--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/test.c.nocompile Wed Jun 27 18:02:45 2012 +0200
@@ -0,0 +1,319 @@
+#include "frontlib.h"
+#include "util/logging.h"
+#include "util/buffer.h"
+#include "util/util.h"
+#include "util/list.h"
+#include "model/map.h"
+#include "model/weapon.h"
+#include "model/schemelist.h"
+#include "ipc/mapconn.h"
+#include "ipc/gameconn.h"
+#include "net/netconn.h"
+
+#include <stdlib.h>
+#include <stdbool.h>
+#include <assert.h>
+#include <string.h>
+
+// Callback function that will be called when the map is rendered
+static void handleMapSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) {
+ printf("Drawing map for %i brave little hogs...", numHedgehogs);
+
+ // Draw the map as ASCII art
+ for(int y=0; y<MAPIMAGE_HEIGHT; y++) {
+ for(int x=0; x<MAPIMAGE_WIDTH; x++) {
+ int pixelnum = x + y*MAPIMAGE_WIDTH;
+ bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
+ printf(pixel ? "#" : " ");
+ }
+ printf("\n");
+ }
+
+ // Destroy the connection object (this will end the "tick" loop below)
+ flib_mapconn **connptr = context;
+ flib_mapconn_destroy(*connptr);
+ *connptr = NULL;
+}
+
+static void onDisconnect(void *context, int reason) {
+ flib_log_i("Connection closed. Reason: %i", reason);
+ flib_gameconn **connptr = context;
+ flib_gameconn_destroy(*connptr);
+ *connptr = NULL;
+}
+
+static void onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {
+ flib_log_i("Writing %s (%i bytes)...", isSavegame ? "savegame" : "demo", size);
+ FILE *file = fopen(isSavegame ? "testsave.42.hws" : "testdemo.42.hwd", "wb");
+ fwrite(record, 1, size, file);
+ fclose(file);
+}
+
+// Callback function that will be called on error
+static void handleMapFailure(void *context, const char *errormessage) {
+ flib_log_e("Map rendering failed: %s", errormessage);
+
+ // Destroy the connection object (this will end the "tick" loop below)
+ flib_mapconn **connptr = context;
+ flib_mapconn_destroy(*connptr);
+ *connptr = NULL;
+}
+
+static void startEngineMap(int port) {
+ char commandbuffer[255];
+ const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin";
+ const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars";
+ snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s %i landpreview", enginePath, configPath, port);
+ system(commandbuffer);
+}
+
+static void startEngineGame(int port) {
+ char commandbuffer[255];
+ const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin";
+ const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars";
+ const char *dataPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars\\Data";
+ snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s 1024 768 32 %i 0 0 0 10 10 %s 0 0 TWVkbzQy 0 0 en.txt", enginePath, configPath, port, dataPath);
+ flib_log_d("Starting engine with CMD: %s", commandbuffer);
+ system(commandbuffer);
+}
+
+void testMapPreview() {
+ // Create a map description and check that there was no error
+ flib_map *map = flib_map_create_maze("This is the seed value", "Jungle", MAZE_SIZE_SMALL_TUNNELS);
+ assert(map);
+
+ // Create a new connection to the engine and check that there was no error
+ flib_mapconn *mapConnection = flib_mapconn_create(map);
+ assert(mapConnection);
+
+ // We don't need the map description anymore
+ flib_map_release(map);
+ map = NULL;
+
+ // Register the callback functions
+ flib_mapconn_onFailure(mapConnection, &handleMapFailure, &mapConnection);
+ flib_mapconn_onSuccess(mapConnection, &handleMapSuccess, &mapConnection);
+
+ // Start the engine process and tell it which port the frontlib is listening on
+ startEngineMap(flib_mapconn_getport(mapConnection));
+
+ // Usually, flib_mapconn_tick will be called in an event loop that runs several
+ // times per second. It handles I/O operations and progress, and calls
+ // callbacks when something interesting happens.
