2014-11-23 |
sheepluva |
fix some indentation
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2014-11-23 |
sheepluva |
fix view limits in stereo 3d
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2014-11-22 |
sheepluva |
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
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2014-11-21 |
sheepluva |
fix some nasty rendering issues reported by Nexia - thanks a lot!
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
I'm such a dirty boi... cleaning up my own mess a little
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-10-02 |
sheepluva |
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
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2014-08-21 |
alfadur |
- Support for pausing multiplayer games
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2014-07-06 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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2014-07-06 |
sheepluva |
one finger ought to be enough for everybody
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2014-07-06 |
sheepluva |
tweaks
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2014-06-18 |
sheepluva |
fix camera now being centered on land when game starts
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2014-06-18 |
sheepluva |
cleanup and lol
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2014-06-18 |
sheepluva |
move DrawWaves to uRender
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2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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2014-06-17 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
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2014-06-17 |
sheepluva |
"documentation"
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2014-06-17 |
sheepluva |
fix some (newly introduces) glitches with normal water
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2014-06-17 |
sheepluva |
fix pas2c build
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2014-06-17 |
sheepluva |
little visual tweak to weSea rendering
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2014-06-16 |
sheepluva |
adding some arrow
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2014-06-16 |
sheepluva |
various tweaks
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-13 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
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2014-06-13 |
sheepluva |
make using the teleporter a bit less challenging
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2014-06-11 |
sheepluva |
uWorld does not require uMatrix anymore
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
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2014-06-09 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-02-25 |
unc0rr |
- Make world wrap edges not depend on gear radius
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2014-02-19 |
unc0rr |
Fix tinting of AI kills counter
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2014-02-16 |
unc0rr |
Fix build
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|
2014-02-14 |
unc0rr |
In stats-only mode:
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|
2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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|
2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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|
2014-02-07 |
unc0rr |
Pas2C recognizes ansistrings
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|
2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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|
2014-01-27 |
unc0rr |
Even more love to pas2c
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|
2014-01-21 |
koda |
merge
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|
2014-01-21 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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|
2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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|
2014-01-17 |
sheepluva |
update copyright to 2014
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|
2014-01-13 |
nemo |
Free cached ammo menu tex on quit.
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|
2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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|
2014-01-04 |
unc0rr |
Fix build (no idea what's going on in this branch btw)
webgl
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|
2014-01-04 |
unc0rr |
merge default
webgl
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|
2013-12-21 |
nemo |
redraw ownertex to fix tinting issue
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|
2013-12-16 |
unc0rr |
merge default here
sdl2transition
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|
2013-12-13 |
unc0rr |
Display team owner in teams widget (addresses issue 174)
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|
2013-12-06 |
sheepluva |
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
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|
2013-11-27 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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|
2013-11-13 |
nemo |
Delete now toggles hiding team area
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|
2013-11-07 |
unc0rr |
- Fix TryPut, so really large maps could load
sdl2transition
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|
2013-11-07 |
unc0rr |
Sounds can be heard now
sdl2transition
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|
2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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|
2013-11-01 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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|
2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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|
2013-10-29 |
unc0rr |
- Cut code with bug to fix issue 713
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|
2013-10-19 |
nemo |
differentiate borders a bit
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|
2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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|
2013-10-03 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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|
2013-09-30 |
nemo |
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
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|
2013-09-30 |
nemo |
move border back a bit from left/right bounds, bee tweak
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|
2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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|
2013-07-26 |
koda |
remove old and unused getScreenDPI code
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|
2013-06-04 |
koda |
update branch
webgl
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|
2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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|
2013-05-21 |
unc0rr |
Fix issue with last hog's part of team health bar
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|
2013-04-02 |
koda |
update webgl branch
webgl
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|
2013-03-22 |
sheepluva |
remove engine warnings
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|
2013-03-06 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
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|
2013-02-05 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
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|
2013-01-26 |
koda |
update branch
webgl
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|
2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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|
2013-01-12 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
|
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|
2013-01-10 |
martin_bede |
Fix tons of warnings
|
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|
2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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|
2012-12-25 |
koda |
update branch with default
webgl
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|
2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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|
2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
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|
2012-11-29 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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|
2012-11-22 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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|
2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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2012-10-28 |
nemo |
more like here
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2012-10-28 |
koda |
merge
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2012-10-28 |
koda |
cleanup in initEverything and freeEverything
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2012-10-28 |
koda |
disable audio dampening on mobile
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|
2012-10-28 |
nemo |
issue #428 - move power to after team labels
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2012-10-27 |
Xeli |
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
|
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|
2012-10-27 |
unc0rr |
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
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2012-10-01 |
unc0rr |
- Fix warnings and hints
|
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|
2012-09-01 |
nemo |
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
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2012-09-01 |
unc0rr |
hide health bars of dead teams
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|
2012-08-05 |
Stepan777 |
merge
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|
2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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2012-07-26 |
Stepan777 |
merge
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|
2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20 |
