Fri, 13 May 2016 00:08:09 +0200 Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com> [Fri, 13 May 2016 00:08:09 +0200] rev 12208
Make duck rise to surface when spawning underwater
Thu, 12 May 2016 19:45:26 +0200 Add a few comments for rubber duck
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:45:26 +0200] rev 12207
Add a few comments for rubber duck
Thu, 12 May 2016 19:33:30 +0200 Put duck speed factor into gear variable
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:33:30 +0200] rev 12206
Put duck speed factor into gear variable
Thu, 12 May 2016 19:22:53 +0200 Fix rubber duck speed when hitting sea edge initially
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 19:22:53 +0200] rev 12205
Fix rubber duck speed when hitting sea edge initially
Thu, 12 May 2016 18:16:09 +0200 Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 18:16:09 +0200] rev 12204
Fix rubber duck not bouncing off diagonal rubber
Thu, 12 May 2016 17:23:06 +0200 Render rubber duck timer when <6s
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 17:23:06 +0200] rev 12203
Render rubber duck timer when <6s
Thu, 12 May 2016 16:56:23 +0200 Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:56:23 +0200] rev 12202
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Thu, 12 May 2016 16:20:17 +0200 Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Wuzzy <almikes@aol.com> [Thu, 12 May 2016 16:20:17 +0200] rev 12201
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Sat, 08 Apr 2017 21:48:39 +0200 Add rubber duck images for real
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:39 +0200] rev 12200
Add rubber duck images for real
Sat, 08 Apr 2017 21:48:25 +0200 Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:48:25 +0200] rev 12199
Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 21:43:48 +0200] rev 12198
Add ammotype amDuck for rubber duck Still needs some tweaking (eject position, ammo menu slot)
Sat, 08 Apr 2017 18:36:12 +0200 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:36:12 +0200] rev 12197
Add gear gtDuck: rubber duck Properties: - Falls straight down - Swims on water and follows wind direction - Follows Sea world edge - Explodes on collision or after 9s - Timer resets when hitting water
Sat, 08 Apr 2017 18:26:25 +0200 Update changelog: Water anim., translations
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 18:26:25 +0200] rev 12196
Update changelog: Water anim., translations
Sat, 08 Apr 2017 17:21:22 +0200 Fix bad water flow animation
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:21:22 +0200] rev 12195
Fix bad water flow animation
Sat, 08 Apr 2017 17:17:28 +0200 Water can now be animated
KoBeWi <kobewi4e@gmail.com> [Sat, 08 Apr 2017 17:17:28 +0200] rev 12194
Water can now be animated
Sat, 08 Apr 2017 06:22:43 +0200 Fix CPU level sprites falling down in ClimbHome (instead of stars)
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 06:22:43 +0200] rev 12193
Fix CPU level sprites falling down in ClimbHome (instead of stars)
Sat, 08 Apr 2017 05:23:07 +0200 Locale: Replace outdated round start message with loading template
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:23:07 +0200] rev 12192
Locale: Replace outdated round start message with loading template
Sat, 08 Apr 2017 05:04:18 +0200 Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com> [Sat, 08 Apr 2017 05:04:18 +0200] rev 12191
Load screen: Move “LOADING” from image into text box So this message can be properly translated
Fri, 07 Apr 2017 05:03:30 +0200 Add a few home run messages (en, de)
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 05:03:30 +0200] rev 12190
Add a few home run messages (en, de)
Fri, 07 Apr 2017 04:56:51 +0200 Add support for hog name in home run message
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 04:56:51 +0200] rev 12189
Add support for hog name in home run message
Fri, 07 Apr 2017 03:27:17 +0200 Remove English-only text from campaign mission images
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:27:17 +0200] rev 12188
Remove English-only text from campaign mission images
Fri, 07 Apr 2017 03:10:28 +0200 Replace portal mission image with screenshot
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 03:10:28 +0200] rev 12187
Replace portal mission image with screenshot Done to remove English-only text
Fri, 07 Apr 2017 02:26:12 +0200 Harden the countdown sound check
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 02:26:12 +0200] rev 12186
