2014-11-23 |
sheepluva |
fix some indentation
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2014-11-23 |
sheepluva |
fix view limits in stereo 3d
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2014-11-22 |
sheepluva |
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
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2014-11-21 |
sheepluva |
fix some nasty rendering issues reported by Nexia - thanks a lot!
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
I'm such a dirty boi... cleaning up my own mess a little
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-10-02 |
sheepluva |
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
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2014-08-21 |
alfadur |
- Support for pausing multiplayer games
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2014-07-06 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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2014-07-06 |
sheepluva |
one finger ought to be enough for everybody
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2014-07-06 |
sheepluva |
tweaks
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2014-06-18 |
sheepluva |
fix camera now being centered on land when game starts
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2014-06-18 |
sheepluva |
cleanup and lol
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2014-06-18 |
sheepluva |
move DrawWaves to uRender
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2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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2014-06-17 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
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2014-06-17 |
sheepluva |
"documentation"
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2014-06-17 |
sheepluva |
fix some (newly introduces) glitches with normal water
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2014-06-17 |
sheepluva |
fix pas2c build
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2014-06-17 |
sheepluva |
little visual tweak to weSea rendering
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2014-06-16 |
sheepluva |
adding some arrow
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2014-06-16 |
sheepluva |
various tweaks
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-13 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
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2014-06-13 |
sheepluva |
make using the teleporter a bit less challenging
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2014-06-11 |
sheepluva |
uWorld does not require uMatrix anymore
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
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2014-06-09 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-02-25 |
unc0rr |
- Make world wrap edges not depend on gear radius
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2014-02-19 |
unc0rr |
Fix tinting of AI kills counter
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2014-02-16 |
unc0rr |
Fix build
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2014-02-14 |
unc0rr |
In stats-only mode:
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-07 |
unc0rr |
Pas2C recognizes ansistrings
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-27 |
unc0rr |
Even more love to pas2c
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2014-01-21 |
koda |
merge
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2014-01-21 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-13 |
nemo |
Free cached ammo menu tex on quit.
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
Fix build (no idea what's going on in this branch btw)
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-21 |
nemo |
redraw ownertex to fix tinting issue
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-12-13 |
unc0rr |
Display team owner in teams widget (addresses issue 174)
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2013-12-06 |
sheepluva |
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
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2013-11-27 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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2013-11-13 |
nemo |
Delete now toggles hiding team area
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2013-11-07 |
unc0rr |
- Fix TryPut, so really large maps could load
sdl2transition
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2013-11-07 |
unc0rr |
Sounds can be heard now
sdl2transition
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-11-01 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
- Cut code with bug to fix issue 713
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2013-10-19 |
nemo |
differentiate borders a bit
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-03 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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2013-09-30 |
nemo |
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
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2013-09-30 |
nemo |
move border back a bit from left/right bounds, bee tweak
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-07-26 |
koda |
remove old and unused getScreenDPI code
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-21 |
unc0rr |
Fix issue with last hog's part of team health bar
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-22 |
sheepluva |
remove engine warnings
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2013-03-06 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
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2013-02-05 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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2013-01-12 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-29 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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2012-11-22 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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2012-10-28 |
nemo |
more like here
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2012-10-28 |
koda |
merge
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2012-10-28 |
koda |
cleanup in initEverything and freeEverything
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2012-10-28 |
koda |
disable audio dampening on mobile
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2012-10-28 |
nemo |
issue #428 - move power to after team labels
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2012-10-27 |
Xeli |
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
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2012-10-27 |
unc0rr |
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-01 |
nemo |
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
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2012-09-01 |
unc0rr |
hide health bars of dead teams
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2012-08-05 |
Stepan777 |
merge
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2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20 |
koda |
ooops (and indentation)
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-07-13 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-09 |
Stepan777 |
merge
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2012-07-08 |
nemo |
A bit more convoluted, but more attractive visually
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2012-07-06 |
Stepan777 |
merge
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2012-07-05 |
unc0rr |
It is global var
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
GL1.x fixes
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
remaining IFDEFs
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2012-06-24 |
Stepan777 |
merge
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2012-06-13 |
koda |
DPI for everyone
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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