Thu, 18 Apr 2013 17:37:50 +0400 | unc0rr | lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613. | file | diff | annotate |
Wed, 17 Apr 2013 11:24:06 -0400 | nemo | why would we ever want to divide by 0? | file | diff | annotate |
Wed, 17 Apr 2013 15:45:13 +0400 | unc0rr | hwFloat division is ~1.6 times faster now | file | diff | annotate |
Wed, 17 Apr 2013 12:11:33 +0400 | unc0rr | Trivial optimization. Wonder if compiler was smart enough about it. | file | diff | annotate |
Thu, 11 Apr 2013 23:20:56 +0400 | unc0rr | New hwSqrt implementation which is 46/19 times faster than the old one! | file | diff | annotate |
Thu, 04 Apr 2013 00:32:57 +0200 | koda | update branch again | file | diff | annotate |
Wed, 03 Apr 2013 23:56:59 +0200 | koda | strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch | file | diff | annotate |