Harden the countdown sound check
Fri, 07 Apr 2017 01:50:49 +0200 Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:50:49 +0200] rev 12185
Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Fri, 07 Apr 2017 01:41:30 +0200 Add basic win/draw messages in Scottish Gaelic
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 01:41:30 +0200] rev 12184
Add basic win/draw messages in Scottish Gaelic
Fri, 07 Apr 2017 01:17:51 +0200 Scottish Gaelic translation update: tips, missions, frontend, engine
fios@foramnagaidhlig.net <fios@foramnagaidhlig.net> [Fri, 07 Apr 2017 01:17:51 +0200] rev 12183
Scottish Gaelic translation update: tips, missions, frontend, engine
Fri, 07 Apr 2017 00:57:09 +0200 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com> [Fri, 07 Apr 2017 00:57:09 +0200] rev 12182
Set turn time to 0 when current hog drowns
Thu, 06 Apr 2017 23:28:13 +0200 Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 23:28:13 +0200] rev 12181
Fix enemy saying “Missed” when poisoned w/o damage
Thu, 06 Apr 2017 22:34:02 +0200 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:34:02 +0200] rev 12180
Fix time box tooltip saying it is not *yet* available in SD When it is actually not available *anymore*
Thu, 06 Apr 2017 22:02:29 +0200 Show random event message on round start, instead of the static one
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 22:02:29 +0200] rev 12179
Show random event message on round start, instead of the static one
Thu, 06 Apr 2017 21:49:59 +0200 Add new random victory/round draw messages in English
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 21:49:59 +0200] rev 12178
Add new random victory/round draw messages in English
Thu, 06 Apr 2017 20:57:51 +0200 Implement random round draw / team win messages
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:57:51 +0200] rev 12177
Implement random round draw / team win messages
Thu, 06 Apr 2017 20:14:05 +0200 Add back accidental removal of random mines
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:14:05 +0200] rev 12176
Add back accidental removal of random mines
Thu, 06 Apr 2017 20:01:14 +0200 Add many ticker messages for the new ticker events
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 20:01:14 +0200] rev 12175
Add many ticker messages for the new ticker events
Thu, 06 Apr 2017 07:34:00 +0200 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 07:34:00 +0200] rev 12174
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Thu, 06 Apr 2017 05:54:45 +0200 Allow to place theme objects on water
Wuzzy <almikes@aol.com> [Thu, 06 Apr 2017 05:54:45 +0200] rev 12173
Allow to place theme objects on water
Wed, 05 Apr 2017 18:23:10 +0200 Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:23:10 +0200] rev 12172
Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wed, 05 Apr 2017 18:12:40 +0200 Smoother water gradient for Beach theme
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 18:12:40 +0200] rev 12171
Smoother water gradient for Beach theme
Wed, 05 Apr 2017 17:43:46 +0200 Update changelog
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:43:46 +0200] rev 12170
Update changelog
Wed, 05 Apr 2017 17:29:18 +0200 Remove redundant water color definitions in themes with default water
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:29:18 +0200] rev 12169
Remove redundant water color definitions in themes with default water
Wed, 05 Apr 2017 17:28:46 +0200 Set default theme water color to blue
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:28:46 +0200] rev 12168
Set default theme water color to blue
Wed, 05 Apr 2017 17:26:59 +0200 Remove Lua function SetAmmoStore
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:59 +0200] rev 12167
Remove Lua function SetAmmoStore This function very obscure and has never been used, nobody will miss it. See issue #145 for full rationale.
Wed, 05 Apr 2017 17:26:05 +0200 Fix ugly dragonball grave 1 pixel bouncing
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:26:05 +0200] rev 12166
Fix ugly dragonball grave 1 pixel bouncing
Wed, 05 Apr 2017 17:23:34 +0200 Display native language names in language combo box instead of always English
Wuzzy <almikes@aol.com> [Wed, 05 Apr 2017 17:23:34 +0200] rev 12165
Display native language names in language combo box instead of always English
Tue, 04 Apr 2017 23:43:19 +0200 whitespace fixes (SEE, I AM USEFUL!)
sheepluva [Tue, 04 Apr 2017 23:43:19 +0200] rev 12164
whitespace fixes (SEE, I AM USEFUL!)