koda |
ooops (and indentation)
|
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2012-07-20 |
koda |
press 8 to mute audio while ingame
|
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|
2012-07-13 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
|
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|
2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
|
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|
2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-09 |
Stepan777 |
merge
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2012-07-08 |
nemo |
A bit more convoluted, but more attractive visually
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2012-07-06 |
Stepan777 |
merge
|
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|
2012-07-05 |
unc0rr |
It is global var
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|
2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
GL1.x fixes
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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|
2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
remaining IFDEFs
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2012-06-24 |
Stepan777 |
merge
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2012-06-13 |
koda |
DPI for everyone
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
unc0rr |
Not needed here
|
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|
2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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|
2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
|
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|
2012-06-05 |
Wolfgang Steffens |
Merge
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|
2012-06-04 |
Stepan777 |
here it is
|
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|
2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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|
2012-05-22 |
Wolfgang Steffens |
Merge
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|
2012-05-17 |
Xeli |
android typo/sabotage
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|
2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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|
2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
|
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|
2012-05-12 |
unc0rr |
pas2c stuff again
|
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|
2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
|
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2012-05-05 |
Xeli |
removed the default argument in uWorld
|
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|
2012-05-05 |
Xeli |
fix breakage
|
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|
2012-05-03 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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|
2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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|
2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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|
2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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|
2012-04-29 |
Xeli |
wops
|
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2012-04-29 |
Xeli |
implement switch for the touch interface
|
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|
2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
|
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|
2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
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|
2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
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|
2012-04-23 |
Xeli |
fix the ammomenu F# buttons
|
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|
2012-04-21 |
Xeli |
- Return of the F<numbers> in the ammomenu
|
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|
2012-04-08 |
koda |
when focus is lost lower the volume to a minimum
|
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|
2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
|
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|
2012-03-18 |
Xeli |
fix ammomenu, the cursor actually works now -_-
|
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|
2012-03-18 |
nemo |
revert this until someone makes it not screw up camera focus
|
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|
2012-03-17 |
Xeli |
touchinterface, move the up/down arrows a bit down
|
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|
2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
|
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|
2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
|
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|
2012-03-13 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
|
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|
2012-02-23 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
|
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|
2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
|
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|
2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
|
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|
2012-02-18 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
|
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|
2012-02-17 |
koda |
the most important commit of the year
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|
2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
|
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|
2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
|
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|
2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
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|
2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
|
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|
2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
|
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|
2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-13 |
koda |
update position of on screen buttons on resize
|
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
|
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|
2012-02-08 |
nemo |
and oooone last off-by-1 in ammo menu
|
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|
2012-02-07 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
|
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|
2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
|
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2012-02-07 |
nemo |
slider tweak
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2012-02-07 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
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2012-02-07 |
nemo |
Fix slider positions
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2012-02-06 |
Xeli |
wops, too much copy pasting
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2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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2012-02-06 |
nemo |
unbreak ammo menu
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2012-02-05 |
nemo |
add individual hog healths to team health bar
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-28 |
Xeli |
koda/ammomenu on desktop fix!
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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2012-01-28 |
Xeli |
added the background for the weaponnames in MOBILE
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2012-01-28 |
Xeli |
fixed the weapon name position
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2012-01-28 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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2012-01-26 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03 |
unc0rr |
No more nested functions in code
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-06 |
nemo |
not sure why this condition wasn't here before
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2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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2011-10-31 |
sheepluva |
fix HideMission()
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-08 |
nemo |
tweak Y movement
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-25 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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2011-09-16 |
Xeli |
removed some commented lines
hedgeroid
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-11 |
nemo |
better?
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2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
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2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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2011-09-11 |
nemo |
tweak
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2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-25 |
sheepluva |
* partial rollback of changes to camera
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2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-09 |
Xeli |
merge
hedgeroid
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2011-08-07 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
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2011-08-07 |
unc0rr |
Release mouse cursor in gsConfirm state
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2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
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2011-08-09 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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2011-08-04 |
Xeli |
merge
hedgeroid
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2011-07-31 |
nemo |
Reset to default zoom. Unbreaks waves
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2011-07-05 |
Xeli |
merge
hedgeroid
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2011-07-03 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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2011-06-28 |
Xeli |
merge
hedgeroid
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