Mon, 25 Jun 2012 12:01:19 +0200 added missing uBinPacker.pas and uAtlas.pas
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 12:01:19 +0200] rev 7292
added missing uBinPacker.pas and uAtlas.pas
Mon, 25 Jun 2012 11:47:40 +0200 retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 11:47:40 +0200] rev 7291
retaining SDL surfaces in order to allow recreating atlases from scratch without reading back textures from the GL
Mon, 25 Jun 2012 09:40:56 -0400 Update contributor e-mail address
nemo [Mon, 25 Jun 2012 09:40:56 -0400] rev 7290
Update contributor e-mail address
Tue, 26 Jun 2012 02:14:35 +0400 Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 02:14:35 +0400] rev 7289
Restore almost old TCPBase behaviour (it was only necessary to move emiting of isReadyNow() from ClientDisconnect() to NewConnection()). Also ensure deletion of IPCSocket.
Mon, 25 Jun 2012 10:44:27 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 10:44:27 +0200] rev 7288
Merge
Mon, 25 Jun 2012 09:01:03 -0400 oops
nemo [Mon, 25 Jun 2012 09:01:03 -0400] rev 7287
oops
Sun, 24 Jun 2012 21:33:45 +0400 remaining IFDEFs
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:33:45 +0400] rev 7286
remaining IFDEFs
Mon, 25 Jun 2012 10:16:19 +0400 oops
unc0rr [Mon, 25 Jun 2012 10:16:19 +0400] rev 7285
oops
Sun, 24 Jun 2012 21:32:33 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:32:33 +0400] rev 7284
merge
Sun, 24 Jun 2012 20:30:51 -0400 oops
nemo [Sun, 24 Jun 2012 20:30:51 -0400] rev 7283
oops
Sun, 24 Jun 2012 21:15:20 +0400 correctly fix odd dimensions (it was incorrectly fixed in previous commit)
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:15:20 +0400] rev 7282
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
Sun, 24 Jun 2012 18:21:12 -0400 These 2 need masks now
nemo [Sun, 24 Jun 2012 18:21:12 -0400] rev 7281
These 2 need masks now
Sun, 24 Jun 2012 20:57:02 +0400 pagevideos is now much better that before:
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:57:02 +0400] rev 7280
pagevideos is now much better that before: 1. Display list of video files. 2. For each file in progress display progress bar. 3. Description for each file (size, duration etc). 4. It is possible to remove and rename files. 5. Video file can be launched in external media player. 6. ... also fixed some bugs http://postimage.org/image/hk87cuqm9/
Sun, 24 Jun 2012 22:37:44 +0400 Fix completely broken RateHammer
unc0rr [Sun, 24 Jun 2012 22:37:44 +0400] rev 7279
Fix completely broken RateHammer
Sun, 24 Jun 2012 20:31:26 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:31:26 +0400] rev 7278
merge
Sun, 24 Jun 2012 13:18:33 -0400 Sanity limits.
nemo [Sun, 24 Jun 2012 13:18:33 -0400] rev 7277
Sanity limits.
Sun, 24 Jun 2012 09:12:53 -0400 Another take at prettier crate appearance
nemo [Sun, 24 Jun 2012 09:12:53 -0400] rev 7276
Another take at prettier crate appearance
Wed, 27 Jun 2012 18:02:45 +0200 frontlib: Getting there :) Added commandline client for testing
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 18:02:45 +0200] rev 7275
frontlib: Getting there :) Added commandline client for testing
Sat, 23 Jun 2012 23:04:06 -0400 Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
nemo [Sat, 23 Jun 2012 23:04:06 -0400] rev 7274
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
Mon, 25 Jun 2012 15:21:18 +0200 frontlib: Using macros for simplification of callbacks
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 15:21:18 +0200] rev 7273
frontlib: Using macros for simplification of callbacks
Sat, 23 Jun 2012 22:39:00 -0400 Second part of the change. Make collision check use the new mask bit.
nemo [Sat, 23 Jun 2012 22:39:00 -0400] rev 7272
Second part of the change. Make collision check use the new mask bit.
