Thu, 06 May 2010 18:01:04 +0000 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
Thu, 06 May 2010 17:53:37 +0000 unc0rr Make server build again (it's still useless though)
Thu, 06 May 2010 17:39:08 +0000 unc0rr Some more steps in refactoring
Thu, 06 May 2010 15:26:14 +0000 nemo Henek makes AmmoMenu more flexible
Thu, 06 May 2010 11:33:25 +0000 mbait Teleport AI:
Thu, 06 May 2010 09:25:13 +0000 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
Thu, 06 May 2010 03:12:42 +0000 nemo trying to unbreak what I broke
Thu, 06 May 2010 02:00:39 +0000 nemo Cheating
Thu, 06 May 2010 01:43:56 +0000 sheepluva removed debug string I thought I deleted already.. wth...
Thu, 06 May 2010 01:41:07 +0000 sheepluva portal:
Wed, 05 May 2010 22:03:10 +0000 nemo unneeded
Wed, 05 May 2010 15:40:44 +0000 nemo buf needs to be used in IFDEF if declared in IFDEF
Wed, 05 May 2010 08:01:37 +0000 unc0rr Start the server refactoring
Tue, 04 May 2010 21:30:25 +0000 nemo Add back in earlier lines, commented out
Tue, 04 May 2010 19:51:27 +0000 nemo erase useless junk
Tue, 04 May 2010 19:40:57 +0000 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
Tue, 04 May 2010 17:03:38 +0000 smxx Frontend:
Tue, 04 May 2010 16:31:15 +0000 smxx Engine:
Tue, 04 May 2010 16:30:41 +0000 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
Tue, 04 May 2010 15:43:31 +0000 smxx Engine:
Tue, 04 May 2010 03:04:07 +0000 sheepluva on portal death: make sure that the linked portal know it has been unlinked
Tue, 04 May 2010 02:46:23 +0000 sheepluva fix segfault on destroyed portal
Tue, 04 May 2010 02:34:23 +0000 nemo TEMPORARY
Tue, 04 May 2010 00:44:32 +0000 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
(0) -3000 -1000 -300 -100 -50 -24 +24 +50 +100 +300 +1000 +3000 +10000 tip