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Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06, by unc0rr
Make server build again (it's still useless though)
2010-05-06, by unc0rr
Some more steps in refactoring
2010-05-06, by unc0rr
Henek makes AmmoMenu more flexible
2010-05-06, by nemo
Teleport AI:
2010-05-06, by mbait
* get rid of some fpc hints (redundant/superfluous includes)
2010-05-06, by sheepluva
trying to unbreak what I broke
2010-05-06, by nemo
Cheating
2010-05-06, by nemo
removed debug string I thought I deleted already.. wth...
2010-05-06, by sheepluva
portal:
2010-05-06, by sheepluva
unneeded
2010-05-05, by nemo
buf needs to be used in IFDEF if declared in IFDEF
2010-05-05, by nemo
Start the server refactoring
2010-05-05, by unc0rr
Add back in earlier lines, commented out
2010-05-04, by nemo
erase useless junk
2010-05-04, by nemo
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04, by sheepluva
Frontend:
2010-05-04, by smxx
Engine:
2010-05-04, by smxx
Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04, by nemo
Engine:
2010-05-04, by smxx
on portal death: make sure that the linked portal know it has been unlinked
2010-05-04, by sheepluva
fix segfault on destroyed portal
2010-05-04, by sheepluva
TEMPORARY
2010-05-04, by nemo
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-04, by sheepluva
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