+ while(mapConnection) {
+ flib_mapconn_tick(mapConnection);
+ }
+}
+
+/*void testGame() {
+ flib_cfg_meta *metaconf = flib_cfg_meta_from_ini("metasettings.ini");
+ assert(metaconf);
+ flib_weaponset *weapons = flib_weaponset_create("Defaultweaps");
+ flib_schemelist *schemelist = flib_schemelist_from_ini(metaconf, "schemes.ini");
+
+ flib_gamesetup setup;
+ setup.gamescheme = flib_schemelist_find(schemelist, "Default");
+ setup.map = flib_map_create_maze("asparagus", "Jungle", MAZE_SIZE_MEDIUM_TUNNELS);
+ setup.script = NULL;
+ setup.teamCount = 2;
+ setup.teams = calloc(2, sizeof(flib_team*));
+ setup.teams[0] = calloc(1, sizeof(flib_team));
+ setup.teams[0]->color = 0xffff0000;
+ setup.teams[0]->flag = "australia";
+ setup.teams[0]->fort = "Plane";
+ setup.teams[0]->grave = "Bone";
+ setup.teams[0]->hogsInGame = 2;
+ setup.teams[0]->name = "Team Awesome";
+ setup.teams[0]->voicepack = "British";
+ setup.teams[0]->hogs[0].difficulty = 2;
+ setup.teams[0]->hogs[0].hat = "NoHat";
+ setup.teams[0]->hogs[0].initialHealth = 100;
+ setup.teams[0]->hogs[0].name = "Harry 120";
+ setup.teams[0]->hogs[1].difficulty = 2;
+ setup.teams[0]->hogs[1].hat = "chef";
+ setup.teams[0]->hogs[1].initialHealth = 100;
+ setup.teams[0]->hogs[1].name = "Chefkoch";
+ setup.teams[1] = flib_team_from_ini("Cave Dwellers.hwt");
+ setup.teams[1]->color = 0xFF0000F0;
+ setup.teams[1]->hogsInGame = 8;
+ flib_team_set_weaponset(setup.teams[0], weapons);
+ flib_team_set_weaponset(setup.teams[1], weapons);
+ flib_weaponset_release(weapons);
+
+ flib_gameconn *gameconn = flib_gameconn_create("Medo42", &setup, false);
+ assert(gameconn);
+
+ flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
+ //flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
+
+ startEngineGame(flib_gameconn_getport(gameconn));
+
+ while(gameconn) {
+ flib_gameconn_tick(gameconn);
+ }
+}*/
+
+void testDemo() {
+ FILE *demofile = fopen("testdemo.42.hwd", "rb");
+ assert(demofile);
+ flib_vector *vec = flib_vector_create();
+ uint8_t demobuf[512];
+ int len;
+ while((len=fread(demobuf, 1, 512, demofile))>0) {
+ flib_vector_append(vec, demobuf, len);
+ }
+ fclose(demofile);
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(vec);
+ flib_gameconn *gameconn = flib_gameconn_create_playdemo(constbuf.data, constbuf.size);
+ flib_vector_destroy(vec);
+ assert(gameconn);
+ flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
+ flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
+ startEngineGame(flib_gameconn_getport(gameconn));
+
+ while(gameconn) {
+ flib_gameconn_tick(gameconn);
+ }
+}
+
+void testSave() {
+ FILE *demofile = fopen("testsave.42.hws", "rb");
+ assert(demofile);
+ flib_vector *vec = flib_vector_create();
+ uint8_t demobuf[512];
+ int len;
+ while((len=fread(demobuf, 1, 512, demofile))>0) {
+ flib_vector_append(vec, demobuf, len);
+ }
+ fclose(demofile);
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(vec);
+ flib_gameconn *gameconn = flib_gameconn_create_loadgame("Medo42", constbuf.data, constbuf.size);
+ flib_vector_destroy(vec);
+ assert(gameconn);
+ flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
+ flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
+ startEngineGame(flib_gameconn_getport(gameconn));
+
+ while(gameconn) {
+ flib_gameconn_tick(gameconn);
+ }
+}
+
+void handleNetDisconnect(void *context, int reason, const char *message) {
+ flib_log_i("Disconnected: %s", message);
+ flib_netconn_destroy(*(flib_netconn**)context);
+ *(flib_netconn**)context = NULL;
+}
+
+void handleNetConnected(void *context) {
+ const flib_roomlist *roomlist = flib_netconn_get_roomlist(*(flib_netconn**)context);
+ flib_log_i("List of rooms:");
+ for(int i=0; i<roomlist->roomCount; i++) {
