koda [Sun, 29 Jan 2012 02:48:03 +0100] rev 6612
starting to convert the ipad interface to support all ortientations...
koda [Sun, 29 Jan 2012 02:45:12 +0100] rev 6611
rotation ftw!!! (engine part)
Xeli [Sun, 29 Jan 2012 00:48:39 +0100] rev 6610
koda/ammomenu on desktop fix!
koda [Sat, 28 Jan 2012 23:10:39 +0100] rev 6609
minor cleanup, gather AMSlotSize in uConsts
Xeli [Sat, 28 Jan 2012 22:19:42 +0100] rev 6608
added the background for the weaponnames in MOBILE
Xeli [Sat, 28 Jan 2012 19:04:42 +0100] rev 6607
fixed the weapon name position
Xeli [Sat, 28 Jan 2012 18:22:39 +0100] rev 6606
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
nemo [Fri, 27 Jan 2012 23:02:36 -0500] rev 6605
bump to 0.9.18-dev - not sure how this was missed before
koda [Fri, 27 Jan 2012 10:19:14 +0100] rev 6604
this should lower compatibility with qt4.5 again, but i have no way to test it
koda [Thu, 26 Jan 2012 23:54:53 +0100] rev 6603
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Xeli [Thu, 26 Jan 2012 22:20:21 +0100] rev 6602
background now properly resizes on tablets
Xeli [Thu, 26 Jan 2012 22:19:52 +0100] rev 6601
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
unc0rr [Thu, 26 Jan 2012 16:04:08 +0400] rev 6600
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Xeli [Thu, 26 Jan 2012 02:06:57 +0100] rev 6599
enable pause/resume on the java side
Xeli [Thu, 26 Jan 2012 02:06:16 +0100] rev 6598
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli [Tue, 24 Jan 2012 18:11:56 +0100] rev 6597
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java