hedgewars/uGearsList.pas
2019-07-11 Wuzzy Cleanup gtAirAttack behaviour in weWrap
2019-07-11 Wuzzy Add air plane underwater sound and add water splashes
2019-07-11 Wuzzy Make flames collide with bounce world edge again, properly this time
2019-07-10 Wuzzy Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
2019-07-09 Wuzzy TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
2019-07-02 Wuzzy King Mode: Fix whole clan being killed when king died
2019-06-15 Wuzzy Keep hog facing direction while on parachute
2019-06-03 Wuzzy Fix parachute being drawn behind tags and objects
2019-06-02 Wuzzy Move resurrector and seduction distance to uConsts
2019-05-24 Wuzzy Add drill rocket animation
2019-05-16 Wuzzy Fix Birdy stopping turn after dropping 1st egg
2019-05-12 Wuzzy Fix Birdy being drawn behind hogs and other gears (bug 453)
2019-04-08 Wuzzy Fix map preview not matching actual map
2019-04-07 Wuzzy Don't render barrel health after loading savegame
2019-04-07 Wuzzy Don't explose mine timer in game if random (using Karma value)
2019-04-07 Wuzzy Render mine timer if gear info is active
2019-04-07 Wuzzy Add key to display extra gear info tags
2019-04-01 Wuzzy Nemo is right, it's better to set hedgehog pos in uGearsList
2019-01-16 Wuzzy Update clan passive status when team died / got resurrected
2018-12-10 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
2018-11-12 alfadur stun airmines on shove
2018-11-10 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
2018-10-27 alfadur make firepunch hit moving gears (airmines are not amused)
2018-10-26 Wuzzy Add separate sound symbols for case impact and extra damage
2018-10-26 Wuzzy Add ice beam idle sound
2018-10-05 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
2018-10-05 Wuzzy Remove unused doStepDuck gear handler
2018-09-01 Wuzzy Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
2018-08-11 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
2018-08-06 Wuzzy Fix projectiles reacing incorrectly with land just behind the wrap world edge
2018-08-03 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
2018-07-30 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
2018-07-10 Wuzzy Refactor collision mask checks, remove hardcoded numbers
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-05-24 nemo Allow freezing airmines because whyyy not
2018-05-02 nemo real droplet fix - default density is fine - also add back in the underwater bullet trails
2018-05-02 nemo reduce minigun splash droplets a little
2018-04-29 nemo Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
2018-03-10 Wuzzy Minigun: Move attack timer to Karma to make gear type more Lua-friendly
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-11-09 alfadur animation tweak
2017-10-06 Wuzzy Fix molotov cocktails bouncing off vertically off rubber
2017-10-04 Wuzzy Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
2016-05-12 Wuzzy Make duck rise to surface when spawning underwater
2016-05-12 Wuzzy Add a few comments for rubber duck
2016-05-12 Wuzzy Put duck speed factor into gear variable
2016-05-12 Wuzzy Fix rubber duck not bouncing off diagonal rubber
2016-05-12 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-06 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-01-15 alfadur code changes to make the new bat animation work
2016-11-27 sheepluva make random timers less easy to predict
2016-05-21 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-02-09 nemo Put graves behind other stuff.
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
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