Mon, 25 Jun 2012 00:42:07 +0200 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 00:42:07 +0200] rev 7271
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Sat, 23 Jun 2012 21:37:47 -0400 Step 1. Add current hedgehog as top bit of bottom byte.
nemo [Sat, 23 Jun 2012 21:37:47 -0400] rev 7270
Step 1. Add current hedgehog as top bit of bottom byte.
Thu, 21 Jun 2012 21:32:12 +0200 More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com> [Thu, 21 Jun 2012 21:32:12 +0200] rev 7269
More progress on the netplay part of the frontlib
Sat, 23 Jun 2012 22:44:11 +0400 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr [Sat, 23 Jun 2012 22:44:11 +0400] rev 7268
- Fix cake bug introduced in r2ccfc93c6b5e - New debugging tool which dumps land into log file
Tue, 19 Jun 2012 21:20:08 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:20:08 +0200] rev 7267
Merge
Fri, 22 Jun 2012 08:13:51 +0400 Swap order of actions
unc0rr [Fri, 22 Jun 2012 08:13:51 +0400] rev 7266
Swap order of actions
Tue, 19 Jun 2012 01:20:19 +0400 Output log to stdout instead of stderr
unc0rr [Tue, 19 Jun 2012 01:20:19 +0400] rev 7265
Output log to stdout instead of stderr
Tue, 19 Jun 2012 00:40:52 +0400 Oops, forgot this
unc0rr [Tue, 19 Jun 2012 00:40:52 +0400] rev 7264
Oops, forgot this
Mon, 23 Jul 2012 19:15:59 +0300 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:15:59 +0300] rev 7263
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
Mon, 18 Jun 2012 23:45:21 +0400 set(LUA_LIBRARY lua.dll) for win32 builds
unc0rr [Mon, 18 Jun 2012 23:45:21 +0400] rev 7262
set(LUA_LIBRARY lua.dll) for win32 builds
Sat, 21 Jul 2012 01:54:41 +0300 Placed hiding hogs at the end of StartMission in Mission 3
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:54:41 +0300] rev 7261
Placed hiding hogs at the end of StartMission in Mission 3
Sun, 17 Jun 2012 22:11:09 +0400 BindsModel
unc0rr [Sun, 17 Jun 2012 22:11:09 +0400] rev 7260
BindsModel
Sat, 21 Jul 2012 01:53:17 +0300 Added localization
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:53:17 +0300] rev 7259
Added localization
Sun, 17 Jun 2012 21:45:49 +0400 - Move colorsModel to appropriate place
unc0rr [Sun, 17 Jun 2012 21:45:49 +0400] rev 7258
- Move colorsModel to appropriate place - Less includes in DataManager.h
Sat, 21 Jul 2012 01:47:34 +0300 Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:47:34 +0300] rev 7257
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
Sun, 17 Jun 2012 16:32:44 +0200 CROSSAPPLE ftw
koda [Sun, 17 Jun 2012 16:32:44 +0200] rev 7256
CROSSAPPLE ftw
Mon, 16 Jul 2012 20:56:55 +0300 Fixed a visual gear in Mission 5
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:56:55 +0300] rev 7255
Fixed a visual gear in Mission 5 Animate.lua: added an optional boolean parameter to AnimVisualGear - follow
Sun, 17 Jun 2012 14:13:19 +0400 This should fix default hogs names in network game
unc0rr [Sun, 17 Jun 2012 14:13:19 +0400] rev 7254
This should fix default hogs names in network game
Mon, 16 Jul 2012 20:38:31 +0300 Added fifth mission and fixed minor control bug with mission 4
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:38:31 +0300] rev 7253
Added fifth mission and fixed minor control bug with mission 4
Sun, 17 Jun 2012 00:08:20 +0400 Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
unc0rr [Sun, 17 Jun 2012 00:08:20 +0400] rev 7252
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
Tue, 10 Jul 2012 23:06:56 +0300 Fixed a bug where certain ammo types were added to the wrong hogs.
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 23:06:56 +0300] rev 7251
Fixed a bug where certain ammo types were added to the wrong hogs.
