hedgewars/uLandTexture.pas
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-15 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-15 koda move the order of reloading texture to workaround buggy drivers
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-08-22 nemo Free land texture, reset sky colour.
2011-03-01 koda Happy 2011 :)
2010-11-21 unc0rr uDebug
2010-11-20 unc0rr Move localization data to uVariables, some Uses cleanup
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Introduce uTextures
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-07-31 koda remove trailing spaces from end of line
2010-07-25 nemo Fix splashes
2010-07-03 koda further code cleanup and less redundancy
2010-07-02 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-06-30 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-03 smxx Engine:
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-22 unc0rr Clean Augean stables
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-18 koda replace initialization/finalization statements with custom init functions
2009-11-05 koda move compiler directives to standard pascal
2009-10-29 koda fix missing land on ppc
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-09-10 nemo Strip trailing spaces
2009-07-10 koda real fix for iphone color (reverting previous commit)
2009-06-14 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
2009-06-11 unc0rr Patch by koda:
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-04 unc0rr Pixels2 proc, which uses Land array when updating textures
2009-03-01 unc0rr Fix crash when explosion is outside of the map (check was lost while refactoring)
2009-02-18 unc0rr Fix a bug with updating
2009-02-18 unc0rr Split land texture into small ones:
2009-02-18 unc0rr More reorganization
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