Frontend:
* Changed team color handling to use red as first color and make it easier to add more colors in the future
Oops. Forgot to change these over after switching CurWeapon to AmmoType
Frontend:
* Disabled frontend's hog count for now to fix
issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
Frontend:
* Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
Frontend:
* Added small icons to theme selection as well (open for discussion - like it or not?)
Frontend:
* Removed grid lines from room list
* Added map icons to room list and map selection (for easier identifying; have to be drawn)
* Removed multi row selection from room list
Frontend:
* Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)