hedgewars/uAIAmmoTests.pas
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-09-30 sheepluva fix some fpc hints
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2015-12-31 nemo Disable digging on solid land
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-31 unC0Rr Some WIP for bee
2015-08-10 sheepluva more copyright fixes
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-08 nemo init timer to 0
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-03 unc0rr Tiny optimization
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-24 nemo quick sanity change for AI + zerog
2013-12-13 unc0rr - /owner command to specify team owner
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-29 unc0rr Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-07 unc0rr - AI quickly shoots with desert eagle till hits the target
2013-06-09 koda update with default webgl
2013-06-07 unc0rr Fix more warnings (lol @ icegun "consts")
2013-06-05 sheepluva fixed all engine compilation hints and notes (that I could see)
2013-06-04 koda parsing ok, stops at uGears webgl
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-16 unc0rr Fix mortar's scoring
2013-05-16 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-11 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-05 nemo pass the target
2013-05-04 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-11 unc0rr Reduce AI skills more on high Level values
2013-04-10 jaree Change collision detection with current hedgehog
2013-04-05 nemo drill test tweak based on watching AI play
2013-04-02 unc0rr Fixes to make pas2c parse this webgl
2013-04-02 koda update webgl branch webgl
2013-03-31 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-30 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-21 koda updated branch webgl
2012-11-15 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-08 unc0rr Various tweaks to recent AI change
2012-10-29 unc0rr Improve TestSniperRifle a bit
2012-10-22 unc0rr - Fix desyncs triggered by AI
2012-10-22 unc0rr Check cake and air attack again if walked far from initial position (not tested)
2012-10-16 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-13 unc0rr Fix crasher in TestCake
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-01 unc0rr - Fix warnings and hints
2012-09-27 unc0rr Fix some hints
less more (0) -100 -60 tip