2018-11-17 |
unc0rr |
Fix desync bomb
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2018-11-02 |
Wuzzy |
Fix bad "not" in uTeams (made pas2c angry)
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2018-10-31 |
nemo |
check for teamgone before activating switcher
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2018-10-31 |
Wuzzy |
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
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2018-10-28 |
Wuzzy |
Add revenge taunt
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2018-10-27 |
Wuzzy |
Play sndStupid on round draw instead of sndNutter
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2018-10-09 |
nemo |
bunch more of those shortstring/ansistrings
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2018-10-05 |
Wuzzy |
Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
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2018-10-05 |
nemo |
silly tmp var for sake of pas2c
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2018-10-04 |
Wuzzy |
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
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2018-09-26 |
Wuzzy |
On victory, center camera on a winning hedgehog
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2018-09-15 |
Wuzzy |
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
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2018-09-11 |
Wuzzy |
Add funny message in stats screen when everyone wins
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2018-09-04 |
Wuzzy |
Fix turn reaction not working properly after turn
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2018-09-04 |
Wuzzy |
Say sndNutter on round draw
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2018-09-04 |
Wuzzy |
Fix player rankings getting confused if a clan was revived
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2018-09-04 |
Wuzzy |
Rework rankings of losing clans: Rank them in the reverse order they died
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2018-09-03 |
Wuzzy |
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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2018-08-11 |
Wuzzy |
Oops, add forgotten begin/end in uTeams
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2018-08-11 |
Wuzzy |
More straightforward TotalRoundsPre counting if there's only 1 clan
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2018-08-11 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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2018-08-11 |
Wuzzy |
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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2018-08-09 |
Wuzzy |
Fix TotalRounds increasing incorrectly if gfRandomOrder is off
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2018-08-09 |
Wuzzy |
Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
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2018-08-09 |
Wuzzy |
Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
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2018-08-09 |
Wuzzy |
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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2018-08-02 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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2018-07-17 |
Wuzzy |
Clarify the wording of a few checkFails messages
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2018-07-11 |
Wuzzy |
Make sure TotalRounds increases to 0 on first real turn
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2018-07-07 |
Wuzzy |
Fix TotalRounds still being -1 in first real turn after hog placement phase
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2018-06-10 |
antonc27 |
Merge ios-develop into default
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2018-03-23 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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2018-03-18 |
antonc27 |
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
ios-develop Hedgewars-iOS-2.1
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2018-03-12 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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2018-03-10 |
Wuzzy |
Make a few more engine strings translatable
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2018-03-09 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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2018-02-25 |
unc0rr |
Much smaller TBinds type
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2018-02-21 |
Wuzzy |
Improve/fix messaging when multiple teams win
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2018-02-16 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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2018-02-07 |
Wuzzy |
Fix TotalRounds counting rounds a couple of turns too late
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2017-09-28 |
Wuzzy |
Fix stats screen caption showing only one winner if multiple teams have won
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2017-05-12 |
Wuzzy |
Remove the buggy /finish chat command
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2017-04-25 |
Wuzzy |
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-17 |
Wuzzy |
Backed out changeset 8e9603088f99
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2017-04-15 |
Wuzzy |
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
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2017-04-06 |
Wuzzy |
Implement random round draw / team win messages
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2016-04-30 |
Wuzzy |
Make the timer red when it is the get-away time
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2016-04-26 |
sheepluva |
create forts in random order
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-12-30 |
nemo |
set TryHard for placing hog automatically
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2015-09-16 |
nemo |
remove racist trydo 😝
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
add some chat message colors
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2015-07-17 |
sheepluva |
unpause game when finishing game
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2015-05-12 |
unc0rr |
- Fix order of messages, also don't duplicate last timestamped message
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2015-04-01 |
sheepluva |
terminate engine and output fatal error message if hedgehogs are added incorrectly
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2014-12-13 |
nemo |
use TeamsCount instead of cMaxTeams in a few loops
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2014-12-10 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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2014-12-08 |
nemo |
skip a bunch of stuff not applicable to cleanup
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2014-12-08 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-30 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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2014-08-24 |
unc0rr |
Also convert the message if current team is gone
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2014-08-24 |
nemo |
rename of variable typo for readability
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2014-07-04 |
unc0rr |
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
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2014-07-02 |
unc0rr |
Fix some issues with rejoining (rejoining client still desyncs though)
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2014-06-29 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
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2014-06-29 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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2014-06-28 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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2014-03-13 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-13 |
unc0rr |
- /owner command to specify team owner
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2013-12-04 |
nemo |
make the team association with hog before calling gear creation. makes some lua a little easier
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2013-11-27 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-27 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
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2013-09-26 |
unc0rr |
- Load default binds from settings.ini
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2013-09-21 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
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2013-08-23 |
unc0rr |
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-17 |
koda |
really update with default
webgl
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2013-06-13 |
koda |
merge cmake_pascal branch in default
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2013-06-09 |
koda |
update with default
webgl
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2013-06-08 |
nemo |
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
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2013-06-05 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-28 |
nemo |
< 256 is "thawing"
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2013-05-01 |
nemo |
this is fairer
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2013-04-21 |
nemo |
yep. I did forget to put this back
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2013-04-21 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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2013-03-07 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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2013-03-06 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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2013-03-05 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-02-26 |
nemo |
forgot this loop
icegun
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2013-01-02 |
koda |
also have uTouch follow the new NewTurn policy
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2013-01-01 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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2012-12-25 |
koda |
update branch with default
webgl
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