Thu, 14 Jun 2012 16:35:36 +0400 AI loves to jump
unc0rr [Thu, 14 Jun 2012 16:35:36 +0400] rev 7250
AI loves to jump
Tue, 10 Jul 2012 15:20:12 +0300 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 15:20:12 +0300] rev 7249
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
Thu, 14 Jun 2012 00:34:50 +0200 ios: disable some warnings
koda [Thu, 14 Jun 2012 00:34:50 +0200] rev 7248
ios: disable some warnings
Sun, 08 Jul 2012 19:28:40 +0300 Changed a ShowMission in Mission 4
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:28:40 +0300] rev 7247
Changed a ShowMission in Mission 4
Thu, 14 Jun 2012 00:21:23 +0200 it was inevitable
koda [Thu, 14 Jun 2012 00:21:23 +0200] rev 7246
it was inevitable
Sun, 08 Jul 2012 19:15:38 +0300 Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:15:38 +0300] rev 7245
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box Updated Animate.lua (forgot to copy it last time) Mission 1: Fixed a bug where events would cause animations to stutter Moved a crate Made the princess and the elder pay attention to Leaks A Lot Changed the name of the chief to Righteous Beard Mission 2: - Mission 3: Removed leftover debug lines Solved a bug where Dense Cloud could not select weapons during final scene Made the hogs fave each other during the final animation Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
Thu, 14 Jun 2012 00:10:06 +0200 ios: explain why setting a style disables schemes and/or weapons sometimes
koda [Thu, 14 Jun 2012 00:10:06 +0200] rev 7244
ios: explain why setting a style disables schemes and/or weapons sometimes
Fri, 06 Jul 2012 15:10:36 +0300 Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 15:10:36 +0300] rev 7243
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left") Solved a bug in Mission 4 where after the second wave appears, control went to the cannibals Changed random seed to 1
Thu, 14 Jun 2012 00:03:01 +0200 ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda [Thu, 14 Jun 2012 00:03:01 +0200] rev 7242
ios: for mission configuration, use the bundled cfg file instead of providing plist files
Fri, 06 Jul 2012 14:45:55 +0300 Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 14:45:55 +0300] rev 7241
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
Wed, 13 Jun 2012 23:28:54 +0200 add default cfg files for uniformity in missions
koda [Wed, 13 Jun 2012 23:28:54 +0200] rev 7240
add default cfg files for uniformity in missions
Fri, 06 Jul 2012 12:30:07 +0300 Increased turn time to 40
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 12:30:07 +0300] rev 7239
Increased turn time to 40
Tue, 12 Jun 2012 17:20:27 +0400 fix very stupid bug :)
Stepan777 <stepik-777@mail.ru> [Tue, 12 Jun 2012 17:20:27 +0400] rev 7238
fix very stupid bug :)
Wed, 13 Jun 2012 23:25:15 +0200 DPI for everyone
koda [Wed, 13 Jun 2012 23:25:15 +0200] rev 7237
DPI for everyone
Thu, 05 Jul 2012 17:19:11 +0300 Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 17:19:11 +0300] rev 7236
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
Mon, 11 Jun 2012 18:15:30 +0400 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 18:15:30 +0400] rev 7235
1. Implement new page in frontend with options for video recording. 2. Store temoprary files in different directory
Tue, 19 Jun 2012 21:17:05 +0200 frontlib: Started work on the server connection code
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:17:05 +0200] rev 7234
frontlib: Started work on the server connection code
Wed, 13 Jun 2012 11:18:30 -0400 LUA_FOUND should surely be set only if the system lua was found.
nemo [Wed, 13 Jun 2012 11:18:30 -0400] rev 7233
LUA_FOUND should surely be set only if the system lua was found.
