2019-07-11 |
Wuzzy |
Cleanup gtAirAttack behaviour in weWrap
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2019-07-11 |
Wuzzy |
Add air plane underwater sound and add water splashes
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2019-07-11 |
Wuzzy |
Make flames collide with bounce world edge again, properly this time
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2019-07-10 |
Wuzzy |
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
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2019-07-09 |
Wuzzy |
TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
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2019-07-02 |
Wuzzy |
King Mode: Fix whole clan being killed when king died
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2019-06-15 |
Wuzzy |
Keep hog facing direction while on parachute
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2019-06-03 |
Wuzzy |
Fix parachute being drawn behind tags and objects
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2019-06-02 |
Wuzzy |
Move resurrector and seduction distance to uConsts
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2019-05-24 |
Wuzzy |
Add drill rocket animation
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2019-05-16 |
Wuzzy |
Fix Birdy stopping turn after dropping 1st egg
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2019-05-12 |
Wuzzy |
Fix Birdy being drawn behind hogs and other gears (bug 453)
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2019-04-08 |
Wuzzy |
Fix map preview not matching actual map
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2019-04-07 |
Wuzzy |
Don't render barrel health after loading savegame
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2019-04-07 |
Wuzzy |
Don't explose mine timer in game if random (using Karma value)
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2019-04-07 |
Wuzzy |
Render mine timer if gear info is active
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2019-04-07 |
Wuzzy |
Add key to display extra gear info tags
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2019-04-01 |
Wuzzy |
Nemo is right, it's better to set hedgehog pos in uGearsList
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2019-01-16 |
Wuzzy |
Update clan passive status when team died / got resurrected
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2018-12-10 |
Wuzzy |
Fix some King Mode bugs causing minions not always being properly killed
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2018-11-12 |
alfadur |
stun airmines on shove
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2018-11-10 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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2018-10-27 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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2018-10-26 |
Wuzzy |
Add separate sound symbols for case impact and extra damage
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2018-10-26 |
Wuzzy |
Add ice beam idle sound
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2018-10-05 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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2018-10-05 |
Wuzzy |
Remove unused doStepDuck gear handler
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2018-09-01 |
Wuzzy |
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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2018-08-11 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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2018-08-06 |
Wuzzy |
Fix projectiles reacing incorrectly with land just behind the wrap world edge
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2018-08-03 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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2018-07-30 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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2018-07-10 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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2018-07-10 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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2018-05-24 |
nemo |
Allow freezing airmines because whyyy not
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2018-05-02 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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2018-05-02 |
nemo |
reduce minigun splash droplets a little
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2018-04-29 |
nemo |
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
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2018-03-10 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-11-09 |
alfadur |
animation tweak
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2017-10-06 |
Wuzzy |
Fix molotov cocktails bouncing off vertically off rubber
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2017-10-04 |
Wuzzy |
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
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2016-05-12 |
Wuzzy |
Make duck rise to surface when spawning underwater
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2016-05-12 |
Wuzzy |
Add a few comments for rubber duck
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2016-05-12 |
Wuzzy |
Put duck speed factor into gear variable
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2016-05-12 |
Wuzzy |
Fix rubber duck not bouncing off diagonal rubber
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2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-11-27 |
sheepluva |
make random timers less easy to predict
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2016-05-21 |
nemo |
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2016-02-09 |
nemo |
Put graves behind other stuff.
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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