Sun, 09 Oct 2016 19:59:00 +0200 added CloudsL and FlakeL
KoBeWi <kobewi4e@gmail.com> [Sun, 09 Oct 2016 19:59:00 +0200] rev 12163
added CloudsL and FlakeL
Tue, 04 Apr 2017 21:17:02 +0200 Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 21:17:02 +0200] rev 12162
Fix hedgehogs/ticker ignoring kills without damage (#149)
Tue, 04 Apr 2017 17:02:38 +0200 Lua callback: onUsedAmmo, after using up an ammo
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 17:02:38 +0200] rev 12161
Lua callback: onUsedAmmo, after using up an ammo Useful to know when e.g. shotgun attack has finished Syntax: onUsedAmmo(ammoType) * ammoType: Ammo type of used ammo Note: Not called for ammo type amNothing Thanks to KoBeWi
Tue, 04 Apr 2017 05:35:11 +0200 Disable incorrect “%1” messages in German home run messages
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:35:11 +0200] rev 12160
Disable incorrect “%1” messages in German home run messages %1 is not yet supported for home runs
Tue, 04 Apr 2017 05:33:15 +0200 Add a bunch of funny ticker messages for English
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 05:33:15 +0200] rev 12159
Add a bunch of funny ticker messages for English
Tue, 04 Apr 2017 02:41:11 +0200 Fix incorrect size of Beach theme icons
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:41:11 +0200] rev 12158
Fix incorrect size of Beach theme icons The icons had about double the required size. This caused a graphical glitch when selecting Beach and hand-drawn map.
Tue, 04 Apr 2017 02:22:30 +0200 Mention addition of Beach theme in changelog
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:22:30 +0200] rev 12157
Mention addition of Beach theme in changelog
Tue, 04 Apr 2017 02:06:35 +0200 Update German frontend translation
Wuzzy <almikes@aol.com> [Tue, 04 Apr 2017 02:06:35 +0200] rev 12156
Update German frontend translation
Mon, 20 Mar 2017 08:58:30 -0400 sanity cutoff for splash sound
nemo [Mon, 20 Mar 2017 08:58:30 -0400] rev 12155
sanity cutoff for splash sound
Mon, 06 Feb 2017 18:15:29 +0300 Fix handlers module
unc0rr [Mon, 06 Feb 2017 18:15:29 +0300] rev 12154
Fix handlers module
Mon, 06 Feb 2017 17:54:27 +0300 Store room protocol number
unc0rr [Mon, 06 Feb 2017 17:54:27 +0300] rev 12153
Store room protocol number
Sat, 04 Feb 2017 19:52:38 +0300 Room creation halfplemented
unc0rr [Sat, 04 Feb 2017 19:52:38 +0300] rev 12152
Room creation halfplemented
Fri, 27 Jan 2017 23:03:31 +0300 SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
unc0rr [Fri, 27 Jan 2017 23:03:31 +0300] rev 12151
SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
Thu, 26 Jan 2017 14:45:44 +0300 Lobby joining action
unc0rr [Thu, 26 Jan 2017 14:45:44 +0300] rev 12150
Lobby joining action
Wed, 25 Jan 2017 23:48:23 +0300 More refactoring
unc0rr [Wed, 25 Jan 2017 23:48:23 +0300] rev 12149
More refactoring
Tue, 24 Jan 2017 20:28:16 +0300 Toss code around
unc0rr [Tue, 24 Jan 2017 20:28:16 +0300] rev 12148
Toss code around
Mon, 23 Jan 2017 23:43:29 +0300 Start refactoring path from getting message from client to reacting to it
unc0rr [Mon, 23 Jan 2017 23:43:29 +0300] rev 12147
Start refactoring path from getting message from client to reacting to it
Wed, 18 Jan 2017 22:54:02 +0300 Basic support for NICK message
unc0rr [Wed, 18 Jan 2017 22:54:02 +0300] rev 12146
Basic support for NICK message
Wed, 18 Jan 2017 22:23:41 +0300 Fix malformed messages parsing
unc0rr [Wed, 18 Jan 2017 22:23:41 +0300] rev 12145
Fix malformed messages parsing
Wed, 18 Jan 2017 22:15:55 +0300 - Handle errors
unc0rr [Wed, 18 Jan 2017 22:15:55 +0300] rev 12144
- Handle errors - Client removal routine - Handle QUIT message
Sun, 15 Jan 2017 00:34:36 +0300 Introduce actions, just like in the old server
unc0rr [Sun, 15 Jan 2017 00:34:36 +0300] rev 12143
Introduce actions, just like in the old server
Sat, 14 Jan 2017 22:30:09 +0300 - Use logging facilities instead of plain println!