+ flib_roomlist_room *room = roomlist->rooms[i];
+ flib_log_i("%1s %20s %20s %2i %2i %20s %20s %20s", room->inProgress ? "X" : " ", room->name, room->owner, room->playerCount, room->teamCount, room->map, room->scheme, room->weapons);
+ }
+ flib_netconn_send_joinRoom(*(flib_netconn**)context, "frontlib test");
+}
+
+void handleLobbyJoin(void *context, const char *nick) {
+ flib_log_i("%s joined", nick);
+}
+
+void handleChat(void *context, const char *nick, const char *msg) {
+ flib_log_i("%s: %s", nick, msg);
+ if(!memcmp("frontbot ", msg, strlen("frontbot "))) {
+ const char *command = msg+strlen("frontbot ");
+ if(!memcmp("quit", command, strlen("quit"))) {
+ flib_netconn_send_quit(*(flib_netconn**)context, "Yeth Mathter");
+ } else if(!memcmp("describe ", command, strlen("describe "))) {
+ const char *roomname = command+strlen("describe ");
+ const flib_roomlist *roomlist = flib_netconn_get_roomlist(*(flib_netconn**)context);
+ flib_roomlist_room *room = flib_roomlist_find((flib_roomlist*)roomlist, roomname);
+ if(!room) {
+ flib_netconn_send_chat(*(flib_netconn**)context, "Unknown room.");
+ } else {
+ char *text = flib_asprintf(
+ "%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
+ room->name,
+ room->owner,
+ room->playerCount,
+ room->teamCount,
+ room->inProgress ? "fighting" : "preparing to fight",
+ room->map[0]=='+' ? "" : "the map ",
+ !strcmp("+rnd+", room->map) ? "a random map" :
+ !strcmp("+maze+", room->map) ? "a random maze" :
+ !strcmp("+drawn+", room->map) ? "a hand-drawn map" :
+ room->map,
+ room->scheme,
+ room->weapons);
+ if(text) {
+ flib_netconn_send_chat(*(flib_netconn**)context, text);
+ }
+ free(text);
+ }
+ } else if(!memcmp("join ", command, strlen("join "))) {
+ const char *roomname = command+strlen("join ");
+ flib_netconn_send_joinRoom(*(flib_netconn**)context, roomname);
+ } else if(!memcmp("ready", command, strlen("ready"))) {
+ flib_netconn_send_toggleReady(*(flib_netconn**)context);
+ }
+ }
+}
+
+void handleEnterRoom(void *context, bool isChief) {
+ flib_netconn_send_toggleReady(*(flib_netconn**)context);
+}
+
+flib_gameconn *gameconn = NULL;
+
+void emFromNetHandler(void *context, const char *em, int size) {
+ flib_gameconn_send_enginemsg(gameconn, (const uint8_t*)em, size);
+}
+
+void emFromEngineHandler(void *context, const uint8_t *em, int size) {
+ flib_netconn_send_engineMessage((flib_netconn*)context, em, size);
+}
+
+void handleRunGame(void *context) {
+ flib_gamesetup *gamesetup = flib_netconn_create_gameSetup((flib_netconn*)context);
+ if(gamesetup) {
+ gameconn = flib_gameconn_create("frontbot", gamesetup, true);
+ flib_gameconn_onEngineMessage(gameconn, emFromEngineHandler, context);
+ flib_gameconn_onDisconnect(gameconn, onDisconnect, &gameconn);
+ startEngineGame(flib_gameconn_getport(gameconn));
+ }
+}
+
+int main(int argc, char *argv[]) {
+ flib_init(0);
+ flib_log_setLevel(FLIB_LOGLEVEL_ALL);
+
+ //testMapPreview();
+ //testDemo();
+ //testSave();
+ //testGame();
+
+ flib_cfg_meta *meta = flib_cfg_meta_from_ini("metasettings.ini");
+ assert(meta);
+ flib_netconn *conn = flib_netconn_create("frontbot", meta, "140.247.62.101", 46631);
+ assert(conn);
+ flib_cfg_meta_release(meta);
+
+ flib_netconn_onConnected(conn, handleNetConnected, &conn);
+ flib_netconn_onDisconnected(conn, handleNetDisconnect, &conn);
+ flib_netconn_onLobbyJoin(conn, handleLobbyJoin, &conn);
+ flib_netconn_onChat(conn, handleChat, &conn);
+ flib_netconn_onEnterRoom(conn, handleEnterRoom, conn);
+ flib_netconn_onRunGame(conn, handleRunGame, conn);
+ flib_netconn_onEngineMessage(conn, emFromNetHandler, NULL);
+
+ while(conn) {
+ flib_netconn_tick(conn);
+ if(gameconn) {
+ flib_gameconn_tick(gameconn);
+ }
+ }
+
+ flib_quit();
+ return 0;
+}