hedgewars/uKeys.pas
2010-07-31 koda remove trailing spaces from end of line
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-18 koda switching hogs now works
2010-07-17 koda aim now starts slow and then moves faster
2010-06-30 koda tiy new overlay graphics
2010-06-20 koda fix zoom smoothness
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-03 koda fix iphone version for map preview
2010-05-02 smxx Engine:
2010-04-16 koda camera panning ftw
2010-03-31 koda koda's changelog turn
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-02-13 koda new menupage ingame for common actions
2010-02-10 smxx Engine:
2010-02-05 koda touchinput works, invisible buttons added and initial support for chat
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-09 koda move mixed functions in PascalExports
2010-01-07 koda touch input: reset zoom, attack button
2010-01-07 koda additional modifications for touch input
2010-01-07 koda injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-11-20 koda revamped file access and debug display
2009-11-10 koda fix keybindings in PPC
2009-11-06 koda updated build files for macosx and optimization system
2009-11-05 koda move compiler directives to standard pascal
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 koda convert 24 bits images to 32 (faster to manage)
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-10-24 koda more updates on touch input/control
2009-10-20 koda WE HAVE TOUCH INPUT
2009-10-12 koda can compile on iphone again
2009-10-12 unc0rr Smaxx fix to overwriting private sdl's memory
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-09-10 unc0rr - Implement zoom reset
2009-08-19 koda improved fix for right click on mac
2009-08-15 unc0rr Bind zoom in/out to [ and ]
2009-07-28 unc0rr - Remove one AddProgress call
2009-07-03 koda reworked progress structure
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-14 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-06-11 unc0rr Patch by koda:
2009-04-19 unc0rr Patch by koda:
2008-07-07 unc0rr Update copyright headers a bit
2008-07-05 unc0rr Enable fullscreen switching back, now it's bound on F12
2008-06-22 unc0rr Start exit confirmation implementation
2008-06-11 unc0rr Enable history (bound on ` key)
2008-05-24 unc0rr Fix chat behavior
2008-05-24 unc0rr - 't' key for entering chat message
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-15 unc0rr Fix bug with handling keys while it is AI's turn
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