unc0rr [Sat, 14 Jan 2017 22:30:09 +0300] rev 12142
- Use logging facilities instead of plain println! - Parse malformed messages, parser doesn't get stuck anymore
Sat, 14 Jan 2017 00:46:52 +0300 - Render messages to string
unc0rr [Sat, 14 Jan 2017 00:46:52 +0300] rev 12141
- Render messages to string - Respond to PING messages
Wed, 11 Jan 2017 22:42:59 +0300 Add more messages to the parser
unc0rr [Wed, 11 Jan 2017 22:42:59 +0300] rev 12140
Add more messages to the parser
Wed, 11 Jan 2017 17:39:21 +0300 Optional parameters parsing function
unc0rr [Wed, 11 Jan 2017 17:39:21 +0300] rev 12139
Optional parameters parsing function
Sun, 08 Jan 2017 23:57:45 +0300 Some parsing using nom
unc0rr [Sun, 08 Jan 2017 23:57:45 +0300] rev 12138
Some parsing using nom
Sat, 07 Jan 2017 21:34:00 +0300 Give up on lalrpop, let's try nom
unc0rr [Sat, 07 Jan 2017 21:34:00 +0300] rev 12137
Give up on lalrpop, let's try nom
Fri, 06 Jan 2017 01:00:21 +0300 Still trying to make parser work
unc0rr [Fri, 06 Jan 2017 01:00:21 +0300] rev 12136
Still trying to make parser work
Thu, 05 Jan 2017 19:07:01 +0300 Start on messages parser
unc0rr [Thu, 05 Jan 2017 19:07:01 +0300] rev 12135
Start on messages parser
Tue, 03 Jan 2017 00:19:47 +0300 - Start protocol parser implementation
unc0rr [Tue, 03 Jan 2017 00:19:47 +0300] rev 12134
- Start protocol parser implementation - Small fixes
Mon, 02 Jan 2017 00:16:22 +0300 Refactor modules layout
unc0rr [Mon, 02 Jan 2017 00:16:22 +0300] rev 12133
Refactor modules layout
Mon, 02 Jan 2017 00:05:12 +0300 - Use netbuf buffers for client connection stream
unc0rr [Mon, 02 Jan 2017 00:05:12 +0300] rev 12132
- Use netbuf buffers for client connection stream - Read data from client
Sun, 01 Jan 2017 22:13:35 +0300 Refactor code to add more structure to it
unc0rr [Sun, 01 Jan 2017 22:13:35 +0300] rev 12131
Refactor code to add more structure to it
Sat, 31 Dec 2016 23:56:29 +0300 Start server implementation in rust
unc0rr [Sat, 31 Dec 2016 23:56:29 +0300] rev 12130
Start server implementation in rust
Fri, 03 Feb 2017 23:04:50 +0300 Adopt some patches from OpenBSD port
unc0rr [Fri, 03 Feb 2017 23:04:50 +0300] rev 12129
Adopt some patches from OpenBSD port
Mon, 30 Jan 2017 11:35:09 -0500 updates to polish translation by alzen, also add two unlocalised string he found in the gui
nemo [Mon, 30 Jan 2017 11:35:09 -0500] rev 12128
updates to polish translation by alzen, also add two unlocalised string he found in the gui
Wed, 25 Jan 2017 00:17:32 +0300 Add a buffer for files opened with physfs for reading, fixes slow engine start
unc0rr [Wed, 25 Jan 2017 00:17:32 +0300] rev 12127
Add a buffer for files opened with physfs for reading, fixes slow engine start
Sun, 15 Jan 2017 19:35:41 -0500 svg source for the bat animation update
CopherNeue [Sun, 15 Jan 2017 19:35:41 -0500] rev 12126
svg source for the bat animation update
Sun, 15 Jan 2017 15:11:07 -0500 fix of offsets and size to prior commits
alfadur+copherneue [Sun, 15 Jan 2017 15:11:07 -0500] rev 12125
fix of offsets and size to prior commits