Thu, 05 Jul 2012 16:50:06 +0300 Reduced ammo count on Mission 2
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:50:06 +0300] rev 7232
Reduced ammo count on Mission 2
Mon, 11 Jun 2012 17:56:10 +0400 merge
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 17:56:10 +0400] rev 7231
merge
Fri, 15 Jun 2012 19:57:25 +0200 Changed frontlib to use the existing ini file formats of the QtFrontend
Medo <smaxein@googlemail.com> [Fri, 15 Jun 2012 19:57:25 +0200] rev 7230
Changed frontlib to use the existing ini file formats of the QtFrontend
Tue, 12 Jun 2012 21:42:22 -0400 Couple of missed sections from last time. Shield is still a bit odd
nemo [Tue, 12 Jun 2012 21:42:22 -0400] rev 7229
Couple of missed sections from last time. Shield is still a bit odd
Thu, 05 Jul 2012 16:43:15 +0300 Modified some crate positions, added sound to teleports, fixed loc errors...
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:43:15 +0300] rev 7228
Modified some crate positions, added sound to teleports, fixed loc errors...
Tue, 12 Jun 2012 21:10:11 +0200 frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 21:10:11 +0200] rev 7227
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
Mon, 11 Jun 2012 01:16:43 +0200 reorganize options.inc a little
koda [Mon, 11 Jun 2012 01:16:43 +0200] rev 7226
reorganize options.inc a little
Thu, 05 Jul 2012 16:02:42 +0300 Added localization and changed primary team color.
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:02:42 +0300] rev 7225
Added localization and changed primary team color.
Tue, 12 Jun 2012 11:25:05 +0200 Cleanup, refactoring and generally more development in the frontlib
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 11:25:05 +0200] rev 7224
Cleanup, refactoring and generally more development in the frontlib
Mon, 11 Jun 2012 01:13:57 +0200 uniform NOPNG and NOSERVER cmake symbols
koda [Mon, 11 Jun 2012 01:13:57 +0200] rev 7223
uniform NOPNG and NOSERVER cmake symbols
Thu, 05 Jul 2012 00:57:30 +0300 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 00:57:30 +0300] rev 7222
Added Mission 4: United We Stand
Mon, 11 Jun 2012 00:06:22 +0200 Merge
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:06:22 +0200] rev 7221
Merge
Mon, 11 Jun 2012 00:03:04 +0200 sed 's/\t/ /g' CMakeLists.txt
koda [Mon, 11 Jun 2012 00:03:04 +0200] rev 7220
sed 's/\t/ /g' CMakeLists.txt
Tue, 03 Jul 2012 12:15:07 +0300 Set the choice constants to the correct values (1-3 instead of 0-2).
belphegorr <szabibibi@gmail.com> [Tue, 03 Jul 2012 12:15:07 +0300] rev 7219
Set the choice constants to the correct values (1-3 instead of 0-2).
Sun, 10 Jun 2012 14:36:40 -0400 Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
nemo [Sun, 10 Jun 2012 14:36:40 -0400] rev 7218
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
Sun, 01 Jul 2012 17:24:04 +0300 Removed some debugging lines I forgot to remove.
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:24:04 +0300] rev 7217
Removed some debugging lines I forgot to remove.
Sat, 09 Jun 2012 17:15:45 -0400 disable this debug too
nemo [Sat, 09 Jun 2012 17:15:45 -0400] rev 7216
disable this debug too
Sun, 01 Jul 2012 17:11:59 +0300 Added mission 3: The Journey Back
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:11:59 +0300] rev 7215
Added mission 3: The Journey Back
Sat, 09 Jun 2012 16:51:56 -0400 Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
nemo [Sat, 09 Jun 2012 16:51:56 -0400] rev 7214
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
Fri, 29 Jun 2012 14:39:05 +0300 Fixed some bugs with Mission 2 and Animate.lua.
belphegorr <szabibibi@gmail.com> [Fri, 29 Jun 2012 14:39:05 +0300] rev 7213
Fixed some bugs with Mission 2 and Animate.lua.
