Sun, 08 Dec 2019 02:09:19 +0100 hedgeroid/frontlib: update proto and weapons number hedgeroid tip
sheepluva [Sun, 08 Dec 2019 02:09:19 +0100] rev 15520
hedgeroid/frontlib: update proto and weapons number
Sun, 08 Dec 2019 00:07:24 +0100 hedgeroid: adjust module names (SDL_* -> SDL2_*) hedgeroid
sheepluva [Sun, 08 Dec 2019 00:07:24 +0100] rev 15519
hedgeroid: adjust module names (SDL_* -> SDL2_*)
Sat, 07 Dec 2019 23:58:37 +0100 hedgeroid: adjust build.xml: fix app name; set java version; print hint if sdk build.xml is missing hedgeroid
sheepluva [Sat, 07 Dec 2019 23:58:37 +0100] rev 15518
hedgeroid: adjust build.xml: fix app name; set java version; print hint if sdk build.xml is missing
Sat, 07 Dec 2019 16:18:20 +0100 hedgeroid: add debug logging to library loading hedgeroid
sheepluva [Sat, 07 Dec 2019 16:18:20 +0100] rev 15517
hedgeroid: add debug logging to library loading
Sat, 07 Dec 2019 16:14:27 +0100 hedgeroid: fix needlessly creating netplay instance on check for "connecting..." hedgeroid
sheepluva [Sat, 07 Dec 2019 16:14:27 +0100] rev 15516
hedgeroid: fix needlessly creating netplay instance on check for "connecting..."
Fri, 06 Dec 2019 22:20:53 +0100 merge 1.0.0 into hedgeroid hedgeroid
sheepluva [Fri, 06 Dec 2019 22:20:53 +0100] rev 15515
merge 1.0.0 into hedgeroid
Sat, 30 Nov 2019 02:54:49 +0100 Remove parachute early if hog is inside land default
Wuzzy <Wuzzy2@mail.ru> [Sat, 30 Nov 2019 02:54:49 +0100] rev 15514
Remove parachute early if hog is inside land Fixes a bug: When you used parachute right after using a parachute to dig inside land, you might become stuck. Reported here: https://hedgewars.org/node/9035
Tue, 19 Nov 2019 08:35:32 -0500 oups. forgot "convert" creates a white background by default
nemo [Tue, 19 Nov 2019 08:35:32 -0500] rev 15513
oups. forgot "convert" creates a white background by default
Thu, 14 Nov 2019 21:26:32 +0100 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 21:26:32 +0100] rev 15512
Update changelog
Thu, 14 Nov 2019 18:19:18 +0100 CowardMode: Display checkmarks in missions list
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 18:19:18 +0100] rev 15511
CowardMode: Display checkmarks in missions list
Thu, 14 Nov 2019 17:25:48 +0100 ASA moon02: Tweak messages and blue hog face dir
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 17:25:48 +0100] rev 15510
ASA moon02: Tweak messages and blue hog face dir
Thu, 14 Nov 2019 17:12:31 +0100 ASA moon02: Disable hog input after victory
Wuzzy <Wuzzy2@mail.ru> [Thu, 14 Nov 2019 17:12:31 +0100] rev 15509
ASA moon02: Disable hog input after victory Player could briefly move Crazy Runner when skipping final cutscene.
Mon, 04 Nov 2019 03:08:59 +0100 Change color of hovered and pressed slider
Wuzzy <Wuzzy2@mail.ru> [Mon, 04 Nov 2019 03:08:59 +0100] rev 15508
Change color of hovered and pressed slider
Sat, 02 Nov 2019 17:00:40 +0100 ClimbHome: Remove uncommented code
Wuzzy <Wuzzy2@mail.ru> [Sat, 02 Nov 2019 17:00:40 +0100] rev 15507
ClimbHome: Remove uncommented code
Sat, 02 Nov 2019 13:01:28 +0100 ClimbHome: Change misleading Seed assignment to nil value
Wuzzy <Wuzzy2@mail.ru> [Sat, 02 Nov 2019 13:01:28 +0100] rev 15506
ClimbHome: Change misleading Seed assignment to nil value This was "Seed = ClimbHome", but ClimbHome was a nil value. This code still worked as the engine interpreted the nil value as empty string. But it can be very misleading. This changeset makes the Seed assignment more explicit by assigning the empty string directly. The compability has been tested.
Fri, 01 Nov 2019 23:35:01 +0100 ASA death02: Don't set hero health if enemy hurts itself
Wuzzy <Wuzzy2@mail.ru> [Fri, 01 Nov 2019 23:35:01 +0100] rev 15505
ASA death02: Don't set hero health if enemy hurts itself
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