Sun, 15 Jan 2017 12:50:27 -0500 code changes to make the new bat animation work
alfadur [Sun, 15 Jan 2017 12:50:27 -0500] rev 12124
code changes to make the new bat animation work
Sun, 15 Jan 2017 12:49:26 -0500 nicer hog bat animation art
CopherNeue [Sun, 15 Jan 2017 12:49:26 -0500] rev 12123
nicer hog bat animation art
Thu, 12 Jan 2017 11:40:28 -0500 aaand italian
LocutusOfBorg [Thu, 12 Jan 2017 11:40:28 -0500] rev 12122
aaand italian
Thu, 12 Jan 2017 11:28:25 -0500 aaand put in an exclamation mark
nemo [Thu, 12 Jan 2017 11:28:25 -0500] rev 12121
aaand put in an exclamation mark
Thu, 12 Jan 2017 11:17:53 -0500 lowercase hedgehog, duplicate comment to description
nemo [Thu, 12 Jan 2017 11:17:53 -0500] rev 12120
lowercase hedgehog, duplicate comment to description
Fri, 23 Dec 2016 23:29:00 +0300 Only registered players regain their teams on rejoin
unc0rr [Fri, 23 Dec 2016 23:29:00 +0300] rev 12119
Only registered players regain their teams on rejoin
Fri, 23 Dec 2016 23:12:00 +0300 Fix official server build
unc0rr [Fri, 23 Dec 2016 23:12:00 +0300] rev 12118
Fix official server build
Mon, 19 Dec 2016 12:34:09 -0500 surfboard object for beach theme
alfadur [Mon, 19 Dec 2016 12:34:09 -0500] rev 12117
surfboard object for beach theme
Tue, 13 Dec 2016 09:33:50 -0500 Source svg for the sandcastle
alfadur [Tue, 13 Dec 2016 09:33:50 -0500] rev 12116
Source svg for the sandcastle
Sun, 11 Dec 2016 18:00:10 -0500 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo [Sun, 11 Dec 2016 18:00:10 -0500] rev 12115
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
Sun, 11 Dec 2016 17:51:13 -0500 Enable beach theme install
nemo [Sun, 11 Dec 2016 17:51:13 -0500] rev 12114
Enable beach theme install
Sun, 11 Dec 2016 17:46:40 -0500 Beach theme, completely redone
CopherNeue [Sun, 11 Dec 2016 17:46:40 -0500] rev 12113
Beach theme, completely redone
Sat, 10 Dec 2016 21:28:10 +0100 Fix ScriptExists() destroying lua stack (fixes Bug #146)
sheepluva [Sat, 10 Dec 2016 21:28:10 +0100] rev 12112
Fix ScriptExists() destroying lua stack (fixes bug #146)
Sat, 10 Dec 2016 19:09:25 +0100 Bug #108 - Phyfs/Pathz: Fix binds not being loaded
sheepluva [Sat, 10 Dec 2016 19:09:25 +0100] rev 12111
bug #108 - Phyfs/Pathz: Fix binds not being loaded
Wed, 07 Dec 2016 13:25:04 -0500 Add Beach theme, update Fruit theme
alfadur [Wed, 07 Dec 2016 13:25:04 -0500] rev 12110
Add Beach theme, update Fruit theme
Tue, 06 Dec 2016 02:18:38 +0100 tweak landtex filling some more. cuz it's fun
sheepluva [Tue, 06 Dec 2016 02:18:38 +0100] rev 12109
tweak landtex filling some more. cuz it's fun
Tue, 06 Dec 2016 01:05:46 +0100 fix pas2c definition of SizeInt
sheepluva [Tue, 06 Dec 2016 01:05:46 +0100] rev 12108
fix pas2c definition of SizeInt
Sun, 04 Dec 2016 02:02:18 +0100 fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
sheepluva [Sun, 04 Dec 2016 02:02:18 +0100] rev 12107
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
Sun, 04 Dec 2016 01:07:36 +0100 copyToXYFromRect: simplify my math (so that it actually, you know, works...)
