477 << QVariant(0) // water rise amt 36 |
478 << QVariant(0) // health dec amt 37 |
478 << QVariant(0) // health dec amt 37 |
479 << QVariant(100) // rope modfier 38 |
479 << QVariant(100) // rope modfier 38 |
480 << QVariant(100) // get away time 39 |
480 << QVariant(100) // get away time 39 |
481 ; |
481 ; |
482 |
482 |