hedgewars/uGearsHandlersRope.pas
Thu, 07 Nov 2013 23:08:28 -0500 nemo just an experiment. make these offset 2 as well on X
Thu, 07 Nov 2013 22:23:34 -0500 nemo fiddle with shift of hog gear collision. need some ropers to try them out
Wed, 23 Oct 2013 22:25:17 +0400 unc0rr Oh, dudes :(
Wed, 23 Oct 2013 12:46:29 -0400 nemo untested. decrement timer while firing rope. there've been a few complaints 'bout this.
Sun, 13 Oct 2013 13:14:32 -0400 nemo make wrapping nicer when there's collision
Sun, 29 Sep 2013 16:10:32 -0400 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Mon, 18 Mar 2013 12:13:46 -0400 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Sun, 17 Mar 2013 14:09:54 -0400 nemo Add some flags for a few of the magic Land values
Sun, 17 Mar 2013 00:18:38 +0400 unc0rr Hard math to fix issue 571. Well, not really hard math,
Wed, 06 Mar 2013 17:06:35 -0500 nemo prevent an old abuse of parachute to land safely
Fri, 01 Feb 2013 20:15:22 -0500 nemo trying to prevent sticking. PS. code is hard to read when drunk.
Thu, 31 Jan 2013 21:28:08 -0500 nemo this might possibly appease the shoppa players
Fri, 18 Jan 2013 00:41:26 +0400 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
Thu, 06 Sep 2012 15:47:52 +0200 sheepluva fix for issue 293 : "rope stuck after picking crate"
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