sheepluva [Sun, 04 Dec 2016 01:07:36 +0100] rev 12106
copyToXYFromRect: simplify my math (so that it actually, you know, works...)
Sat, 03 Dec 2016 17:45:32 +0100 GOTTA GO FAST! - speed up landtex filling
sheepluva [Sat, 03 Dec 2016 17:45:32 +0100] rev 12105
GOTTA GO FAST! - speed up landtex filling
Sat, 03 Dec 2016 13:51:57 +0100 copyToXYFromRect: some tweaks
sheepluva [Sat, 03 Dec 2016 13:51:57 +0100] rev 12104
copyToXYFromRect: some tweaks
Sat, 03 Dec 2016 09:09:16 +0100 copyToXYFromRect: fix pixels overflowing pixel lines in dest
sheepluva [Sat, 03 Dec 2016 09:09:16 +0100] rev 12103
copyToXYFromRect: fix pixels overflowing pixel lines in dest
Mon, 28 Nov 2016 13:46:25 -0500 add alpha for sd-tint, since CopherNeue thinks the textures might need fading
nemo [Mon, 28 Nov 2016 13:46:25 -0500] rev 12102
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
Sun, 27 Nov 2016 18:49:15 +0100 fix German translation error
sheepluva [Sun, 27 Nov 2016 18:49:15 +0100] rev 12101
fix German translation error
Sun, 27 Nov 2016 13:08:12 +0100 fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
sheepluva [Sun, 27 Nov 2016 13:08:12 +0100] rev 12100
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
Sun, 27 Nov 2016 12:58:41 +0100 make random timers less easy to predict
sheepluva [Sun, 27 Nov 2016 12:58:41 +0100] rev 12099
make random timers less easy to predict
Sun, 27 Nov 2016 06:32:00 +0100 Construction Mode: Fix free girder/rubber placement near hog
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:32:00 +0100] rev 12098
Construction Mode: Fix free girder/rubber placement near hog
Sun, 27 Nov 2016 06:24:43 +0100 Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 06:24:43 +0100] rev 12097
Construction Mode: Turn crate limit into a script parameter
Sun, 27 Nov 2016 05:56:45 +0100 Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:56:45 +0100] rev 12096
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Sun, 27 Nov 2016 05:33:26 +0100 Add PlaceRubber to Lua API
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 05:33:26 +0100] rev 12095
Add PlaceRubber to Lua API
Sun, 27 Nov 2016 03:18:20 +0100 Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 03:18:20 +0100] rev 12094
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Sun, 27 Nov 2016 01:30:41 +0100 Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Wuzzy <almikes@aol.com> [Sun, 27 Nov 2016 01:30:41 +0100] rev 12093
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Sun, 27 Nov 2016 00:00:25 +0100 simplify code of previous commit ( ba1807589eaa )
sheepluva [Sun, 27 Nov 2016 00:00:25 +0100] rev 12092
simplify code of previous commit ( ba1807589eaa )
Sat, 26 Nov 2016 23:46:31 +0100 OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva [Sat, 26 Nov 2016 23:46:31 +0100] rev 12091
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
Sat, 26 Nov 2016 22:48:37 +0100 Give visual and audible feedback for flying through rings in Hard Flying mission
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:48:37 +0100] rev 12090
Give visual and audible feedback for flying through rings in Hard Flying mission
Sat, 26 Nov 2016 22:16:45 +0100 Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Wuzzy <almikes@aol.com> [Sat, 26 Nov 2016 22:16:45 +0100] rev 12089
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
(0) -10000 -3000 -1000 -120 +120 +1000 +3000 tip