antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:22:11 +0100] rev 12877
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:37:31 +0100] rev 12876
- Fix ammos menu crash
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:35:36 +0100] rev 12875
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:38:01 +0100] rev 12874
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:34:32 +0100] rev 12873
- Disable bitcode for embedded projects (must be done manually for SDLs too)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:06:10 +0100] rev 12872
- Fix deprecated `system` in Lua for iOS 11 (not tested)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 16:53:37 +0100] rev 12871
- Fix ifdef (why this even worked before ??)
nemo [Thu, 28 Dec 2017 11:58:30 -0500] rev 12870
merge into default too
astro [Thu, 28 Dec 2017 11:58:10 -0500] rev 12869
dependency fixes
unc0rr [Wed, 27 Dec 2017 00:59:26 +0100] rev 12868
Make playing a game possible
nemo [Tue, 26 Dec 2017 18:36:30 -0500] rev 12867
these images should have been RGBA to stay consistent with all the others
unc0rr [Tue, 26 Dec 2017 01:36:58 +0100] rev 12866
Recreate uFLRunQueue in Qt, render previews
unc0rr [Mon, 25 Dec 2017 00:58:47 +0100] rev 12865
Preview rendering seems to work now
unc0rr [Sun, 24 Dec 2017 16:56:22 +0100] rev 12864
And more refactoring...
unc0rr [Sun, 24 Dec 2017 00:44:16 +0100] rev 12863
More refactoring in attempt to move away from frontlib
unc0rr [Fri, 22 Dec 2017 23:59:03 +0100] rev 12862
Start hacking new frontend
unc0rr [Sun, 17 Dec 2017 21:09:59 +0100] rev 12861
Start removing flib functionality
unc0rr [Sun, 17 Dec 2017 00:09:24 +0100] rev 12860
Merge default. This branch is up-to-date and code is working.
unc0rr [Sat, 16 Dec 2017 23:26:13 +0100] rev 12859
Add new qmlfrontend project template
unc0rr [Sat, 16 Dec 2017 22:58:28 +0100] rev 12858
Improve this code a bit more
unc0rr [Wed, 06 Dec 2017 23:46:17 +0100] rev 12857
Quick dirty fix for building
nemo [Tue, 05 Dec 2017 11:36:29 -0500] rev 12856
bump proto
nemo [Tue, 05 Dec 2017 11:35:04 -0500] rev 12855
0.9.23 branch
nemo [Mon, 04 Dec 2017 20:21:35 -0500] rev 12854
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo [Wed, 29 Nov 2017 20:38:26 -0500] rev 12853
er. should be true I think? also... maybe this should be somewhere else
nemo [Wed, 29 Nov 2017 20:35:56 -0500] rev 12852
This is a desyncing change. But... We might need a new release anyway. ☹
alfadur [Wed, 29 Nov 2017 13:54:39 +0100] rev 12851
Fix chat input key being sometimes registered twice
nemo [Sat, 25 Nov 2017 11:28:44 -0500] rev 12850
At the very least we should match the gameserver length which seems to be 40, not 60
nemo [Sat, 25 Nov 2017 09:40:43 -0500] rev 12849
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo [Sat, 25 Nov 2017 09:39:52 -0500] rev 12848
init priority and scale