hedgewars/uLand.pas
Sat, 18 Aug 2012 21:05:30 +0200 Medo Merge
Wed, 22 Aug 2012 10:27:26 +0400 unc0rr now really avoid
Tue, 21 Aug 2012 21:02:52 -0400 nemo avoid overflow on templates
Tue, 21 Aug 2012 19:40:02 -0400 nemo allow lua to specify template by number
Sat, 18 Aug 2012 13:45:00 +0200 Medo engine: Fixed indentation regression
Sat, 18 Aug 2012 13:40:21 +0200 Medo Merge
Sat, 18 Aug 2012 15:01:27 -0400 nemo oops
Sat, 18 Aug 2012 13:21:37 +0200 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Sat, 18 Aug 2012 02:01:50 -0400 nemo Avoid a bit of a memory spike on small maps
Sat, 04 Aug 2012 21:36:31 -0400 nemo unbreak AI. remove inits from uLand
Sat, 04 Aug 2012 20:47:13 -0400 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Tue, 26 Jun 2012 10:14:40 -0400 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
Sun, 03 Jun 2012 18:52:22 -0400 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
Mon, 14 May 2012 22:47:56 +0400 unc0rr Learn hask^Wpascal, dudes!
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