Sat, 09 Jun 2012 23:35:55 +0400 TestBaseballBat
unc0rr [Sat, 09 Jun 2012 23:35:55 +0400] rev 7212
TestBaseballBat
Tue, 26 Jun 2012 02:07:58 +0300 Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 02:07:58 +0300] rev 7211
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
Sat, 09 Jun 2012 21:31:26 +0400 - Adjust some consts so whip and firepunch work perfectly
unc0rr [Sat, 09 Jun 2012 21:31:26 +0400] rev 7210
- Adjust some consts so whip and firepunch work perfectly - Temporarily make AI draw expected traceshove trajectory while I'm working on baseball bat
Tue, 26 Jun 2012 01:17:04 +0300 Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 01:17:04 +0300] rev 7209
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
Sat, 09 Jun 2012 10:28:45 -0400 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo [Sat, 09 Jun 2012 10:28:45 -0400] rev 7208
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
Tue, 26 Jun 2012 00:57:09 +0300 Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 00:57:09 +0300] rev 7207
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
Sat, 09 Jun 2012 09:53:15 -0400 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo [Sat, 09 Jun 2012 09:53:15 -0400] rev 7206
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
Mon, 25 Jun 2012 11:17:19 +0300 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:17:19 +0300] rev 7205
Added the helper script I forgot to add last time
Sat, 09 Jun 2012 17:05:16 +0400 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr [Sat, 09 Jun 2012 17:05:16 +0400] rev 7204
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots. - Temporarily make AI tell its expectations in chat
Mon, 25 Jun 2012 11:16:24 +0300 Copied the first two campaign missions and the helper script into share/hedgewars/Data/
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:16:24 +0300] rev 7203
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
Sat, 09 Jun 2012 12:15:05 +0200 restore fpc 2.4.2 compatibility
Xeli [Sat, 09 Jun 2012 12:15:05 +0200] rev 7202
restore fpc 2.4.2 compatibility
Mon, 25 Jun 2012 10:46:48 +0300 The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 10:46:48 +0300] rev 7201
The first campaign commit with a lot of changes... branch 'default' added QTfrontend/campaign.cpp added QTfrontend/campaign.h changed QTfrontend/CMakeLists.txt changed QTfrontend/game.cpp changed QTfrontend/game.h changed QTfrontend/hwform.cpp changed QTfrontend/hwform.h changed QTfrontend/ui/page/pagecampaign.cpp changed QTfrontend/ui/page/pagecampaign.h changed QTfrontend/ui/page/pagesingleplayer.cpp changed hedgewars/uCommandHandlers.pas changed hedgewars/uIO.pas changed hedgewars/uScript.pas changed hedgewars/uVariables.pas
Fri, 08 Jun 2012 23:56:08 +0400 New bright and shiny TestFirepunch which actually works
unc0rr [Fri, 08 Jun 2012 23:56:08 +0400] rev 7200
New bright and shiny TestFirepunch which actually works
Fri, 08 Jun 2012 19:25:40 +0200 fix shift key by disabling the key modifiers for now
Xeli [Fri, 08 Jun 2012 19:25:40 +0200] rev 7199
fix shift key by disabling the key modifiers for now
Fri, 08 Jun 2012 02:52:35 +0400 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:52:35 +0400] rev 7198
1. Add IFDEFs for video recording 2. Options for video recording were hardcoded in engine, now they are hardcoded in frontend and passed to engine thru command line (later it will be possible to change them in frontend)
Fri, 08 Jun 2012 18:03:44 +0400 - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr [Fri, 08 Jun 2012 18:03:44 +0400] rev 7197
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much) - Also optimize TestDesertEagle a bit - Also some formatting changes
Fri, 08 Jun 2012 02:41:14 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:41:14 +0400] rev 7196
merge
Fri, 08 Jun 2012 14:30:46 +0400 Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr [Fri, 08 Jun 2012 14:30:46 +0400] rev 7195
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
Thu, 07 Jun 2012 17:42:32 +0400 merge
Stepan777 <stepik-777@mail.ru> [Thu, 07 Jun 2012 17:42:32 +0400] rev 7194
merge
Thu, 07 Jun 2012 22:40:28 +0200 ignore keymodifers other than ctrl/alt/shift
Xeli [Thu, 07 Jun 2012 22:40:28 +0200] rev 7193
ignore keymodifers other than ctrl/alt/shift
Thu, 07 Jun 2012 01:28:39 +0200 removed some writelns
Xeli [Thu, 07 Jun 2012 01:28:39 +0200] rev 7192
removed some writelns
Thu, 07 Jun 2012 01:10:57 +0200 first attempt at implementing support for keys with modifiers
Xeli [Thu, 07 Jun 2012 01:10:57 +0200] rev 7191
first attempt at implementing support for keys with modifiers to use it, the keybinding have to be of the form mod:<modkey>:..:<modkey> <function> <keycode> for instance in an ini file change findhh=h to findhh=mod:lshift h
Wed, 06 Jun 2012 17:56:39 -0400 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo [Wed, 06 Jun 2012 17:56:39 -0400] rev 7190
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
Wed, 06 Jun 2012 22:11:55 +0400 Not needed here
unc0rr [Wed, 06 Jun 2012 22:11:55 +0400] rev 7189
Not needed here
Tue, 05 Jun 2012 22:37:36 +0200 Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:37:36 +0200] rev 7188
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible. Added a seperate shader for the gradient used for water drawing. Disabled 3D mode for GL2 codepath as this still has some FFP left.
