hedgewars/uTeams.pas
2018-11-17 unc0rr Fix desync bomb
2018-11-02 Wuzzy Fix bad "not" in uTeams (made pas2c angry)
2018-10-31 nemo check for teamgone before activating switcher
2018-10-31 Wuzzy Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
2018-10-28 Wuzzy Add revenge taunt
2018-10-27 Wuzzy Play sndStupid on round draw instead of sndNutter
2018-10-09 nemo bunch more of those shortstring/ansistrings
2018-10-05 Wuzzy Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
2018-10-05 nemo silly tmp var for sake of pas2c
2018-10-04 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
2018-09-26 Wuzzy On victory, center camera on a winning hedgehog
2018-09-15 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
2018-09-11 Wuzzy Add funny message in stats screen when everyone wins
2018-09-04 Wuzzy Fix turn reaction not working properly after turn
2018-09-04 Wuzzy Say sndNutter on round draw
2018-09-04 Wuzzy Fix player rankings getting confused if a clan was revived
2018-09-04 Wuzzy Rework rankings of losing clans: Rank them in the reverse order they died
2018-09-03 Wuzzy Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
2018-08-11 Wuzzy Oops, add forgotten begin/end in uTeams
2018-08-11 Wuzzy More straightforward TotalRoundsPre counting if there's only 1 clan
2018-08-11 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
2018-08-11 Wuzzy Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
2018-08-09 Wuzzy Fix TotalRounds increasing incorrectly if gfRandomOrder is off
2018-08-09 Wuzzy Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
2018-08-09 Wuzzy Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
2018-08-09 Wuzzy Backout 0f02dd1ff4c9. This is not how TotalRounds should work
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-02 Wuzzy Cap hedgehog health to prevent overflow bugs
2018-07-17 Wuzzy Clarify the wording of a few checkFails messages
2018-07-11 Wuzzy Make sure TotalRounds increases to 0 on first real turn
2018-07-07 Wuzzy Fix TotalRounds still being -1 in first real turn after hog placement phase
2018-06-10 antonc27 Merge ios-develop into default
2018-03-23 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
2018-03-18 antonc27 - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time) ios-develop Hedgewars-iOS-2.1
2018-03-12 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
2018-03-10 Wuzzy Make a few more engine strings translatable
2018-03-09 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
2018-02-25 unc0rr Much smaller TBinds type
2018-02-21 Wuzzy Improve/fix messaging when multiple teams win
2018-02-16 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-02-07 Wuzzy Fix TotalRounds counting rounds a couple of turns too late
2017-09-28 Wuzzy Fix stats screen caption showing only one winner if multiple teams have won
2017-05-12 Wuzzy Remove the buggy /finish chat command
2017-04-25 Wuzzy Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-17 Wuzzy Backed out changeset 8e9603088f99
2017-04-15 Wuzzy Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
2017-04-06 Wuzzy Implement random round draw / team win messages
2016-04-30 Wuzzy Make the timer red when it is the get-away time
2016-04-26 sheepluva create forts in random order
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2015-12-30 nemo set TryHard for placing hog automatically
2015-09-16 nemo remove racist trydo 😝
2015-08-10 sheepluva more copyright fixes
2015-07-19 sheepluva add some chat message colors
2015-07-17 sheepluva unpause game when finishing game
2015-05-12 unc0rr - Fix order of messages, also don't duplicate last timestamped message
2015-04-01 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
2014-12-13 nemo use TeamsCount instead of cMaxTeams in a few loops
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-08-24 unc0rr Also convert the message if current team is gone
2014-08-24 nemo rename of variable typo for readability
2014-07-04 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-13 unc0rr - /owner command to specify team owner
2013-12-04 nemo make the team association with hog before calling gear creation. makes some lua a little easier
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-29 unc0rr Tinted crosshair (without that cool white dot in the middle)
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-27 unc0rr - Actually call uTexture.initModule and .freeModule
2013-09-26 unc0rr - Load default binds from settings.ini
2013-09-21 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
2013-08-23 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-17 koda really update with default webgl
2013-06-13 koda merge cmake_pascal branch in default
2013-06-09 koda update with default webgl
2013-06-08 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-05 sheepluva fixed all engine compilation hints and notes (that I could see)
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-28 nemo < 256 is "thawing"
2013-05-01 nemo this is fairer
2013-04-21 nemo yep. I did forget to put this back
2013-04-21 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-02 koda update webgl branch webgl
2013-03-19 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
2013-03-07 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-02-26 nemo forgot this loop icegun
2013-02-25 nemo Messing around w/ Freezer icegun
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2013-01-02 koda also have uTouch follow the new NewTurn policy
2013-01-01 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-25 koda update branch with default webgl
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