2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-15 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
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2011-03-01 |
koda |
Happy 2011 :)
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2010-11-21 |
unc0rr |
uDebug
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-25 |
nemo |
Fix splashes
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03 |
smxx |
Engine:
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-29 |
koda |
fix missing land on ppc
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-07-10 |
koda |
real fix for iphone color (reverting previous commit)
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2009-06-14 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-04 |
unc0rr |
Pixels2 proc, which uses Land array when updating textures
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2009-03-01 |
unc0rr |
Fix crash when explosion is outside of the map (check was lost while refactoring)
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2009-02-18 |
unc0rr |
Fix a bug with updating
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2009-02-18 |
unc0rr |
Split land texture into small ones:
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2009-02-18 |
unc0rr |
More reorganization
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