Tue, 05 Jun 2012 14:07:28 +0400 - Allow camera movement while current hedgehog is falling
unc0rr [Tue, 05 Jun 2012 14:07:28 +0400] rev 7187
- Allow camera movement while current hedgehog is falling - Some tiny changes
Tue, 05 Jun 2012 22:17:06 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:17:06 +0200] rev 7186
Merge
Tue, 05 Jun 2012 19:36:07 +0200 Android: first attempt at using the density call from java
Xeli [Tue, 05 Jun 2012 19:36:07 +0200] rev 7185
Android: first attempt at using the density call from java
Tue, 05 Jun 2012 19:33:49 +0200 only reset those keys which actually change their bindings
Xeli [Tue, 05 Jun 2012 19:33:49 +0200] rev 7184
only reset those keys which actually change their bindings
Mon, 04 Jun 2012 19:43:39 -0400 tidy flags
nemo [Mon, 04 Jun 2012 19:43:39 -0400] rev 7183
tidy flags
Mon, 11 Jun 2012 00:02:17 +0200 Small improvements to the frontend lib for better debugging
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:02:17 +0200] rev 7182
Small improvements to the frontend lib for better debugging
Mon, 04 Jun 2012 19:36:55 -0400 Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo [Mon, 04 Jun 2012 19:36:55 -0400] rev 7181
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
Mon, 04 Jun 2012 21:32:30 +0400 here it is
Stepan777 <stepik-777@mail.ru> [Mon, 04 Jun 2012 21:32:30 +0400] rev 7180
here it is
Sat, 09 Jun 2012 03:28:38 +0200 Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com> [Sat, 09 Jun 2012 03:28:38 +0200] rev 7179
Implemented game launching API for the frontlib. It is still buggy though, and not all game settings can be conveniently created/modified yet.
Mon, 04 Jun 2012 22:43:56 +0400 Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr [Mon, 04 Jun 2012 22:43:56 +0400] rev 7178
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
Fri, 08 Jun 2012 19:52:24 +0200 Implemented public API for letting the engine render maps
Medo <smaxein@googlemail.com> [Fri, 08 Jun 2012 19:52:24 +0200] rev 7177
Implemented public API for letting the engine render maps
Mon, 04 Jun 2012 08:11:47 -0400 Make watching AI v AI on ai survival a bit more entertaining
nemo [Mon, 04 Jun 2012 08:11:47 -0400] rev 7176
Make watching AI v AI on ai survival a bit more entertaining
Thu, 07 Jun 2012 02:45:18 +0200 Added ini reading/writing for game schemes to the frontend lib
Medo <smaxein@googlemail.com> [Thu, 07 Jun 2012 02:45:18 +0200] rev 7175
Added ini reading/writing for game schemes to the frontend lib
Sun, 03 Jun 2012 23:04:21 -0400 Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo [Sun, 03 Jun 2012 23:04:21 -0400] rev 7174
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
Mon, 04 Jun 2012 21:12:20 +0200 Frontlib: Work on the callback mechanisms for IPC
Medo <smaxein@googlemail.com> [Mon, 04 Jun 2012 21:12:20 +0200] rev 7173
Frontlib: Work on the callback mechanisms for IPC Work commit; It compiles and runs but will need a major overhaul tomorrow.
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