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hedgewars/uLandTexture.pas
2010-11-21
unc0rr
uDebug
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2010-11-20
unc0rr
Move localization data to uVariables, some Uses cleanup
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2010-11-18
unC0Rr
Introduce uRender
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2010-11-18
unC0Rr
Haven't found a better place than uIO for OutError
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2010-11-18
unC0Rr
Introduce uTextures
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2010-11-17
unc0rr
uLand isn't that important to them
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-07-31
koda
remove trailing spaces from end of line
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2010-07-25
nemo
Fix splashes
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2010-07-03
koda
further code cleanup and less redundancy
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2010-07-02
koda
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-06-30
koda
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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2010-06-17
koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17
nemo
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03
smxx
Engine:
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2010-03-29
koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-22
unc0rr
Clean Augean stables
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-18
koda
replace initialization/finalization statements with custom init functions
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-29
koda
fix missing land on ppc
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2009-10-25
koda
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-09-10
nemo
Strip trailing spaces
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2009-07-10
koda
real fix for iphone color (reverting previous commit)
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2009-06-14
unc0rr
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-11
unc0rr
Patch by koda:
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2009-03-22
unc0rr
Apply koda's OpenGL ES compatibility patch
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2009-03-04
unc0rr
Pixels2 proc, which uses Land array when updating textures
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2009-03-01
unc0rr
Fix crash when explosion is outside of the map (check was lost while refactoring)
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2009-02-18
unc0rr
Fix a bug with updating
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2009-02-18
unc0rr
Split land texture into small ones:
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2009-02-18
unc0rr
More reorganization
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