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1 /* |
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2 * Hedgewars-iOS, a Hedgewars port for iOS devices |
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3 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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17 * |
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18 * File created on 18/04/2011. |
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19 */ |
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20 |
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21 |
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22 #import <Foundation/Foundation.h> |
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23 |
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24 typedef enum {gtNone, gtLocal, gtSave, gtNet} TGameType; |
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25 |
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26 @class OverlayViewController; |
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27 @class EngineProtocolNetwork; |
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28 |
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29 @interface GameInterfaceBridge : NSObject { |
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30 UIViewController *parentController; |
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31 OverlayViewController *overlayController; |
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32 |
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33 NSDictionary *systemSettings; |
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34 NSString *savePath; |
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35 EngineProtocolNetwork *engineProtocol; |
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36 |
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37 NSInteger ipcPort; // Port on which engine will listen |
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38 TGameType gameType; |
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39 } |
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40 |
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41 @property (nonatomic,retain) UIViewController *parentController; |
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42 @property (nonatomic,retain) NSDictionary *systemSettings; |
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43 @property (nonatomic,retain) NSString *savePath; |
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44 |
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45 @property (nonatomic,retain) OverlayViewController *overlayController; |
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46 @property (nonatomic,retain) EngineProtocolNetwork *engineProtocol; |
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47 |
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48 @property (assign) NSInteger ipcPort; |
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49 @property (assign) TGameType gameType; |
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50 |
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51 |
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52 -(id) initWithController:(id) viewController; |
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53 -(void) startLocalGame:(NSDictionary *)withDictionary; |
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54 -(void) startSaveGame:(NSString *)atPath; |
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55 -(const char **)gatherGameSettings; |
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56 -(void) startGameEngine; |
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57 |
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58 /* |
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59 @property (nonatomic, retain) NSDictionary *systemSettings; |
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60 @property (nonatomic, retain) NSMutableArray *statsArray; |
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61 @property (assign) BOOL menuStyle; |
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62 |
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63 -(id) initWithDictionary:(NSDictionary *)gameDictionary; |
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64 -(void) engineProtocol; |
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65 -(int) sendToEngine:(NSString *)string; |
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66 -(int) sendToEngineNoSave:(NSString *)string; |
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67 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor; |
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68 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams; |
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69 -(NSInteger) provideScheme:(NSString *)schemeName; |
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70 |
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71 -(const char **)getGameSettings:(NSString *)recordFile;*/ |
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72 |
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73 @end |