project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h
changeset 5154 851f36579ed4
child 5155 f2165724605c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.h	Sun Apr 17 20:52:56 2011 +0200
@@ -0,0 +1,73 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 18/04/2011.
+ */
+
+
+#import <Foundation/Foundation.h>
+
+typedef enum {gtNone, gtLocal, gtSave, gtNet} TGameType;
+
+@class OverlayViewController;
+@class EngineProtocolNetwork;
+
+@interface GameInterfaceBridge : NSObject {
+    UIViewController *parentController;
+    OverlayViewController *overlayController;
+
+    NSDictionary *systemSettings;
+    NSString *savePath;
+    EngineProtocolNetwork *engineProtocol;
+
+    NSInteger ipcPort;  // Port on which engine will listen
+    TGameType gameType;
+}
+
+@property (nonatomic,retain) UIViewController *parentController;
+@property (nonatomic,retain) NSDictionary *systemSettings;
+@property (nonatomic,retain) NSString *savePath;
+
+@property (nonatomic,retain) OverlayViewController *overlayController;
+@property (nonatomic,retain) EngineProtocolNetwork *engineProtocol;
+
+@property (assign) NSInteger ipcPort;
+@property (assign) TGameType gameType;
+
+
+-(id) initWithController:(id) viewController;
+-(void) startLocalGame:(NSDictionary *)withDictionary;
+-(void) startSaveGame:(NSString *)atPath;
+-(const char **)gatherGameSettings;
+-(void) startGameEngine;
+
+/*
+@property (nonatomic, retain) NSDictionary *systemSettings;
+@property (nonatomic, retain) NSMutableArray *statsArray;
+@property (assign) BOOL menuStyle;
+
+-(id) initWithDictionary:(NSDictionary *)gameDictionary;
+-(void) engineProtocol;
+-(int) sendToEngine:(NSString *)string;
+-(int) sendToEngineNoSave:(NSString *)string;
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
+-(NSInteger) provideScheme:(NSString *)schemeName;
+
+-(const char **)getGameSettings:(NSString *)recordFile;*/
+
+@end