Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Wed, 22 May 2013 06:17:06 -0400 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
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Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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Thu, 04 Apr 2013 11:27:23 -0400 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 17 Mar 2013 00:18:38 +0400 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
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Thu, 07 Mar 2013 12:08:03 +0100 |
koda |
merge
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Thu, 07 Mar 2013 11:53:40 +0200 |
Urbertar |
Fix frozen hog rendering
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Wed, 06 Mar 2013 19:50:25 -0500 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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Tue, 05 Mar 2013 19:37:48 -0500 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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Sun, 24 Feb 2013 23:07:46 -0500 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
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Sun, 24 Feb 2013 21:40:06 +0200 |
Urbertar |
Add freezing hogs with icegun
icegun
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Sat, 23 Feb 2013 19:34:02 +0200 |
Urbertar |
Add change ice gun image
icegun
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Sun, 20 Jan 2013 20:42:20 -0500 |
nemo |
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Mon, 05 Nov 2012 22:20:20 -0500 |
nemo |
issue #458
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Sun, 28 Oct 2012 11:04:03 -0400 |
nemo |
Workaround for visual bug. Issue #442
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Fri, 26 Oct 2012 14:06:42 -0400 |
nemo |
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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