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hedgewars/uLandTexture.pas
Sun, 03 Jun 2012 22:56:30 -0400
nemo
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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Sun, 03 Jun 2012 18:52:22 -0400
nemo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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Thu, 31 May 2012 15:14:39 +0400
unc0rr
pas2c stuff
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Mon, 14 May 2012 19:26:50 +0200
Wolfgang Steffens
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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Fri, 17 Feb 2012 18:23:36 +0100
koda
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Mon, 14 Nov 2011 22:38:24 -0500
nemo
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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