project_files/HedgewarsMobile/Classes/ObjcExports.m
changeset 4507 0f9b86942c19
parent 4504 8906b2409d97
child 4752 d65705a67c4e
--- a/project_files/HedgewarsMobile/Classes/ObjcExports.m	Sat Dec 11 14:03:49 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m	Sat Dec 11 18:48:14 2010 +0100
@@ -156,12 +156,13 @@
     [amvc_instance updateAmmoVisuals];
 }
 
+/*
 // http://stackoverflow.com/questions/287543/how-to-programatically-sense-the-iphone-mute-switch
 BOOL isAppleDeviceMuted(void) {
     if (!gAudioSessionInited) {
         AudioSessionInterruptionListener inInterruptionListener = NULL;
         OSStatus error;
-        if ((error = AudioSessionInitialize (NULL, NULL, inInterruptionListener, NULL)))
+        if ((error = AudioSessionInitialize(NULL, NULL, inInterruptionListener, NULL)))
             DLog(@"*** Error *** error in AudioSessionInitialize: %d", error);
         else
             gAudioSessionInited = YES;
@@ -174,7 +175,7 @@
     OSStatus n = AudioSessionGetProperty(kAudioSessionProperty_CurrentHardwareOutputVolume, &propertySize, &volume);
     if (n != 0)
         DLog( @"AudioSessionGetProperty 'volume': %d", n );
-    BOOL volumeResult = (volume == 0.0);
+    BOOL volumeResult = (volume == 0.0f);
     
     // this checks if the device is muted
     CFStringRef state;
@@ -188,3 +189,4 @@
     }
     return volumeResult || muteResult;
 }
+*/