Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:40:39 +0200] rev 12577
ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:09:18 +0200] rev 12576
Fix team colors of most teams in A Space Adventure to denote correct ally status
A Space Adventure often gave different colors to allied teams, which is wrong!
A few exceptions remain for technical reasons.
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:42:10 +0200] rev 12575
ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:00:40 +0200] rev 12574
ACF7: Mention mines time
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 01:15:25 +0200] rev 12573
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:46:06 +0200] rev 12572
ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:17:41 +0200] rev 12571
ASA, Spacetrip: Fix stats screen messages when running out of fuel
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:41:56 +0200] rev 12570
ASA, death02: Use GetAmmoName for the enemy hog names
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:24:29 +0200] rev 12569
ASA,desert03: Fix no victory after destroying all targets
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:09:25 +0200] rev 12568
ASA, desert03: Change box appearance, don't lose as long there are still flames in game
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:47:18 +0200] rev 12567
ASA, Spacetrip: Reset turn time on successful Moon landing
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 20:44:09 +0200] rev 12566
ASA, Spacetrip: Drop weapons on player when landing on moon by rope
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:30:59 +0200] rev 12565
Update ChangeLog for ASA, increase spacetrip turn time to 20s
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:26:12 +0200] rev 12564
ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 19:13:28 +0200] rev 12563
ASA, Spacetrip: Fix not properly recognizing crate collection
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:43:28 +0200] rev 12562
ASA: Update mission texts properly after watching dialog
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 18:18:35 +0200] rev 12561
ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 15:45:42 +0200] rev 12560
ACF: Replace TurnTimeLeft=0 with EndTurn(true)
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:38:51 +0200] rev 12559
ACF: Use skull grave for cannibal teams (for real)
There was a typo. “Skull” is invalid, it must be “skull”
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:17:41 +0200] rev 12558
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
After accepting cyborgs offer, combat should normally start after walking past
the tree. This sometimes didn't work, the mission did not advance and you
could never win, even after defeating the Stronglings.
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 06:04:02 +0200] rev 12557
Infinite skips in ACF5
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 05:55:40 +0200] rev 12556
ACF2: Convert to EndTurn
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 05:49:20 +0200] rev 12555
ACF2: Remove restart option when cooperating with cyborg
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 04:28:34 +0200] rev 12554
Disable SD in ACF6 and ASA: The first stop
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 03:54:35 +0200] rev 12553
ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:57:44 +0200] rev 12552
ACF2: Fix weird skip ammos
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:47:15 +0200] rev 12551
Shorten a mission text in ACF, mission 2
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 02:26:33 +0200] rev 12550
ACF1: Fix various problems with the parachute section
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 01:00:35 +0200] rev 12549
Improve the mission texts in ACF, mission 1
Wuzzy <almikes@aol.com> [Tue, 26 Sep 2017 22:54:11 +0200] rev 12548
ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)